New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Unturned | |
Developer | Smartly Dressed Games | |
Publisher | Smartly Dressed Games | | |
Tags | Action Indie Casual Adventure Free to play Singleplayer Multiplayer Co-op | | |
Release | 2017-07-07 | |
Steam | € £ $ / % |
News | 233 |
Controls | Keyboard Mouse |
Players online |  64133  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/304930  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000,000 .. 50,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2220 |
Average playtime (last 2 weeks) | 407 |
Median playtime (forever) | 319 |
Median playtime (last 2 weeks) | 216 |
Public Linux depots | Unturned Linux 64 [633.48 M]
|
DLC | Unturned - Permanent Gold Upgrade
|
LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega
3.15.13.0 Update Notes |
Update Notes:
Additions:
- Added landmark LODs for most large objects.
- Added automatic landmark LODs for trees.
- Added landmark draw distance option.
- Added region complexity to visibility menu in editor.
- Added config options for losses from combat vs environment deaths.
- Added buttons to enable/disable skins and mythics in-game.
- Added new faces and wheel of emotions to gestures menu.
- Added new hair and beard styles.
- Added smoothed camera mode. [Default F5]
- Accepted several new curated workshop items.
Improvements:
- Improved road vertices to have adjustable offset.
- Improved spawn tables tool to allow editing.
Tweaks:
- Tweaked undriven vehicles to not damage players.
- Tweaked muzzles to decrease drop slightly.
Fixes:
- Fixed barrel bullet drop multiplier not applying.
- Fixed to include scaling in copy transform.
- Fixed first person muzzle flash light.
- Fixed workshop agreement link appid.
Map:
Again this week I was mostly working on the new map, apologies for the filler update. As expected more required objects popped up alongside final steps like spawn tables, but everything's coming together so I think it's safe to say you'll be seeing more about the new map very soon!
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[ 2016-08-12 17:47:52 CET ] [ Original post ] |