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Hot and Burst Weapons Added

Added Hot and Burst weapons to the weapon spawn pool.


[ 2024-03-15 23:47:46 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    33.97$ (15%)
    2.50$ (75%)
    1.90$ (81%)
    8.69$ (13%)
    4.47$ (78%)
    12.59$ (37%)
    3.51$ (12%)
    24.87$ (17%)
    16.89$ (16%)
    8.39$ (16%)
    4.57$ (73%)
    1.63$ (18%)
    5.10$ (66%)
    16.59$ (17%)
    3.32$ (78%)
    5.02$ (67%)
    22.37$ (55%)
    14.27$ (16%)
    16.97$ (15%)
    10.00$ (50%)
    10.66$ (73%)
    45.47$ (17%)
    4.24$ (15%)
    49.79$ (17%)
    1.67$ (16%)
    33.97$ (15%)
    1.69$ (15%)
    20.00$ (50%)
    19.98$ (20%)
    2.00$ (80%)
    GAMERSGATE

    [ 1903 ]

    5.0$ (75%)
    1.35$ (89%)
    1.0$ (80%)
    0.68$ (92%)
    0.94$ (81%)
    6.74$ (63%)
    3.38$ (66%)
    1.25$ (75%)
    9.0$ (70%)
    1.5$ (81%)
    0.53$ (92%)
    0.56$ (81%)
    1.7$ (91%)
    0.85$ (91%)
    1.13$ (89%)
    5.25$ (74%)
    5.63$ (62%)
    2.36$ (66%)
    0.53$ (92%)
    0.75$ (92%)
    5.25$ (74%)
    7.5$ (85%)
    7.49$ (63%)
    1.84$ (74%)
    8.8$ (65%)
    0.6$ (85%)
    1.13$ (92%)
    1.8$ (85%)
    3.75$ (62%)
    4.05$ (73%)

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