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**Patch v2.80:** Bugfixes: Fixed a bug where you could Shield while wrapped Jackhammer - recovery info fixed Skewer - no longer uncounterable Tetra - all hitboxes now match the active frames of the main spell Unleash - no longer has center sweet spot Whiplash - tipper now matches normal hitbox timing Modding: Added an Effect "SoundUnpitched" Added support for custom Sleeves Added Target - All and Owner Added generic counter =, <, > and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp) Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame **Patch v2.79 Back on Main:** Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing Shiso - w1 - Six Shooter - recovery 12f->14f Barricade - recovery 19f->17f Combust - intro delay 0f->1f, shot delay 9f->8f Flurry - recovery 15f->19f (keeping range not as plus anymore, so you can't just combo out of hitting it at 4 tiles away) Meteors - recovery 23f->15f Snowfall - range 5->4 tiles Step Reverse - startup 4f->3f Vine Pull - snare dmg 2->3 Bugfixes: Fixed Vinewhip/Whiplash visuals Selicy w2 now dodgeable/defuseable Can no longer act while wrapped in certain cases Fixed barricade/beam crystal damage Startup loading screen fps should be capped now **Patch v2.77 PBE:** Queen w1 - recovery 12f->9f Flurry - recovery 9f->15f, shot interval fixed FrostBarrage - dmg 4->5 Hailstone - active frames 2->4 Heatseekers - shots 2->1, Frost 1->2 Missiletow - recovery 16f->12f Monsoon - now anchors for 12f (bugfix) Stinger - startup 0f->1f Toxicross - recovery 20f->14f Vortex - dmg 4->5 **Patch v2.76 PBE:** Backslash - startup 14f->13f Barricade - dmg 4->5, recovery 20f->19f Boomerang - 16f->13f Crackroots - dmg 2->4, now has half hit DoubleTeam - subspell intro delay 18f->16f Reaper - now spawn 2 spears on player hit Spear Wave - removed center spot bonus dmg Transmute - active frames 6->4, startup 11->13, now only generates 1 spear Unleash - center spot now deals 3 dmg instead of 2 Following spells now auto adjust onto field in back column: Gunner - w2 Maypul - w1 Apprehend BeamCrystal DoubleTeam FireBreath FrostSlash (might be too strong?) Ice Pick LastLetter (might be too strong?) Punch Cannon Push Slash Shotgun SnowCone Toxicross Whiplash Bugfixes: Needler now stops when spears run out (added a new effect EndSpell to end spells gracefully) Fix flurry subspell timing **Patch v2.75 PBE:** To access PBE, in Steam right click Duelists of Eden > Properties > Betas > beta participation: public-beta Perilla - w1 - web now applies hitstun if target is already stunned Reva - w2 - invincibility duration 14f->12f, recovery 8f->12f, cooldown 58f->70f Terrable - w1 - dmg 1->2 Acid Rain - active frames 4f->8f Align - recovery 22f->20f Crevasse - recovery 20f->14f Crossfire - recovery 18f->16f Dimension Sword - hitbox 4->5 tiles Double Team - dmg 4/4->5/5, recovery 28f->24f Flurry - startup 6f->10f Gust - recovery 16f->12f Hyper Beam - dmg 4->5 Ice Pick - no longer adjusts in back column if off field Lasso - travel time 17f->16f Needler - now drains spears with shots Rake - hits no longer move if player moves during spell Sacrifire - initial hitbox is taller Spear Wave - dmg 3->4 StepBlaze - hitbox 1x1->2x1, dmg 5->4 Swallow Spear - shot interval 12f->10f Tailwind - recovery 14f->12f Toxicross - no longer adjusts in back column if off field Transmute - spears on player hit 1->2, shot interval 4f->2f Whirl - recovery 15f->20f Whiplash - tipper dmg 10->11 Windburst - recovery 16f->15f Zenith - dmg 11->12 Statuses: Poison - no longer resets duration on application, min and max durations changed from 30f->25f and 60f->45f Bugfixes: Fixed Clockwise lerp pattern for modding Added missing tooltips to some spells
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