Name | Unturned | ||
Developer | Smartly Dressed Games | ||
Publisher | Smartly Dressed Games | ||
Tags | |||
Release | 2017-07-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  64133  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000,000 .. 50,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2220 | ||
Average playtime (last 2 weeks) | 407 | ||
Median playtime (forever) | 319 | ||
Median playtime (last 2 weeks) | 216 | ||
Public Linux depots | Unturned Linux 64 [633.48 M] | ||
DLC | Unturned - Permanent Gold Upgrade |
Changelog:
Changed
Fixed
Third-Person Recoil and Spread Configurable: When the third-person recoil and spread debuffs were added there was a lot of debate about making them configurable versus keeping the game experience more consistent between servers. The configurability argument is that the game should be as moddable as possible to encourage creativity and enable players to do whatever they find most fun, whereas the consistency argument is that it is confusing and disorienting to run into wildly different movement, gunplay, difficulty, etc. on every server. 2x recoil and spread in third-person is the intended vanilla experience. By requiring it for a while it became the consistent baseline, preventing reactionary servers from immediately disabling the change. (Unlike the movement changes which many servers immediately reverted.) Now that it has been the default, servers can choose to customize and raise and lower the multipliers as they see fit. Was this a good approach? We will see where it might make sense with future gameplay changes. |