Patch 2.39-2.42 - Balance changes and Bugfixes
Shopkeeper - w2 - now hit-steppable like other push/pull spells Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana) Other: Added timestamps to chat messages Discord: Added !modbattle and !nomodbattle commands to #matchmaking
DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit Visual updates to match hitboxes for: FrostSlash Hailstone Snowfall Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement) Updated multi keyboard branch to v2.41
DarkGrasp - second hit is now always in front of first hit Sacrifire - dmg 12->11 Whiplash - active frames reverted to 1f->4f since multihit bug is fixed Other: Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells) Bugfixes: Fixed a bug with replay saving Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper Crossfire now deals bonus damage in one hit Unrated/Ranked lobbies should now show up properly Infinity Beam and other generating spells should no longer occasionally cause crashes Modding: Added amount type for GenericCounter Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix)
Whiplash - active frames 4f->1f to reduce multi hits Other: Made queen's dark chess pieces a bit lighter Bugfixes: Hitstop movement adjustments no longer occasionally skip parts of the movement Fixed a bug with joining custom lobbies while they are starting Replays will now get saved when players have incompatible characters in their names Fixed character unlocks number display to be accurate Gauntlet no longer flashes white between battles Harrier is now non-lethal with spellpower Seed status no longer gets stuck if applied during Wrap
[ 2024-06-07 16:28:19 CET ] [ Original post ]
Patch v2.42
Shopkeeper - w2 - now hit-steppable like other push/pull spells Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana) Other: Added timestamps to chat messages Discord: Added !modbattle and !nomodbattle commands to #matchmaking
Patch v2.41
DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit Visual updates to match hitboxes for: FrostSlash Hailstone Snowfall Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement) Updated multi keyboard branch to v2.41
Patch v2.40
DarkGrasp - second hit is now always in front of first hit Sacrifire - dmg 12->11 Whiplash - active frames reverted to 1f->4f since multihit bug is fixed Other: Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells) Bugfixes: Fixed a bug with replay saving Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper Crossfire now deals bonus damage in one hit Unrated/Ranked lobbies should now show up properly Infinity Beam and other generating spells should no longer occasionally cause crashes Modding: Added amount type for GenericCounter Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix)
Patch v2.39
Whiplash - active frames 4f->1f to reduce multi hits Other: Made queen's dark chess pieces a bit lighter Bugfixes: Hitstop movement adjustments no longer occasionally skip parts of the movement Fixed a bug with joining custom lobbies while they are starting Replays will now get saved when players have incompatible characters in their names Fixed character unlocks number display to be accurate Gauntlet no longer flashes white between battles Harrier is now non-lethal with spellpower Seed status no longer gets stuck if applied during Wrap
Duelists of Eden
Thomas Moon Kang
Thomas Moon Kang
Coming soon
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Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(778 reviews)
https://store.steampowered.com/app/1664200 
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Duelists of Eden is a card-grid-fighting game set after the events of One Step From Eden. Build your custom deck and battle online in real-time action! There are over 14 unique characters with strengths and weaknesses to encourage creative spell combinations and synergies. Will you combo slashes, fire, or even use bombs to eliminate your competition?
Deckbuilding
Fight in a mix of strategy and real-time action! Create your own unique combination of spells to take down the competition.Save and edit an unlimited amount of decks in the editor!
Dynamic cardtridge and combo system
Create combos on the fly, adapting the scenario and what spells you and your opponent have.Tutorial and training mode
Learn the ropes in the tutorial mode and deep dive into the mechanics via training mode.Training mode includes hitboxes, character states, quick deck edits, speed modifiers, and more!
Custom rollback netcode
The game was completely rebuilt to support custom rollback netcode, for the smoothest experience possible.Replay mode
Review your matches in replay mode!Local multiplayer may require a controller.
MINIMAL SETUP
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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