New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Unturned | |
Developer | Smartly Dressed Games | |
Publisher | Smartly Dressed Games | | |
Tags | Action Indie Casual Adventure Free to play Singleplayer Multiplayer Co-op | | |
Release | 2017-07-07 | |
Steam | € £ $ / % |
News | 233 |
Controls | Keyboard Mouse |
Players online |  64133  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/304930  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000,000 .. 50,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2220 |
Average playtime (last 2 weeks) | 407 |
Median playtime (forever) | 319 |
Median playtime (last 2 weeks) | 216 |
Public Linux depots | Unturned Linux 64 [633.48 M]
|
DLC | Unturned - Permanent Gold Upgrade
|
LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega
3.18.13.0 Update Notes |
Update Notes:
Additions:
- Added Jackhammer to mining locations. [ID 1475]
- Added Luger to care packages. [ID 1476]
Improvements:
- Improved area selecting to work with shift expand selection.
- Improved multiselect enum dropdowns to highlight selected flags.
Tweaks:
- Tweaked devkit search to sort alphabetically.
Fixes:
- Fixed tire/battery spawn chance working opposite of intended.
- Fixed to allow sprinting in shallow water.
- Fixed launch preferences getting overwritten by some updates.
- Fixed server incorrectly sending large buildable packets.
- Fixed not granting quest note rewards clientside.
- Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false.
- Fixed area selecting flick of the mouse wrong size and items behind camera.
- Fixed area select to respect selection mask.
- Fixed resetting devkit search scroll between searches.
Map Progress:
This week the map started properly taking shape with the rough landscape in place and the planned locations in their final spots, though a few new ideas have come to mind I'd like to work on soon. A couple places are somewhat detailed, this being one of the less spoilery ones:
Over the next week I'll be polishing/finalizing the landscape with materials, foliage, trees, boulders, erosion, etc and continuing to detail the locations themselves.
|
[ 2017-05-26 22:55:33 CET ] [ Original post ] |