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Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system
Escape from Andromeda
Kevin WoodDeveloper
Kevin WoodPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews (3 reviews)
Ore Backpack Capacity Color Coding

Added capacity color coding to the Ore Backpack Capacity Bar in battle scenes.

[ 2024-03-22 14:23:42 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: Dual Core 2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 2 GB available space
GAMEBILLET

[ 6587 ]

0.66$ (92%)
8.39$ (16%)
35.98$ (10%)
1.24$ (79%)
7.93$ (87%)
3.94$ (90%)
7.93$ (87%)
1.24$ (79%)
0.79$ (91%)
4.94$ (90%)
7.64$ (81%)
2.79$ (72%)
2.92$ (85%)
8.39$ (16%)
2.08$ (79%)
8.19$ (18%)
2.86$ (86%)
6.19$ (75%)
4.11$ (79%)
3.58$ (88%)
34.59$ (42%)
16.79$ (16%)
1.57$ (84%)
33.17$ (17%)
17.19$ (14%)
4.16$ (79%)
5.87$ (16%)
3.16$ (84%)
12.59$ (16%)
15.08$ (75%)
GAMERSGATE

[ 4438 ]

4.25$ (91%)
1.5$ (70%)
8.32$ (41%)
3.06$ (74%)
0.43$ (91%)
1.02$ (91%)
0.89$ (87%)
3.75$ (85%)
0.85$ (91%)
0.68$ (91%)
1.53$ (91%)
3.0$ (50%)
1.91$ (87%)
1.13$ (91%)
2.0$ (60%)
9.37$ (63%)
4.25$ (57%)
1.8$ (80%)
14.87$ (40%)
10.0$ (75%)
0.85$ (91%)
1.5$ (85%)
0.85$ (91%)
0.6$ (91%)
1.8$ (82%)
10.62$ (58%)
4.0$ (80%)
3.19$ (87%)
3.4$ (91%)
10.91$ (22%)
MacGamestore

[ 6032 ]

8.99$ (85%)
3.99$ (90%)
1.49$ (85%)
1.99$ (60%)
1.10$ (93%)
2.09$ (70%)
4.49$ (85%)
10.89$ (76%)
1.49$ (90%)
1.99$ (80%)
0.79$ (84%)
14.99$ (40%)
0.99$ (80%)
1.49$ (85%)
1.10$ (84%)
5.24$ (65%)
4.99$ (75%)
1.19$ (94%)
37.89$ (5%)
2.49$ (88%)
1.39$ (91%)
2.99$ (75%)
2.09$ (70%)
1.39$ (90%)
8.99$ (85%)
1.99$ (87%)
3.99$ (90%)
0.79$ (89%)
6.24$ (75%)
5.09$ (15%)

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