3.14.10.0 Update Notes
Additions:
You can now use rich text in your item descriptions, and add more context actions. Right now blueprint actions are supported in the following format: Actions 1 Action_0_Type Blueprint Action_0_Blueprints 1 Action_0_Blueprint_0 [Index] Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.] Action_0_Text [Button Name] Action_0_Tooltip [Button Tooltip] Action_0_Key [If no name/tooltip, use this translation key e.g. Repair] If no actions are available the game will automatically add some for repairing, refilling and salvaging.
Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far! Performance: Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60. [table] [tr] [th]Map[/th] [th]Average Min (Hz)[/th] [th]Average Max (Hz)[/th] [th]Average Average (Hz)[/th] [/tr] [tr] [td]PEI[/td] [td]12.5[/td] [td]60.5[/td] [td]40[/td] [/tr] [tr] [td]Washington[/td] [td]12[/td] [td]59.5[/td] [td]38.5[/td] [/tr] [tr] [td]Yukon[/td] [td]15.5[/td] [td]64[/td] [td]42[/td] [/tr] [tr] [td]Workshop[/td] [td]12.5[/td] [td]60.5[/td] [td]40.5[/td] [/tr] [/table] Lifespan: [table] [tr] [th]Map[/th] [th]Average Lifespan (s)[/th] [/tr] [tr] [td]PEI[/td] [td]400[/td] [/tr] [tr] [td]Washington[/td] [td]415[/td] [/tr] [tr] [td]Yukon[/td] [td]420[/td] [/tr] [tr] [td]Workshop[/td] [td]410[/td] [/tr] [/table] Death Causes: [table] [tr] [th]Map[/th] [th]#1[/th] [th]#2[/th] [th]#3[/th] [th]#4[/th] [th]#5[/th] [/tr] [tr] [td]PEI[/td] [td]Gun (35%)[/td] [td]Zombie (26.1%)[/td] [td]Suicide (8.6%)[/td] [td]Bleeding (9.1%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Washington[/td] [td]Gun (37.3%)[/td] [td]Zombie (24.1%)[/td] [td]Bleeding (9.3%)[/td] [td]Suicide (8.4%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Yukon[/td] [td]Zombie (37.5%)[/td] [td]Gun (17.9%)[/td] [td]Suicide (11.7%)[/td] [td]Bleeding (8.1%)[/td] [td]Freezing (4.2%)[/td] [/tr] [tr] [td]Workshop[/td] [td]Gun (39.5%)[/td] [td]Zombie (19.8%)[/td] [td]Suicide (9.6%)[/td] [td]Bleeding (8.1%)[/td] [td]Exploding Car (5.5%)[/td] [/tr] [/table] Screenshot of analytics site death cause pie graph:
Skillset: [table] [tr] [th]Rank[/th] [th]Skillset[/th] [/tr] [tr] [td]#1[/td] [td]Spec Ops (35%)[/td] [/tr] [tr] [td]#2[/td] [td]Police (17%)[/td] [/tr] [tr] [td]#3[/td] [td]Thief (8.6%)[/td] [/tr] [tr] [td]#4[/td] [td]Firefighter (8%)[/td] [/tr] [tr] [td]#5[/td] [td]Worker (6.9%)[/td] [/tr] [/table] Screenshot of analytics site abilities pie graph:
Customization: [table] [tr] [td]Average Mythics[/td] [td]0.02[/td] [/tr] [tr] [td]Average Cosmetics[/td] [td]1.3[/td] [/tr] [tr] [td]Average Skins[/td] [td]4.5[/td] [/tr] [/table]
[ 2016-03-25 16:17:55 CET ] [ Original post ]
Update Notes:
Additions:
- Added new item context menu and quick refill/repair/salvage actions.
- Added inventory menu to see nearby items making looting corpses/piles easier.
- Added ability to quickly take item from display/rack. [Default Ctrl + F]
- Added in-game item/vehicle rarity colors.
- Added decay and rain commands to the config menu.
- Added button to unfavorite servers from the server list.
- Added option to disable day/night ambience.
- Improved memory management/usage significantly on client and server.
- Improved hotkeys to requip, work on any page and save per server/character.
- Improved inventory to split storage and nearby into a separate area on large screens.
- Improved crafting menu to show the skill level and fire required.
- Improved give/vehicle/teleport/experience commands to not require the player parameter.
- Improved help [command] to also work as client and in singleplayer.
- Improved item networking to support more items in one area.
- Improved world hints not to show behind the dashboard.
- Improved item/vehicle networking to use new instance IDs instead of indices.
- Improved zombie/animal/vehicle state updates to use basic position compression.
- Improved buildable intersection displacement to better avoid forcing into objects.
- Improved on some physics issues with objects/resources.
- Tweaked dropped items to appear in front of character.
- Tweaked handcuffs to prevent getting in vehicles as driver.
- Tweaked blueprint title text to change color when you can craft.
- Tweaked farming speed of agriculture skill lower.
- Tweaked debug UI to show seconds since last packet received.
- Tweaked orientation of items in trophy cases.
- Tweaked different skills to require different amounts of XP per level.
- Tweaked several hollow objects to contain death barriers just in case.
- Removed "new survivor" default names.
- Fixed placing buildables near player spawns.
- Fixed default easy/hard armor multipliers backwards.
- Fixed birch/pine trophy case using maple sticks.
- Fixed regen health immediately after damage.
- Fixed not showing amount in hint with one remaining item.
- Fixed despawn label typo.
- Fixed not immediately removing admin visual when unadmined.
- Fixed crafting pitchfork.
- Fixed not taking into account 2nd border in map UI.
- Fixed tooltips showing up underneath inventory selection/drag.
- Fixed override glasses mythic hook point.
Item Asset Upgrades:
You can now use rich text in your item descriptions, and add more context actions. Right now blueprint actions are supported in the following format: Actions 1 Action_0_Type Blueprint Action_0_Blueprints 1 Action_0_Blueprint_0 [Index] Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.] Action_0_Text [Button Name] Action_0_Tooltip [Button Tooltip] Action_0_Key [If no name/tooltip, use this translation key e.g. Repair] If no actions are available the game will automatically add some for repairing, refilling and salvaging.
Analytics:
Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far! Performance: Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60. [table] [tr] [th]Map[/th] [th]Average Min (Hz)[/th] [th]Average Max (Hz)[/th] [th]Average Average (Hz)[/th] [/tr] [tr] [td]PEI[/td] [td]12.5[/td] [td]60.5[/td] [td]40[/td] [/tr] [tr] [td]Washington[/td] [td]12[/td] [td]59.5[/td] [td]38.5[/td] [/tr] [tr] [td]Yukon[/td] [td]15.5[/td] [td]64[/td] [td]42[/td] [/tr] [tr] [td]Workshop[/td] [td]12.5[/td] [td]60.5[/td] [td]40.5[/td] [/tr] [/table] Lifespan: [table] [tr] [th]Map[/th] [th]Average Lifespan (s)[/th] [/tr] [tr] [td]PEI[/td] [td]400[/td] [/tr] [tr] [td]Washington[/td] [td]415[/td] [/tr] [tr] [td]Yukon[/td] [td]420[/td] [/tr] [tr] [td]Workshop[/td] [td]410[/td] [/tr] [/table] Death Causes: [table] [tr] [th]Map[/th] [th]#1[/th] [th]#2[/th] [th]#3[/th] [th]#4[/th] [th]#5[/th] [/tr] [tr] [td]PEI[/td] [td]Gun (35%)[/td] [td]Zombie (26.1%)[/td] [td]Suicide (8.6%)[/td] [td]Bleeding (9.1%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Washington[/td] [td]Gun (37.3%)[/td] [td]Zombie (24.1%)[/td] [td]Bleeding (9.3%)[/td] [td]Suicide (8.4%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Yukon[/td] [td]Zombie (37.5%)[/td] [td]Gun (17.9%)[/td] [td]Suicide (11.7%)[/td] [td]Bleeding (8.1%)[/td] [td]Freezing (4.2%)[/td] [/tr] [tr] [td]Workshop[/td] [td]Gun (39.5%)[/td] [td]Zombie (19.8%)[/td] [td]Suicide (9.6%)[/td] [td]Bleeding (8.1%)[/td] [td]Exploding Car (5.5%)[/td] [/tr] [/table] Screenshot of analytics site death cause pie graph:
Skillset: [table] [tr] [th]Rank[/th] [th]Skillset[/th] [/tr] [tr] [td]#1[/td] [td]Spec Ops (35%)[/td] [/tr] [tr] [td]#2[/td] [td]Police (17%)[/td] [/tr] [tr] [td]#3[/td] [td]Thief (8.6%)[/td] [/tr] [tr] [td]#4[/td] [td]Firefighter (8%)[/td] [/tr] [tr] [td]#5[/td] [td]Worker (6.9%)[/td] [/tr] [/table] Screenshot of analytics site abilities pie graph:
Customization: [table] [tr] [td]Average Mythics[/td] [td]0.02[/td] [/tr] [tr] [td]Average Cosmetics[/td] [td]1.3[/td] [/tr] [tr] [td]Average Skins[/td] [td]4.5[/td] [/tr] [/table]
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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