New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Unturned | |
Developer | Smartly Dressed Games | |
Publisher | Smartly Dressed Games | | |
Tags | Action Indie Casual Adventure Free to play Singleplayer Multiplayer Co-op | | |
Release | 2017-07-07 | |
Steam | € £ $ / % |
News | 233 |
Controls | Keyboard Mouse |
Players online |  64133  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/304930  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000,000 .. 50,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2220 |
Average playtime (last 2 weeks) | 407 |
Median playtime (forever) | 319 |
Median playtime (last 2 weeks) | 216 |
Public Linux depots | Unturned Linux 64 [633.48 M]
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DLC | Unturned - Permanent Gold Upgrade
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LINUX STREAMERS (5)
kolorafalinubugualejandro_the_great_SociedadePinguim
draken06_juega
3.18.15.0 Update Notes |
Update Notes:
Additions:
- Added Empire. [ID 1481]
- Added Empire Magazine. [ID 1483]
- Added Devil's Bane. [ID 1484]
- Added Devil's Bane Magazine. [ID 1485]
- Added Luger Magazine. [ID 1487]
- Added landmarks quality graphics option.
- Added teleport NPC reward type to move player to specific spawnpoint in level.
- Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
- Added invulnerable and explosion proof tags for destructible objects.
- Added new guns and melees to skin source files.
Improvements:
- Improved several furniture objects to be randomly colored.
Tweaks:
- Tweaked foundation height shorter.
- Tweaked forageable resources to support spawn tables.
Fixes:
- Fixed misaligned glass in Seattle fire station window.
- Fixed satellite image for maps taller than 256m.
- Fixed sound effect pitch deviation to scale with pitch.
- Fixed incorrectly colored upstairs walls in house_3.
Map Progress:
Flooded portion of town beginning to develop overgrowth
This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.
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[ 2017-06-09 18:37:18 CET ] [ Original post ] |