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Name

 Unturned 

 

Developer

 Smartly Dressed Games 

 

Publisher

 Smartly Dressed Games 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-07-07 

 

Steam

 € £ $ / % 

 

News

 233 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 64133 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/304930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000,000 .. 50,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2220  

Average playtime (last 2 weeks)

 407 

Median playtime (forever)

 319 

Median playtime (last 2 weeks)

 216 

Public Linux depots

 Unturned Linux 64 [633.48 M] 


DLC

 Unturned - Permanent Gold Upgrade 




LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega




3.14.9.0 Update Notes

Update Notes:

Additions:


  • Added gameplay config to singleplayer menu and servers.
  • Added rain, map option to enable/disable and command to adjust it.
  • Added military fragmentation magazine. [ID 1200]
  • Added military nightvision scope. [ID 1201]
  • Added rifle storage racks. [IDs 1202-1204]
  • Added trophy cases. [IDs 1205-1207]
  • Added rain barrel. [ID 1208]
  • Added tips on the loading screens.
  • Added ability to ctrl-click cosmetics/skins to quickly equip/dequip.
  • Added analytics for framerate, death cause and customization.
  • Added ability to create anonymous characters.
  • Added ability to give health regen for zombies/animals.
  • Accepted 4 new Curated Workshop items to the Stockpile.

Improvements:

  • Improved transform/plane handles in editor to swap sides based on camera position.
  • Improved buildable to use gameplay config values for armor instead.
  • Improved menu to work with clicking on character to dequip cosmetics.
  • Improved weighting of weather transitions.
  • Improved server to save current time.

Tweaks:

  • Tweaked farms to take 9-10 in-game days to grow without rain.
  • Tweaked salt water to damage canteens/bottles.
  • Tweaked characters to default with non-persona name.
  • Tweaked shadowstalker rails to deal explosive damage.
  • Tweaked military tracer magazine appearance.
  • Tweaked mega zombies/bears/wolves to regen health.
  • Tweaked debug command to show ticks per second.
  • Tweaked mega zombie to have longer vertical reach.
  • Tweaked tracer magazines to decrease spread slightly.

Fixes:

  • Fixed missing paths from exits of bunker and compound.
  • Fixed singleplayer loading screen type.
  • Fixed tilde key name formatting.
  • Fixed unacceptably low number of pirate ship wrecks.
  • Fixed vision/headlamp glasses to show over cosmetic glasses.
  • Fixed spelling of cove.
  • Fixed receiving initial full moon state from server.
  • Fixed zombie loot drops while hyper.
  • Fixed launching with incorrect settings in VR.
  • Fixed hyper zombies always using beacon radius.
  • Fixed using mega zombie tables during horde beacon.
  • Fixed case where beacon could blow up too early.
  • Fixed APC passenger exit distance.

Gameplay Config:

The values previously controlled by the gamemode [e.g. easy, hard] are now available for you to choose! Clicking the "Advanced" button on the singleplayer menu will take you to the configuration screen where you can adjust everything. This uses reflection which means it will be straightforward to add more options in the future, and is shared with the server. You can manually modify these values in "Config.json" found in your server folder, or set it up with the tool in the menu and copy it over from the singleplayer worlds folder.

Rain:

You can configure the frequency and duration of rainstorms with the Rain command. Remember that you can type "help rain" to get some info on how it works! Note however that the changes won't be able to apply until the next rain cycle. You can start/stop the current rain cycle with the Storm command.

To enable rain for your custom map you'll need to copy over the latest Ambience.unity3d and tick the "can rain" checkbox under lighting in the editor.

Analytics:

Unity recently added built-in analytics support, so I hooked up a few events in Unturned:

  • Death Cause
  • Framerate Min/Max/Avg
  • Customization Choices

Once a bit of this data is recorded I'll hopefully be able to upload it somewhere so you can see! Should be interesting to get an idea of what specialities are often used, how players die the most and what the average framerate is.


[ 2016-03-18 15:51:10 CET ] [ Original post ]