WRATH: Developer Update - The Final Stretch
We have made the most of the time spent since our final bi-weekly update. The entire team has really come together, and we couldnt be more proud of them. Suffice it to say, we are extremely excited for the impending launch in February and for you to see all of the new content. The core gameplay and features for the PC version of WRATH are now complete. Our final step before we are truly ready for release is localizationwhich is already well under wayand is the final milestone left before we wrap up.
Some of the things were most excited for you to experience in the final release are the more fantastical and mystical elements of the game. And we have an abundance of new content coming with the release of the 1.0. Here are a few highlights:
In addition, we have of course done significant polish on the pre-existing content as well as adding new things. For example, we have updated the opening segment of the game; within that segment you meet a new NPC, The Shepherd of Wayward Souls.
The Shepherd accompanies the Outlander on their journey to save the imprisoned guardian of The Old World. Weve also included some notes that can be found as you explore and find secrets. These notes are left over from the inhabitants of The Old World and can be collected, giving bits of context and worldbuilding to WRATHs atmosphere.
Additionally, we have implemented a new tutorial segment at the beginning of the game that serves two purposes: [olist] Better player onboarding, explaining some of the systems and abilities to be found within the game. This is primarily intended for new players, but we think that experienced players will enjoy this as well because:
The new introduction serves as the anchor for the narrative and worldbuilding. It will set the stage for players to understand who the Outlander is and why they are on the journey that they are on.
[/olist]
And of course, we have added many general improvements over the initial early-access release.
We have been faced with a hard decision; either we could commit time and resources to working on multiplayer or cut it completely and fully buckle-down on polishing the single-player experience, and improve upon it even more than we originally thought possible before our full release. After careful considerations, we chose the latter and cut multiplayer from the game. And thanks to the extra time and effort weve spent building this world and fleshing out its narrative, the new things we've been working on have manifested in truly intriguing ways that we believe will pleasantly surprise you.
As we are nearing the full release of WRATH: Aeon of Ruin, we would like to thank you all for your patience and support throughout the tenure of development over these past years, and we look forward to seeing your reaction to the new content. WRATH will hit 1.0 on February 27, 2024. Until next time!
[ 2024-01-02 14:07:29 CET ] [ Original post ]
Greetings Outlander, Its been a while since our last update when we announced that WRATH: Aeon of Ruin will be leaving Early Access on February 27, 2024, so it is time again to share a quick update to welcome the beginning of the new year!
The Finishing Touches of Development
We have made the most of the time spent since our final bi-weekly update. The entire team has really come together, and we couldnt be more proud of them. Suffice it to say, we are extremely excited for the impending launch in February and for you to see all of the new content. The core gameplay and features for the PC version of WRATH are now complete. Our final step before we are truly ready for release is localizationwhich is already well under wayand is the final milestone left before we wrap up.
Glimpses of the New Content
Some of the things were most excited for you to experience in the final release are the more fantastical and mystical elements of the game. And we have an abundance of new content coming with the release of the 1.0. Here are a few highlights:
- Fully-Implemented Story
- 3 Bosses
- 3 New Weapons - meaning 9 in total
- 4 New Enemies - 15 in total
- 2 New Sigils - 3 in total
- 5 New Artifacts - 10 in total
In addition, we have of course done significant polish on the pre-existing content as well as adding new things. For example, we have updated the opening segment of the game; within that segment you meet a new NPC, The Shepherd of Wayward Souls.
The Shepherd accompanies the Outlander on their journey to save the imprisoned guardian of The Old World. Weve also included some notes that can be found as you explore and find secrets. These notes are left over from the inhabitants of The Old World and can be collected, giving bits of context and worldbuilding to WRATHs atmosphere.
Additionally, we have implemented a new tutorial segment at the beginning of the game that serves two purposes: [olist]
- Improved Enemy Encounters
- Improved Enemy AI
- Improved Map Layouts
- Improvements to Overall Balance
- Improvements to Overall Performance
Multiplayer Status
We have been faced with a hard decision; either we could commit time and resources to working on multiplayer or cut it completely and fully buckle-down on polishing the single-player experience, and improve upon it even more than we originally thought possible before our full release. After careful considerations, we chose the latter and cut multiplayer from the game. And thanks to the extra time and effort weve spent building this world and fleshing out its narrative, the new things we've been working on have manifested in truly intriguing ways that we believe will pleasantly surprise you.
The Road to Launch
As we are nearing the full release of WRATH: Aeon of Ruin, we would like to thank you all for your patience and support throughout the tenure of development over these past years, and we look forward to seeing your reaction to the new content. WRATH will hit 1.0 on February 27, 2024. Until next time!
WRATH: Aeon of Ruin
KillPixel Games
3D Realms
2024-02-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
GameBillet
20.65 /
€
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(1604 reviews)
http://www.wrath.game
https://store.steampowered.com/app/1000410 
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Highlights:
- Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
- Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
- Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
- Defeat the 3 Godlike Guardians of the Old World
- Exert your dominance through the aggressive dance of combat with 10 unique artifacts
- Comb each level thoroughly, uncovering secrets to help you survive
- Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Pentium 4 3ghzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia Geforce 7950GT
- Storage: 3 GB available space
- OS: Ubuntu 20.04
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 710GT
- Storage: 3 GB available space
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