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3.20.6.0 Update Notes
Watch the trailer for danaby2 and Renaxon's upcoming curated map "Elver" releasing next Friday!
Vehicle Building: Several settings have been added to Config.json for limiting the size of vehicle bases:
[ 2020-07-10 16:02:05 CET ] [ Original post ]
Elver:
Watch the trailer for danaby2 and Renaxon's upcoming curated map "Elver" releasing next Friday!
Update Notes:
Vehicle Building: Several settings have been added to Config.json for limiting the size of vehicle bases:
- Allow_Item_Placement_On_Vehicle (true / false)
- Allow_Trap_Placement_On_Vehicle (true / false)
- Max_Item_Distance_From_Hull (meters)
- Max_Trap_Distance_From_Hull (meters)
- Added Quest_Boss_Respawn_Interval (seconds) option to help prevent abusing quests to farm boss tier loot.
- Added flags for plugins to disable life meters and status icons.
- Added EffectSpawner component for Unity event hooks to invoke.
- Added Rubble_Reward_Probability [0, 1] for destructible objects.
- Added collection tags to Steam items.
- Upgraded vanilla flag, placard and sign items to use Unity's newer "TextMesh Pro" replacement for text meshes. This looks nicer and offers better performance.
- Per-level server config overrides only apply if the server is using the default value.
- Tools like carjacks and lockpicks can be used by admins in safezones for cleanup.
- Item placement preview materials are two-sided, and no longer red/green. Some items had one-sided faces, and the red/green was bad players with deuteranopia.
- Attached barricades ignore vehicle colliders regardless of name. Previously only colliders named "Clip" or "Block" were ignored.
- Workshop submission menu tries to check for write permissions.
- Potentially save time during startup by only checking official guns, melee and beans for skins.
- Expanded navmesh at the mine on the Russia map so zombies from the Northern entrance can reach the soul crystal.
- Exiting vehicles tests whether seat capsule is overlapping world. Should prevent wedging the tops of short vehicles like bikes into ramps to exit upwards.
- Links to box items are not shown in regions where they cannot be opened.
- Line break markup is formatted in item descriptions.
- IOBS spawns the interactable effect for Effect, Effect_On and Effect_Off transforms if present.
- Featured workshop item is slotted below unseen announcements in the news feed.
- Fixed entering vehicles through player collision volumes.
- Fixed disabling interaction highlight when salvaging a barricade attached to a vehicle.
- Fixed movement and vehicle mispredictions related to the underground whitelists.
- Fixed placing barricade attachment being one frame late. This caused barricades placed on moving vehicles to sometimes get left behind.
- Fixed barricades placed on doors not attaching to vehicles.
- Fixed missing Bistro #1 and House #11 window slots.
- Fixed failed parsing of graphics command-line values throwing an exception.
- Fixed nailgun maximum starting ammo.
- Fixed ammo and repair blueprints not respecting critical supplies.
- Fixed potential issue with lobbies.
- Fixed punching when transitioning between swimming and jumping.
- Fixed changing weapon slots while driving interfering with physics.
- Fixed re-acquiring "The One That Got Away" quest after abandoning it.
- Fixed zombie fire breath sound attenuation.
- Fixed cancelling turret usage when vehicle dies.
- Fixed missiles disappearing on client when shot while moving backwards.
- Fixed treating relay server IPs as remote player IPs.
- Fixed fire and acid weapons dealing damage on PvE servers.
- Fixed Use_Airdrops config only applying to survival mode.
- Fixed refreshing hotbar icons when item state changes.
- Fixed item hotkeyed to 0 showing as 10.
- Fixed not resetting atmospheric fog when returning to main menu.
- Fixed atmospheric fog influence on sun rays and aurora borealis.
- Fixed layout of large images in the menu news feed.
- Fixed a misplaced parking line in St. Petersburg.
- Fixed brightness of stars.
[ 2020-07-10 16:02:05 CET ] [ Original post ]
Unturned
Smartly Dressed Games
Developer
Smartly Dressed Games
Publisher
2017-07-07
Release
Game News Posts:
247
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
The Game includes VR Support
Public Linux Depots:
- Unturned Linux 64 [633.48 M]
Available DLCs:
- Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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[ 3241 ]
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