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Salvage limiter based on planet

Now, the further into a solar system you go, the more salvage you get.


[ 2024-03-22 19:51:25 CET ] [ Original post ]

Escape from Andromeda
Kevin Wood Developer
Kevin Wood Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews (3 reviews)
Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system

MINIMAL SETUP
  • OS: Linux
  • Processor: Dual Core 2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 2 GB available space
GAMEBILLET

[ 6146 ]

6.79$ (15%)
25.47$ (15%)
6.15$ (69%)
5.94$ (15%)
3.79$ (81%)
16.79$ (16%)
21.24$ (15%)
7.69$ (81%)
8.49$ (15%)
34.39$ (-15%)
3.25$ (75%)
1.64$ (18%)
12.74$ (15%)
8.47$ (15%)
13.42$ (73%)
3.11$ (84%)
12.71$ (15%)
19.95$ (20%)
7.99$ (20%)
8.47$ (15%)
16.59$ (17%)
8.39$ (16%)
16.79$ (16%)
9.23$ (16%)
16.90$ (58%)
4.12$ (17%)
1.50$ (90%)
2.80$ (80%)
13.04$ (13%)
3.84$ (81%)
GAMERSGATE

[ 1709 ]

2.04$ (74%)
8.7$ (78%)
10.2$ (74%)
3.4$ (80%)
7.5$ (50%)
2.0$ (75%)
2.25$ (85%)
9.0$ (70%)
4.05$ (73%)
7.13$ (76%)
2.5$ (90%)
2.55$ (83%)
9.37$ (63%)
1.25$ (75%)
3.0$ (80%)
4.35$ (78%)
4.2$ (65%)
18.37$ (47%)
3.0$ (95%)
1.5$ (90%)
2.18$ (78%)
16.0$ (60%)
3.0$ (70%)
8.7$ (65%)
4.8$ (76%)
1.0$ (90%)
1.05$ (85%)
0.37$ (63%)
9.4$ (53%)
2.76$ (79%)

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