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Name

 Unturned 

 

Developer

 Smartly Dressed Games 

 

Publisher

 Smartly Dressed Games 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-07-07 

 

Steam

 € £ $ / % 

 

News

 233 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 64133 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/304930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000,000 .. 50,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2220  

Average playtime (last 2 weeks)

 407 

Median playtime (forever)

 319 

Median playtime (last 2 weeks)

 216 

Public Linux depots

 Unturned Linux 64 [633.48 M] 


DLC

 Unturned - Permanent Gold Upgrade 




LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega




3.14.10.0 Update Notes

Update Notes:

Additions:


  • Added new item context menu and quick refill/repair/salvage actions.
  • Added inventory menu to see nearby items making looting corpses/piles easier.
  • Added ability to quickly take item from display/rack. [Default Ctrl + F]
  • Added in-game item/vehicle rarity colors.
  • Added decay and rain commands to the config menu.
  • Added button to unfavorite servers from the server list.
  • Added option to disable day/night ambience.

Improvements:

  • Improved memory management/usage significantly on client and server.
  • Improved hotkeys to requip, work on any page and save per server/character.
  • Improved inventory to split storage and nearby into a separate area on large screens.
  • Improved crafting menu to show the skill level and fire required.
  • Improved give/vehicle/teleport/experience commands to not require the player parameter.
  • Improved help [command] to also work as client and in singleplayer.
  • Improved item networking to support more items in one area.
  • Improved world hints not to show behind the dashboard.
  • Improved item/vehicle networking to use new instance IDs instead of indices.
  • Improved zombie/animal/vehicle state updates to use basic position compression.
  • Improved buildable intersection displacement to better avoid forcing into objects.
  • Improved on some physics issues with objects/resources.

Tweaks:

  • Tweaked dropped items to appear in front of character.
  • Tweaked handcuffs to prevent getting in vehicles as driver.
  • Tweaked blueprint title text to change color when you can craft.
  • Tweaked farming speed of agriculture skill lower.
  • Tweaked debug UI to show seconds since last packet received.
  • Tweaked orientation of items in trophy cases.
  • Tweaked different skills to require different amounts of XP per level.
  • Tweaked several hollow objects to contain death barriers just in case.
  • Removed "new survivor" default names.

Fixes:

  • Fixed placing buildables near player spawns.
  • Fixed default easy/hard armor multipliers backwards.
  • Fixed birch/pine trophy case using maple sticks.
  • Fixed regen health immediately after damage.
  • Fixed not showing amount in hint with one remaining item.
  • Fixed despawn label typo.
  • Fixed not immediately removing admin visual when unadmined.
  • Fixed crafting pitchfork.
  • Fixed not taking into account 2nd border in map UI.
  • Fixed tooltips showing up underneath inventory selection/drag.
  • Fixed override glasses mythic hook point.

Item Asset Upgrades:

You can now use rich text in your item descriptions, and add more context actions.
Right now blueprint actions are supported in the following format:

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [Index]
Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.]
Action_0_Text [Button Name]
Action_0_Tooltip [Button Tooltip]
Action_0_Key [If no name/tooltip, use this translation key e.g. Repair]

If no actions are available the game will automatically add some for repairing, refilling and salvaging.

Analytics:

Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!

Performance:

Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
[table]
[tr]
[th]Map[/th]
[th]Average Min (Hz)[/th]
[th]Average Max (Hz)[/th]
[th]Average Average (Hz)[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]12.5[/td]
[td]60.5[/td]
[td]40[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]12[/td]
[td]59.5[/td]
[td]38.5[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]15.5[/td]
[td]64[/td]
[td]42[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]12.5[/td]
[td]60.5[/td]
[td]40.5[/td]
[/tr]
[/table]

Lifespan:

[table]
[tr]
[th]Map[/th]
[th]Average Lifespan (s)[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]400[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]415[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]420[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]410[/td]
[/tr]
[/table]

Death Causes:

[table]
[tr]
[th]Map[/th]
[th]#1[/th]
[th]#2[/th]
[th]#3[/th]
[th]#4[/th]
[th]#5[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]Gun (35%)[/td]
[td]Zombie (26.1%)[/td]
[td]Suicide (8.6%)[/td]
[td]Bleeding (9.1%)[/td]
[td]Exploding Car (4.7%)[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]Gun (37.3%)[/td]
[td]Zombie (24.1%)[/td]
[td]Bleeding (9.3%)[/td]
[td]Suicide (8.4%)[/td]
[td]Exploding Car (4.7%)[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]Zombie (37.5%)[/td]
[td]Gun (17.9%)[/td]
[td]Suicide (11.7%)[/td]
[td]Bleeding (8.1%)[/td]
[td]Freezing (4.2%)[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]Gun (39.5%)[/td]
[td]Zombie (19.8%)[/td]
[td]Suicide (9.6%)[/td]
[td]Bleeding (8.1%)[/td]
[td]Exploding Car (5.5%)[/td]
[/tr]
[/table]

Screenshot of analytics site death cause pie graph:


Skillset:

[table]
[tr]
[th]Rank[/th]
[th]Skillset[/th]
[/tr]
[tr]
[td]#1[/td]
[td]Spec Ops (35%)[/td]
[/tr]
[tr]
[td]#2[/td]
[td]Police (17%)[/td]
[/tr]
[tr]
[td]#3[/td]
[td]Thief (8.6%)[/td]
[/tr]
[tr]
[td]#4[/td]
[td]Firefighter (8%)[/td]
[/tr]
[tr]
[td]#5[/td]
[td]Worker (6.9%)[/td]
[/tr]
[/table]

Screenshot of analytics site abilities pie graph:


Customization:

[table]
[tr]
[td]Average Mythics[/td]
[td]0.02[/td]
[/tr]
[tr]
[td]Average Cosmetics[/td]
[td]1.3[/td]
[/tr]
[tr]
[td]Average Skins[/td]
[td]4.5[/td]
[/tr]
[/table]


[ 2016-03-25 17:17:55 CET ] [ Original post ]