3.15.9.0 Update Notes
The zombies have got some new abilities! Keep an eye out for the Flanker zombies which can stealthily attack you from behind, and the Burner zombies which explode in a burst of flames spreading to other zombies. The Mega zombie has also realized he's strong enough to tear concrete right out of the ground for use as a projectile - so you're no longer safe just out of reach! Mind you this is only the beginning...
Additions:
You can finally customize your viewmodel! I've elected to hide it away from the option menus however, as changing from the default settings will reveal issues in the animations especially with a high FoV. Tweak at your own peril!
Rather frequently Vive owners have been downloading Unturned for the VR mode (quite reasonably) assuming it's the main game, and are disappointed to learn it's currently only for the level editor. It's also annoying for non-Vive owners having the SteamVR category and SteamVR launch options. To help with these I've disabled the VR support info from Steam, and added more in-game information about launching it from the editor menu. While all recent editor upgrades have been applied to the VR version as well I do still want to do some VR specific upgrades, for example adding physical tools and a toolbox to carry them in, but judging from the negativity surrounding the initial VR update these should be prioritized after the core game's development has settled down.
[ 2016-07-15 16:15:30 CET ] [ Original post ]
New Zombies:
The zombies have got some new abilities! Keep an eye out for the Flanker zombies which can stealthily attack you from behind, and the Burner zombies which explode in a burst of flames spreading to other zombies. The Mega zombie has also realized he's strong enough to tear concrete right out of the ground for use as a projectile - so you're no longer safe just out of reach! Mind you this is only the beginning...
Update Notes:
Additions:
- Added purple "Flanker" zombie.
- Added orange "Burner" zombie.
- Added ability for mega zombies to throw boulders.
- Added muscular body mesh for mega zombies.
- Added ability to purify dirty water in canteens with tablets.
- Added pilot outfit. [IDs 1358-1359]
- Added "Whitelisted" command to enable whitelist.
- Added Preferences.json file with viewmodel fov/offset options.
- Improved queue to prioritize whitelisted players.
- Improved appearance of ghillie suit foliage.
- Tweaked fire outfit to be fireproof.
- Tweaked sentry health and made rangefinders more common.
- Tweaked claim flag health higher.
- Tweaked generators to burn fuel more slowly.
- Tweaked seeds to grow more quickly.
- Tweaked explosion sorting priority.
- Tweaked chart/GPS to be salvagable.
- Tweaked to show hints for -VR and MSAA + Deferred.
- Fixed case where server lets in more than max players.
- Fixed character height change when swapping on/off ladder.
- Fixed editor to clear trees with no asset when saving.
- Fixed all pistol sights being slightly misaligned.
- Fixed birch rampart client/server collision difference.
- Fixed climbing ladder from prone/crouched position.
- Fixed to force into prone when loading and player doesn't have enough headroom.
- Fixed instantly reloading bolt action rifles.
- Fixed raining in paintball arena.
- Fixed tossing throwables through glass.
- Fixed old hat using new hat state when swapped.
Viewmodel Preferences:
You can finally customize your viewmodel! I've elected to hide it away from the option menus however, as changing from the default settings will reveal issues in the animations especially with a high FoV. Tweak at your own peril!
VR Level Editor:
Rather frequently Vive owners have been downloading Unturned for the VR mode (quite reasonably) assuming it's the main game, and are disappointed to learn it's currently only for the level editor. It's also annoying for non-Vive owners having the SteamVR category and SteamVR launch options. To help with these I've disabled the VR support info from Steam, and added more in-game information about launching it from the editor menu. While all recent editor upgrades have been applied to the VR version as well I do still want to do some VR specific upgrades, for example adding physical tools and a toolbox to carry them in, but judging from the negativity surrounding the initial VR update these should be prioritized after the core game's development has settled down.
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB