Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
3.25.8.3 Changelog
Fixed
Localization and Spawns Editor not opening when translation for Steam UI language not installed. (Thanks Gekk Here and Kardiasfx!)
[/*]Respawn not respecting player culling feature. (Thanks GazziFX!)
[/*]Client skills UI not respecting server Skillset_Reduces_Skill_Cost config. (Thanks clue!)
[/*]
3.25.8.2 Changelog
Added
Rubble_Respawn_All_Sections_Simultaneously true/false object option.
[/*]Players config option to enable skillset skill loss and disable cost reduction.
[/*]Level asset per-skill cost and cost increase override options.
[/*]Level asset per-skillset starting loadout options.
[/*]
Fixed
Shoreline pebbles messed up by foliage uniform scaling change. (Thanks TickTackM!)
[/*]Sky reflection capture including sun at nighttime.
[/*]
3.25.8.1 Changelog
Changed
Increased length of player hit validation history on server from 500 ms to 1000 ms.
[/*]
Fixed
Unable to Detonate certain modded Charges without a collider on the barricade root. (Thanks to many reporters!)
[/*]Reverted enabling doppler effect because running near audio sources sounds really weird (for example, near a boombox playing music). (Thanks to many reporters!)
[/*]
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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