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3.20.15.0
Vehicles, items, zombies, etc. were all nested in an unnecessarily deep transform hierarchy. Almost everything has been reworked to exist at the root level now which enables some multithreaded Unity optimizations, granting a +10-20% performance increase to CPU-bound multicore systems. All of the game APIs which returned organizational transforms for plugins have been deprecated, but will create placeholders when called to prevent exceptions. Functions for finding the root transforms of entities have been updated accordingly.
Previously the server advertised every config value and the client would find the differences to display in the config screen. This was problematic if the data was mismatched between client and server. Now the server only advertises the differences (compared to default), and the client looks up the property by path. The config screen also categorizes them to clarify variables with the same name.
[ 2020-11-20 17:25:13 CET ] [ Original post ]
Performance Improvement:
Vehicles, items, zombies, etc. were all nested in an unnecessarily deep transform hierarchy. Almost everything has been reworked to exist at the root level now which enables some multithreaded Unity optimizations, granting a +10-20% performance increase to CPU-bound multicore systems. All of the game APIs which returned organizational transforms for plugins have been deprecated, but will create placeholders when called to prevent exceptions. Functions for finding the root transforms of entities have been updated accordingly.
Server Config:
Previously the server advertised every config value and the client would find the differences to display in the config screen. This was problematic if the data was mismatched between client and server. Now the server only advertises the differences (compared to default), and the client looks up the property by path. The config screen also categorizes them to clarify variables with the same name.
Changelog:
- Flattened transform hierarchy to leverage parallel transform processing.
- Improved server config diffing and display for server lobby menu.
- Included Russia boulders in example assets package.
- Fixed unable to cook using campfires and ovens on vehicles.
[ 2020-11-20 17:25:13 CET ] [ Original post ]
Unturned
Smartly Dressed Games
Developer
Smartly Dressed Games
Publisher
2017-07-07
Release
Game News Posts:
247
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
The Game includes VR Support
Public Linux Depots:
- Unturned Linux 64 [633.48 M]
Available DLCs:
- Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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