





Duelists of Eden is a card-grid-fighting game set after the events of One Step From Eden. Build your custom deck and battle online in real-time action! There are over 14 unique characters with strengths and weaknesses to encourage creative spell combinations and synergies. Will you combo slashes, fire, or even use bombs to eliminate your competition?

Deckbuilding
Fight in a mix of strategy and real-time action! Create your own unique combination of spells to take down the competition.Save and edit an unlimited amount of decks in the editor!
Dynamic cardtridge and combo system
Create combos on the fly, adapting the scenario and what spells you and your opponent have.Tutorial and training mode
Learn the ropes in the tutorial mode and deep dive into the mechanics via training mode.Training mode includes hitboxes, character states, quick deck edits, speed modifiers, and more!
Custom rollback netcode
The game was completely rebuilt to support custom rollback netcode, for the smoothest experience possible.Replay mode
Review your matches in replay mode!
Local multiplayer may require a controller.
**Patch v2.70:**
Characters:
Chiretta - w2 sewture - startup 3f->5f, shot interval 12f->13f, recovery 27f->28f | can be shield walked now
Harissa - w1 - startup 9f->10f, cooldown 30f->34f | was pretty spammable in front rows
Harissa - w2 - airtime 19f->21f, changed warningd ot to paint colors
Maypul - Wrap no longer triggers through Shield/Deflect | I think this is how it was intended
Perilla - w1 pounce - web dmg 1->0, web mana restore 1->0.5, web duration 180f->120f
Perilla - w2 snatch - range 9->4, now counts as a "hit" for dropping shield early
Queen - w2 execute - startup (for column dmg) 4f->6f
Reva - w1 ricoshield - now pierces again
Reva - w2 shield bash - shot 3->1, dmg 1->3, now pushes on hit, now hits 2 tiles in front, startup 13f->14f, cooldown 48f-> 58f
Saffron -> w2 sparktex - startup/travel time 10f->12f, recovery 25f->24f
Shiso - w2 center mass - shot interval 8f->6f
Shopkeeper - w2 gravitas - recovery 26f->22f, cooldown 36f->40f
Terra - w2 dark matter - impact dmg 3->2, summon hp 3->2, no longer hits self, purple.
Terrable - w1 comet - dmg 2/2->1/2, cooldown 40f->66f | covered too much area too often
Terrable - w2 dark wave - cooldown 56f->58f
Violette - w2 charm - dmg 1->2, recovery 26f->25f | puts it more in line with other weapons
Spells:
Acid Rain - active frames 2f->4f
Auto Slash - dmg 4->3 | slight nerf
Back Slash - dash distance 2->1 | should make it a bit more useable while increasing the range by 1 tile
Bomb - dmg 11->12 | reverting dmg to make it more rewarding and unshieldable
BowSnipe - dmg 14->16
Double Team - dmg 5/5->4/4, second hit startup 16f->18f, recovery 24f->28f | too much dmg for how strong it was for combos
Escalation - shot interval 5f->4f
Flurry - now alternates hits between 1 and 2 tiles away (3 close, 2 far) | hopefully increases the utility without making it too strong
Frost Slash - mana cost 3->2, dmg 7->5, startup 11f->13f
Harrier - shots 6->8
Harvest - startup 11f->9f, dmg 3->2, recovery 35f->30f
Kinetic Wave - mana cost 1->2, startup 2f->4f, shot interval 12f->13f, recovery 26f->32f | was too cheap, can be shield walked now
Lasso - travel time 17f->19f, now pulls and roots instead of dragging to front
Last Letter - dmg 5/10->4/10, startup 4f->5f, 2nd hit startup 12f->13f
Miasma - shots 4->6, recovery 12f->9f
Northwind - startup 11f->14f | too cheap and wide
Ragnarok - dmg 20->22
Rake - recovery 38f->36f
Shield Throw - shield pickup now lasts on ground for 60f
Snowfall - now lands 5 tiles away, dmg 6->7, active frames 3f->4f | differentiates it more from Paragon, can be move->combo'd out of if it triggers frost
Spear Wave - dmg 4->3, now deals 4 dmg in center | may be too much of a nerf but figured I'd try this first
Step Slash - dmg 4->3
Swallow Spear - mana restore 2->1 | mana restore should be less extreme now, and a way to get spears out of the front column
Transmute - hitbox now wider to prevent walking through
Tremor - shot interval 5f->4f, hitbox now wider to prevent walking through
Turret Gun - startup 14f->17f, recovery 28f->25f (also affects Hazel upgrade) | startup was too fast for how long it lasted
Whiplash - hitbox changed to include an extra tile at the bottom left
Whirl - shots 7->8, recovery 20f->15f
Frost:
Frost dmg is now shieldable, will inflict 19f stun on shield
Spear:
Generated spears now land in the front column, randomly, prioritizing moveable tiles | this should increase the interaction when picking up spears
Modding:
Added a parameter laserRange to control length of Laser spells
Added a check HitCastRow/HitNotCastRow to check if the hit target is in the same row the spell was cast
Added lerp patterns (for modding):
SavedTile
TrackerPathing
RelocateHalfFieldPathing
QoL:
Capitalized first letter of spell descriptions
Hit catch spears now have a warning dot
Music now has a 25% chance to play a random character's theme
Bugfixes:
Moves no longer trigger if moving to the same tile (including being against off field)
**Patch v2.71:**
Chiretta - startup (reverted) 5f->3f | other changes were probably enough, also in line with kwave
Perilla - w2 snatch - range 4->5
Double Team - recovery 28f->26f
Flurry - startup 4f->6f, recovery 6f->12f | the low recovery was so it wouldn't be punishable if hit, but it's no longer needed and should not be very + if not setup with a broken tile/summon
Kinetic Wave - startup (reverted) 4f->2f, recovery (reverted) 32->26f
Lasso - travel time 19f->17f (reverted)
Rake - recovery 28f->36f
Shotgun - startup 10f->6f, recovery 14f->10f
Skewer - now applies half stun on shield
Snowfall - mana cost 2->1, dmg 7->4, active frames 4f->8f | trying to give it a new role different from paragon,
possibly more niche
Spear Wave - bonus dmg 4->5 per hit
Brushfire, Combust, Eruption, Tremor, Transmute - increased active frames 2f->3f or 3f->6f to decrease framewalking
Whiplash - dmg 6->8, active frames 4f->6f
Spears:
Now lands in front two columns
Bugfixes:
Fixed a bug where spells would not get countered if player was already in hitstun (usually shielded hitstun->shieldbreak)
Fixed some descriptions and character animations for certain weapons/spells
**Patch v2.72:**
Saffron - w2 sparktex - recovery (reverted reverted) 25f->24f
Violette - w1 misericorde - recovery 17f->16f
Flurry - recovery 12f->9f
Rake - recovery 36f->35f
Bugfixes:
Fixed skewer normal hit stun duration
Stinger - fixed mana cost
**Patch v2.73:**
Chiretta - w2 - shot interval 13f->12f
Maypul - w1 - recovery 13f->11f
Perilla - w2 - range back to full
Shiso - w1 - dmg 5->4, Pistol Whip dmg 2->3
Shopkeeper - recovery 22f->26f, cooldown 40f->36f
Terra - w2 - health and dmg back to 3
Kinetic Wave - mana cost 2->1, dmg 2->1, shot interval 13f->12f
Monsoon - mana cost 2->1, waves 6->2
Bugfixes:
Shiso - w2 center mass - fixed frame data on bottom hit
Toxicross base poison
"|" = developer note
Minimum Setup
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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