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Salvage limiter based on planet

Now, the further into a solar system you go, the more salvage you get.


[ 2024-03-22 19:51:25 CET ] [ Original post ]



Escape from Andromeda
Kevin Wood
  • Developer

  • Kevin Wood
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/2841050 
  • Steam Store

  • Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

    The game is currently in an Alpha state. I am still adding new features.
    Features currently in the game:
    -A new procedurally generated galaxy is created on each new save
    -All ships and weapons are procedurally generated
    -Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
    -Complex block-based damage system factoring in projectile type, size, and speed
    -Different ship pieces hold different traits, such as more/less speed, more/less HP
    -Solar system seeds that determine planet size/color and enemy equipment/behavior
    -Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
    -Space station invasions with procedurally placed turrets, ships and minibosses
    -Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
    -The ability to change ships and weapons
    -Ship and weapon stats UI with easy-to-read statistics indicators
    -Special abilities based on race
    -End-match loot with multiple different weapon rarities
    -A player character with clothing color customization
    -Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
    -A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
    -Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
    -Shrapnel explosions that can cause collateral kills and killchains
    -Credit management system
    -Fuel management system
    MINIMAL SETUP
    • OS: Linux
    • Processor: Dual Core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    41.31$ (17%)
    11.99$ (20%)
    6.21$ (82%)
    18.39$ (8%)
    12.44$ (17%)
    7.35$ (8%)
    25.19$ (16%)
    20.99$ (16%)
    4.24$ (-42%)
    11.29$ (44%)
    3.81$ (81%)
    1.15$ (81%)
    10.00$ (50%)
    12.63$ (16%)
    12.71$ (15%)
    16.99$ (15%)
    8.25$ (17%)
    4.59$ (8%)
    16.00$ (60%)
    8.47$ (15%)
    18.39$ (8%)
    4.19$ (16%)
    8.79$ (12%)
    5.03$ (16%)
    3.60$ (80%)
    6.00$ (70%)
    4.50$ (90%)
    50.39$ (16%)
    24.98$ (17%)
    16.79$ (16%)
    GAMERSGATE

    [ 1903 ]

    1.5$ (81%)
    9.0$ (70%)
    27.99$ (30%)
    6.0$ (85%)
    0.79$ (89%)
    0.79$ (89%)
    1.31$ (81%)
    0.56$ (81%)
    2.5$ (75%)
    1.13$ (89%)
    0.56$ (81%)
    1.13$ (89%)
    0.49$ (51%)
    2.5$ (50%)
    1.5$ (81%)
    0.75$ (81%)
    0.38$ (92%)
    7.5$ (85%)
    3.67$ (47%)
    4.5$ (77%)
    3.0$ (85%)
    6.0$ (70%)
    0.94$ (81%)
    10.49$ (30%)
    0.56$ (81%)
    1.13$ (92%)
    0.79$ (74%)
    2.25$ (89%)
    0.94$ (81%)
    0.53$ (92%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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    6 days, 4 hours, 30 minutes


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    15 days, 4 hours, 30 minutes

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