3.14.9.0 Update Notes
Additions:
The values previously controlled by the gamemode [e.g. easy, hard] are now available for you to choose! Clicking the "Advanced" button on the singleplayer menu will take you to the configuration screen where you can adjust everything. This uses reflection which means it will be straightforward to add more options in the future, and is shared with the server. You can manually modify these values in "Config.json" found in your server folder, or set it up with the tool in the menu and copy it over from the singleplayer worlds folder.
You can configure the frequency and duration of rainstorms with the Rain command. Remember that you can type "help rain" to get some info on how it works! Note however that the changes won't be able to apply until the next rain cycle. You can start/stop the current rain cycle with the Storm command. To enable rain for your custom map you'll need to copy over the latest Ambience.unity3d and tick the "can rain" checkbox under lighting in the editor.
Unity recently added built-in analytics support, so I hooked up a few events in Unturned:
[ 2016-03-18 14:51:10 CET ] [ Original post ]
Update Notes:
Additions:
- Added gameplay config to singleplayer menu and servers.
- Added rain, map option to enable/disable and command to adjust it.
- Added military fragmentation magazine. [ID 1200]
- Added military nightvision scope. [ID 1201]
- Added rifle storage racks. [IDs 1202-1204]
- Added trophy cases. [IDs 1205-1207]
- Added rain barrel. [ID 1208]
- Added tips on the loading screens.
- Added ability to ctrl-click cosmetics/skins to quickly equip/dequip.
- Added analytics for framerate, death cause and customization.
- Added ability to create anonymous characters.
- Added ability to give health regen for zombies/animals.
- Accepted 4 new Curated Workshop items to the Stockpile.
- Improved transform/plane handles in editor to swap sides based on camera position.
- Improved buildable to use gameplay config values for armor instead.
- Improved menu to work with clicking on character to dequip cosmetics.
- Improved weighting of weather transitions.
- Improved server to save current time.
- Tweaked farms to take 9-10 in-game days to grow without rain.
- Tweaked salt water to damage canteens/bottles.
- Tweaked characters to default with non-persona name.
- Tweaked shadowstalker rails to deal explosive damage.
- Tweaked military tracer magazine appearance.
- Tweaked mega zombies/bears/wolves to regen health.
- Tweaked debug command to show ticks per second.
- Tweaked mega zombie to have longer vertical reach.
- Tweaked tracer magazines to decrease spread slightly.
- Fixed missing paths from exits of bunker and compound.
- Fixed singleplayer loading screen type.
- Fixed tilde key name formatting.
- Fixed unacceptably low number of pirate ship wrecks.
- Fixed vision/headlamp glasses to show over cosmetic glasses.
- Fixed spelling of cove.
- Fixed receiving initial full moon state from server.
- Fixed zombie loot drops while hyper.
- Fixed launching with incorrect settings in VR.
- Fixed hyper zombies always using beacon radius.
- Fixed using mega zombie tables during horde beacon.
- Fixed case where beacon could blow up too early.
- Fixed APC passenger exit distance.
Gameplay Config:
The values previously controlled by the gamemode [e.g. easy, hard] are now available for you to choose! Clicking the "Advanced" button on the singleplayer menu will take you to the configuration screen where you can adjust everything. This uses reflection which means it will be straightforward to add more options in the future, and is shared with the server. You can manually modify these values in "Config.json" found in your server folder, or set it up with the tool in the menu and copy it over from the singleplayer worlds folder.
Rain:
You can configure the frequency and duration of rainstorms with the Rain command. Remember that you can type "help rain" to get some info on how it works! Note however that the changes won't be able to apply until the next rain cycle. You can start/stop the current rain cycle with the Storm command. To enable rain for your custom map you'll need to copy over the latest Ambience.unity3d and tick the "can rain" checkbox under lighting in the editor.
Analytics:
Unity recently added built-in analytics support, so I hooked up a few events in Unturned:
- Death Cause
- Framerate Min/Max/Avg
- Customization Choices
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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