3.20.9.0 Update Notes
Added:
The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs. If you are a plugin developer or interested in trying out the beta, read more here: GitHub Issue
[ 2020-09-11 17:28:06 CET ] [ Original post ]
Update Notes:
Added:
- Support for rebinding the equipment hotbar keys. This may be helpful for players with a broken number key.
- Destroyed_Vehicle_Default [962] spawn table separated from metal boulders, allowing them to be overridden separately.
- Button to reset server list filters when results are empty. Useful if the filters are too specific.
- Support for external link buttons on songs and rich text in titles.
- Different gun hitmarkers for zombies with high bullet resistance.
- Per-water-quality values for canteens and non-water stats.
- Support for passenger seats in train cars.
- Quantity field in salvage/delete stacked item menu.
- "-HostPlayerLimit" command-line parameter for hosting providers.
- Windows shortcut links for the Unity appdata folder.
- Explosion damage falloff calculation uses closest point rather than center.
- Actual tree colliders are used for respawn overlap test rather than a simple radius overlap.
- Slightly reduced scale of Moai Head mask.
- Reduced scale of kill counter items, and updated them to TMP.
- Increased rain and snow fog density.
- Included physics settings (collision layer matrix) in example package.
- Non-admins can carjack and repair tires of their own vehicles in safezones.
- Friendly sentry guns target players holding socket wrenches, and no longer target walkie talkie users.
- Players get half a second of damage immunity after respawn.
- Warn if parsing misc JSON config files fails.
- Show both version numbers in version mismatch messages.
- Imported UMarine skin updates by CD.
- Cannot build while seated because head can pass through walls in some vehicles.
- Skycrane ignores collision between itself and attached vehicles.
- Raw beef had cooked material, and cooked beef had raw material.
- Updating map details on server info screen when map is not installed.
- Client incorrectly sending stance changes.
- Repair vehicle passenger check not working properly on server.
- Using explosives to destroy holiday trees out of season.
- Starting climbing ladder while handcuffed.
- Opening menus while fishing rod charge overlay is visible.
- Catching fish on land with the right timing.
- Infinite loop when selling more than 255 items.
- Power bug with custom oil drills missing an animation.
- Server getting stuck if mod contains an infinitely looping crafting recipe.
- Nearby items list not finding items that rolled between grid cells.
- Note quest objects had non-trigger colliders.
- Placing makeshift vehicle upward into ceiling.
- Rocket logging duplicate console output.
- Potential fix for sudden angle change the frame after closing inventory on Mac.
- Stepped sun blending as fog changes.
- Backend time offset not getting set properly.
- Objects getting stuck in editor when move between regions was interrupted by flying/copy/paste/delete/etc.
- Loading infinite/NaN UI scale value.
- Inconsistencies with newly placed electric items at grid cell borders.
- Ammo count in description of equipped gun.
- Default formatting of singleplayer config without a display name.
- Slightly misaligned markings on road props.
- Achievements from NPCs were not unlocking properly in multiplayer.
(Beta) Transport Layer Netcode Rewrite:
The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs. If you are a plugin developer or interested in trying out the beta, read more here: GitHub Issue
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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