3.22.14.0 Update Notes
Added:
Houses can finally be extended downward! This is especially useful for bridging gaps like roads and rivers, or repairing foundations after a raid.
All of the "devkit" volumes have been moved into the regular editor, and are easier to shape with the new box move and box resize tools. Subsequent updates will convert older volume types like safezones to this tool, and add other shapes like spheres.
Washington is the second map to receive theme music by staswalle! You can hear it on the loading screen, boombox item, or his YouTube channel here: https://www.youtube.com/watch?v=Dahxcuufnn8 YouTube Video Link
Special thanks to Tyler "MoltonMontro" for the map and icon tweaks and fixes! Playtime item drops have been disabled, but may return for special events like map releases. It was not very exciting to receive the older items, and I want to eliminate any item drop farming if it exists. This will be the final version with 32-bit Windows support. According to the Steam hardware survey 32-bit Windows is approximately 0.22% of players. *Current supersampling implementation is a mediocre placeholder until I add supersampling as an in-game anti-aliasing option. It will be faster once that is taken care of.
Fixed:
[ 2022-08-12 17:23:06 CET ] [ Original post ]
Changelog:
Added:
- Walls and pillars can be snapped above and below existing walls.
- "The Bridge Where It Rains" music by staswalle on Washington loading screen.
- Screenshot resolution multiplier and supersampling option. For example supersampling with a 4x multiplier at 1920x1080 will produce a 15360x8640 screenshot downsampled to 7680x4320.*
- New editor for "devkit" volumes in the regular level editor.
- Box move (double-press Q) and box resize (double-press R) transform tool modes.
- Level editor option to disable underwater effects.
- Customizable acceleration, deceleration and max walk speed for physics materials.
- Enable_Participant_Scaling option for horde beacon per-item. Defaults to true.
- InspectAudioDef option for equippable items.
- OnGameUpdateDetected event for plugins.
- Is_Full_Moon NPC condition.
- Roofs no longer require pillars for placement.
- Improved precision of triangle floor overlap test by approximating with six boxes rather than three. This helps reduce false "blocked by" warnings.
- Hide item action if quest conditions are not met.
- Clip.prefab is no longer necessary for trees and objects.
- Barrels can override muzzle flash position with "Muzzle" transform.
- Destructible objects can use tree blade ID.
- Tweaked the placement of blue trash bags at the Seattle construction site dumpster to reduce clipping and make them easier to safely land on.
- Adjusted chart colors of all vanilla maps, as well as how PEI boulders, Washington boulders, and Russia quest lasers appear on charts.
- Updated icons, preview images, loading screens, charts, and satellite views of all vanilla maps.
- Unified barricade/structure editor, regular objects editor, and volumes editor transform handles.
- Game now handles Steam overlay screenshot requests.
- Screenshots no longer overwrite each other and can appear on the startup loading screen.
- Vanilla pre-placed blood decals are not loaded if blood splatters are disabled.
- Human animation template leg roll.
- Potential problem with per-level version kick, log when unable to parse version.
- Housing ramp blocking pillar and wall placement two floors below.
- Holiday items visible in stylized chart capture.
- Effect spawn position when forageable bushes are destroyed.
- Roads that should have been curved on Germany.
- Spot where the road was partially covered by the terrain on Germany.
- All of the road guardrails on the Germany map to face inwards rather than outwards.
- Removed some boulders that were located under the map terrain on Russia.
- Incorrect materials being used out-of-bounds on Russia.
- Typo for the ragdroll removal tool where the item name was misspelled.
- Icon dimensions of many cosmetics to improve the quality of their high-res icons.
Downward Building:
Houses can finally be extended downward! This is especially useful for bridging gaps like roads and rivers, or repairing foundations after a raid.
Volumes Editor:
All of the "devkit" volumes have been moved into the regular editor, and are easier to shape with the new box move and box resize tools. Subsequent updates will convert older volume types like safezones to this tool, and add other shapes like spheres.
The Bridge Where It Rains:
Washington is the second map to receive theme music by staswalle! You can hear it on the loading screen, boombox item, or his YouTube channel here: https://www.youtube.com/watch?v=Dahxcuufnn8 YouTube Video Link
Notes:
Special thanks to Tyler "MoltonMontro" for the map and icon tweaks and fixes! Playtime item drops have been disabled, but may return for special events like map releases. It was not very exciting to receive the older items, and I want to eliminate any item drop farming if it exists. This will be the final version with 32-bit Windows support. According to the Steam hardware survey 32-bit Windows is approximately 0.22% of players. *Current supersampling implementation is a mediocre placeholder until I add supersampling as an in-game anti-aliasing option. It will be faster once that is taken care of.
Patch #1:
Fixed:
- All weapons being treated as having bladeID 0.
- Preserve old scale pivot snapping behavior.
- Kill volumes not killing.
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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