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3.15.11.0 Update Notes
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. Starting today Coalition airdrops now contain the first half of these newly uncovered weapons! Next week the second half should be ready for deployment.
Additions:
As some of you may know these new guns were actually worked on/found in the files over the last two weeks. Previously when fully focused on working on a new map the updates were paused while everything came together, but this way there's still something new and fun to check out. In reality the majority of my work this week was on more new objects:
[ 2016-07-29 15:35:32 CET ] [ Original post ]
Arms Shipment Part #1 of 2:
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. Starting today Coalition airdrops now contain the first half of these newly uncovered weapons! Next week the second half should be ready for deployment.
Update Notes:
Additions:
- Added Teklowvka. [ID 1360]
- Added Teklowvka Magazine. [ID 1361]
- Added Vonya. [ID 1366]
- Added Vonya Magazine. [ID 1368]
- Added Bulldog. [ID 1369]
- Added Bulldog Magazine. [ID 1371]
- Added Calling Card. [ID 1379]
- Added Calling Card Drum. [ID 1381]
- Added Use_Skybox_Ambience option to Preferences.json.
- Improved road vertices flagged with "ignore terrain" to be placable on objects.
- Improved control panel models and variety.
- Tweaked acid spit to have separate death message.
- Tweaked density of acid spit graphics lower and to better reflect damage area.
- Fixed using players as pillars for structures.
- Fixed unable to damage/repair moving vehicle as passenger.
- Fixed floating point rounding errors in all percentage displays.
- Fixed not showing acid spit with gore disabled.
- Fixed to prevent sprinting while shooting.
- Fixed zombies acting while stunned.
- Fixed editor object target stealing search focus.
- Fixed viewmodel lights on gun attachments.
- Fixed light LOD flicker when activated.
- Fixed to clamp yaw on client.
- Fixed pitch check order on server.
Map:
As some of you may know these new guns were actually worked on/found in the files over the last two weeks. Previously when fully focused on working on a new map the updates were paused while everything came together, but this way there's still something new and fun to check out. In reality the majority of my work this week was on more new objects:
[ 2016-07-29 15:35:32 CET ] [ Original post ]
Unturned
Smartly Dressed Games
Developer
Smartly Dressed Games
Publisher
2017-07-07
Release
Game News Posts:
247
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
The Game includes VR Support
Public Linux Depots:
- Unturned Linux 64 [633.48 M]
Available DLCs:
- Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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