TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 0.5.3.34


Smarter AI soldiers, improved mission balancing rules and better visuals. Introducing the minor update with a wide list of improvements based on your feedback! We have taught the soldiers in your squad to keep an even closer eye on dangerous directions and to expect the enemy to return from cover longer. Outsmarting AI soldiers has become noticeably more difficult. They have also learned to use the trenches you dug.
You will also be able to fight with greater comfort and enjoy the results - now every bullet, shell or thrown explosive affects the bodies of fallen soldiers. Bodies and their parts scatter depending on the received impulse.
And so that you don't miss out on this beauty, we have reduced the visual recoil of weapons with aperture sights. Also, as you requested, weve changed our approach to balancing missions and have decided not to use the capture time of strategic points for this. Take a look at the full list of improvements - we tried our best!

Weapons and Soldiers


  • For a number of allied weapons with aperture sights, the camera position has been changed and the stability while aiming has been improved during movement and shooting. Now the rear sight is no longer too close to the camera while aiming for the following weapons: Thompson M1, M1A1, M1928A1 (with 30, 50, 100 round magazines); M1, M1A1, M2, M2A1 Carbines; M1, M1E5, M1C Garand; T20E1; Johnson M1941; Farquhar-Hill M1918; M50, M55 Reising; UD M42; Owen .45 ACP.
  • Improved the way soldiers die when hit by bullets.
  • Reworked the damage from fragmentation grenades. For a soldier without vitality increasing perks, the lethal blast radius of a fragmentation grenade is 4 meters, knockdown radius is 7 meters, and injury radius is 10 meters.
  • Fixed that in some cases the paratrooper crate would end up in incorrect positions (floating in the air / falling under the terrain).
  • The rate of fire of the VG.2 has been increased by 20%, and reload time has been reduced by 9%.
  • The rate of fire of the Gewehr 1888 has been increased by 60%.
  • The reload time of the OVP 1918 has been reduced by 21%.
  • The rate of fire of the SMLE Mk lll has been increased by 22%.
  • The carried ammunition capacity for Gewehr 41, Gewehr 41 (M), Sniper Gewehr 41, Turner SMLE, and SKT-40 has been increased from 30 to 50 rounds.
  • The carried ammunition capacity for AKT-40 has been increased from 30 to 60 rounds.
  • Magazine drop sounds have been added for BSA Model 1929 Thompson, DPM, and AT-44. The sound differs depending on the material of the surface on which the soldier is standing.
  • Magazine drop sounds have been added for several rifles. The sound differs depending on the material of the surface on which the soldier is standing.
  • The sound of a fallen casings now changes depending on the material of the surface on which the soldier is standing.
  • Fixed that in some cases switching to grenades would not correctly work when changing from another weapon.
  • The names of some weapon models that exceed 36 characters have been shortened to fit easily in the combat log.
  • Adjusted the parallax for certain scopes.
  • Synchronization of reload sounds for the Ross Mk. III rifle, Mosin M44L rifle, Mosin M44 carbine, Mosin M1938 carbine, Mosin M91 "Infantry" and Mosin rifle with grenade thrower have been fixed.
  • Various customization options have been added for the Soviet event Paratrooper squad.
  • Semi-automatic firing mode has been added for MG 30 and MG 34 machine guns.
  • Fixed the incorrect assignment of helmets equipment slots for German soldiers and soldiers in the Tutorial.
  • Customization elements for the German event Paratrooper squad have been fixed. Pants customization has been re-enabled.
  • More winter uniforms have been added for the US Army in the Ardennes.
  • Adjusted the uniform of the premium USA squad with a flamethrower.
  • Shorts have been removed from available customization options in Stalingrad for certain Italian squads.
  • Corrected the average height of Japanese soldiers.

Vehicles


  • Added new improved effects of bullet and shell hits of various calibers, as well as damage from fragments on vehicles. More details in the related developer diary.
  • Puddles no longer disappear after a tank drives over them.
  • Now all ground vehicles, without exception, leave tracks.

UI


  • Now when selling melee weapons, pistols, flamethrowers, mortars and grenade launchers, you can choose "All available".
  • In the main menu, a button to change clothes has been added before the list of soldiers in the squad.
  • Functionality for displaying event tasks in the main menu has been added.
  • Event tasks are now displayed in battle when opening the map.
  • Now when trying to sell a scope or bayonet attached to a rifle, a warning window appears stating that the rifle must be unequipped from the soldier first.
  • Now, if you don't have enough silver to upgrade a weapon, nor any upgrade orders, a text notification will appear.
  • Improved the look of the matchmaking window.
  • Fixed an issue where part of the interface was covering the vehicle spawn point in the "Dominant Height (Conquest)" mission.
  • Added the ability to quickly view the perk list of the selected soldier.
  • An asterisk now appears next to the soldier's perk point if its the maximum value of the class.

Graphics


  • Added smoke from the barrel of the tanks gun after firing.
  • Now the barrels of guns and machine guns heat up when overheated.
  • Improved destructibility of natural objects from explosions.
  • Added the effect of scattered leaves and rising dust after explosions, hits from large caliber weapons, and artillery shots.
  • Now the detonation of powerful explosives lifts up soil of the corresponding shade into the air.
  • Improved effects of bullet and projectile ricochets.
  • Now paratroopers clothing flutters in the wind while landing.
  • Fixed particle effect flickering (when they have dark colors).
  • Added effect of hitting a haystack.
  • Added effects of explosions for anti-tank, anti-personnel mines and TNT charges.
  • Increased speed of ejection of casings from weapons.
  • Improved rendering quality of ground textures.
  • Improved volumetric fog shadow casting, both quality- and performance-wise.
  • Updated lighting from light poles in Normandy locations.
  • Updated lighting from spotlights in bunkers, improved road details, added puddles, improved water behavior in rivers, added effects of wind swirls on slopes and snow being blown off trees in Ardennes.

AI soldiers


  • AI soldiers can be sent into trenches and they will use it as cover (they will try not to leave).
  • AI soldiers now react more actively to player markers, unless they are expecting a previously detected enemy to emerge from cover.
  • AI soldiers now finish off heavily wounded enemies in hand-to-hand combat (it's not a war crime, we're in the game).
  • Improved memorization of the last known position of a spotted enemy by AI soldiers. Soldiers will be more vigilant and will wait longer for attacks from dangerous directions.
  • During descent on a ladder, AI soldiers will get stuck less often.

Locations and Missions


  • Our approach to balancing game missions has been changed. Now the "capture time" of the same type of points will not differ in all missions. Points located in the open will be captured slightly faster, but they will also be identical to each other in all missions. In the future, we will not balance missions with the speed of capturing points.
  • Adjusted winter biomes in the Ardennes location.
  • Added mission "Munda Trail: Shimizu Hill (Invasion)".
  • Added a new mission "Dominant height South (Invasion)".
  • Added a new mission "The Reich Chancellery West (Invasion)".
  • Improved the ground vehicle spawn points and battle areas in the "Monastery (Invasion)" and "Monastery (Destruction)" missions.
  • Improved the spawn points and battle areas in the "Werbig station (Confrontation)" and "Werbig station (Invasion)" missions.
  • Improved the ground vehicle spawn points and battle areas in the "Ver-sur-Mer (Conquest)", "Communist street (Confrontation)", "The Kroll Opera House (Assault)", "Omer North (Invasion)", "Gogol street West (Invasion)" missions.
  • Improved the ground vehicle spawn points and battle areas in the "Fortified district (Invasion)" mission.
  • Improved the spawn points and battle areas in the "Gare de Saint-Lo (Confrontation)", "Gare de Saint-Lo South (Invasion)" and "Gare de Saint-Lo North (Invasion)" missions.
  • Improved the infantry spawn points and battle areas in the "Dominant height (Invasion)" mission.
  • Improved the battle areas in the "Quarry South (Invasion)", "Quarry North (Invasion)", "Omer South (Invasion)", "Omer North (Invasion)" missions.
  • Improved the infantry and vehicle spawn points in the "Airfield West (Invasion)", "Airfield East (Invasion)", "La Perelle Village North (Invasion)", "La Perelle Village South (Invasion)", "Omer North (Invasion)", "Omer South (Invasion)" missions.
  • Improved the vehicle spawn points in the "D-Day North (Invasion)" mission.

Other Improvements


  • Fixed shaking of various additional equipment items when changing them.
  • In the equipment window, the weapon list now displays a tooltip indicating the classes that can use the weapon.
  • Mod editor, the format of packed mods has been changed to ZIP (for future support of custom content).
  • Changes have been made to the trenches in the Ardennes location. The width of the trenches has been reduced, making it easier for tanks to overcome them. The height of the infantry positions has been slightly adjusted for more comfortable shooting.
  • Various balance improvements have been made to the Berlin location, as we previously wrote in our developer diary.
  • Auto-aim assist for hands and elbows of soldiers has been removed.
  • Free perk reset has been given for the Assaulter squads from the Operation "Winter Fantasy" event due to changes in soldier characteristics.
  • A unique sound has been added when receiving a soldier with maximum possible characteristics.
  • Fixed the ability to bring up the radial menu on the spawn screen.
  • Fixed the inability to exit a vehicle without the squad or change seats when using a gamepad in some cases.
  • Fixed synchronization issues with settings when exiting the game.
  • German gas masks and sniper masks now properly fit the soldier's head and face shape.
  • Improved camera smoothness when switching between soldiers.
  • Improved audibility of enemy footsteps and enemy vehicles engines.
  • Improved server-side hit registration.


[ 2024-02-20 13:00:25 CET ] [ Original post ]

Enlisted: Reinforced
Darkflow Software Developer
Gaijin Network Ltd Publisher
Q1 2024 Release
Game News Posts: 170
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (13940 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
In Enlisted, you are not only commanding a single soldier, but an entire squad! This MMO squad based shooter recreates the key battles of the bloodiest war of the 20th century, with hundreds of soldiers, tanks and aircraft taking part in each battle.

Lead your squads to victory!

Multiple lives



Each player commands his own squad of AI-controlled soldiers in battle. If you lose a soldier, you can immediately switch to another in your squad and continue the fight.

Thanks to this, battles in Enlisted feel truly massive and intense, similar to the real battlefields of the Second World War!

Iconic Fronts



The battles will take you to all corners of the world! Fight on several islands across the Pacific Ocean, in the villages of Normandy, on the streets of Berlin, on the snowy fields of Moscow, in the heart of Stalingrad or even in the sands of Tunisia!

The game features four countries participating in the war: USA, USSR, Germany and Japan. Choose just one or all of them and build your own army to your liking from the myriad of squads with different specialties. Based on your choices, you’ll end up on different battlefields, each with its own weapons, vehicles and matching uniforms.

Combined arms



Not just infantry, but also 350 of the most famous and diverse military equipment is at your disposal: tanks, armored cars, motorcycles and aircraft, both fighters and bombers, are available for your army.

At the same time, tankers and pilots are fully trained soldiers. Was your vehicle damaged? Leave it behind and join the fight on foot, continuing the fight as an infantry squad!

Tools of war



16 different soldier classes, each with unique perks and specialized weapons, including not only classic small arms but also heavy weapons: anti-tank guns, heavy machine guns, anti-aircraft guns, rocket launchers, flamethrowers, rifle grenade launchers and many more, so you can adapt to any situation and overcome every challenge.

These unique mechanics allow you to flank the enemy, drop your paratroopers behind enemy lines, build fortifications and gun emplacements, and use dozens of different tactics to push toward the mission objectives.

Map and mission editor


Each player has access to developer tools to create custom missions that can be launched on the public server!

Hundreds of missions are already available on our dedicated portal - from detailed recreations of historical battles, to battles on the surface of the Moon in low gravity with energy weapons. You are limited only by your imagination!

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel Core i3 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 660 or better. AMD Radeon series 78XX or better
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel Core i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 1060 or better. AMD Radeon series RX480 or better
  • Storage: 32 GB available space
GAMEBILLET

[ 6135 ]

12.59$ (16%)
14.91$ (70%)
8.59$ (14%)
4.19$ (16%)
2.53$ (87%)
0.84$ (83%)
12.44$ (17%)
13.19$ (18%)
16.57$ (17%)
8.39$ (16%)
49.79$ (17%)
16.79$ (16%)
7.67$ (62%)
7.49$ (25%)
10.26$ (66%)
14.99$ (40%)
50.96$ (15%)
16.79$ (16%)
16.57$ (17%)
45.98$ (34%)
12.74$ (-42%)
25.49$ (-70%)
3.02$ (83%)
21.49$ (-8%)
49.79$ (17%)
18.25$ (17%)
3.26$ (84%)
30.04$ (40%)
0.80$ (90%)
33.59$ (16%)
GAMERSGATE

[ 2625 ]

7.83$ (74%)
1.5$ (85%)
12.99$ (35%)
5.0$ (75%)
9.99$ (50%)
2.55$ (87%)
1.8$ (82%)
2.5$ (75%)
0.45$ (85%)
1.69$ (79%)
17.99$ (10%)
3.4$ (57%)
4.95$ (67%)
3.05$ (69%)
1.31$ (81%)
1.69$ (79%)
1.5$ (90%)
12.14$ (19%)
3.0$ (80%)
0.68$ (83%)
0.87$ (71%)
9.9$ (67%)
13.99$ (30%)
4.5$ (77%)
0.45$ (85%)
14.99$ (25%)
0.87$ (71%)
2.85$ (90%)
0.77$ (74%)
4.0$ (80%)

FANATICAL BUNDLES

Time left:

8 days, 9 hours, 35 minutes


Time left:

14 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

11 days, 9 hours, 35 minutes


Time left:

36 days, 9 hours, 35 minutes


Time left:

16 days, 9 hours, 35 minutes


Time left:

8 days, 9 hours, 35 minutes


Time left:

43 days, 9 hours, 35 minutes


Time left:

32 days, 9 hours, 35 minutes


Time left:

29 days, 9 hours, 35 minutes


Time left:

37 days, 9 hours, 35 minutes


Time left:

39 days, 9 hours, 35 minutes


HUMBLE BUNDLES

Time left:

3 days, 3 hours, 35 minutes


Time left:

17 days, 3 hours, 35 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE