Escape from Andromeda
Kevin Wood Developer
Kevin Wood Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Preparation for Pilots UpdateIn this patch, I fixed a bug with the music settings menu.
Also, I modularized ship abilities in preparation for implementation of the Pilots system.
[ 2025-03-02 20:22:46 CET ] [ Original post ] Visual UpgradesHi all,
First update in a while.
Over the past two days I upgraded some visuals and fixed a bug causing Warpkin dodge to stop working.
Asteroids now have rounded textures instead of blocky ones.
Also, the backgrounds for the mothership interior and hangar have been switched out for some better looking ones.
Lastly, a texture bug causing several bold lines to appear on the background while invading space stations has been fixed.
[ 2025-03-02 16:23:51 CET ] [ Original post ] Extra star glitchFixed a glitch causing an extra star to appear at the bottom of the screen and remain there throughout the duration of a battle.
[ 2024-08-19 22:02:56 CET ] [ Original post ] Co-Op AddedLocal Co-Op has been added to the game.
Go on a galactic adventure with up to two other players.
Customize your ships with thousands of different skins and millions of different ship and weapon combinations.
Nobody to play with? No problem. Copilots will automatically default to AI control if they aren't being controlled by another player.
Fly with stakes - if your co-op partner gets downed, you will have to repair their ship or switch it for a working one in order for them to fly with you again.
Multiple ships per battle means multiple lives. This means improved difficulty with multiple ships at hand. Fly with copilots who can help you beat levels faster and surpass high scores easier. If the squad leader's ship is destroyed, don't fret; if you have copilots remaining, this doesn't mean a 'Game Over' anymore. Keep going until everyone's ship is destroyed.
Improved Performance - scripting optimizations have improved framerates across the board. Play this game with high frame rates on any potato.
Experimental online cooperative play is being added as well, via Steam Remote Play.
[ 2024-08-17 20:41:17 CET ] [ Original post ] Fixed Weapons Test BugFixed a bug causing the weapons test in station hangars to not work.
Fixed a bug causing weapon projectiles to impact asteroid ores.
[ 2024-05-25 16:30:03 CET ] [ Original post ] Market Variation ImprovedImproved Market Variation. Weapon object clearing from Markets after exiting has been improved. Mystic level weapons no longer spawn in the Mothership Marketplace.
[ 2024-03-22 05:30:24 CET ] [ Original post ] Backpack Bar FixFixed a glitch causing the ultimate charge bar to appear over top of backpack capacity bar.
[ 2024-03-22 02:26:31 CET ] [ Original post ] Player Mothership AddedAdded in a visitable player mothership with a market and hangar.
Mine ore from asteroids to repair and refuel in the mothership hangar.
You can still repair and refuel in space stations without ore.
[ 2024-03-21 20:01:25 CET ] [ Original post ] Added "Big", "Colossal", "Cluster", "Sniper", "Massive", and "Gargantuan" weapon3/15/2024 09:50
Added "Big", "Colossal", "Cluster", "Sniper", "Massive", and "Gargantuan" weapons to the weapon spawn pool.
[ 2024-03-16 13:54:10 CET ] [ Original post ] Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.
The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system
MINIMAL SETUP- OS: Linux
- Processor: Dual Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 2 GB available space
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