3.15.12.0 Update Notes
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops!
Additions:
A few large objects which need to be seen from extended ranges are now rendered past the view limit with the Landmarks option. Modders can add a super low LOD version of their objects named "Skybox" to take advantage of this feature. In the future I'd like to upgrade all large objects and trees to use it.
This week the update was mostly ready to go last weekend, so I've been powering through another ~90 new objects wrapping them up aside from whatever few miscellaneous things are required when finishing the level. On that front the map itself is coming along quite nicely, not too long away now!
[ 2016-08-05 16:06:45 CET ] [ Original post ]
Arms Shipment Part #2 of 2:
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops!
Update Notes:
Additions:
- Added Augewehr. [ID 1362]
- Added Fusilaut. [ID 1375]
- Added Nightraider. [ID 1377]
- Added Hell's Fury. [ID 1364]
- Added Hell's Fury Drum. [ID 1365]
- Added Ekho. [ID 1382]
- Added Ekho Magazine. [ID 1384]
- Added skin layout sources for all of the new guns.
- Added support for multiple crafting outputs. [e.g. scrapping wooden guns]
- Added support for skybox low LOD objects and "Landmarks" graphics option.
- Improved Horde Beacon difficulty/rewards to scale with number of participants.
- Improved HUD to show gasmask filter status.
- Improved unplayed characters to show high-tier skillset items.
- Improved appearance and clothing menus to hide items.
- Improved editor tank objects.
- Updated to Unity 5.2.5f1 from Unity 5.2.4f1.
- Tweaked singleplayer skillsets to spawn with a few basic clothes.
- Tweaked oxygen to slowly burn at very high altitudes.
- Tweaked scoped recoil benefit to not apply as much in third-person.
- Tweaked Vonya magazine to be refillable with 12 Gauge Shells.
- Tweaked basemap quality to change in editor when painting.
- Tweaked Vonya firerate and Bulldog/Calling Card spread.
- Fixed object fuel/water storage not respawning properly.
- Fixed some graphics bugs with Use_Skybox_Ambience.
- Fixed rain color changing when using night vision.
- Fixed Bluntforces missing on Washington.
- Fixed space underneath tents.
- Fixed in-game spelling of Teklowvka.
- Fixed hint/message at same time to cooperate better.
- Fixed width of doors/gates.
- Fixed bunker_0 collision mismatch.
- Fixed mall escalators to match airport.
- Fixed shadow flicker on terrain.
Landmarks:
A few large objects which need to be seen from extended ranges are now rendered past the view limit with the Landmarks option. Modders can add a super low LOD version of their objects named "Skybox" to take advantage of this feature. In the future I'd like to upgrade all large objects and trees to use it.
Map:
This week the update was mostly ready to go last weekend, so I've been powering through another ~90 new objects wrapping them up aside from whatever few miscellaneous things are required when finishing the level. On that front the map itself is coming along quite nicely, not too long away now!
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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