Patch 2.49 - New Characters Perilla & Terrable! Season 2 starts Now!
New Spells: Wind Burst - 3x3 knockback spell Rake - double pull melee spell Chiretta w2 - cooldown 46f->52f, recovery 27f->28f Harissa w2 - cooldown 36f->46f Maypul w1 - startup 8f->7f, recovery 14f->13f Seed duration 360f->300f Neera w1 - startup 13f->12f, recovery 25f->23f, active frames 5f->6f Neera w2 - recovery 16f->15f, added shadow warning Reva w2 - shots 3->2 Selicy w2 - hailblade touch dmg 2->3 Shiso - reworked Terra w2 - summon dark matter dmg 2->3 Amplifier - now only fires in the casted direction, hp 7->6, now triggers off of damage instead of hit BombToss - explosion dmg 12->11 BowSnipe - startup 24f->28f, recovery reduced to match, dmg 17->14, now pierces BreakShot - velocity 8->7, tiles now break on frame 6 instead of frame 1 ColdMedicine - velocity 8->9 Collapse - startup 22f->24f, adjusted visual Crackroots - startup 13f->12f, now hits horizontally instead of vertically, dmg 3->2 Crevasse - dmg 9->13 CrystalRifle - now +1 dmg for frost dmg on summons, +2 if player. dmg cap 14 Dark Grasp - mana cost 2->1, dmg 4->2 Fadeaway - dmg 12->11 FreezerBurn - num shots 1->3, adjusted frame data FrostSlash - startup 13f->11f Glitter - dmg 7->8, tiles 11->12 GolfBomb - dmg 10->9 Harrier - shots 5->6, recovery 3f->9f Harvest - recoveyr 40f->35f, mana restore 4->5 HyperBeam - startup 14f->12 Jackhammer - recovery 6f->9f Knife - changed to melee Kunai - poison 5->4 InfinityBeam - dmg 4->5, mana 2->1 Innervate - mana cost 4->3 Inverter - recovery 3f->9f, dmg 4->3 LastLetter - Z slash startup 16f->12f Lockdown - startup 16f->18f, dmg 10->11, updated sfx ManaCatch - active frames 12f->9f Meteors - recovery 26f->23f, increased summon hp by 1 Miasma - changed to hit two back rows, shot interval 24f->20f, shots 6->4 Needler - recovery 3f->9f Perforate - recovery 19f->18 PunchCannon - changed to a 3x1 and fires piercing hitboxes Sacrifire - self dmg 3, dmg 10->9 Salvo - shot interval 13f->11f ScatterSpear - mana cost 2->1, num spears 3->2 SentryTurret - mana cost 3->2, laser dmg 4->5 Skewer - range 4->5, self stun 60f->55f Snowfall - dmg 5->6 Slowball - dmg capped at 20 Starburst - hitbox sizes increased, no longer framewalkable StepLance - 1st hitbox startup 6f->5f Study - duration 45f->40f, mana cost 1->0 SwallowSpear - mana restore 1->2 Tailwind - recovery 16f->14f Tremor - also cracks on hit TurretLux - now dmgs self for 4 dmg instead of full hp Twinferno - recovery 34f->32f Unleash - recovery 36f->32f, startup 16f->15f Venoshock - dmg and poison removal capped at 16 Vivisection - dmg 5->4 Volley - pellet interval 6f->3f Vortex - travel time 30f->28f Whirl - shots 6->7, shot interval 5f WreckingBall - dmg 3->2, airtime - 20f->22f Zenith - dmg 10->11 Poison - no longer cures during hitstun Removed: Fling SD Turret Ranked ratings have been soft reset QoL: Hitstop now extends buffered inputs Improved vfx for some spells UI Cycling - PlayerName text moved down one stage, health numbers moved down one stage Mana number on cardtridges is now smaller and transparent Added fx for blocked summon from broken tile Added 2nd color to Terra's hair for palettes Japanese Localization is placeholder for now. I can make changes but official localization should be done within a couple weeks. Bugfixes: Dodging while moving will no longer sometimes get stuck in animation MagicClaw no longer hit regens twice Venoshock now hitregens Adjusted step blaze preview to show hitbox BladeHitCatch can no longer be countered Pushes will now properly push based on closest tile even when hitting a step slashing target and their destination is behind an object Harissa's telepad will no longer sometimes be in the wrong place when countered Fixed palette overlap with violette jrock guitar GolfBomb no longer unstunnable Dodge opacity goes away 1 frame sooner to match actual invincibility Changed some logic for Pyroblast and MagnaFlare, they should be less buggy now. Magnaflare will now fire all it shots even if it's target is dead (in case that didn't happen before) Modding: Added "AnchorOverride" effect. This cancels the anchor ending effect of the spell (Assuming a child spell will handle it) Shiso's Pistol Whip uses this. Added "Knockback" effect. Pushes away from the spell's "touched Tile." Wind Blast uses this.
Perilla w1 frames adjusted to match normal step spells Amplifier now triggers off hits only Fixed an issue with hitstepping pulls Chiretta w2 recovery reverted to 27f Perilla palettes now appear properly in store Perilla's web no longer sometimes cancels stun Perilla's w1 idle frames adjusted to all be after the web shot Shiso's bullets now strong push Shiso w2 no longer snaps to top/bottom rows Shiso w2 - dmg 1->2 Some description fixes Stuns no longer go through Invincibility Strong Pushes/Pulls now snap X to closest tile (to prevent collisions that aren't visually there) Added difficulty ratings for Perilla/Terrable Fixed unredeemable palettes for terrable/perilla Fixed a bug where BouncingBlade catch was not counterable Offline mode fixed InfinityBeam - dmg 5->4 MagicClaw - recovery 20f->17f
Flame tile pattern order is now based on facing direction Lockdown recovery 26f->28f (to match startup change) Reva w2 shots reverted to 3, interval reduced 8f->4f Perilla's w2 now stuns for shield stun amount on shield Shiso's w2 bottom half now does 2 dmg Stuns now interrupt dodges WindBurst knockback directions fixed for step reverses
Had a great time going to some local events recently! We even gave away some Saffron plushies to the winners! Thanks for all the support so far!
[ 2024-09-04 17:12:13 CET ] [ Original post ]
Season 2 Starts Now!
Patch v2.49
New Spells: Wind Burst - 3x3 knockback spell Rake - double pull melee spell Chiretta w2 - cooldown 46f->52f, recovery 27f->28f Harissa w2 - cooldown 36f->46f Maypul w1 - startup 8f->7f, recovery 14f->13f Seed duration 360f->300f Neera w1 - startup 13f->12f, recovery 25f->23f, active frames 5f->6f Neera w2 - recovery 16f->15f, added shadow warning Reva w2 - shots 3->2 Selicy w2 - hailblade touch dmg 2->3 Shiso - reworked Terra w2 - summon dark matter dmg 2->3 Amplifier - now only fires in the casted direction, hp 7->6, now triggers off of damage instead of hit BombToss - explosion dmg 12->11 BowSnipe - startup 24f->28f, recovery reduced to match, dmg 17->14, now pierces BreakShot - velocity 8->7, tiles now break on frame 6 instead of frame 1 ColdMedicine - velocity 8->9 Collapse - startup 22f->24f, adjusted visual Crackroots - startup 13f->12f, now hits horizontally instead of vertically, dmg 3->2 Crevasse - dmg 9->13 CrystalRifle - now +1 dmg for frost dmg on summons, +2 if player. dmg cap 14 Dark Grasp - mana cost 2->1, dmg 4->2 Fadeaway - dmg 12->11 FreezerBurn - num shots 1->3, adjusted frame data FrostSlash - startup 13f->11f Glitter - dmg 7->8, tiles 11->12 GolfBomb - dmg 10->9 Harrier - shots 5->6, recovery 3f->9f Harvest - recoveyr 40f->35f, mana restore 4->5 HyperBeam - startup 14f->12 Jackhammer - recovery 6f->9f Knife - changed to melee Kunai - poison 5->4 InfinityBeam - dmg 4->5, mana 2->1 Innervate - mana cost 4->3 Inverter - recovery 3f->9f, dmg 4->3 LastLetter - Z slash startup 16f->12f Lockdown - startup 16f->18f, dmg 10->11, updated sfx ManaCatch - active frames 12f->9f Meteors - recovery 26f->23f, increased summon hp by 1 Miasma - changed to hit two back rows, shot interval 24f->20f, shots 6->4 Needler - recovery 3f->9f Perforate - recovery 19f->18 PunchCannon - changed to a 3x1 and fires piercing hitboxes Sacrifire - self dmg 3, dmg 10->9 Salvo - shot interval 13f->11f ScatterSpear - mana cost 2->1, num spears 3->2 SentryTurret - mana cost 3->2, laser dmg 4->5 Skewer - range 4->5, self stun 60f->55f Snowfall - dmg 5->6 Slowball - dmg capped at 20 Starburst - hitbox sizes increased, no longer framewalkable StepLance - 1st hitbox startup 6f->5f Study - duration 45f->40f, mana cost 1->0 SwallowSpear - mana restore 1->2 Tailwind - recovery 16f->14f Tremor - also cracks on hit TurretLux - now dmgs self for 4 dmg instead of full hp Twinferno - recovery 34f->32f Unleash - recovery 36f->32f, startup 16f->15f Venoshock - dmg and poison removal capped at 16 Vivisection - dmg 5->4 Volley - pellet interval 6f->3f Vortex - travel time 30f->28f Whirl - shots 6->7, shot interval 5f WreckingBall - dmg 3->2, airtime - 20f->22f Zenith - dmg 10->11 Poison - no longer cures during hitstun Removed: Fling SD Turret Ranked ratings have been soft reset QoL: Hitstop now extends buffered inputs Improved vfx for some spells UI Cycling - PlayerName text moved down one stage, health numbers moved down one stage Mana number on cardtridges is now smaller and transparent Added fx for blocked summon from broken tile Added 2nd color to Terra's hair for palettes Japanese Localization is placeholder for now. I can make changes but official localization should be done within a couple weeks. Bugfixes: Dodging while moving will no longer sometimes get stuck in animation MagicClaw no longer hit regens twice Venoshock now hitregens Adjusted step blaze preview to show hitbox BladeHitCatch can no longer be countered Pushes will now properly push based on closest tile even when hitting a step slashing target and their destination is behind an object Harissa's telepad will no longer sometimes be in the wrong place when countered Fixed palette overlap with violette jrock guitar GolfBomb no longer unstunnable Dodge opacity goes away 1 frame sooner to match actual invincibility Changed some logic for Pyroblast and MagnaFlare, they should be less buggy now. Magnaflare will now fire all it shots even if it's target is dead (in case that didn't happen before) Modding: Added "AnchorOverride" effect. This cancels the anchor ending effect of the spell (Assuming a child spell will handle it) Shiso's Pistol Whip uses this. Added "Knockback" effect. Pushes away from the spell's "touched Tile." Wind Blast uses this.
Hotfix v2.53:
Perilla w1 frames adjusted to match normal step spells Amplifier now triggers off hits only Fixed an issue with hitstepping pulls Chiretta w2 recovery reverted to 27f Perilla palettes now appear properly in store Perilla's web no longer sometimes cancels stun Perilla's w1 idle frames adjusted to all be after the web shot Shiso's bullets now strong push Shiso w2 no longer snaps to top/bottom rows Shiso w2 - dmg 1->2 Some description fixes Stuns no longer go through Invincibility Strong Pushes/Pulls now snap X to closest tile (to prevent collisions that aren't visually there) Added difficulty ratings for Perilla/Terrable Fixed unredeemable palettes for terrable/perilla Fixed a bug where BouncingBlade catch was not counterable Offline mode fixed InfinityBeam - dmg 5->4 MagicClaw - recovery 20f->17f
Hotfix v2.54:
Flame tile pattern order is now based on facing direction Lockdown recovery 26f->28f (to match startup change) Reva w2 shots reverted to 3, interval reduced 8f->4f Perilla's w2 now stuns for shield stun amount on shield Shiso's w2 bottom half now does 2 dmg Stuns now interrupt dodges WindBurst knockback directions fixed for step reverses
Had a great time going to some local events recently! We even gave away some Saffron plushies to the winners! Thanks for all the support so far!
Duelists of Eden
Thomas Moon Kang
Thomas Moon Kang
Coming soon
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Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(778 reviews)
https://store.steampowered.com/app/1664200 
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Duelists of Eden is a card-grid-fighting game set after the events of One Step From Eden. Build your custom deck and battle online in real-time action! There are over 14 unique characters with strengths and weaknesses to encourage creative spell combinations and synergies. Will you combo slashes, fire, or even use bombs to eliminate your competition?
Deckbuilding
Fight in a mix of strategy and real-time action! Create your own unique combination of spells to take down the competition.Save and edit an unlimited amount of decks in the editor!
Dynamic cardtridge and combo system
Create combos on the fly, adapting the scenario and what spells you and your opponent have.Tutorial and training mode
Learn the ropes in the tutorial mode and deep dive into the mechanics via training mode.Training mode includes hitboxes, character states, quick deck edits, speed modifiers, and more!
Custom rollback netcode
The game was completely rebuilt to support custom rollback netcode, for the smoothest experience possible.Replay mode
Review your matches in replay mode!Local multiplayer may require a controller.
MINIMAL SETUP
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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