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Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:


Fortification:

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.


Survival:

It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.


Explore:

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.


Bandits:

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.


Heroes:

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:



Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Unturned
Smartly Dressed GamesDeveloper
Smartly Dressed GamesPublisher
2017-07-07Release
🎹🖱️ Keyboard + Mouse
Very Positive (219857 reviews)
VR Support
Public Linux Depots:
  • Unturned Linux 64 [633.48 M]
Available DLCs:
  • Unturned - Permanent Gold Upgrade
Community Blog #041

Limestone and France patches, community-made content, and more!

Limestone Post-Release

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/7a5646ddd61e60c411ef486202d03041fc63ff07.png\"][/img]

[p align=\"start\"]We hope youve been enjoying Limestone National Park![/p][p align=\"start\"]Since release, the Limestone team has addressed several player-reported bugs and balancing concerns. Notably, crawler zombies are a bit less plentiful compared to release, and high-end structures are more resilient against raids.[/p][p align=\"start\"]The challenges players must overcome on this new curated map are different from what you may be used to. While that extra difficulty is core to its design, making sure it still feels fair is just as important.[/p][p align=\"start\"]You can view patch notes specific to Limestone from its Workshop page.[/p]

France August Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/40f3dfd0343fac98e2466986a1b58f6f98927529.png\"][/img]

[p align=\"start\"]France has received a large patch that brings it inline with more recent game updates, with a number of bug fixes, quality-of-life upgrades, and performance improvements. You can download France from the in-game curated map menu, or through the Steam Workshop .[/p][p align=\"start\"]The France team has also announced a new standalone map project, that hopes to improve upon what they learned while working on the classic France map.[/p]

Mod: Williams Vehicles

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/4448072dd713ebf3428660ad06c1045e8f38adf3.png\"][/img]Williams Vehicles, by WW_TC.

[p align=\"start\"]The Williams Vehicles mod aims to replace the games vanilla vehicles with updated, higher-detailed versions. Not just with new car models, but also custom physics and tires, working hazard lights, and more.[/p][p align=\"start\"]Vehicles added by the mod can spawn on any vanilla map, such as PEI or Washington, and the author plans to continue updating the mod with more content![/p]

Preview Branch

[p align=\"start\"]If youre curious about upcoming game updates, we regularly use the preview branch for both major content drops and minor bug-fixing patches! You can always view the latest preview branch changelog online: SDG Support > Preview branch .[/p][p align=\"start\"]In this case, we have a small patch planned for this weekearly Octoberwith some fixes and modding features intended for the Limestone map.[/p][p align=\"start\"]Any player can opt into the Preview Branch and test upcoming features themselves, by following the instructions on our Support site .[/p]

Artwork Showcase

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/6b601a8301d0cf7592af148818a4c8b078c2eff7.png\"][/img]the farmer turned, by Behzat .

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/de3192f12845e3f240ac62172dd42568bbc1e321.png\"][/img]Buak Unturned Map, by blxcktrxck.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/a6ebf36c4cd5db9781c782eeaca5af77c359a385.png\"][/img]Theyre real., by PainsLover.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6119952/a25c6e8115ebfb989c0404f6b638c4efd0fc79db.png\"][/img]sc-7_test_site_01, by PainsLover.

Q&A

[p align=\"start\"]Q. Whats a good way to improve performance on my map?[/p][p align=\"start\"]Two simple ways to improve performance are by enabling level batching , and having only a single water volume with reflections enabled. Following good practices means you should also avoid densely packed/detailed areas, and if making custom objects or foliage you can tag smaller details as Is_Clutter so players can turn them off for some minor performance gains.[/p][p align=\"start\"]Q. Is there an in-game setting to up vehicle health?[/p][p align=\"start\"]The Armor Multiplier difficulty setting for vehicles can decrease the damage vehicles take, which is functionally similar to increasing their health. For example, a value of 0.5 means vehicles only take 50% of the damage they normally would.[/p]

Send Us Your Questions!

[p align=\"start\"]Thanks for reading![/p][p align=\"start\"]We regularly respond to questions posted on Steam Discussions , Discord , or the community-ran r/Unturned subreddit ! You can also message us via email , Bluesky , or (Twitter) .[/p]

[ 2025-10-01 15:17:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+
  • Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
  • Memory: 8 GB RAMStorage: 4 GB available space
  • Storage: 4 GB available space
  • Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
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    • OS: Ubuntu 20.04+
    • Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
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