Unturned
Smartly Dressed Games Developer
Smartly Dressed Games Publisher
2017-07-07 Release
🎹🖱️Keyboard + Mouse
Very Positive
(555956 reviews)
The Game includes VR Support
Public Linux Depots:- Unturned Linux 64 [633.48 M]
Available DLCs:- Unturned - Permanent Gold Upgrade
3.17.7.0 Update NotesUpdate Notes:
Additions:
- Added Walkie Talkie. [ID 1445]
- Added ability to pop out editor windows and keep in fullscreen.
- Added new upgraded translation system.
- Added basic visuals for selection and terrain brush tools.
- Added new undo/redo system to the devkit.
- Accepted 9 new curated workshop items.
Improvements:
- Improved editor to save default window layout and menu for saving/loading.
- Improved debug lines intersecting objects to darken and checkerboard.
Tweaks:
- Tweaked command line to forward terminal commands.
- Tweaked Steam messages to print in Steam terminal category.
- Tweaked terminal messages to be included in .log files.
Fixes:
- Fixed to render editor handles after image effects.
- Fixed binding terminal to mouse buttons.
- Fixed valid caliber range.
- Fixed ambiguous Gold error message.
- Fixed resetting rain after joining arena server.
- Fixed viewport rendertexture scaling.
BattlEye Anti-Cheat:
Another week and we're up to ~7,400 confirmed cheaters banned!
Radio:
Right now the Walkie Talkie broadcasts on all frequencies, but in the future selecting a specific frequency and listening for radio through car stereo or placeable radio are on the roadmap.
Devkit:
I made quite a bit more progress on the editor revamp this week in a lot of different areas, the most visibly different being that you can load up a level with the new editor now and check out the terrain/selection tool visuals (press R to resize brush for now - much nicer than UI slider) and the movement is better suited for big maps (scroll wheel to change speed) as well as features like panning.
My goals for next week are to work on cleaning up these features, adding the new input system (mainly for controller support) and starting to make the editor functional with the asset editor, saving/loading and some basic level editing.
There were a lot of frustrated comments last week concerning this new focus on improvements, and while some of these improvements aren't as much fun to work on as for example new content I really do believe it's the right thing to do to make the game so much better for the future. As you saw with the Hawaii teaser on Tuesday, even with me focused on features (which will benefit the Hawaii map too in this case) there's still awesome content on the way!
Translations:
I've written a replacement for the localization system which is now in place for the new editor, and will be phased in over time. It solves the main issues with the old system:
- Can be changed at runtime i.e. menu option to swap languages. (Right now "language" terminal command)
- Defaults to Steam language, falls back to English, saves the most recently used non-English setting to Steam cloud.
- Assets will no longer have individual translation files, rather one main file per-language per-project. For example in the future all gun names could be easily translated.
- File format is structured and much nicer, should be straightforward to add a translation editor in the future.
- Tokens are versioned so that translators can be alerted when a string has been updated.
- Server knows the language of all players so that serverside messages can be translated for each client.
- Client loads English and selected language, server loads all languages.
[ 2016-11-25 18:34:45 CET ] [ Original post ] Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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