Update Notes:
Additions:
- Added new item context menu and quick refill/repair/salvage actions.
- Added inventory menu to see nearby items making looting corpses/piles easier.
- Added ability to quickly take item from display/rack. [Default Ctrl + F]
- Added in-game item/vehicle rarity colors.
- Added decay and rain commands to the config menu.
- Added button to unfavorite servers from the server list.
- Added option to disable day/night ambience.
Improvements:
- Improved memory management/usage significantly on client and server.
- Improved hotkeys to requip, work on any page and save per server/character.
- Improved inventory to split storage and nearby into a separate area on large screens.
- Improved crafting menu to show the skill level and fire required.
- Improved give/vehicle/teleport/experience commands to not require the player parameter.
- Improved help [command] to also work as client and in singleplayer.
- Improved item networking to support more items in one area.
- Improved world hints not to show behind the dashboard.
- Improved item/vehicle networking to use new instance IDs instead of indices.
- Improved zombie/animal/vehicle state updates to use basic position compression.
- Improved buildable intersection displacement to better avoid forcing into objects.
- Improved on some physics issues with objects/resources.
Tweaks:
- Tweaked dropped items to appear in front of character.
- Tweaked handcuffs to prevent getting in vehicles as driver.
- Tweaked blueprint title text to change color when you can craft.
- Tweaked farming speed of agriculture skill lower.
- Tweaked debug UI to show seconds since last packet received.
- Tweaked orientation of items in trophy cases.
- Tweaked different skills to require different amounts of XP per level.
- Tweaked several hollow objects to contain death barriers just in case.
- Removed "new survivor" default names.
Fixes:
- Fixed placing buildables near player spawns.
- Fixed default easy/hard armor multipliers backwards.
- Fixed birch/pine trophy case using maple sticks.
- Fixed regen health immediately after damage.
- Fixed not showing amount in hint with one remaining item.
- Fixed despawn label typo.
- Fixed not immediately removing admin visual when unadmined.
- Fixed crafting pitchfork.
- Fixed not taking into account 2nd border in map UI.
- Fixed tooltips showing up underneath inventory selection/drag.
- Fixed override glasses mythic hook point.
Item Asset Upgrades:
You can now use rich text in your item descriptions, and add more context actions.
Right now blueprint actions are supported in the following format:
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [Index]
Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.]
Action_0_Text [Button Name]
Action_0_Tooltip [Button Tooltip]
Action_0_Key [If no name/tooltip, use this translation key e.g. Repair]
If no actions are available the game will automatically add some for repairing, refilling and salvaging.
Analytics:
Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!
Performance:
Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
[table]
[tr]
[th]Map[/th]
[th]Average Min (Hz)[/th]
[th]Average Max (Hz)[/th]
[th]Average Average (Hz)[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]12.5[/td]
[td]60.5[/td]
[td]40[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]12[/td]
[td]59.5[/td]
[td]38.5[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]15.5[/td]
[td]64[/td]
[td]42[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]12.5[/td]
[td]60.5[/td]
[td]40.5[/td]
[/tr]
[/table]
Lifespan:
[table]
[tr]
[th]Map[/th]
[th]Average Lifespan (s)[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]400[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]415[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]420[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]410[/td]
[/tr]
[/table]
Death Causes:
[table]
[tr]
[th]Map[/th]
[th]#1[/th]
[th]#2[/th]
[th]#3[/th]
[th]#4[/th]
[th]#5[/th]
[/tr]
[tr]
[td]PEI[/td]
[td]Gun (35%)[/td]
[td]Zombie (26.1%)[/td]
[td]Suicide (8.6%)[/td]
[td]Bleeding (9.1%)[/td]
[td]Exploding Car (4.7%)[/td]
[/tr]
[tr]
[td]Washington[/td]
[td]Gun (37.3%)[/td]
[td]Zombie (24.1%)[/td]
[td]Bleeding (9.3%)[/td]
[td]Suicide (8.4%)[/td]
[td]Exploding Car (4.7%)[/td]
[/tr]
[tr]
[td]Yukon[/td]
[td]Zombie (37.5%)[/td]
[td]Gun (17.9%)[/td]
[td]Suicide (11.7%)[/td]
[td]Bleeding (8.1%)[/td]
[td]Freezing (4.2%)[/td]
[/tr]
[tr]
[td]Workshop[/td]
[td]Gun (39.5%)[/td]
[td]Zombie (19.8%)[/td]
[td]Suicide (9.6%)[/td]
[td]Bleeding (8.1%)[/td]
[td]Exploding Car (5.5%)[/td]
[/tr]
[/table]
Screenshot of analytics site death cause pie graph:
Skillset:
[table]
[tr]
[th]Rank[/th]
[th]Skillset[/th]
[/tr]
[tr]
[td]#1[/td]
[td]Spec Ops (35%)[/td]
[/tr]
[tr]
[td]#2[/td]
[td]Police (17%)[/td]
[/tr]
[tr]
[td]#3[/td]
[td]Thief (8.6%)[/td]
[/tr]
[tr]
[td]#4[/td]
[td]Firefighter (8%)[/td]
[/tr]
[tr]
[td]#5[/td]
[td]Worker (6.9%)[/td]
[/tr]
[/table]
Screenshot of analytics site abilities pie graph:
Customization:
[table]
[tr]
[td]Average Mythics[/td]
[td]0.02[/td]
[/tr]
[tr]
[td]Average Cosmetics[/td]
[td]1.3[/td]
[/tr]
[tr]
[td]Average Skins[/td]
[td]4.5[/td]
[/tr]
[/table]
[ 2016-03-25 16:17:55 CET ] [ Original post ]