The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system
Hello Explorers!\n\nToday marks the release of the Travel Menu - a new, streamlined menu to assist with travelling across the Galactic Map.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44904571/30dd9331fad17788f2c96e365f125737563a62f9.png\"][/img]Travel Menu
With the Travel Menu, you can now refuel, monitor Ore and Fuel capacity, review Squad Status (for the purpose of resolving issues such as needed repairs before battle), and view star information before travelling. You can also access the Mothership (AKA HQ) from the Travel Menu as well.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44904571/d20b3ccfabb665b7b1b1d89b17ee59ddfd8d3650.png\"][/img]The refueling process The menu can intelligently detect and inform you of travel issues, such as low fuel or destinations being out of reach. The interactive Refuel action updates your Ore and Fuel meters in real time.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44904571/e0a4d3d7754744d5fa2c4d9768fd4b53dd5b3fb6.png\"][/img]After Refueling\n\nAfter fueling up, you can easily access the intended destination with the press of a button. No more haggling through Space Station menus each time you need to refuel!
Minimum Setup
- OS: Linux
- Processor: Dual Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 2 GB available space
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