I would like to solemnly announce that the release date for "A Void Shaper" is fixed! Provided nothing serious intervenes, "A Void Shaper" will see the light of day on February 14th 2024. I'm more than excited to see how the release will go. I am also looking forward to your reactions and hope that you will enjoy my first work.
The development of the game was very exciting. I got to know and love the Godot Engine in the course of development. Of course, there were also moments when I racked my brains and other moments when everything just worked straight away.
You were also able to follow a large part of the development live on my Twitch channel. I was able to incorporate your feedback directly into the game and received a lot of support. Without your active support, "A Void Shaper" would certainly look different now. [Many thanks to everyone who put the game through its paces in advance, left feedback (both positive and negative) and accompanied me along the way.
"A Void Shaper" is the first commercial product I'm releasing. A few months ago, I considered the game as a pure "learning project" and never thought I would release the game on Steam. This is of course a big step for me and I hope that the release goes smoothly. To ensure this, I teamed up with the publisher Dream-Studios, who accompanied me throughout the development and always had an open ear when I had problems or questions regarding the release on Steam. But the support didn't stop there. The trailer was also customised for me and the result is really impressive! Fortunately, the numerous testers were also able to find a few bugs, which I was able to fix in time.
Nevertheless, it is certain that you will still come across errors. "Unfortunately" I have not built in any tools that allow me to read your error messages or anything similar. In "A Void Shaper" I have completely dispensed with logging and tracking options. Of course, this may make it more difficult for me to find the exact cause of the error. I would therefore ask you to send me an e-mail with as many details as possible if something unexpected should happen so that I can look into it as quickly as possible. Of course I will also keep an eye on the reviews :).
My E-Mail: support@avoidshaper.de
Of course, I don't want to end this announcement on a somewhat "negative note". Here is the new gameplay trailer:
[previewyoutube=bITuDSf7p_0;full][/previewyoutube]
[ 2024-02-10 13:14:06 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Your only task is to avoid the shapes and survive as long as possible. And all you have to do is to move your cursor.
You're controlling "Null Sphere+", a special probe sent by humanity to find a proper new planet.
There are lots of enemies and even a first boss you can encounter in the void. Each enemy shape has a specially adjusted behaviour and stats to keep the game fresh and exciting. Each enemy shape has different variations called "Champion" and "Giant", these have adjusted stats and can possibly even drop special upgrades. You will unlock new enemies and therefore new upgrades as you progress!
Your task as Null Sphere+ is to collect data, while you kill enemy shapes, the "Planetary Void Allocation Agency" (the organisation that sent Null Sphere+ into the void) researches new upgrades for your Null Sphere+ in the background.
Collect upgrades to get stronger. Each upgrade makes it easier to survive in the void. There are a lot of different upgrade types that you can unlock and collect as you progress. For example:
- Attack Speed Increase (ASPD+)
- Magnetism
- Homing
- Projectile Count Increase
Each upgrade either improves an existing component or even adds a new module to the Null Sphere+. This probe is the only chance for humanity to find new planets to inhabit, so all resources are invested to analyze the data that Null Sphere+ sends. This analyzed data is used to develop new improvements or modules.
It's time to shape the void! A Void Shaper features a masterfully handcrafted soundtrack, composed by K1ngKapra. The soundtrack is a combination of electronic and metal music. You will bang your head to this!
- OS: Linux
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB. OpenGL
- Storage: 1 GB available space
[ 6107 ]
[ 1170 ]