3.27.2.0 Update Notes
Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.
Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.
There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
Additions:
[ 2018-12-14 16:33:04 CET ] [ Original post ]
2018 Festivities:
Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.
Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.
Raiding Balance Pass:
There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
- Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink.
- Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower.
- Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later.
- By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned.
Patch Notes:
Additions:
- Accepted several new time-limited skins to the stockpile from the curated workshop.
- Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health.
- Added freeform glass plates craftable from glass windows. [IDs 892-894]
- Added support for explanation message to server shutdown notice.
- Added compatibility warnings for future workshop items using 2017.4 LTS.
- Added weak grenade throw to secondary attack, and Strong_Throw_Force [1100], Weak_Throw_Force [600] and Boost_Throw_Force_Multiplier [1.4] to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier.
- Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower.
- Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower.
- Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x.
- Tweaked horde beacon blueprint to require sacrificing a detonator.
- Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation.
- Tweaked rich text chat to not fade out.
- Disabled movement clamps in editor.
- Defaulted workshop server filter to on.
- Fixed checking buildables you were already overlapping when mounting ladder.
- Fixed climbing on explosive charges.
- Fixed one-sided cliffs in PEI pirate caves.
- Fixed snowdrift collision desync.
- Fixed placing multiple structures at the same location at the same time.
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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