Name | Unturned | ||
Developer | Smartly Dressed Games | ||
Publisher | Smartly Dressed Games | ||
Tags | |||
Release | 2017-07-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  64133  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000,000 .. 50,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2220 | ||
Average playtime (last 2 weeks) | 407 | ||
Median playtime (forever) | 319 | ||
Median playtime (last 2 weeks) | 216 | ||
Public Linux depots | Unturned Linux 64 [633.48 M] | ||
DLC | Unturned - Permanent Gold Upgrade |
Update Notes:
Improvements:
Tweaks:
Fixes:
Item Asset Upgrades: You can now use rich text in your item descriptions, and add more context actions. Right now blueprint actions are supported in the following format: Actions 1 Action_0_Type Blueprint Action_0_Blueprints 1 Action_0_Blueprint_0 [Index] Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.] Action_0_Text [Button Name] Action_0_Tooltip [Button Tooltip] Action_0_Key [If no name/tooltip, use this translation key e.g. Repair] If no actions are available the game will automatically add some for repairing, refilling and salvaging. Analytics: Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far! Performance: Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60. [table] [tr] [th]Map[/th] [th]Average Min (Hz)[/th] [th]Average Max (Hz)[/th] [th]Average Average (Hz)[/th] [/tr] [tr] [td]PEI[/td] [td]12.5[/td] [td]60.5[/td] [td]40[/td] [/tr] [tr] [td]Washington[/td] [td]12[/td] [td]59.5[/td] [td]38.5[/td] [/tr] [tr] [td]Yukon[/td] [td]15.5[/td] [td]64[/td] [td]42[/td] [/tr] [tr] [td]Workshop[/td] [td]12.5[/td] [td]60.5[/td] [td]40.5[/td] [/tr] [/table] Lifespan: [table] [tr] [th]Map[/th] [th]Average Lifespan (s)[/th] [/tr] [tr] [td]PEI[/td] [td]400[/td] [/tr] [tr] [td]Washington[/td] [td]415[/td] [/tr] [tr] [td]Yukon[/td] [td]420[/td] [/tr] [tr] [td]Workshop[/td] [td]410[/td] [/tr] [/table] Death Causes: [table] [tr] [th]Map[/th] [th]#1[/th] [th]#2[/th] [th]#3[/th] [th]#4[/th] [th]#5[/th] [/tr] [tr] [td]PEI[/td] [td]Gun (35%)[/td] [td]Zombie (26.1%)[/td] [td]Suicide (8.6%)[/td] [td]Bleeding (9.1%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Washington[/td] [td]Gun (37.3%)[/td] [td]Zombie (24.1%)[/td] [td]Bleeding (9.3%)[/td] [td]Suicide (8.4%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Yukon[/td] [td]Zombie (37.5%)[/td] [td]Gun (17.9%)[/td] [td]Suicide (11.7%)[/td] [td]Bleeding (8.1%)[/td] [td]Freezing (4.2%)[/td] [/tr] [tr] [td]Workshop[/td] [td]Gun (39.5%)[/td] [td]Zombie (19.8%)[/td] [td]Suicide (9.6%)[/td] [td]Bleeding (8.1%)[/td] [td]Exploding Car (5.5%)[/td] [/tr] [/table] Screenshot of analytics site death cause pie graph: Skillset: [table] [tr] [th]Rank[/th] [th]Skillset[/th] [/tr] [tr] [td]#1[/td] [td]Spec Ops (35%)[/td] [/tr] [tr] [td]#2[/td] [td]Police (17%)[/td] [/tr] [tr] [td]#3[/td] [td]Thief (8.6%)[/td] [/tr] [tr] [td]#4[/td] [td]Firefighter (8%)[/td] [/tr] [tr] [td]#5[/td] [td]Worker (6.9%)[/td] [/tr] [/table] Screenshot of analytics site abilities pie graph: Customization: [table] [tr] [td]Average Mythics[/td] [td]0.02[/td] [/tr] [tr] [td]Average Cosmetics[/td] [td]1.3[/td] [/tr] [tr] [td]Average Skins[/td] [td]4.5[/td] [/tr] [/table] |