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WRATH bi-weekly update - 5.11.2023
These last two weeks there has been much fixing and finishing of various content. For some levels, detailing and gameplay configuring are ongoing, but others have received their final polish and are complete. Supporting elements - like sound effects, interface graphics, decoration and environment effects - are being added to fill out the experience of the levels.
One of the places that can make a visual impact outside of the actual world of Wrath is the loading screens for each level. Two more of these are now finished, and give some idea of the atmosphere and grandeur waiting to be discovered in Episode 2.
Weve been adding some set dressing pieces, especially to Episode 3. Here is a feature added to the start of E3M5 - The Red Throne. Like something out of a dark fairytale, thorned tendrils are spreading across the basalt facade of this imposing installation. Now that most of the levels are near completion, decor like this is an important way for us to add visual impact to Wrath, and finalize the character of a level.
Aside from new loading screens, E3 set dressing, and other fixes, tweaks, and polish, here is a look at some of the things weve worked on the last two weeks: LEVELS
[ 2023-05-11 20:40:53 CET ] [ Original post ]
Greetings Outlander,
These last two weeks there has been much fixing and finishing of various content. For some levels, detailing and gameplay configuring are ongoing, but others have received their final polish and are complete. Supporting elements - like sound effects, interface graphics, decoration and environment effects - are being added to fill out the experience of the levels.
Loading into E2
One of the places that can make a visual impact outside of the actual world of Wrath is the loading screens for each level. Two more of these are now finished, and give some idea of the atmosphere and grandeur waiting to be discovered in Episode 2.
The Thorn Wall
Weve been adding some set dressing pieces, especially to Episode 3. Here is a feature added to the start of E3M5 - The Red Throne. Like something out of a dark fairytale, thorned tendrils are spreading across the basalt facade of this imposing installation. Now that most of the levels are near completion, decor like this is an important way for us to add visual impact to Wrath, and finalize the character of a level.
In other news
Aside from new loading screens, E3 set dressing, and other fixes, tweaks, and polish, here is a look at some of the things weve worked on the last two weeks: LEVELS
- E3M3 - The Rending Chambers - has been receiving a texture pass
- E3M4 - Crucible of Souls - an industrial area referred to as The Header is in progress with texturing, detailing, and gameplay
- Boss2 - a new movement behavior has been prototyped
- Boss3 - has received additional animating, and playtesting
- Added new slime and blood fall textures
- Trim textures, with runes, created for Episode 3
[ 2023-05-11 20:40:53 CET ] [ Original post ]
WRATH: Aeon of Ruin
KillPixel Games
Developer
3D Realms
Publisher
2024-02-27
Release
GameBillet:
20.65 €
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(1646 reviews)
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Highlights:
- Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
- Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
- Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
- Defeat the 3 Godlike Guardians of the Old World
- Exert your dominance through the aggressive dance of combat with 10 unique artifacts
- Comb each level thoroughly, uncovering secrets to help you survive
- Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Pentium 4 3ghzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia Geforce 7950GT
- Storage: 3 GB available space
- OS: Ubuntu 20.04
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 710GT
- Storage: 3 GB available space
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