





Screenshot Contest 2025 & 3.25.1.0 Update Notes
It's been a while since the last Screenshot Contestand with some of the graphical changes over the years, it definitely shows! [previewyoutube=75QU5-nC1YM;full][/previewyoutube] Welcome to the 2025 Screenshot Contest. From scenic views to action scenescapture your cinematic screenshot(s) and submit them here: Submission Form Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th! Find the complete submission guidelines on the Submission Form. Get creative, and good luck!
Balance Tweaks
We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content: Map Curation Program We announced our intention to prioritize releasing Unturned's source files: Open Source Plans
This update changes how we handle "anycast proxies" to better balance server hosts' need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.
[ 2025-02-27 16:54:35 CET ] [ Original post ]
Screenshot Contest
It's been a while since the last Screenshot Contestand with some of the graphical changes over the years, it definitely shows! [previewyoutube=75QU5-nC1YM;full][/previewyoutube] Welcome to the 2025 Screenshot Contest. From scenic views to action scenescapture your cinematic screenshot(s) and submit them here: Submission Form Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th! Find the complete submission guidelines on the Submission Form. Get creative, and good luck!
Changelog
Balance Tweaks
- All vanilla magazines can be salvaged.
- Increased player movement air strafing acceleration.
- Added a separate keybind [Left Shift] for skipping item context menu action crafting menu.
- Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped.
- Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens.
- Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation.
- Show a disconnect message for HWID spoofer ban. (Previously a "shadowban.")
- Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage.
- Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots.
- Added warning on loading screen when game connection ping is higher than in server browser.
- Changed default admin commands Internet server list filter to Any rather than No.
- Servers with a GSLT can be bookmarked without setting "bookmark host." This makes it easier to reconnect to private servers.
- Clarified anycast proxy is often used for DDoS protection in warning.
- Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn't red.
- Added support for built-in "recommended" curators. This will allow us to convert some of our moderation lists to the newer curation feature.
- Added server curation option for default action: Show, hide, or move to bottom.
- Curation list shows web list dat parsing errors.
- Entering a workshop file URL in server curation field subscribes to it.
- Added NPC Vendor options to override item descriptions.
- Added Destructible object option to alert nearby zombies.
- Added animal option to prevent move during startle animation.
- Added support for traps requiring power to deal damage.
- Added gun option to require aiming to shoot.
- Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
- Added Lunar New Year holiday event support for NPCs.
- Added NPC reward volume option to affect vehicle passengers.
- Added Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
- Added Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
- Included Russia quest chamber door in example assets.
- Changed a variety of damage-related effects from unreliable to reliable replication mode because it was misleading if an explosion effect wasn't received.
- Added More kill volumes in glitch spots on Washington.
- Clarified "Too Far From Town" message as "Too Far From Zombies", and "Out Of Bounds" as "No Building Here".
- Added "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. This is intended for achievement hunters who've moved on from the game but want to maintain their 100% completion status.
- Added "-ResetSteamStatsAndAchievements" command-line flag to reset all progress on Steam achievements and stats.
- Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
- Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
- Stop leaning when holding both lean inputs. [Thanks Colby!]
- Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
- Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
- Throwables able to play throwing sound twice. [Thanks Senior-S!]
- Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
- Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
- Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
- Default to saving vehicles outside 40 km back into the level [Thanks Ankumo and Jdance!]
- Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
- Recalculated normals on several buildings. [Thanks AdamDN!]
- Name rich text tag check not strict enough. [Thanks BoomViz!]
- Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
- Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
- Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
- Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
- Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
- Leaning state not sent reliably. [Thanks Arturbraun1408!]
- Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
- Duplicate buttons for updating published workshop files. [Thanks Jdance!]
- Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
- Zombie attack damage not interrupted by stun. [Thanks Gion!]
- Server not kicking for holiday redirects modified on client.
- Some inconsistencies in cargo export data types.
Recent News
We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content: Map Curation Program We announced our intention to prioritize releasing Unturned's source files: Open Source Plans
Changes to Anycast Proxies
This update changes how we handle "anycast proxies" to better balance server hosts' need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.
- Currentlyto avoid misleading playersservers found to be using an anycast proxy are flagged. This has two effects: (1) ping has a red warning label about "anycast", and (2) 50 ms is added when sorting by ping to prevent these servers from incorrectly showing amongst the lowest ping servers.
- The warning label clarifies anycast is typically for DDoS protection: "Warning: this server uses an "anycast" proxy for DDoS protection, so in-game ping may be higher than shown."
- Server hosts can flag their own servers with a new "Is_Using_Anycast_Proxy" option in Config.json. To incentivize this, when the host opts-in the ping isnt shown in red.
- When there is a significant difference (>50 ms) between server browser ping and in-game ping, a warning is displayed on the loading screen. This reads: "Warning: the in-game ping (X ms) is higher than the server browser ping (Y ms), likely due to a DDoS protection mechanism. High ping may cause laggier gameplay than expected."
[ 2025-02-27 16:54:35 CET ] [ Original post ]
Unturned
Smartly Dressed Games
Developer
Smartly Dressed Games
Publisher
2017-07-07
Release
Game News Posts:
250
🎹🖱️Keyboard + Mouse
Very Positive
(551235 reviews)
The Game includes VR Support
Public Linux Depots:
- Unturned Linux 64 [633.48 M]
Available DLCs:
- Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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[ 1356 ]
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