Unturned
Smartly Dressed Games Developer
Smartly Dressed Games Publisher
2017-07-07 Release
🎹🖱️Keyboard + Mouse
Very Positive
(555956 reviews)
The Game includes VR Support
Public Linux Depots:- Unturned Linux 64 [633.48 M]
Available DLCs:- Unturned - Permanent Gold Upgrade
3.22.10.0 Update NotesChangelog:
Added:
- Alt hotkey to remove baked foliage with paint brush.
- "Disable" option for sensitivity scaling mode.
- Terrain material editor filter for only in-use materials.
- Terrain material and foliage editor name filters.
- Kick threshold for significantly exceeding per-RPC rate limits.
Changed:
- Separated terrain editor brush strength value for each tool.
- Assetbundle hash is included in asset integrity check.
Fixed:
- Warn if vendor vehicle spawnpoint is unset.
- Missing vendor and reward spawnpoint for vehicle uses player position as fallback.
- Picking up items while climbing.
- Invalid item conditions on tracked quest breaking UI.
- Fists use melee damage multiplier.
- Terrain undo/redo interfering with other undo/redos.
Patch #1:
Sorry to say that there were two embarrasing mistakes made in the initial release of this update:
- Firstly, the 2020 LTS beta was accidentally set live rather than the actual update. The reason this happened is that my automatic release process was using the newest upload rather than the upload from the preview branch. In order to ensure this never happens again the automatic release will now specifically use the preview branch version rather than the newest version, and a confirmation dialog to double-check.
- Secondly, players were getting kicked for exceeding rate limits when equipping a kit. This highlighted a flaw in the equipment system from back when integrity checks were first added to equipped items. For the meantime I have increased the equipment rate limits significantly as a temporary workaround, but for the next major update I will properly resolve this flaw. If you experience other incorrect rate limit kicks please let me know and I will get them fixed, and as a temporary measure it is also possible to raise the Rate_Limit_Kick_Threshold in Config.json.
Details:
Client-invokable RPCs already have rate limits intended to prevent wasting server processing time. There was no penalty for repeatedly hitting these rate limits however, so time could still be wasted ignoring requests. There is now a Rate_Limit_Kick_Threshold option: if the same rate limit is hit this many times within the cooldown window the client will be kicked. For example a value of 5 means the client will be kicked the 5th time it is called within the same cooldown window. The default is 10.
The server checks both individual asset integrity and Unity assetbundle integrity to prevent cheaters from modifying their files to gain an advantage. Previously it was possible to bypass this by loading a different assetbundle on a per-asset basis, for example by adding a legacy ".unity3d" assetbundle to a vanilla vehicle. Individual asset integrity checks now include the assetbundle hash as well which prevents this exploit as long as the multi-platform ".hash" file is available for the server.
Unity 2020 Preview:
Unturned is currently using Unity 2019 LTS. Upgrading to 2020 LTS seems to be stable now and fully backwards compatible with existing content. If you would like to give it a try it is on the "unity-2020" beta branch, though there are still some known issues to fix next week. Assuming there are no unexpected surprises
*fingers crossed* it should be in the next update.
[ 2022-05-20 16:00:28 CET ] [ Original post ] Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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