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Ore Backpack Capacity Color Coding

Added capacity color coding to the Ore Backpack Capacity Bar in battle scenes.


[ 2024-03-22 14:23:42 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    22.37$ (55%)
    8.27$ (17%)
    4.00$ (80%)
    16.59$ (17%)
    12.66$ (37%)
    12.22$ (39%)
    6.67$ (78%)
    1.00$ (90%)
    1.18$ (92%)
    32.78$ (18%)
    8.27$ (17%)
    42.47$ (15%)
    14.69$ (41%)
    4.12$ (17%)
    4.00$ (80%)
    4.95$ (67%)
    40.99$ (18%)
    9.77$ (51%)
    3.40$ (80%)
    6.45$ (74%)
    4.18$ (83%)
    4.14$ (17%)
    10.31$ (48%)
    11.99$ (20%)
    12.74$ (15%)
    10.50$ (70%)
    2.65$ (82%)
    13.79$ (8%)
    14.61$ (42%)
    4.37$ (76%)
    GAMERSGATE

    [ 1903 ]

    3.83$ (77%)
    3.48$ (83%)
    6.37$ (63%)
    2.36$ (66%)
    15.0$ (62%)
    1.31$ (81%)
    0.75$ (85%)
    7.49$ (63%)
    8.99$ (55%)
    11.24$ (63%)
    0.51$ (83%)
    2.55$ (74%)
    6.52$ (57%)
    2.81$ (81%)
    0.75$ (92%)
    6.75$ (66%)
    0.9$ (77%)
    8.93$ (74%)
    0.56$ (81%)
    27.99$ (30%)
    0.6$ (92%)
    0.85$ (83%)
    2.03$ (77%)
    1.35$ (89%)
    0.75$ (92%)
    1.13$ (89%)
    4.5$ (70%)
    0.75$ (92%)
    0.3$ (92%)
    3.75$ (85%)

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