3.24.1.0 Update Notes
Added
[ 2024-02-13 18:23:28 CET ] [ Original post ]
Changelog
Added
- Map options to hide markers, name labels, and avatars.
- InteractableObjectQuestEventHook component.
- Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
- Fade out group member labels near the center of the screen.
- Included character action and zombie animations in examples package.
- Increased max item drop height (again) from 512 m to 2048 to cover full level height.
- Replaced tutorial button gap with confirmation button.
- Monitor all server workshop files for updates instead of just the map.
- Seeds planted by non-players can grow by default.
- Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
- Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
- Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
- Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
- Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
- AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
- IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
- Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
- Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
- Buildable distance from hull not considering train cars. [Thanks Tiway!]
- Various minor visual issues around PEI. [Thanks AdamDN!]
- Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
- Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
- Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
- Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
- No padding around news feed contents. [Thanks Jdance!]
- Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
- Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
- Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
- Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
- Bulk disconnect message showing average for all clients rather than kicked clients.
- Startup stuck if saving curated map auto-sub without write permissions.
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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