Unturned
Smartly Dressed Games Developer
Smartly Dressed Games Publisher
2017-07-07 Release
🎹🖱️Keyboard + Mouse
Very Positive
(553486 reviews)
The Game includes VR Support
Public Linux Depots:- Unturned Linux 64 [633.48 M]
Available DLCs:- Unturned - Permanent Gold Upgrade
3.20.18.0 Update NotesOld HUD Optional:
Support for switching between the older (IMGUI) and newer (uGUI) HUD implementations has been added. This is intended for players experiencing visual artifacts and flickering with uGUI until an engine fix is available, or if you really prefer the old one. Note that some menus like crafting and the inventory behave slightly differently between the two. If you would like to use the old HUD:
1. Right-click Unturned in your Steam library
2. Click "Properties..."
3. Click "Select Launch Options..."
4. Add "-Glazier=IMGUI" without quotes
Click here to read further details.
Changelog:
Added:
- Command-line option (-Glazier=IMGUI) to use IMGUI rather than uGUI.
- Button on server info screen to view workshop item details.
- Kick messages for the different lost position in queue reasons.
- Negative color option for UIs which used red.
- Noto Sans Thai font for Thai players.
Changed:
- Improved scaling of in-game map menu at higher resolutions.
- Moved first-person light source (e.g. headlamp) to camera position.
Fixed:
- Scroll wheel handling while mouse is over inventory grid.
- Crawling prone underwater into a slanted surface entering swimming stance.
- Exception when chat message was received while loading.
- Unable to reload assets after exiting level editor.
- Async image downloads dirtying pooled images.
- Async item icon capture dirtying pooled images.
- Exception when alt-tabbing while re-joining singleplayer.
- Delay when rapidly selecting items in inventory.
Edit: a bug with cooldowns when changing stances was introduced in the update. Previously there was a 0.75 second cooldown on standing up, i.e. you could go prone, stand up and then go prone again before hitting the cooldown. After the update this cooldown was accidentally applied when going prone/crouching as well. In the patch this has been fixed, the cooldown has been decreased to 0.5 seconds, and the server-side handling of crouch/prone inputs was improved to feel more responsive.
[ 2020-12-18 17:03:52 CET ] [ Original post ] Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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