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Added "Slow" weapons to the weapon pool to better indicate weapon ROF.

Added "Slow" weapons to the weapon pool to better indicate weapon ROF.


[ 2024-03-19 13:48:35 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    49.79$ (17%)
    36.92$ (26%)
    6.71$ (16%)
    9.67$ (68%)
    42.47$ (15%)
    6.67$ (78%)
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    5.87$ (16%)
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    25.19$ (16%)
    2.67$ (91%)
    8.19$ (80%)
    14.99$ (32%)
    9.19$ (8%)
    20.92$ (40%)
    GAMERSGATE

    [ 3198 ]

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    7.49$ (25%)
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    3.75$ (85%)
    31.99$ (20%)
    2.63$ (62%)
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    1.8$ (82%)
    2.25$ (77%)
    17.49$ (30%)
    0.51$ (83%)
    0.53$ (92%)
    8.5$ (66%)
    3.75$ (62%)
    0.51$ (83%)
    3.0$ (85%)
    6.0$ (70%)
    2.25$ (89%)
    0.56$ (81%)
    1.46$ (89%)
    0.75$ (92%)
    0.53$ (92%)
    5.62$ (44%)
    2.5$ (75%)
    2.25$ (85%)
    1.87$ (83%)
    18.75$ (62%)
    1.5$ (81%)
    0.79$ (89%)

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