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Hey, I've worked out a solution for the long existing scaling issues. To be honest: The code I've written is shit, but I've found out a solution to calculate the correct viewport size more precisely. This should finally fix all the scaling issues. Sadly I don't have a monitor that has a bigger resolution than 1080p, but I stretched the game across 3 monitors (side by side) and it's working as expected now (the graphics keep their aspect ratio though). I also improved the player controls a little bit, due to a better method for setting the players position. I hope it works :)!
Today, on 24.05.2024, I have released the Community Update v1.1. In the course of this, there is also a one-week discount of 30% on the game! So if you haven't grabbed it yet, now would be a great time to do so.
Thanks to Shizzy and Ooze, I've found some minor issues with the new community patch v1.1.
This is a huge (and probably the last) step for A Void Shaper! This is the release of v1.1, the "long awaited" community update. It adds several features to the game and most of them were your ideas. This are the new additions:
Hello everyone, I would like to solemnly announce that v1.1, the community update, will be released on the 24.05. (upcoming friday)! Make sure to immortalize yourself in the Hall of Fame! The current placements are: [olist]
Hello everyone, I would like to solemnly announce that v1.1, the community update, is in the starting blocks! You have not only made this update possible, but also filled it with life. Almost all of the implemented features came from you and I hope I was able to capture your "vision" appropriately.
I hope the unlockables are finally fixed for everyone now !
v1.0c fixes several issues.
Minor fix that fixes some upgrades, because they had a scuffed behaviour. "PIERCE+" should work properly now. It wasn't possible to unlock that upgrade before.
v1.0b fixes one bigger issue:
The Leaderboard sorting in the Main Menu was broken today (I still don't know why it happens now...). I refactored that part and I'm using the Steam sorting directly, so no manual sorting happens.
Bumped the version from 1.0a to 1.0b, because it's a more integral part of the code that is (re)used in several parts of the game.
IF you still have issues with the leaderboard, consider deleting the "Leaderboard.tres" file in your %AppData%/A Void Shaper directory!
This is just a minor fix. The Leaderboard in the main menu gets refreshed after each round (on Player Death to be precise), so you don't have to restart the game to get updated highscores :).
v1.0a fixes several issues listed below:
This patch could possibily and hopefully fix the steam integration :c
The time has finally come! The long-awaited release of "A Void Shaper" is here. You can buy and play the game from today. Take advantage of the initial phase and immortalise yourself in the high score list.
I hope you enjoy the game and get a good impression. It may look like a simple game, but there is always a lot of work involved in games like this. I hope that "A Void Shaper" is as playable for you as it is for me. Of course, it can never be ruled out that there are still critical bugs in the game. Let's just keep our fingers crossed that everything runs smoothly for everyone.
If not, please feel free to contact me by e-mail: support@avoidshaper.de and give me as many details as possible so that I can recreate and fix the error in the best case.
Otherwise, feel free to use the review function here on Steam!
I wish you all a lot of fun with "A Void Shaper" and I am sure that we can make the game even better with your help.
If there is enough feedback, I am planning a kind of "community version" as version 1.1 after the release. For this version, I would like to respond to your feedback and expand the game according to your wishes. The following is conceivable:
I would like to solemnly announce that the release date for "A Void Shaper" is fixed! Provided nothing serious intervenes, "A Void Shaper" will see the light of day on February 14th 2024. I'm more than excited to see how the release will go. I am also looking forward to your reactions and hope that you will enjoy my first work.
The development of the game was very exciting. I got to know and love the Godot Engine in the course of development. Of course, there were also moments when I racked my brains and other moments when everything just worked straight away.
You were also able to follow a large part of the development live on my Twitch channel. I was able to incorporate your feedback directly into the game and received a lot of support. Without your active support, "A Void Shaper" would certainly look different now. [Many thanks to everyone who put the game through its paces in advance, left feedback (both positive and negative) and accompanied me along the way.
"A Void Shaper" is the first commercial product I'm releasing. A few months ago, I considered the game as a pure "learning project" and never thought I would release the game on Steam. This is of course a big step for me and I hope that the release goes smoothly. To ensure this, I teamed up with the publisher Dream-Studios, who accompanied me throughout the development and always had an open ear when I had problems or questions regarding the release on Steam. But the support didn't stop there. The trailer was also customised for me and the result is really impressive! Fortunately, the numerous testers were also able to find a few bugs, which I was able to fix in time.
Nevertheless, it is certain that you will still come across errors. "Unfortunately" I have not built in any tools that allow me to read your error messages or anything similar. In "A Void Shaper" I have completely dispensed with logging and tracking options. Of course, this may make it more difficult for me to find the exact cause of the error. I would therefore ask you to send me an e-mail with as many details as possible if something unexpected should happen so that I can look into it as quickly as possible. Of course I will also keep an eye on the reviews :).
My E-Mail: support@avoidshaper.de
Of course, I don't want to end this announcement on a somewhat "negative note". Here is the new gameplay trailer:
[previewyoutube=bITuDSf7p_0;full][/previewyoutube]
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