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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Unturned 

 

Developer

 Smartly Dressed Games 

 

Publisher

 Smartly Dressed Games 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-07-07 

 

Steam

 € £ $ / % 

 

News

 233 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 64133 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/304930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000,000 .. 50,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2220  

Average playtime (last 2 weeks)

 407 

Median playtime (forever)

 319 

Median playtime (last 2 weeks)

 216 

Public Linux depots

 Unturned Linux 64 [633.48 M] 


DLC

 Unturned - Permanent Gold Upgrade 




LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega




3.18.8.0 Update Notes

Update Notes:

Additions:


  • Added radio frequency option to groups menu.
  • Added planar reflection quality setting.
  • Added tile draw distance option to instanced foliage mesh assets.
  • Added options for max ping and queue/game timeout to server config.
  • Added placard signs. [IDs 1467-1470]

Improvements:

  • Improved holographic sights to stay centered.
  • Improved scope off performance and scaling.
  • Improved ocean reflection performance.
  • Improved mp position compression to work with taller maps.

Updates:

  • Updated to Unity 5.6

Tweaks:

  • Tweaked to cap aspect ratio at 21:9
  • Tweaked stereo audio range lower.
  • Tweaked small pebbles tile draw distance lower.

Fixes:

  • Fixed server asking itself for quest info.
  • Fixed using asset/type browsers outside of editor.
  • Fixed an exploit with NPC vendors.
  • Fixed tourist hat mythical hook.
  • Fixed moonbuggy misconfigured seats.

Tutorials:

This week I also uploaded two new video tutorials:

Creating Custom Songs
Uploading Skins to the Curated Workshop

Unity 5.6:

My primary motive updating to Unity 5.6 was for the new navmesh system, but unfortunately the navmesh data cannot yet be saved/loaded at runtime. This means it would have to be re-calculated when loading the level bringing loading times up into several minutes at least, so we're stuck with the old system for the moment. Here's hoping Unity will add support for getting/setting the navmesh at some point in the future!

Note there's still a bug with canvas sort override in this version of Unity, so while dragging/dropping items in the Devkit still works you won't be able to see them.


[ 2017-04-21 18:01:35 CET ] [ Original post ]