▶
v1.1 is in the starting blocks!
Due to the balancing changes in v1.1, I'm going to reset the previous leaderboard. To ensure that your hard-earned high score was not completely in vain, I am opening UNTIL THE RELEASE OF v1.1 the battle for the first 5 places in the Hall of Fame! Correct, if you are in the top 5 of the current highscore list at the release of v1.1, you will be immortalized in the Hall of Fame! You know what that means: It's time to shape the void!
Good question. I expect to be done with the remaining work on v1.1 in about 2 weeks. When I've finished everything, there will be another announcement with the specific release of v1.1 so you can prepare for it.
I'm currently working on a second boss for the challenge mode, which will even be accompanied by a new musical masterpiece by the outstanding K1ngKapra. There will also be one or two new achievements along the way! As is so often the case, "unfortunately" the "stuff besides the game itself" also takes up a lot of time.
How? Well, nothing... After the release of v1.1 I will take care of any bugs that may occur. Nothing more. A Void Shaper is "finished" for me after that. Will there be an "A Void Shaper 2"? Certainly, but then with a completely new codebase. Actually, I'm also interested in whether the Planetary Void Allocation Agency could do anything with the Null Sphere+ data...
[ 2024-04-21 14:02:02 CET ] [ Original post ]
Hello everyone, I would like to solemnly announce that v1.1, the community update, is in the starting blocks! You have not only made this update possible, but also filled it with life. Almost all of the implemented features came from you and I hope I was able to capture your "vision" appropriately.
What can you expect in v1.1?
- A brand new challenge mode!
- Area spawner: if you are in one of the new areas, a special effect will be activated!
- Tutorial: Get to know the game in a safe environment!
- Controller Support: The game is now much more comfortable to play with the controller or Steam Deck!
- Multipliers: Collect points quickly and you will be rewarded with a score multiplier! Higher multiplier, higher high score!
- Colorblind support: For colorblind players there is now the option to display a letter on each opponent to better distinguish the opponents!
- Revised leaderboards: A new leaderboard for the challenge mode, a Hall of Fame and a fresh lifetime leaderboard!
What do you mean with Hall of Fame?
Due to the balancing changes in v1.1, I'm going to reset the previous leaderboard. To ensure that your hard-earned high score was not completely in vain, I am opening UNTIL THE RELEASE OF v1.1 the battle for the first 5 places in the Hall of Fame! Correct, if you are in the top 5 of the current highscore list at the release of v1.1, you will be immortalized in the Hall of Fame! You know what that means: It's time to shape the void!
When?
Good question. I expect to be done with the remaining work on v1.1 in about 2 weeks. When I've finished everything, there will be another announcement with the specific release of v1.1 so you can prepare for it.
What's missing?
I'm currently working on a second boss for the challenge mode, which will even be accompanied by a new musical masterpiece by the outstanding K1ngKapra. There will also be one or two new achievements along the way! As is so often the case, "unfortunately" the "stuff besides the game itself" also takes up a lot of time.
After that?
How? Well, nothing... After the release of v1.1 I will take care of any bugs that may occur. Nothing more. A Void Shaper is "finished" for me after that. Will there be an "A Void Shaper 2"? Certainly, but then with a completely new codebase. Actually, I'm also interested in whether the Planetary Void Allocation Agency could do anything with the Null Sphere+ data...
[ 2024-04-21 14:02:02 CET ] [ Original post ]
A Void Shaper
Paragrimm
Developer
DreamStudios
Publisher
2024-02-14
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(12 reviews)
Shape the void with the power of your cursor! A Void Shaper is an arcade game about avoiding shapes and killing them, while you collect upgrades. Unlock new enemy shapes and upgrades as you progress through the game and complete your collection.
Your only task is to avoid the shapes and survive as long as possible. And all you have to do is to move your cursor.
You're controlling "Null Sphere+", a special probe sent by humanity to find a proper new planet.
There are lots of enemies and even a first boss you can encounter in the void. Each enemy shape has a specially adjusted behaviour and stats to keep the game fresh and exciting. Each enemy shape has different variations called "Champion" and "Giant", these have adjusted stats and can possibly even drop special upgrades. You will unlock new enemies and therefore new upgrades as you progress!
Your task as Null Sphere+ is to collect data, while you kill enemy shapes, the "Planetary Void Allocation Agency" (the organisation that sent Null Sphere+ into the void) researches new upgrades for your Null Sphere+ in the background.
Collect upgrades to get stronger. Each upgrade makes it easier to survive in the void. There are a lot of different upgrade types that you can unlock and collect as you progress. For example:
Each upgrade either improves an existing component or even adds a new module to the Null Sphere+. This probe is the only chance for humanity to find new planets to inhabit, so all resources are invested to analyze the data that Null Sphere+ sends. This analyzed data is used to develop new improvements or modules.
It's time to shape the void! A Void Shaper features a masterfully handcrafted soundtrack, composed by K1ngKapra. The soundtrack is a combination of electronic and metal music. You will bang your head to this!
Your only task is to avoid the shapes and survive as long as possible. And all you have to do is to move your cursor.
You're controlling "Null Sphere+", a special probe sent by humanity to find a proper new planet.
There are lots of enemies and even a first boss you can encounter in the void. Each enemy shape has a specially adjusted behaviour and stats to keep the game fresh and exciting. Each enemy shape has different variations called "Champion" and "Giant", these have adjusted stats and can possibly even drop special upgrades. You will unlock new enemies and therefore new upgrades as you progress!
Your task as Null Sphere+ is to collect data, while you kill enemy shapes, the "Planetary Void Allocation Agency" (the organisation that sent Null Sphere+ into the void) researches new upgrades for your Null Sphere+ in the background.
Collect upgrades to get stronger. Each upgrade makes it easier to survive in the void. There are a lot of different upgrade types that you can unlock and collect as you progress. For example:
- Attack Speed Increase (ASPD+)
- Magnetism
- Homing
- Projectile Count Increase
Each upgrade either improves an existing component or even adds a new module to the Null Sphere+. This probe is the only chance for humanity to find new planets to inhabit, so all resources are invested to analyze the data that Null Sphere+ sends. This analyzed data is used to develop new improvements or modules.
It's time to shape the void! A Void Shaper features a masterfully handcrafted soundtrack, composed by K1ngKapra. The soundtrack is a combination of electronic and metal music. You will bang your head to this!
MINIMAL SETUP
- OS: Linux
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB. OpenGL
- Storage: 1 GB available space
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