





Duelists of Eden is a card-grid-fighting game set after the events of One Step From Eden. Build your custom deck and battle online in real-time action! There are over 14 unique characters with strengths and weaknesses to encourage creative spell combinations and synergies. Will you combo slashes, fire, or even use bombs to eliminate your competition?

Deckbuilding
Fight in a mix of strategy and real-time action! Create your own unique combination of spells to take down the competition.Save and edit an unlimited amount of decks in the editor!
Dynamic cardtridge and combo system
Create combos on the fly, adapting the scenario and what spells you and your opponent have.Tutorial and training mode
Learn the ropes in the tutorial mode and deep dive into the mechanics via training mode.Training mode includes hitboxes, character states, quick deck edits, speed modifiers, and more!
Custom rollback netcode
The game was completely rebuilt to support custom rollback netcode, for the smoothest experience possible.Replay mode
Review your matches in replay mode!
Local multiplayer may require a controller.
**Hotfix: Patch v2.38**
Bugfixes:
MagnaFlare no longer anchors on projectile hit
Harrier with Spellpower no longer stuns, dmg display number fixed
Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had)
**Patch v2.37**
New Spells:
Collapse - pull to center in a wide column
InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times)
Harrier - non-lethal 5 shots
MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles
Miasma - hit 4 back center tiles and Poison
Whiplash - hits in a hook shape, bonus dmg at tip
Balance Changes:
Dreadwyrm - w1 - recovery 24f->22f
Dreadwyrm - w2 - recovery 13f->12f
Harissa - w1 - recovery 17f->16f
Harissa - w2 - recovery 15f->14f
Neera - w1 - recovery 26f->25f
Neera - w2 - dmg 1->2
Compactor - dmg 8->10, recovery 32f->26f
Crackroots - all hitboxes now come out at the same time, startup 14f->15f
Earthquake - dmg 6->7
Escalation - shot interval 6f->5f
Flurry - recovery 10f->6f
FreezerBurn - overall a bit faster
Glitter - tiles 10->11
HyperBeam - recovery 44f->40f
Innervate - mana cost 5->4
Knife - dmg 3->4
Lasso - dmg 1->2, travel time 18f->17f
PowerDrain - dmg 4->5, startup 9f->7f
PunchCannon - dmg 7->9
QuadClaws - startup 10f->7f
Reaper - recovery 8f->6f
Rocket - mana 2->1, recovery 18f->22f
Sacrifire - dmg 9->12
Salvo - recovery 30f->26f
Snowfall - dmg 4->5
Starfield - hitbox duration 4f->2f (to reduce multihits during movement)
StepBlaze - now has a 1x1 hitbox that deals 6 dmg
Strangle - dmg 3->4
Sweeper - recovery 30f>28f
Tremor - dmg 6->7, recovery 16f->15f
TriThunder - now always hits 3 tiles even during stepslashes, interval 5f->3f
Vinepull - dmg 3->4, snare dmg 2->4 velocity 3->4
Volley - startup 8f->5f, dmg 6->7
Other:
Win/Loss stats are now tracked for custom and unrated matches, behind the scenes
Bugfixes:
Flame and poison damage no longer interrupt dodges
Going from Local to Learning no longer bugs the ui out
Spectator replays will now autosave
Minimum Setup
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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