3.23.13.0 Update Notes
The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more!
Added
Renaxon has updated Arid several times recently with lots of new items, vehicles, and content:
Arid Changelog Animatic has completely remade the Kuwait city of Miral in a recent update:
Kuwait Changelog
[ 2023-11-24 17:16:05 CET ] [ Original post ]
Server Browser Upgrade
The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more!
Changelog
Added
- New and improved server browser menus.
- Allow_Freeform_Buildables [bool] option to gameplay config.
- Priority_Over_Cosmetic [bool] option for clothing items. Override default NVG behavior.
- Nightvision_Allowed_In_ThirdPerson [bool] option for NVGs. True for vanilla NVGs.
- Date_Counter NPC condition for events that happen after a certain number of in-game days.
- Food, water, and virus equivalents of health NPC reward type.
- Event when admin uses freecam.
- "Matchmaking" menu.
- Increased nighttime brightness on all vanilla maps.
- Detonators and Raw Explosives are available (rarely) in care packages.
- 1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns.
- Placeable vehicles default to locked, if supported.
- Editor levels list tooltip indicates whether file is from workshop or local copy.
- Reduced main menu news feed header and title font sizes.
- France Crusader shirt and pants metallic map corrupted. [Thanks Alpha-17!]
- Players able to queue exiting the same group multiple times. [Thanks rube200!]
- Lavaflow shader alpha behaving differently after engine update. [Thanks Flodo and Molt!]
- NPCs able to sell locked vehicles that ordinarily can't be locked. [Thanks DerpyHoowes!]
- Item prefab override missing in character menu after state update. [Thanks DerpyHoowes!]
- Inconsistency in how item condition amount was counted in UI. [Thanks QERT2002!]
- Adjust capitalization of server's input map name after loading. [Thanks BeetMacol!]
- RegionList constructor allocation performance cost. [Thanks archie426!]
- Server with -SkipAssets kicking players for missing assets. [Thanks rube200!]
Map Updates
Renaxon has updated Arid several times recently with lots of new items, vehicles, and content:
Arid Changelog Animatic has completely remade the Kuwait city of Miral in a recent update:
Kuwait Changelog
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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