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Fixed Player Ship Not Spawning in Weapons Test Module Bug

Fixed a bug causing the player ship to not spawn in the Weapon Selection Screen Weapons Test module.


[ 2024-03-17 07:03:43 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    8.60$ (66%)
    6.60$ (17%)
    12.89$ (14%)
    4.44$ (78%)
    4.59$ (8%)
    33.97$ (15%)
    1.34$ (81%)
    4.72$ (69%)
    4.12$ (17%)
    3.75$ (85%)
    12.74$ (15%)
    9.89$ (34%)
    38.22$ (15%)
    12.29$ (18%)
    23.44$ (33%)
    1.79$ (82%)
    28.03$ (60%)
    4.18$ (79%)
    16.57$ (17%)
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    34.95$ (13%)
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    12.67$ (15%)
    4.59$ (8%)
    2.51$ (16%)
    6.61$ (17%)
    33.96$ (15%)
    15.99$ (20%)
    13.27$ (17%)
    GAMERSGATE

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    2.1$ (79%)
    3.19$ (81%)
    3.83$ (77%)
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    0.68$ (83%)
    1.13$ (92%)
    3.15$ (77%)
    2.0$ (90%)
    9.71$ (19%)
    3.75$ (81%)
    0.85$ (83%)
    1.05$ (85%)
    2.25$ (89%)
    0.59$ (40%)
    0.68$ (83%)
    8.99$ (55%)
    0.45$ (92%)
    7.88$ (74%)
    0.56$ (81%)
    4.5$ (77%)
    3.67$ (47%)
    1.05$ (85%)
    8.77$ (51%)
    5.25$ (74%)
    0.3$ (92%)
    1.13$ (92%)
    1.25$ (75%)
    7.49$ (25%)

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