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Added "Slow" weapons to the weapon pool to better indicate weapon ROF.

Added "Slow" weapons to the weapon pool to better indicate weapon ROF.


[ 2024-03-19 13:48:35 CET ] [ Original post ]

Escape from Andromeda
Kevin Wood Developer
Kevin Wood Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews (3 reviews)
Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system

MINIMAL SETUP
  • OS: Linux
  • Processor: Dual Core 2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 2 GB available space
GAMEBILLET

[ 6146 ]

3.29$ (18%)
21.19$ (15%)
12.42$ (17%)
4.29$ (14%)
16.39$ (18%)
2.83$ (81%)
7.64$ (15%)
8.25$ (17%)
25.46$ (15%)
16.97$ (15%)
4.19$ (16%)
16.59$ (17%)
8.00$ (60%)
12.20$ (39%)
5.17$ (60%)
25.47$ (15%)
24.00$ (60%)
7.18$ (76%)
8.59$ (14%)
12.42$ (17%)
13.50$ (70%)
16.52$ (17%)
13.34$ (11%)
1.77$ (11%)
8.17$ (59%)
12.42$ (17%)
4.13$ (83%)
25.47$ (15%)
2.17$ (57%)
6.79$ (15%)
GAMERSGATE

[ 1709 ]

2.0$ (90%)
4.0$ (90%)
2.2$ (78%)
2.55$ (83%)
9.37$ (63%)
4.0$ (60%)
0.85$ (83%)
9.37$ (63%)
0.42$ (79%)
3.75$ (75%)
11.24$ (63%)
0.94$ (81%)
3.0$ (85%)
16.74$ (52%)
20.82$ (40%)
11.99$ (40%)
3.0$ (80%)
1.35$ (91%)
7.5$ (75%)
9.89$ (10%)
7.48$ (66%)
1.05$ (85%)
1.7$ (83%)
2.55$ (83%)
14.4$ (64%)
0.8$ (60%)
2.5$ (50%)
0.9$ (92%)
1.5$ (85%)
0.87$ (91%)

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