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Separated Salvage and Ore Storage Values

Salvage and Ore storage values are now separated.


[ 2024-03-22 15:40:54 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    17.19$ (14%)
    15.00$ (50%)
    25.49$ (15%)
    20.25$ (50%)
    10.80$ (64%)
    16.99$ (15%)
    3.00$ (80%)
    16.39$ (18%)
    5.00$ (75%)
    1.80$ (90%)
    21.99$ (12%)
    43.99$ (12%)
    9.19$ (8%)
    4.00$ (75%)
    12.74$ (-28%)
    12.51$ (64%)
    10.00$ (50%)
    4.86$ (84%)
    27.59$ (8%)
    5.57$ (15%)
    8.25$ (17%)
    9.95$ (17%)
    7.95$ (20%)
    2.00$ (90%)
    3.43$ (14%)
    49.79$ (17%)
    15.99$ (20%)
    4.50$ (70%)
    33.19$ (17%)
    27.99$ (30%)
    GAMERSGATE

    [ 1903 ]

    2.63$ (62%)
    1.35$ (92%)
    5.63$ (62%)
    3.0$ (81%)
    5.99$ (40%)
    2.25$ (92%)
    7.69$ (57%)
    6.0$ (50%)
    1.69$ (89%)
    0.85$ (83%)
    8.44$ (66%)
    0.68$ (92%)
    2.25$ (77%)
    2.63$ (62%)
    1.05$ (85%)
    1.84$ (74%)
    4.5$ (85%)
    9.38$ (81%)
    1.05$ (85%)
    1.91$ (89%)
    1.5$ (92%)
    1.34$ (55%)
    3.0$ (70%)
    33.19$ (17%)
    10.3$ (59%)
    0.53$ (92%)
    1.5$ (85%)
    2.25$ (85%)
    8.02$ (53%)
    4.0$ (60%)

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