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3.16.1.0 Update Notes
Additions:
Following the release of Russia I've put together the start of a guide based on what I learned from teaming up with workshop modders to help open up the opportunity for others, and I'm very excited about the potential for a few 100% community created updates! It will be adjusted over time to cover more aspects as feedback comes in. Here's the link: View Guide
If you are experiencing a crash while loading the Russia map then judging from submitted log files it's quite likely Unturned is running out of RAM/memory! In most cases this is due to preloading large amounts of workshop content - so as a temporary workaround you can unsubscribe from extra workshop files.
If you have custom objects in your map chances are you've run into some ID conflict issues before. Maps saved after this update will now only use the ID as a backup
[ 2016-08-26 16:16:08 CET ] [ Original post ]
Update Notes:
Additions:
- Added HMG to Hind and HMG Box. [ID 1395]
- Added Ghillie Netting. [IDs 1396-1397]
- Added support for server plugins to request client to view URL.
- Added guide for creating community updates.
- Improved wheeled vehicle audio.
- Improved objects to save by file name rather than ID.
- Tweaked several more actions/sounds to attract zombies.
- Tweaked generator/fire/drill noises to be less annoying.
- Tweaked bans to apply by IP as well as steam ID if the target is connected.
- Tweaked streamer mode to hide slightly more info.
- Fixed hole in roof at end of metro tunnel.
- Fixed farm tractor spawns.
- Fixed note_18 line count.
- Fixed fire_1 side door slot.
- Fixed gap in silo radio tower ladder.
- Fixed floating bush near junkyard.
- Fixed floating lights at mansion.
- Fixed confusingly placed boat objects.
- Fixed switches at factory/junction.
- Fixed several jumps in main line tracks.
- Fixed zombie spawn in airport rafters.
- Fixed zombie spawn in wall of camp cottage.
- Fixed incorrect boat spawns in wrong places.
- Fixed mafia zombie drops spawnrate.
- Fixed up collision issues a bit with Mooki's objects.
- Fixed underground zombie/vehicle spawns in front of airport.
- Fixed missing and/or over exaggerated rubble at crashes.
- Fixed military sandbag wall bottom face.
- Fixed zombies getting stuck on camp docks.
- Fixed zombies getting stuck in some firewatches.
- Fixed Russian flag gib material.
- Fixed rubble gibs to match object scale.
- Fixed destroying generator not disabling power.
- Fixed player arrow to show on top of group icons.
- Fixed makeshift vehicle world collision heights.
- Fixed new bunkers missing death barriers.
- Fixed oxygenator not working on vehicles.
- Fixed car bumper damage when crashing into high density of objects.
- Fixed applying interactable object animation state when loading area.
- Fixed cases in multiplayer where item physics could load before objects.
Community Update Guide:
Following the release of Russia I've put together the start of a guide based on what I learned from teaming up with workshop modders to help open up the opportunity for others, and I'm very excited about the potential for a few 100% community created updates! It will be adjusted over time to cover more aspects as feedback comes in. Here's the link: View Guide
Russia Map Crash:
If you are experiencing a crash while loading the Russia map then judging from submitted log files it's quite likely Unturned is running out of RAM/memory! In most cases this is due to preloading large amounts of workshop content - so as a temporary workaround you can unsubscribe from extra workshop files.
Object IDs:
If you have custom objects in your map chances are you've run into some ID conflict issues before. Maps saved after this update will now only use the ID as a backup
[ 2016-08-26 16:16:08 CET ] [ Original post ]
Unturned
Smartly Dressed Games
Developer
Smartly Dressed Games
Publisher
2017-07-07
Release
Game News Posts:
247
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
The Game includes VR Support
Public Linux Depots:
- Unturned Linux 64 [633.48 M]
Available DLCs:
- Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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