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**Patch v2.80:** Bugfixes: Fixed a bug where you could Shield while wrapped Jackhammer - recovery info fixed Skewer - no longer uncounterable Tetra - all hitboxes now match the active frames of the main spell Unleash - no longer has center sweet spot Whiplash - tipper now matches normal hitbox timing Modding: Added an Effect "SoundUnpitched" Added support for custom Sleeves Added Target - All and Owner Added generic counter =, <, > and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp) Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame **Patch v2.79 Back on Main:** Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing Shiso - w1 - Six Shooter - recovery 12f->14f Barricade - recovery 19f->17f Combust - intro delay 0f->1f, shot delay 9f->8f Flurry - recovery 15f->19f (keeping range not as plus anymore, so you can't just combo out of hitting it at 4 tiles away) Meteors - recovery 23f->15f Snowfall - range 5->4 tiles Step Reverse - startup 4f->3f Vine Pull - snare dmg 2->3 Bugfixes: Fixed Vinewhip/Whiplash visuals Selicy w2 now dodgeable/defuseable Can no longer act while wrapped in certain cases Fixed barricade/beam crystal damage Startup loading screen fps should be capped now **Patch v2.77 PBE:** Queen w1 - recovery 12f->9f Flurry - recovery 9f->15f, shot interval fixed FrostBarrage - dmg 4->5 Hailstone - active frames 2->4 Heatseekers - shots 2->1, Frost 1->2 Missiletow - recovery 16f->12f Monsoon - now anchors for 12f (bugfix) Stinger - startup 0f->1f Toxicross - recovery 20f->14f Vortex - dmg 4->5 **Patch v2.76 PBE:** Backslash - startup 14f->13f Barricade - dmg 4->5, recovery 20f->19f Boomerang - 16f->13f Crackroots - dmg 2->4, now has half hit DoubleTeam - subspell intro delay 18f->16f Reaper - now spawn 2 spears on player hit Spear Wave - removed center spot bonus dmg Transmute - active frames 6->4, startup 11->13, now only generates 1 spear Unleash - center spot now deals 3 dmg instead of 2 Following spells now auto adjust onto field in back column: Gunner - w2 Maypul - w1 Apprehend BeamCrystal DoubleTeam FireBreath FrostSlash (might be too strong?) Ice Pick LastLetter (might be too strong?) Punch Cannon Push Slash Shotgun SnowCone Toxicross Whiplash Bugfixes: Needler now stops when spears run out (added a new effect EndSpell to end spells gracefully) Fix flurry subspell timing **Patch v2.75 PBE:** To access PBE, in Steam right click Duelists of Eden > Properties > Betas > beta participation: public-beta Perilla - w1 - web now applies hitstun if target is already stunned Reva - w2 - invincibility duration 14f->12f, recovery 8f->12f, cooldown 58f->70f Terrable - w1 - dmg 1->2 Acid Rain - active frames 4f->8f Align - recovery 22f->20f Crevasse - recovery 20f->14f Crossfire - recovery 18f->16f Dimension Sword - hitbox 4->5 tiles Double Team - dmg 4/4->5/5, recovery 28f->24f Flurry - startup 6f->10f Gust - recovery 16f->12f Hyper Beam - dmg 4->5 Ice Pick - no longer adjusts in back column if off field Lasso - travel time 17f->16f Needler - now drains spears with shots Rake - hits no longer move if player moves during spell Sacrifire - initial hitbox is taller Spear Wave - dmg 3->4 StepBlaze - hitbox 1x1->2x1, dmg 5->4 Swallow Spear - shot interval 12f->10f Tailwind - recovery 14f->12f Toxicross - no longer adjusts in back column if off field Transmute - spears on player hit 1->2, shot interval 4f->2f Whirl - recovery 15f->20f Whiplash - tipper dmg 10->11 Windburst - recovery 16f->15f Zenith - dmg 11->12 Statuses: Poison - no longer resets duration on application, min and max durations changed from 30f->25f and 60f->45f Bugfixes: Fixed Clockwise lerp pattern for modding Added missing tooltips to some spells
**Patch v2.70:** Characters: Chiretta - w2 sewture - startup 3f->5f, shot interval 12f->13f, recovery 27f->28f | can be shield walked now Harissa - w1 - startup 9f->10f, cooldown 30f->34f | was pretty spammable in front rows Harissa - w2 - airtime 19f->21f, changed warningd ot to paint colors Maypul - Wrap no longer triggers through Shield/Deflect | I think this is how it was intended Perilla - w1 pounce - web dmg 1->0, web mana restore 1->0.5, web duration 180f->120f Perilla - w2 snatch - range 9->4, now counts as a "hit" for dropping shield early Queen - w2 execute - startup (for column dmg) 4f->6f Reva - w1 ricoshield - now pierces again Reva - w2 shield bash - shot 3->1, dmg 1->3, now pushes on hit, now hits 2 tiles in front, startup 13f->14f, cooldown 48f-> 58f Saffron -> w2 sparktex - startup/travel time 10f->12f, recovery 25f->24f Shiso - w2 center mass - shot interval 8f->6f Shopkeeper - w2 gravitas - recovery 26f->22f, cooldown 36f->40f Terra - w2 dark matter - impact dmg 3->2, summon hp 3->2, no longer hits self, purple. Terrable - w1 comet - dmg 2/2->1/2, cooldown 40f->66f | covered too much area too often Terrable - w2 dark wave - cooldown 56f->58f Violette - w2 charm - dmg 1->2, recovery 26f->25f | puts it more in line with other weapons Spells: Acid Rain - active frames 2f->4f Auto Slash - dmg 4->3 | slight nerf Back Slash - dash distance 2->1 | should make it a bit more useable while increasing the range by 1 tile Bomb - dmg 11->12 | reverting dmg to make it more rewarding and unshieldable BowSnipe - dmg 14->16 Double Team - dmg 5/5->4/4, second hit startup 16f->18f, recovery 24f->28f | too much dmg for how strong it was for combos Escalation - shot interval 5f->4f Flurry - now alternates hits between 1 and 2 tiles away (3 close, 2 far) | hopefully increases the utility without making it too strong Frost Slash - mana cost 3->2, dmg 7->5, startup 11f->13f Harrier - shots 6->8 Harvest - startup 11f->9f, dmg 3->2, recovery 35f->30f Kinetic Wave - mana cost 1->2, startup 2f->4f, shot interval 12f->13f, recovery 26f->32f | was too cheap, can be shield walked now Lasso - travel time 17f->19f, now pulls and roots instead of dragging to front Last Letter - dmg 5/10->4/10, startup 4f->5f, 2nd hit startup 12f->13f Miasma - shots 4->6, recovery 12f->9f Northwind - startup 11f->14f | too cheap and wide Ragnarok - dmg 20->22 Rake - recovery 38f->36f Shield Throw - shield pickup now lasts on ground for 60f Snowfall - now lands 5 tiles away, dmg 6->7, active frames 3f->4f | differentiates it more from Paragon, can be move->combo'd out of if it triggers frost Spear Wave - dmg 4->3, now deals 4 dmg in center | may be too much of a nerf but figured I'd try this first Step Slash - dmg 4->3 Swallow Spear - mana restore 2->1 | mana restore should be less extreme now, and a way to get spears out of the front column Transmute - hitbox now wider to prevent walking through Tremor - shot interval 5f->4f, hitbox now wider to prevent walking through Turret Gun - startup 14f->17f, recovery 28f->25f (also affects Hazel upgrade) | startup was too fast for how long it lasted Whiplash - hitbox changed to include an extra tile at the bottom left Whirl - shots 7->8, recovery 20f->15f Frost: Frost dmg is now shieldable, will inflict 19f stun on shield Spear: Generated spears now land in the front column, randomly, prioritizing moveable tiles | this should increase the interaction when picking up spears Modding: Added a parameter laserRange to control length of Laser spells Added a check HitCastRow/HitNotCastRow to check if the hit target is in the same row the spell was cast Added lerp patterns (for modding): SavedTile TrackerPathing RelocateHalfFieldPathing QoL: Capitalized first letter of spell descriptions Hit catch spears now have a warning dot Music now has a 25% chance to play a random character's theme Bugfixes: Moves no longer trigger if moving to the same tile (including being against off field) **Patch v2.71:** Chiretta - startup (reverted) 5f->3f | other changes were probably enough, also in line with kwave Perilla - w2 snatch - range 4->5 Double Team - recovery 28f->26f Flurry - startup 4f->6f, recovery 6f->12f | the low recovery was so it wouldn't be punishable if hit, but it's no longer needed and should not be very + if not setup with a broken tile/summon Kinetic Wave - startup (reverted) 4f->2f, recovery (reverted) 32->26f Lasso - travel time 19f->17f (reverted) Rake - recovery 28f->36f Shotgun - startup 10f->6f, recovery 14f->10f Skewer - now applies half stun on shield Snowfall - mana cost 2->1, dmg 7->4, active frames 4f->8f | trying to give it a new role different from paragon, possibly more niche Spear Wave - bonus dmg 4->5 per hit Brushfire, Combust, Eruption, Tremor, Transmute - increased active frames 2f->3f or 3f->6f to decrease framewalking Whiplash - dmg 6->8, active frames 4f->6f Spears: Now lands in front two columns Bugfixes: Fixed a bug where spells would not get countered if player was already in hitstun (usually shielded hitstun->shieldbreak) Fixed some descriptions and character animations for certain weapons/spells **Patch v2.72:** Saffron - w2 sparktex - recovery (reverted reverted) 25f->24f Violette - w1 misericorde - recovery 17f->16f Flurry - recovery 12f->9f Rake - recovery 36f->35f Bugfixes: Fixed skewer normal hit stun duration Stinger - fixed mana cost **Patch v2.73:** Chiretta - w2 - shot interval 13f->12f Maypul - w1 - recovery 13f->11f Perilla - w2 - range back to full Shiso - w1 - dmg 5->4, Pistol Whip dmg 2->3 Shopkeeper - recovery 22f->26f, cooldown 40f->36f Terra - w2 - health and dmg back to 3 Kinetic Wave - mana cost 2->1, dmg 2->1, shot interval 13f->12f Monsoon - mana cost 2->1, waves 6->2 Bugfixes: Shiso - w2 center mass - fixed frame data on bottom hit Toxicross base poison "|" = developer note
Happy Holidays! Login to get a free holiday banner!
Thanks to everyone for playing Duelists.
Patch v2.60:
Bugfixes:
Fixed BreakShot location
Moves no longer trigger if moving to the current tile
Modding:
Added file path when json has errors
Added Sounds readme to mod folder
Added AmountTypes: SubtractMultiplier and DisplaySubtract
Patch v2.59:
Added Battle Coliseum Banner
Added Harissa Vision Palette
Bugfixes:
Vertical pushes will now properly order targets regardless of side/facing direction
Break Shot will now always Break and Fire shots from the same tiles even during step spells
Removed an extra color from Gunner's downed animation
Fixed Linux build
Patch v2.58:
Fixed a missing palette color in Terrable's vfx for cast 1
Windburst - mana cost 2->1, dmg 3->2
Whiplash - recovery 18f->16f
Bugfixes:
Keybindings ui will no longer hide when cycling through UI modes in training
Cracked tiles will only break if they are the closest tile being moved over (fixes Compactor + Pull interaction)
Terrable w2 animation no longer sometimes cancels animation of next spell
Reduced matchmaking limits
Patch v2.57:
Added Japanese localization for new content
Added new palettes, courtesy of cwolfcommander
Adjusted Random character sprite
Changed only lobby owner can change message
Crackroots - now works on cracked/broken tiles and hits in a column
Hotfix v2.56:
Fixed Perilla's web not spawning
Optimized some steam/login related stuff
Fixed a bug when disconnecting players
Perilla's w1 no longer places a web if dodged
Shiso ammo default reset to 6 for all players
Terrable w1 - "outside grid" trigger increased until entire hitbox is outside of the grid (explodes a couple frames later), also added a vfx outside the grid
Jackhammer startup 0f->4f to match other mortar spells
GolfBomb - dmg reverted to 10
Season 2 Starts Now!
**Hotfix: Patch v2.38** Bugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had) **Patch v2.37** New Spells: Collapse - pull to center in a wide column InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times) Harrier - non-lethal 5 shots MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles Miasma - hit 4 back center tiles and Poison Whiplash - hits in a hook shape, bonus dmg at tip Balance Changes: Dreadwyrm - w1 - recovery 24f->22f Dreadwyrm - w2 - recovery 13f->12f Harissa - w1 - recovery 17f->16f Harissa - w2 - recovery 15f->14f Neera - w1 - recovery 26f->25f Neera - w2 - dmg 1->2 Compactor - dmg 8->10, recovery 32f->26f Crackroots - all hitboxes now come out at the same time, startup 14f->15f Earthquake - dmg 6->7 Escalation - shot interval 6f->5f Flurry - recovery 10f->6f FreezerBurn - overall a bit faster Glitter - tiles 10->11 HyperBeam - recovery 44f->40f Innervate - mana cost 5->4 Knife - dmg 3->4 Lasso - dmg 1->2, travel time 18f->17f PowerDrain - dmg 4->5, startup 9f->7f PunchCannon - dmg 7->9 QuadClaws - startup 10f->7f Reaper - recovery 8f->6f Rocket - mana 2->1, recovery 18f->22f Sacrifire - dmg 9->12 Salvo - recovery 30f->26f Snowfall - dmg 4->5 Starfield - hitbox duration 4f->2f (to reduce multihits during movement) StepBlaze - now has a 1x1 hitbox that deals 6 dmg Strangle - dmg 3->4 Sweeper - recovery 30f>28f Tremor - dmg 6->7, recovery 16f->15f TriThunder - now always hits 3 tiles even during stepslashes, interval 5f->3f Vinepull - dmg 3->4, snare dmg 2->4 velocity 3->4 Volley - startup 8f->5f, dmg 6->7 Other: Win/Loss stats are now tracked for custom and unrated matches, behind the scenes Bugfixes: Flame and poison damage no longer interrupt dodges Going from Local to Learning no longer bugs the ui out Spectator replays will now autosave
**Patch v2.22**
Dreadwyrm - adjusted vfx to make it more obvious what rows her weapons are hitting
Barricade - health 6->9 (this should help it last a little bit longer for trap plays)
HydroPump - mana cost 1->0 (might not even be worth 0 mana)
Jackhammer - shots 4->6 (didn't update with some recent crack/break changes)
ScatterSpear - tiles 4->3 (I'll try to buff spear in some other way soon)
Toxicross - spear gain 2->1
Features:
Added Custom Lobby Browser (includes ranked and unrated lobbies)
Other:
Added palette sets Neon A (char lvl 45), Low Bit (char lvl 55), Pal Swap (shop). Order is now char lvl 65 reward.
QoL:
Added Hazel and scrolling to patch notes screen
More loading tips!
Finding a custom lobby with a version mismatch will now show a popup
Added max rollback setting to custom lobbies, you can try setting this to high if there is a bad connection
Slightly reduced the travel time for diagonal movements. (Notably affects AutoSlash and ShadowShift)
Polished icons for Dark Matter, Eruption, Seize, Shear, Skewer, Slowball, Snowfall, Starfield, Scatterspear, Hew, MechWrench, StepLance, StepLanceX, Strangle, SummonTurretLux, SummonTurretSentry, SwallowSpear, TailWind, Tetra, Transmute, Tremor, Triple Barrel, Twinferno, Ultrangle, Venoshock, Vine Pull, Vine Whip, Vortex, WreckingBall, StepBlaze
Added support for korean letters
Rematch same matched opponent time 60s->360s
Rematch same opponent time 60s->180s
Bugfixes:
Teleporting a target will now stop their movement (removing some visual stutters)
Queen's chess seekers no longer activate player weapons or hit opponents
Ultrangle visual no longer plays twice
Fixed some depth calculations for missiles
Ultrangle warning dot now shows on top of claw trap
Can no longer right click deck cases to drag
May have fixed a bug where music wouldn't play on some matches
Client leaving will now properly send a disconnect message
Local binding profiles will no longer affect UI nav
Local binding profiles shouldn't override default bindings as much, i'll have to keep working on this
Fixed icon flickering when multiple spells were countered
Fixed replay duration being inaccurate
Steam buttons on victory will now update properly for custom matches
**Patch v2.21**
AcidRain - dmg 4->3 (it covers a lot of area, and was a little too punishing to be caught in for beginners)
Align - startup 11f->13f, recovery 20f->22f (it was a little too unreactable in some cases)
BackSlash - dash distance 1->2 tiles, total coverage still increased by 1 tile (this makes it a bit slower and harder to hit)
Barricade - recovery 17f->20f, dmg 6->3 (this spell was meant to be used more for blocking/trapping opponents than landing a hit with, opponents should still not want to walk into it though)
Cataclysm - recovery 18f->22f
Fadeaway - recovery 12f->14f
Glitter - now has half hit (bugfix)
KineticWave - recovery 24f->26f (just a little bit slower to use in the front column for free)
Lockdown - recovery 20f->26f (this was powerful enough where it could use a bit longer recovery)
SpearWave - projectile speed 8->7 (this is now in-line with Unleash)
Eruption - no longer Breaks Cracked tiles on enemy side (it could be more oppressive and too much for a 1 mana spell)
Inverter - now teleports target based on their closest tile (should be more consistent now)
StepSpells - step in movement time increased by 1 frame (steps were still a little bit too fast for how much area they cover)
Added vfx for step spells for destination and return
Frost damage/stun no longer goes through Deflect
QoL:
Added ConnectionPriority option under Game Settings. This will prioritize connection at the expense of finding less matches if set to High.
(If you're in a populated region but getting laggy matches this setting should help, but it's still a wip)
Adjusted Twinferno icon
Rewards icons now have a slight glow animation
Replays now change side depending on preference
Cardtridges can now be mouse hovered over in Replays!
Less shuffle noises in tutorial
Adjusted evade missiles tutorial to use a Stinger based spell
Selicy starter deck - ColdMedicine->AutoSlash, Zenith->PushSlash
Terra starter deck - Earthquake->Align
Bugfixes:
Fixed poison meter on bot hp bar
Offline mode should be functional again
Brightened difficulty stars on char select
Previews not wait longer if they contain a summon
AcidRain was still hitting multiple times per wave* it's fixed now for real
Fixed difficulty text anchor on character info screen
Disconnecting from the custom lobby during a match will no longer return to a bugged screen
Search and A-Z order in Japanese should function properly now
Harissa starter now uses harissa sleeve
Tsunami, KineticWave, Sewture - hitbox duration 12f->13f (to fix a bug where it could be stepped through)
Harissa's w2 remix - now single hit per target
Dodging late during a step in spell no longer refunds mana
Leaderboard flags fixed
I'll try to be more consistent with updating the patch notes on Steam in the future, but for fastest patch notes please join the Discord.gg/OSFE
Plaese go try it out, maybe even find some friends to help you learn along the way.
https://store.steampowered.com/app/1664200/Duelists_of_Eden/
Thank you to everyone for testing and supporting the game during development. There has been so much help to get the game to where it is today! I really hope you enjoy the game.
-Thomas
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