The next year promises many new additions and surprises - so we're saying goodbye to 2024 on a festive note!
From December 19th, 2024 (13:00 UTC) to January 2nd, 2025 (13:00 UTC), enjoy the New Year sale in Enlisted! We've prepared massive discounts for you in the Gaijin.Net store and in-game - including additional squad slots!
Gaijin.Net store discounts
- 50% discount on all premium squads, except for the squads added with the "Guerilla Warfare" and "Tigers of Burma" major updates.
- 50% discount on premium account for 180 days.
- (USA) LVT(A)(1) Squad
- (USA) M8 Greyhound Squad
- (USA) Achilles Squad
- (Japan) Ka-Chi Squad
- (USSR) HT-130 Squad
In-game discounts
The main part of the sale is waiting for you in the game!
- 50% discount on all premium squads for Gold, except for the squad added with the "Guerilla Warfare" major update and the recently returned Rider squads.
- 50% discount on premium account for 90 and 365 days.
- 30% discount on additional squad slots for Gold.
Temporarily available
As per tradition, rare premium squads return to the shop for Gold during the sale. This time, even a 50% discount!
- Machine Gunners with Chauchat (USSR, BR II)
- Medics with Orita M1941 (Germany, BR II)
- Riflemen with Berthier M16 Carbine (USA, BR I)
[ 2024-12-19 13:03:17 CET ] [ Original post ]
- Added the T26E1-1 and Chi-Ri II to practice mode.
- Fixed the gunners pose on the TIZ AM-600.
- Corrected the HVAP-T in the 37 mm cannon of the Bf 110 G-2.
[ 2024-12-19 11:15:12 CET ] [ Original post ]
Commanders! The situation on the battlefield is still heated - to increase your combat effectiveness, command is sending you valuable equipment. Don't let them down!
In the "Supply drop" events, your armies will be supplied with rare and experimental weapons: both new and from previous events!
This time, Japan will receive supplies!
From December 18th (13:00 UTC) to December 24th (13:00 UTC), you can get rewards for completing tasks.
Rewards
For completing 8 and 10 out of the 12 tasks, you will receive unique rewards.
Tasks
Phase 1 (December 18th - December 20th):
- Kill 60 enemies using a submachine gun.
- Kill 50 enemies using a bolt-action rifle.
- Kill 50 enemies using a semi-auto rifle.
- Complete 4 battles.
- Kill 50 enemies using a machine gun.
- Kill 10 enemies using a melee weapon. or a shotgun.
- Kill 10 enemies using grenades.
- Complete 4 battles.
- Destroy 5 vehicles.
- Build rally points and deploy APCs that will be used 30 times.
- Kill 60 enemies using a vehicle.
- Complete 4 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From December 24th to December 26th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-12-18 12:03:15 CET ] [ Original post ]
Happy holidays, commanders!
As the New Year approaches, we're preparing our traditional event full of valuable prizes. Celebrate the winter holidays together with your teammates!
As you complete stages, you'll receive various rare weapons for all playable countries, Silver and Appearance change orders.
From December 17th, 2024 (13:00 UTC) to January 12th, 2025 (13:00 UTC), participate in the event and celebrate with us!
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
[previewyoutube=qUQyZBQ00mU;full][/previewyoutube]
Fedorov rifle (USSR, BR V)
One of the prototypes of the Fedorov Avtomat from 1913 chambered for a rifle cartridge. To increase its firepower, the rifle was equipped with the detachable 25-round magazine of the Madsen machine gun. In addition to the semi-automatic mode, the rifle also features an experimental 3-round burst firing mode, which allows it to achieve a really high rate of fire and makes it even more interesting.
M2A1 Carbine (USA, BR V)
A lightweight version of M2 Carbine with a folding stock and pistol grip, designed specifically for the U.S. Marine Corps. The folding stock didn't make the weapon worse, quite the opposite! The M2A1 Carbine is perfect for your soldiers who value compact weapons - it can be issued to vehicle crews and assault troops. Comes with a 30-round magazine and bayonet!
MKb.42(M) (Germany, BR IV)
A little-known prototype of the first German assault rifle by Mauser, chambered for the experimental 7x39 cartridge. For its creation, the designers borrowed a number of design solutions tested in the Gewehr 41 (M). The kinship with semi-automatic rifles is evident in the massive wooden stock, thick barrel, and sights. It has a fire rate of 720 rounds per minute and its detachable magazine holds 20 rounds.
M1921 Thompson 20 (Japan, BR II)
Although the US refused to sell its submachine guns to Japan, in the 1930s the Imperial Japanese Navy's marines managed to test the M1921 Thompson. This is one of the earliest variants of the American submachine gun. Its high rate of fire, 1040 rounds per minute, means that its 20-round magazines tend to empty quickly - don't forget to bring ammo pouches.
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From January 12th (13:00 UTC) to January 14th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-12-17 11:16:45 CET ] [ Original post ]
[previewyoutube=71-7p0WSPV8;full][/previewyoutube]
The "Tigers of Burma" show their claws, challenging the bravest of hunters! Charge into battle for a tropical coastal city in the Burma campaign, master new unlockable top-tier vehicles, and tame the improved motorcycles!
The new "Burma heartlands" location was created with great attention to detail and love for Burma's cultural and historical heritage. Explore ancient temple complexes and the streets of a suddenly deserted town shoulder to shoulder with your teammates!
Update highlights - new late game unlocks for all armies! The T26E1-1 "Super Pershing" tank, the Hyde M1944 assault rifle and the captured "Ofenrohr" anti-tank rocket launcher are now available for the USA. Germany received the MG 42 with a 100-round belt, while the USSR got the new Tu-2S bomber and Japan the Te-4 MG and the Chi-Ri II tank.
Multiple premium squads join the USA, Chinese soldiers armed with their own variant of the Thompson submachine gun, tankers with the "Pershing" tank with T99 rocket launchers on its turret and machine gunners with the experimental T24 - a reverse engineered copy of the MG 42. Meanwhile, Japans range of premium vehicles is expanding with the early prototype of the Ho-Ri, which is just as lethal as the later model.
The Rider class also received improvements - all armies can access them through Research and their squad size increased to 3 soldiers. In addition, motorcycles are now not just a means of transportation, but also portable ammo boxes!
After the updates release, the "Silver Chest" filled with content from past events will temporarily return to the store! It will be available for purchase from December 18th, 2024 to January 8th, 2025.
Check out the full list of improvements and changes below!
Weapons and soldiers
- Added new weapons:
- Hyde M1944 (USA BR V, Research)
- T24 (USA BR V, Premium)
- Thompson 7.63 (USA BR II, Premium)
- RPzB. 43 Ofenrohr (USA BR IV, Research)
- Te-4 MG (Japan BR IV, Research)
- MG 42 100 (Germany BR V, Research)
- Added an additional soldier slot to most premium and event Assaulter, Engineer, Machine Gunner and Flametrooper squads, which can be filled with an Engineer or an AT Gunner.
- Fixed the inaccuracies in the reload animations of the Thompson weapon family: Box magazine versions now take less time to reload, thanks to the slide stop. In case of drum magazines, there is no slide stop and the bolt must be cocked to release the magazine from the weapon.
- Fixed a bug related to equipment presets: It now prioritizes the most upgraded weapon.
- Adjusted the magnification of the ZF-4 scope. On the Sniper Gewehr 43, Sniper FG 42 II and Sniper StG 44, the magnification of this scope is now x4.
- Fixed a bug where the radio operator in the premium Engineer squad with Winchester G30R for the USA couldn't call in air strikes and rocket artillery.
- Adjusted the drum capacity of the PPD 34/38 to the historically accurate 73 rounds.
- AI soldiers now run away to a safe distance from mined strategic objects.
- Replaced the German gas masks with American M5 gas masks for soldiers using the RPzB.43 Ofenrohr in American squads.
- Added several types of quilted pants to the customization options of the USSR.
- Fixed the color mismatch between the quilted pants and jackets of the USSR.
- Corrected the size of the ushankas for the USSR.
- Reduced the magazine capacity of the M1911A1 Colt from 8 to 7 rounds.
- Increased the rate of fire of the MP 18.
- Removed the sprint speed penalty of the PP Shpitalniy 1940.
- Added a third soldier slot for the tech tree Rider squads that can be unlocked with squad upgrades.
- Added an additional upgrade option to add a Medic to Rider squads.
- Added the ability to build anti-aircraft and anti-tank guns, as well as machine gun nests to all event and premium squads. These structures are now available to squads that previously couldnt build them, because they didn't come with an event or premium engineer.
- Temporarily added a new buildable structure for Engineers: Christmas Tree.
Vehicles
- Added new vehicles:
- T26E1-1 (USA BR V, Research)
- M26 T99 (USA BR V, Premium)
- Type 95 "Kurogane" (Japan BR II, Research)
- Chi-Ri II (Japan BR V, Research)
- Ho-Ri Prototype (Japan BR V, Premium)
- TIZ AM-600 (USSR BR II, Research)
- Tu-2S (USSR BR V, Research)
- Implemented separate bomb drop and rocket launch for aircraft.
- Added ammunition boxes to all motorcycles.
- Improved the handling and physics of motorcycles on various surfaces.
- Fixed a bug where under certain conditions shells could ignore the armor of open-top tanks and detonate on the crew.
- Corrected shell trajectory after ricochet: due to a bug, it could hit the crew and the infantry behind the tank.
- Reworked the armor-piercing rounds in the ammunition belts of multiple aircraft.
- Fixed the position of decorators that were obstructing the view when using the observation devices of the premium Pz.IV E.
- Fixed a bug where parts of the tank wouldnt render in the gunner's sight of the Chi-Ha and Chi-Ha Short Gun.
- Fixed a bug with the observation devices of the T-34 (1941) where the view from side slits did not correspond to the rotation of the turret.
- Added a new mechanic for refilling ammunition from motorcycles.
- Fixed the incorrect display of certain decorators in the vehicle customization window.
Graphics
- Improved the visuals of blood and bullet marks on the soldiers uniforms.
- Improved visual effects of blood on surfaces.
- New hit effects on soldiers (more impressive and clearer visual hitmarkers).
Locations and missions
- Added a new location, Burma heartlands. Added new missions of the Burma Campaign: "Myansera (Invasion)", "Myansera (Confrontation)", "Myansera (Conquest)".
- Added suitable water effects for Burma.
- Added additional fords to the Seelow Heights mission - AI soldiers will now actively use these crossings and prefer them over the exposed bridge.
- Fixed a bug that allowed building fortifications and engineering structures on bushes in Berlin and Normandy.
- Fixed a bug where bullets couldn't pass through certain types of bushes in Normandy.
- Changed the location of the starter camera in "River crossing West (Invasion)".
- Added an additional group of spawn points in the "Ver-sur-Mer (Conquest)" mission.
- Improved the placement of the aircraft spawn point in Practice mode.
- When hitting the bell, you will hear it ring in the "Myansera" missions.
Other improvements
- (Steam) Fixed an issue where the narrator would only speak English when the "Narrators native language" option was turned off and the game was set to a language other than English.
- Added new nickname decorators to the shop.
- A Christmas tree from the Ardennes forests was delivered to the players' hangar.
[ 2024-12-16 12:53:16 CET ] [ Original post ]
You cant recreate the atmosphere of a spectacular battle without believable wounds on soldiers and blood on the ground, walls, sandbags ... everywhere! In the "Tigers of Burma" update, we will pay more attention to such effects.
The particle effects when hitting a soldier will become more noticeable and natural. Overall, all blood marks will improve: droplets, splatter, and footprints will look more realistic and will be more accurately projected onto surfaces.
Hit marks on soldiers' bodies will become more diverse and detailed. It will not only matter where the soldier was hit, but also whether the wound is covered with clothing. The fabric will absorb the blood immediately, while on uncovered parts of the body, there will be clearly visible bullet entry holes with bruises.
The blood puddles formed under the bodies of fallen soldiers will also change noticeably. They will not only have improved shading with realistic reflections, but will also have improved spreading and merging mechanics.
[previewyoutube=4WiR07-DO_o;full][/previewyoutube]
This means that in areas where whole squads died, the puddles will merge into one. Their appearance will also depend on the surface on which they formed - whether on the ground or indoors.
[ 2024-12-16 10:47:04 CET ] [ Original post ]
Previously, you were only able to launch rockets and drop bombs in pairs, but in the upcoming Tigers of Burma update, youll be able to launch and drop them separately! This change to suspended armament will allow you to use your payload more effectively. Get your aircraft ready!
[ 2024-12-12 13:02:59 CET ] [ Original post ]
With the "Tigers of Burma" update, you're heading to the tropics, commanders! What better time than winter to swap the snowy forests of the Ardennes and the cold Norman autumn for the hot and exotic landscapes of the Burma Campaign?
Burma
By May 1942, almost the entire territory of Burma, which was part of the British Empire at the start of World War II, was occupied by Japan. Allied counterattack attempts up until 1944 were unsuccessful - only in February 1945 did the decisive victorious offensive begin. With great care and passion, we immersed ourselves in the cultural and historical heritage of Myanmar to create an interesting general image of Burma at that time - an exotic and unique country. We were inspired by the gorgeous Burmese landscape and architecture, including vistas of Mandalay, the last royal capital of the Burmese kingdom, as well as the ancient capital city of Bagan. The new map stretches from a poor rural area with flooded fields to a colonial-influenced modern quarter, where every house is adorned with a gilded spire.
The streets of the small riverside town emptied instantly when the war came to these lands. Therefore, you won't find a guide here - you will have to explore the beauties of the area shoulder to shoulder with your allies.
Your sightseeing tour should definitely include a visit to the ancient stone temple hiding in the woods on the outskirts of the city - the battles that took place nearby did not ruin the magnificence of this sacred place.
Not far from it is a more modern temple complex, influenced by the Buddhist Pyatthat architectural style, with multistaged red roofs on the outside and plenty of carved wooden decorations inside. Make sure to visit it!
The town is surrounded by the provincial buildings of local farmers and fishermen. Although the walls of these houses are riddled with holes, here you can easily find positions where you can enjoy the scenery through a sniper scope, while the enemy will never find you.
The Burma Campaign missions will bring great variety to the confrontation between the Allied and Japanese forces - after all, most of the battles will take place in the city at short ranges with occasional assaults on more open positions along the river. Some time after the update's release, the chance of getting a mission on the new battlefield will be increased. Share this news on social media - show everyone where you'll be traveling this winter!
[ 2024-12-06 14:00:30 CET ] [ Original post ]
In the "Tigers of Burma" update, along with the new motorcycles in the Soviet and Japanese tech trees, you'll also find a number of changes that will make both old and new Rider squads a useful and important part of the battles!
Squad Expansion and easier leveling
Currently, the unlockable Rider squads of the USA and Germany consist of only 2 soldiers. Moreover, you have to earn a considerable amount of squad experience with them to progress through their upgrade branches. With the update, motorcycles of all nations will be able to carry up to 3 soldiers and the new squads will require much less experience to level up! The amount of experience required to upgrade the old squads of the USA and Germany will be adjusted after the updates release.
Portable ammo box
Your "steel horse" will not only be a fast and convenient means of transportation, but also an ammo box!
You will receive additional battle score when your allies replenish their ammunition from it, just like from a built ammo box. Of course, this is only possible until the motorcycle is destroyed or runs out of ammunition - regardless of how many ammo boxes are on the motorcycle, you can resupply only 10 times.
Improved physics
Motorcycles have always been better suited for smooth roads, but we understand that on the battlefield you often have to choose the rough terrain. With the update, we will slightly adjust the physics of the motorcycles to make them more pleasant to drive: they will become slightly more stable and will have better grip on the road, allowing you to more easily break through the enemy lines at high speed! However, don't forget that, just like in real life, turning towards the sidecar will result in a larger turning radius. You'll be able to try out the updated motorcycle squads in action very soon stay tuned for more news!
[ 2024-12-05 14:34:30 CET ] [ Original post ]
You didnt give the otherworldly monsters a chance - they have to return to where they came from! But the screenshots of the winners of our contest will remind you of the spectacular battles against them!
Winners
Aussie-Tachanka (PS5)
DrSuport (PC)
ECS_ShiftyOrange (PC)
VLS Erni3 (XBOX)
(PC)
Jury Prize
ErikaKalkbrenner (PC)
ZVORF (PC)
Fretwashere (PC)
That's all for now! Stay tuned so you don't miss the next screenshot contest!
[ 2024-12-03 14:00:45 CET ] [ Original post ]
The upcoming "Tigers of Burma" update will be full of weapons that can fundamentally change the battlefield - tanks with thick armor, bombers and powerful infantry weapons.
Prepare for serious battles!
First, let's get acquainted with the new premium squads for the USA, which are designed to improve your gaming experience in both low and high Battle Rating!
423rd Infantry Regiment with T24 (BR V)
Hidden under the T24 designation is an experimental machine gun that clearly resembles the MG-42, and not coincidentally - it's almost an exact copy of it, which had no real chance of being adopted by the US Army. In fact, there are enough differences in the design to make this machine gun feel completely different to handle: the weapon's caliber was changed to .30-06, the rate of fire was lowered to 670 rounds per minute, a diopter sight was installed and the design of the charging handle was also redesigned. And of course, it uses 100-round belts! The squad consists of four machine gunners and an engineer, who is also armed with a T24 machine gun and capable of building heavy machine guns.
113th Infantry Regiment with Thompson 7.63 (BR II)
With this premium squad, Enlisted will introduce representatives from a new country - Chinese volunteers who will fight alongside the Allies against the Axis forces. They wield an unlicensed copy of the Thompson, vaguely resembling a rare 1923 version with a long barrel and bipod. The most important change is in the weapon's caliber. The "Chinese" Thompson is rechambered for the 7.63 Mauser and uses its own 30-round magazines. On one hand, its damage is just 6.8, but on the other hand its muzzle velocity is much higher. The rate of fire remains at 810 rounds per minute. The squad consists of four assaulters and an engineer, who is also armed with a Thompson 7.63. However, most of the new content will of course be waiting for you in the research tree of each playable countries!
USSR
TIZ AM-600 (BR II)
One of the most common Soviet military motorcycles, manufactured by the Taganrog Instrument Plant - finally available to USSR commanders! This version for the army comes with a DP machine gun mounted on the sidecar. Along with the vehicle you will also get a Biker squad.
Tu-2S (BR V)
The famous frontline bomber, known for its impressive bomb load and survivability. Against infantry you have six 250 kg bombs at your disposal. But enemy aircraft should also be wary - the two forward-firing 20 mm ShVAK cannons and three defensive 12.7 mm Berezin UB machine guns can cause fighters plenty of problems.
Germany
MG 42 100 (BR V)
A long-awaited addition to the research tree: with this belt-fed modification, the world-famous MG 42 machine gun appears in its most authentic form! Although it doesnt need an introduction, let us remind you: this machine gun features comfortable open sights, a bipod, a rate of fire up to 990 rounds per minute and uses the powerful 7.92x57 rifle cartridge!
USA
T26E1-1 (BR V)
Another new arrival that needs no lengthy introduction, the "Super Pershing" - you have been waiting for it to be added to the research tree for a long time, and here it is! The "Super" in its name, in this case, means that the tank is better than its predecessor in every way. The long 90 mm T15E1 cannon can penetrate more than 200 mm of armor, while the welded steel plates, thanks to air pockets, sometimes allow it to withstand even the most powerful shells from German and Japanese tanks.
Hyde M1944 (BR V)
George Hyde had a hand in many successful American weapons produced during the war. Among others, he developed this weapon as a personal project. It has everything to be considered the first American assault rifle - a design inspired by the StG 44, powerful .30 Carbine cartridge, quick reload and a rate of fire of up to 920 rounds per minute!
RPzB. 43 Ofenrohr (BR IV)
During the war, Germany had an undeniable advantage in the form of anti-tank rocket launchers, which had outstanding armor penetration: the Ofenrohr could penetrate up to 200 mm of armor, when no Allied tank could boast of such a thing. No wonder that as more and more of them were captured, this destructive power was often turned against German tanks.
Japan
Type 89 e-4 (BR IV)
A licensed copy of the Vickers Class E machine gun in 7.7 mm caliber, designed to be mounted on aircraft. As the war progressed, a set of parts was developed that allowed these machine guns to be converted for infantry use. Its aviation background is evident in its anti-aircraft sight, massive 69-round pan magazine and impressive rate of fire - up to 770 rounds per minute.
Type-95 "Kurogane" (BR II)
A rather large motorcycle with a sidecar, produced by Nihon Nai-Enki for the Imperial Japanese Army from 1939. It is armed with a Type 89 Te-4 machine gun (with its fixed modification). This motorcycle allows you to break through enemy lines at high speed and wreak havoc in the rear!
Chi-Ri II (BR V)
Before you is one of the last tanks built by Japan before the end of the war - in terms of design and armament, it's a continuation of the Chi-To tank. The armor thickness has notably increased in certain areas, but due to the tank's overall "boxy" shape, it can only withstand hits from low tier tanks - it's better to avoid direct confrontations and instead take advantage of its good mobility. Its main 75 mm cannon can penetrate around 150 mm of armor and has a very good rate of fire. The usefulness of the additional 37 mm gun in the hull is situational. It can help to trick the enemy into taking a shot or disable lightly armored vehicles like APCs, but you definitely shouldn't rely on it alone in combat.
[ 2024-12-02 13:01:57 CET ] [ Original post ]
We are preparing for another major Enlisted update! Massive new additions will soon arrive on the battlefield - they say only large guns can counter them... But first, we present to you the new premium vehicles that come with the "Firestorm" pre-order bundle!
The bundle includes the M26 T99, one of the early modifications of the M26, equipped with M8 rocket launchers right on the turret and the Ho-Ri Prototype - an earlier version of the well-known Ho-Ri, which should be feared as much as the later model!
Squads with these vehicles have premium status and provide commanders with +100% experience (and Silver along with it)!
M26 T99
The advantages of this tank are obvious: its armor, which is decent for a medium tank, can withstand shells from many fourth tier tanks and under favorable conditions, even from the fifth, while its 90 mm cannon with its wide range of shells can penetrate any opponent, even the top-tier ones. The main feature of this tank is its 114 mm M8 rockets, of which it has 44. These will be very useful against infantry and lightly armored vehicles.
Ho-Ri Prototype
The earlier version of the Ho-Ri self-propelled gun from the tech tree: although its armor is lighter, it still protects against many opponents. The Ho-Ri Prototype is equipped with a similar 105 mm cannon, dangerous for both top-tier US tanks and infantry. Other advantages of this self-propelled gun include good mobility and off-road capability - not many large vehicles can boast this.
Pre-order bundle
Purchase the "Firestorm" bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator. If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the updates release.
Pre-order bonuses: "American commander" portrait and "Drive sprocket" nickname decorator. GO TO THE STORE!
[ 2024-11-28 13:05:22 CET ] [ Original post ]
- Fixed a bug with the availability of certain artillery types for radio operators in online battles.
- Reverted the reinforcement point penalty for death in Conquest mode to its previous value.
[ 2024-11-27 20:42:31 CET ] [ Original post ]
Commanders, we are grateful to you for sticking with us and continuing to play Enlisted!
There's a lot of exciting things ahead, but the nominations for this years Steam Awards are happening right now! Support Enlisted in the "Most Innovative Gameplay" category - just click the "Nominate" button at the top of this post.
Thank you!
[ 2024-11-27 18:03:11 CET ] [ Original post ]
There is an event commemorating Thanksgiving Day, a traditional American holiday well known around the world, in the game right now. But that's not all we have prepared for you!
From November 27th (13:00 UTC) to December 2nd (16:00 UTC), unique premium squads with the Colt Monitor machine gun and the Tempest MK.V fighter for the USA will temporarily return to the shop for Gold.
Machine Gunners with Colt Monitor (USA, BR III)
One of many modifications of the BAR, designed specifically for the needs of the American police in the 1930s. It differs from more common "military" versions with its large muzzle brake that compensates for the slightly shorter barrel's recoil, pistol grip and reduced weight. Features both semi-auto and automatic firing modes. This machine gun is a good choice if you're accustomed to BAR machine guns and want to stay at BR III longer. The squad consists of 4 machine gunners and an engineer with Colt Monitor machine guns. The engineer has access to a wide range of buildable structures and can build not only anti-aircraft and AT guns, but also heavy machine guns!
Fighter pilot with Tempest MK.V (USA, BR V)
A British single-engine multi-role fighter that definitely deserves its high Battle Rating based on its overall characteristics. The excellent visibility from the cockpit and its high speed are complemented by powerful armament: with four 20 mm Hispano cannons and two 500 lb bombs, it can maintain air superiority and engage enemy infantry with equal effectiveness!
[ 2024-11-27 13:05:44 CET ] [ Original post ]
On the fourth Thursday of November, the United States celebrates one of its most popular holidays - Thanksgiving!
On this day, all family members gather around the table for a festive dinner and give thanks to family and God for all the good things that have happened in life. The main symbol of the holiday - turkey with cranberry sauce - has made Thanksgiving famous all over the world.
Even on the front lines, Americans tried not to forget about this tradition. Many instances of Thanksgiving celebrations during the war have been documented in history, when U.S. Army soldiers could take a brief break from the dry rations and enjoy a roast turkey.
From November 27th (13:00 UTC) to December 3rd (13:00 UTC), you can get rewards for completing tasks.
Rewards
For completing 5 out of the 9 tasks, you will receive a unique Construction hammer, and for 7 completed tasks, a unique Blued Browning Hi-Power, both for the USA.
Tasks
Phase 1 (November 27th - November 29th):
- Kill 50 enemies using a bolt-action rifle.
- Kill 60 enemies using a submachine gun.
- Complete 5 battles.
- Destroy 5 vehicles.
- Kill 30 enemies with headshots.
- Complete 5 battles.
- Build rally points and deploy APCs that will be used 30 times.
- Kill 50 enemies using a semi-auto rifle.
- Complete 5 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From December 3rd to December 5th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-11-27 11:00:49 CET ] [ Original post ]
Weapons and soldiers
- Fixed the reload animations of the Gewehr 41 (M) (Germany, Premium) and Kbsp. wz.38M (Germany, Premium). Added the option to reload a single round.
- Added a new feature that allows you to leave squad slots unfilled (with minimum squad count restrictions).
- Added new personnel upgrades for Radio operator squads. These will allow radio operators to call in certain types of support outside of their specialized squads.
- Fixed the damage drop-off of the Enfield P14 (T) (USA, Premium), now it's more in line with other sniper rifles.
- Added work overalls to the customization options of the French Guerrilla squad "Secret Army" (USA).
- Restored the "Frog Skin" pattern pants to the customization options of several US squads.
- Fixed a bug where winter customization items could be used by the Beretta M1918 (Germany, Premium) and Wz. 35 (Germany, Event) squads in Berlin and Normandy.
- Fixed a bug where winter customization items could be used by the M1921 Thompson 100 (USSR, Event), MG 13 with drum magazine (Germany, Premium) and MG 42 early (Germany, Premium) squads in Berlin.
- Added the option to purchase gloves for German squads on winter maps.
- Added winter clothing presets to the customization options of the Browning wz. 1928 (Germany, Premium) squad.
- Implemented a new unique offer variant with the ability to test squads in battle before purchasing them.
- Fixed the model of the ZF-4 scopes mount on the Sniper FG 42 II.
- Added a feature that allows the testing of weapons and vehicles in practice mode before purchase.
- Fixed an issue where weapons with the one in the chamber mechanic wouldn't properly trigger partial reloads with 1 bullet remaining.
- Fixed an issue where projectiles fired from rocket launchers could prematurely detonate when shooting from indoor locations.
Vehicles
- Increased the MiG-3s ammunition capacity to 400 rounds.
- Fixed the collision model of the Ho-Ri Production.
UI
- Fixed a bug that caused chat messages from previous battles to be displayed.
- Added a new pie menu for calling in support for Radio operator class soldiers.
Graphics
- Adjusted the shadows in various locations and improved overall visibility.
- Added tooltips with descriptions when hovering over Graphics settings.
- Added Ultra Shadow Quality for PC.
- Improved reflections, reduced noise and ghosting, and improved how out of screen information is used on High Reflection Quality.
Locations and missions
- Increased the reinforcement score penalty for squad death in Conquest missions.
- Adjusted the placement of ground vehicle spawn points in the Pacific and in missions: "Mountain pass (Invasion)", "Mountain pass (Confrontation)", "Mountain pass (Conquest)", "The Voskhod settlement West (Destruction)", "Hrtgen Forest (Invasion)" and "Lehrter Bahnhof North (Invasion)".
- Changed the placement of infantry spawn points in missions: "Rzhev: Left Bank (Invasion)" and "Tenaru River East (Allies)".
- Adjusted the camera for paratroopers in the "Munda Trail (Conquest)" mission.
- Reduced the time limit given to the attacking side to capture a strategic point from 25 to 20 minutes. This timer resets after capturing a point.
- Increased the time after strategic points unlock in the "Gavutu (Confrontation)" mission.
- Increased the capture time of strategic points in the "D-Day North (Invasion)" mission.
- Added new missions: "Beloe Lake (Confrontation)" and "Alligator Creek (Destruction)".
- Added additional cover for infantry in the ravine in winter Ardennes missions.
Consoles
- Added dynamic resolution scaling to the "High quality" and "High performance" presets on Xbox Series S and Xbox Series X consoles, with a target of 60/90 FPS for Series S and 60/120 FPS for Series X.
Other improvements
- Now soldiers of a player who left the battle will automatically exit the vehicles they occupy.
- Fixed the twitching of the controlled soldiers left arm after moving.
- In custom matches, it is no longer possible to receive Silver for Battle Hero awards without fulfilling the conditions required to receive the full amount of experience.
[ 2024-11-26 12:31:17 CET ] [ Original post ]
Commanders - building on our previous reflection updates, we've implemented significant enhancements to further elevate visual fidelity.
We have made reflections more clear, reduced the noise and reduced the ghosting while moving. Also, on High Reflection Quality we have improved how out-of-screen information is incorporated with screen space reflections, making reflections much more immersive and realistic.
With only a slight performance cost increase on the High setting, these improvements will provide exceptional boost in realism and detail for users seeking better visuals.
[ 2024-11-26 10:30:50 CET ] [ Original post ]
Commanders, Enlisted has changed significantly over the years. However, the format of the Battle Pass has remained mostly unchanged since its introduction. We want to improve on this well-established formula by shortening the duration of the seasons and changing them so that you get all the main Battle Pass rewards simply by progressing through them! In this new format, you'll receive more rewards and Gold for the three Battle Passes in total than you could get from one now!
Three instead of one
We plan to shorten the duration of the Battle Pass to about a third. Along with this, the number of non-repeating levels will be reduced from 75 to 30 to match the new time frame. The price of the Elite Battle Pass will not change. It will still cost 900 Gold and will remain fully recoverable. By completing it, you will be able to get an additional 100 Gold per Battle Pass on top of its price!
Main rewards - through progression
Starting with the upcoming Battle Pass season, youll get the season's new rewards simply by progressing through the Battle Pass. Players with the basic Battle Pass will be guaranteed to receive one unique weapon of the season and one unique soldier, while players with the Elite Battle Pass will get four weapons, two unique soldiers and two vehicles with unique camouflage! The progression speed in the BP will remain unchanged. With the Elite Battle Pass, you can obtain all main rewards in about 10 days of active gameplay!
Previous Battle Pass rewards
We plan to gradually phase out the use of gold orders for weapons, vehicles and soldiers. You will still be able to purchase the weapons, vehicles and soldiers for gold orders that are currently available. However, rewards from subsequent Battle Passes won't be added to the shop. We will notify you well in advance when we decide to close the Battle Pass shop so you have time to spend your remaining orders. We also see your interest in previous Battle Pass rewards that have long since been withdrawn from the shop. We're considering using them as rewards in future events - stay tuned!
Changes to the Military Rank System
Along with the shortened season, we'll also make changes to the rank progression: ranks above First Lieutenant will require fewer rating points. For example, the highest rank, Marshal, currently requires 300 rating points, but in the new system only 200 points will be needed. Rating points will be partially reset at the start of each new Battle Pass season. We expect that with these changes, a high rank in a season will more accurately reflect a commander's activity.
Main rewards of future seasons
Take a look at the new weapons that will be waiting for you in the next three months!
Winchester M1907 (BR III, USA) (Last Season of 2024)
This self-loading carbine chambered for the powerful .351 SL cartridge with a 20-round detachable magazine will pleasantly surprise you with its impressive 12.6 damage, 380 rounds per minute rate of fire and bayonet! Its open sights and characteristics make the Winchester M1907 an excellent choice for short to medium range combat.
PPSh-45 (BR V, USSR) (First Season of 2025)
An experimental Shpagin submachine gun with its wooden stock removed to reduce its production cost and make it more compact. Instead, it features a skeletonized folding stock, giving the weapon a rather brutal appearance. Don't forget to carry an ammo pouch - the 71-round drum magazines empty quite fast thanks to the 1,150 rounds per minute rate of fire!
Hino-Komuro M1904 (BR III, Japan) (Second Season of 2025)
One of the first self-loading rifles in history, presented to the Japanese Emperor almost simultaneously with the Arisaka rifle. The magazine holds 15 rounds of 6.5mm caliber cartridges - it deals 13.9 damage per shot with a 280 rounds per minute rate of fire. It also comes with a bayonet. The original action of the firearm with the moving barrel and fixed breech is accurately reflected in the animation. Upcoming season's vehicles with unique camouflages:
I-185M-82 "93"
Chi-To "Break up"
Upcoming season's unique soldiers:
Victor Zavalin - Flametrooper II (USSR)
Gunter Halm - AT Gunner II (Germany)
[hr][/hr]
An important addition to the news:
The developers have decided to increase the number of tasks available for completion per day for players with a basic BP from 3 to 4. The developers will also consider the option of temporarily re-introducing all equipment that has ever been removed from sale for Gold orders, so that players who have a lot of them can spend money on their favorite samples!
[ 2024-11-25 13:01:22 CET ] [ Original post ]
With the upcoming update, we will add a long-awaited feature to the game that allows you to test any weapon, tank or plane in practice mode!
It will work in a similar way as it currently does with premium squads: select what interests you on the Research tab or in the Shop and click the "Try out" button. This new feature will also work for gold order rewards - you'll be able to evaluate them on the shooting range before purchasing!
[previewyoutube=FZ3bG_QpAsU;full][/previewyoutube]
[ 2024-11-21 13:00:52 CET ] [ Original post ]
In the upcoming update, Enlisted will become even better! Optimization will improve, a new setting will be added for powerful PC owners and it will become easier to understand what different graphics settings are doing!
These are not the only improvements on which we are focusing our work. In this devblog, we will show you the results of just one of our development teams.
Ultra quality shadows
We noticed that when the suns rays are almost parallel to the ground, there are so many shadow casters that on medium and even high shadow settings, level geometry was not rendered into cascade shadow maps to reduce the system load. In the comparison below, you can see how different this was in practice from what the game was trying to show you.
For players with powerful PCs, well add an additional Ultra shadow setting. With it, you'll be able to fully enjoy detailed, high-quality shadows. Meanwhile, on medium and high settings, game optimization will be improved at the cost of disabling some visual shadow effects.
Tooltips for graphics settings
You can adjust various graphics settings to improve the visuals of the game. To help you better understand what each option affects, we have added tooltips for each graphics setting based on your feedback! This will be useful for both PC and console players. Check it out, commanders, you might learn something new!
[ 2024-11-19 13:07:09 CET ] [ Original post ]
The Operation "Earth Shield" Halloween event is quite different from what youre used to in the game.
The eerie atmosphere, special weather conditions, "bloody" scenery and hordes of monsters threatening the team from all sides constantly create spectacular combat situations. Show off your demon-slaying skills in this screenshot contest!
From November 18th to November 27th (13:00 UTC) take screenshots in Operation "Earth Shield" and win prizes!
Participate!
Submit your entries under this news post in our Forum in the following format: in-game username, platform. For example: "Player123, PS4". Please note that this time there are no categories! Read more about the rules of the contest in the How to take screenshots and Terms sections below.
Rewards
Main Prize
500 Gold (5 prizes)
Jury Prize
250 Gold (3 prizes)
How to take screenshots
Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls Interface Screenshot (No GUI). For the best results, use the replay system (Replays tab on the site) with high graphics settings. :) The created screenshots are saved to the Screenshots folder of the game.
Terms
- Only screenshots taken in "Operation Earth Shield" event missions will be accepted!
- Only screenshots created specifically for this contest will be accepted!
- No more than three entries are accepted from each participant.
- Only screenshots without GUI are accepted.
- Minor color correction of the screenshots is allowed. Collages are NOT allowed.
[ 2024-11-18 13:00:03 CET ] [ Original post ]
Greetings, commanders! As we promised in our first Outlisted, here is the latest list of players who have been banned for using forbidden modifications based on your complaints.
Permanently banned
The list below only includes players who have been permanently banned due to your complaints, after their game replays have been reviewed by our team of game masters. OUTLISTED commanders As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.
Protecting Enlisted - Together!
If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.
You can also submit a complaint directly from the Replays section of our website.
Thank you for your help in fighting dishonest players!
[ 2024-11-14 13:03:39 CET ] [ Original post ]
It's hard to believe, but it was four years ago, on November 10th, 2020, when Enlisted first opened its doors to the public and entered Closed Beta Testing. Time has flown by and many aspects of our game have changed over these four years - youd hardly recognize the old Enlisted.
We are happy to have reached this milestone together with our loyal community. Thanks to your suggestions and feedback, we continue to make Enlisted better. Thank you!
Anniversary Event
We've already started celebrating Enlisted's birthday with discounts, but the celebration doesn't end there! From November 11th (13:00 UTC) to December 9th (13:00 UTC), participate in the anniversary event and receive awesome rewards.
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
PPD 34/38 (Snail drum) (USSR, BR IV)
A Soviet PPD that youre already familiar with, but with a unique snail magazine design! Despite its similarity to a drum magazine, technically it's an extended double-stack box magazine coiled into a spiral. In combat, it performs just as well as the standard version, complementing this already decent rapid-fire weapon well.
Sd.Kfz.234/3 (Germany, BR II)
The Sd.Kfz.234 armored cars were equipped with various armaments depending on their purpose - from autocannons to anti-tank guns. This variant has a formidable 75 mm howitzer mounted in its fixed open cabin. It can easily prove that armor and barrel length are not the only things that matter. Ilya Likhanov, an engineer who has recently awoken from a coma after a serious battle injury, will also join your army and together with his brother Pavel, they will search for their long-lost brother - who knows, maybe they will find him together?
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From December 9th (13:00 UTC) to December 11th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-11-08 11:02:03 CET ] [ Original post ]
From November 4th (13:00 UTC) to November 11th (13:00 UTC), enjoy a huge sale on items in the shop for Gold!
Whats waiting for you:
- 50% discount on all premium squads for Gold, except for the squad added with the latest major update.
- 30% discount on temporarily available premium squads for Gold with the Type 99 sniper rifle (long) (Japan, BR II), MG 45 (Germany, BR IV), AKT-40 (USSR, BR IV) and the Enfield P14 (T) (USA, BR II).
- 30% discount on Battle Pass weapons, vehicles and soldiers for Gold.
[ 2024-11-04 13:04:22 CET ] [ Original post ]
- Fixed an issue in the "Earth Shield" missions where if a player clicked on a locked character on the spawn screen, the game would show that character to his teammates like he had selected it.
- Fixed the incorrect display of character portraits when loading into "Earth Shield" missions.
- Removed the active booster notification from the START button in the Operation "Earth Shield" event window.
- Added the upgrade for the Engineer in the Japanese event squad with Katsu Kato (1st Armor Suppression Regiment) to build an anti-tank gun.
[ 2024-10-31 14:11:31 CET ] [ Original post ]
Protecting Earth is crucial, commanders - you are the defenders, but some of you have succeeded in your mission in record time! Your accomplishments deserve recognition!
From this day forward, we will showcase your achievements on our website!
We will update the tables every two days!
[ 2024-10-31 09:37:35 CET ] [ Original post ]
- Added the AT gun to the killers outline in the killcam.
- Fixed the color of the lights of the APCs.
- Added new evacuation points to the "Steel Mill (Operation Earth Shield)" mission.
- Added dynamic resolution scaling for PlayStation 5, the resolution scales up to 4k with a 60/90 fps target in "High quality"/"High performance" mode.
- Fixed a bug where the "Oasis (Operation Earth Shield)" missions boss was from the Hard mode.
- Added 15 APCR shells for the M4A2 (76) W tanks.
- Fixed a bug where in some cases the sound indicating the completion of the radio transmission objective would play early.
[ 2024-10-30 14:29:51 CET ] [ Original post ]
From October 29th (13:00 UTC) to November 4th (13:00 UTC), you will receive a 50% discount on all squads and packs in the Gaijin.Net store and on Steam, except for the bundle added in the latest "Guerrilla Warfare" update.
GO TO THE STORE!
https://store.steampowered.com/app/3081430/Enlisted__Winchester_G30R_Squad/
https://store.steampowered.com/app/3081440/Enlisted__Type_Hei_LMG_Squad/
[ 2024-10-29 13:01:24 CET ] [ Original post ]
[previewyoutube=JAU7t-MffGI;full][/previewyoutube]
The war in Europe was nearing its end. Berlin was surrounded by the Allies and the German command had less and less faith in the strength of its own forces.
Only a miracle could have changed the situation - and it seemed to have happened! German scientists managed to find ancient artifacts that open portals to other, "dark" worlds.
However, the creatures that emerged from the portals proved to be difficult to control - but, on the other hand, they could easily manipulate the will and minds of humans, "motivating" them to fight against their own kind on the side of the monsters!
The first attempt to summon otherworldly entities triggered a chain reaction - portals began to open all over the world. So the former adversaries had to put aside their differences and join forces in a new war against another world.
Humanity is in danger!
Help the united forces of Earth to achieve victory! From October 28th (11:00 UTC) to November 27th (13:00 UTC), participate in the "Operation: Earth Shield" event and fight against evil! By completing tasks in the special "Halloween 2024" Battle Pass, you'll receive rewards that can be used both in the event and in the main game - portraits, event characters with squads and unique themed weapons.
On certain levels, you'll receive consumable syringes that allow you to get back on your feet without the help of your teammates after getting downed in the event mode. There are 3 tasks available every day in the Halloween Pass. By purchasing the Elite Halloween Pass, various additional rewards will open up for you to unlock. You can also purchase thematic weaponry for Gold, an M4A2 (76) "Daemon" tank for the USA and four RD-44 (B) machine guns for the USSR. Purchasing the weapons also unlocks them in the event!
Know your enemy!
It is not entirely clear what attracts these demonic entities, but the portals open mainly at the sites of the bloodiest battles in Normandy, Tunisia, Berlin, Rzhev and the Solomon Islands.
One of the first new enemy types is a red, common demon. If you want to immediately shoot the demon in the face when you confront it, that's fine. But be careful, because it can shoot back, throwing a weightless blob of otherworldly energy at you!
Purple demons are rarer and much stronger. They can form more powerful blobs of energy for their attacks, which then gradually fall to the ground. If you see one, seek cover or step back. After a few seconds their blob will explode like a grenade!
...alongside countless "motivated"!
Ready your weapons!
Guns play a significant role in the success of your mission - demons and their minions, as it turns out, are quite vulnerable to earthly weapons. Fortunately, theres plenty of equipment left behind on the battlefields after the war of bygone days.
You'll find scattered weapon crates throughout the event - their beacons emit a distinctive beep, so you're unlikely to miss them. For completing 1 and 3 objectives in the mission, each player will receive a personal "reward crate, which can only be opened by the player whose nickname is written above it. Initially you'll only get basic shotguns and submachine guns from the weapon and "reward" crates. But as you progress your Halloween Pass, you'll unlock better weapons - like the FG 42 II, Type 100 MG, M1928A1 Thompson 50 and a few others. Once you have unlocked weapons from either the Halloween Pass or the Shop, they will have a 50% chance of appearing in the crates. The "reward" crate you receive for completing the third objective in the mission is guaranteed to contain one of these weapons.
In addition to weapons, when opening a crate, you can also receive Halloween Tokens, which can be used to unlock Battle Pass levels without any daily limits. Their frequency in crates depends on the mission difficulty. Halloween Tokens are shared across the players. So it doesn't matter who carries them - the main goal is to bring them to the evacuation point. Each player will receive as many tokens as their group managed to extract. The Elite Halloween Pass doubles the number of Halloween Tokens received at the end of the battle. Note: if your teammate has progressed further in demon killing than you and tries to share a weapon with you that you haven't unlocked yet, you won't be able to pick it up! Also, in a war with another world, there is no room for desertion. Leaving the Halloween event mission early will incur a five minute penalty for queuing!
The world is on fire
Before you is one of the locations devastated by demons, where you'll have to repel the attack of otherworldly forces. In addition to endless hordes of enemies and supplies scattered here and there to help you survive, you'll have to complete a series of objectives marked on the map throughout the mission.
Crate icon - this symbol indicates a supply crate with a random weapon, which you'll receive at the start of the game and for completing objectives. Only the player whose nickname is written above it can open the crate. Explosion icon - this marks the portals to another world, from where demons will appear right before your eyes. Fortunately, one well-placed grenade is enough to destroy these otherworldly contraptions. Radio icon - command urgently needs to receive intelligence from this area. Its already been gathered for you. All that's left is to transmit it. But be warned - the radio signal attracts attention! Crossed swords icon - one of the final stages of clearing the area from otherworldly forces. There's an altar at the marked location: touching it will summon a horde of enemies that must be defeated at all costs. Demons are insidious, so be prepared for surprises! Vehicle icon - your ticket back to base. An allied armored vehicle will be waiting for you at this point to evacuate you once you have completed all the objectives. But don't relax just yet - it might not be safe at the extraction point.
Dream team
Specialists from all over the world joined the fight against evil. Each of them has their own "trump cards". You can unlock them via the Halloween Pass.
Waverly Woodson (Medic, USA)
Doctors are meant to save lives - so to save millions of lives around the world, this American combat medic has selflessly joined the battle against the demons. This character can place additional medkit boxes, plus heal and revive his allies faster. He can also carry up to 3 medkits, which allows him to stay alive longer.
Reinhard Rust (Engineer, Germany)
This battle-hardened German engineer couldn't stand idly by when the world needed him. He is, after all, a master of firearms and a true athlete. He can both run fast and reload quickly. With his trusty construction hammer, he can not only supply his team with ammunition, but he can also set up a stationary machine gun!
Emelyan Barykin (Assaulter, USSR)
When the enemy threatened his homeland, he took up arms. So when a new enemy invaded his world, he was already prepared. This bearded hero is the only character who can use two main weapons in battle. His exceptional strength allows him to better control the recoil of any weapon and shoot the heads of his enemies more accurately!
Katsu Kato (AT Gunner, Japan)
Generations will tell legends about the fearless descendant of the samurai who went to face the demons in his ancestral armor. This Japanese warrior is noticeably more resilient than other characters, and thanks to his katana skills, he can deal more damage in close combat. From his homeland, he also brought a Type 4 rocket launcher loaded with special projectiles to effectively destroy crowds of monsters! If you don't have any of the event characters unlocked, you can take on evil with the help of an ordinary soldier. Please note: The special abilities of these characters only work in the Halloween event missions! The fate of humanity is in your hands, commanders! Join the fight and bring your friends with you!
[ 2024-10-28 11:13:40 CET ] [ Original post ]
Recently, we introduced a "soft rule" for the matchmaker in Enlisted - when there are enough players available, it tries to create sessions where the maximum difference between the Battle Rating of participants is no more than one.
We have collected enough data to make this a "hard rule" for BR I. It means that BR I won't be matched against BR III anymore, only BR II. For all other BRs, this will remain a "soft rule" for now.
Thank you for your feedback!
[ 2024-10-25 12:51:20 CET ] [ Original post ]
Commanders, you have done an excellent job! It's time to wrap up this round of the Screenshots contest and show you the results. We looked through several hundred submissions - and the choice was not easy in either category.
As a reminder, the winners in each category will receive 500 Gold and a unique "War photographer" portrait, while commanders whose works are selected for the "Jury Prize" will receive just the portrait. Thank you for your amazing and unique works!
Winners: Battle
Eva_BlokeYT (PlayStation 5)
ShiftyOrange1 (PC)
(PC)
Winners: Specialist
denis2017255 (PlayStation 4)
ErikaKalkbrenner (PC)
(PC)
Winners: Location
Borsalino32 (PC)
Dmitriy1979_21ru (PC)
(PC)
Jury Prize
Pinguim01 (PC)
Bazsi37 (PC)
Truebred (PC)
DennisFranz98 (PC)
On this pleasant note, our contest comes to an end. Stay tuned so you don't miss the next one!
[ 2024-10-21 13:11:19 CET ] [ Original post ]
This unique vehicle became available during the April Fools' event, but now it's time for it to leave and make room for future novelties. You can purchase this tank in-game in the "Special Offers" tab with a 30% discount until October 28th (13:00 UTC).
The tank bears the marks of a dozen battles and is partially coated with red primer, which the Germans used when there was a shortage of paint for camouflage.
Note: The tank does not come with a squad, to use it you need the German Tanker II squad (33rd Panzer Regiment).
[ 2024-10-16 15:39:53 CET ] [ Original post ]
- Added additional APCR shells for the 75 mm Pak 40 AT cannon (Germany, Japan) and APDS shells for the 76 mm Ordnance QF 17-pdr AT cannon (USSR, USA).
- Replaced the AP shells with APCBC in Sherman tanks with the 75 mm M3 cannon.
- Fixed a bug where XP boosters would still appear active on the UI after they were used up.
[ 2024-10-16 12:11:18 CET ] [ Original post ]
On October 12, 1858, Isaac Newton Lewis, the designer of the machine gun with the same name, was born in New Salem, USA.
The Lewis machine gun did not easily gain worldwide recognition - manufacturers in the USA were not interested in it at first, but in Europe Belgian businessmen took notice of the design and as a result, the production of the weapon was organized in England. Subsequently, the widespread use of the Lewis machine gun by the Entente powers in aviation and infantry made it one of the symbols of trench warfare and the entire First World War.
From October 15th (13:00 UTC) to October 18th (13:00 UTC), a unique premium squad with the Lewis gun for the USSR will temporarily return to the shop for Gold!
Machine Gunners with Lewis gun (USSR, BR III)
The Lewis gun was particularly popular in the Russian Empire. By the end of World War I, over 10,000 of these machine guns had been purchased - which was a substantial number for this weapon type. A significant portion of them survived the Russian Civil War, making the USSR one of the primary users of the Lewis gun during World War II. In the early stages of the war, these guns were used by the People's Militia, but they also often found their way into the hands of regular troops. In Enlisted, players can command a squad of Soviet marines wearing distinctive black overcoats and armed with Lewis guns. The engineer of the squad not only wields a machine gun, but also has access to a wide range of buildable structures, including anti-aircraft, anti-tank and heavy machine guns!
[ 2024-10-15 13:02:51 CET ] [ Original post ]
Commanders! The battle is getting more and more intense - to increase your combat effectiveness, command is sending you valuable equipment. Don't let them down!
In the "Supply drop" events, your armies will be supplied with rare and experimental weapons: both new and from previous events!
This time, Germany will receive supplies!
From October 14th (13:00 UTC) to October 20th (13:00 UTC), you can get rewards for completing tasks.
For completing 8, 10 and 13 out of the 15 tasks, you will receive unique rewards.
Tasks
Phase 1 (October 14th - October 16th):
- Kill 50 enemies as a Rifleman.
- Kill 30 enemies with headshots.
- Kill 50 enemies using a submachine gun.
- Kill 50 enemies as a Medic.
- Complete 4 battles.
- Kill 50 enemies as a Machine Gunner.
- Kill 60 enemies using a semi-auto rifle.
- Destroy 5 vehicles.
- Kill 60 enemies as an Assaulter.
- Complete 4 battles.
- Kill 40 enemies as an AT Gunner.
- Build rally points and deploy APCs that will be used 30 times.
- Kill 50 enemies as a Radio operator.
- Kill 10 enemies with artillery strike.
- Complete 4 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From October 20th to October 22nd (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-10-14 13:00:55 CET ] [ Original post ]
This patch notes also cover the notable fixes that we released in the past few days:
- Fixed a collision issue with some bushes that prevented bullets from passing through them.
- Fixed an issue with the German Mauser C96 and FN Model 1930, which were sent to the wrong army's inventory when purchased.
- Fixed a bug that allowed changing the heads of unique soldiers. The purchased heads on them were removed and returned to the players inventory.
- Fixed the missing head customization of German soldiers in Berlin.
- Added an additional pants option for the Ramcke Parachute Brigade in Tunisia.
- Fixed a bug where the squad members number was not displayed above the placed marker if the other player didnt have a soldier selected at that moment.
- Increased the segment limit for building battle areas from 200 to 1000 in missions and custom matches. Previously, exceeding the 200 segment limit caused an error.
- Corrected the name of the last available squad or vehicle in the Silver Chests description.
[ 2024-10-11 12:09:46 CET ] [ Original post ]
The long-awaited "Veteran's Box" mechanic, which we mentioned in our roadmap, is now available in Enlisted! The chest can be found in the Special offers tab of the Shop and contains rewards from past events and symbolic bonuses in the form of Silver and boosters. This will allow you to get your hands on unique collectibles that you might have missed over the years since our game's existence.
The "Rocket Hail" chest is available for purchase from October 10th to November 4th. After this period, the chest will be removed from the store, but will return at a later date.
Every time you open the chest, you have a chance to get one of the rare event squads equipped with the MP 40 silenced, Vickers Mk.I No 2 machine gun or AT-44 assault rifle, or other unique weapons that you might have seen in battles but couldn't obtain.
The list of valuable rewards also includes unique event weapons - everyone's favorite melee weapons, automatic pistols, AN/M2 Stinger machine guns, Luftfaust B multi-barreled rocket launchers and other rare rewards.
We haven't forgotten about unique soldiers and vehicles either - get the legendary machine gunner Pavel Likhanov or the P-47D-22-RE Razorback with M8 rockets!
Please note: You will not receive duplicate squads, vehicles, unique soldiers, nickname decorators or portraits! However, there is no limit on how many event weapons you can get.
Good luck, commanders!
[ 2024-10-10 13:02:41 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
This time, the French Resistance will join your army, who have repeatedly distinguished themselves with their tactical ingenuity and combat prowess!
From October 10th (13:00 UTC) to October 24th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task! Please note that the purchase phase is shorter after this event.
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
The main reward
As you complete stages, you will receive a unique squad of French guerrillas for your army!
French Resistance squad "Secret Army"
These soldiers have chosen an unusual approach to warfare. They are specialized in intelligence and sabotage, operating behind enemy lines. The Resistance has long awaited the arrival of the Allied forces to fight side by side against the invaders! They are armed with the Meunier A6 - the first French semi-automatic rifle. It was adopted back in 1910, but production was hindered by World War I - only about 1,000 were manufactured. This rifle has a fixed 15-round magazine, decent damage and a convenient open sight. The squad consists of 5 "Guerrilla" class soldiers. They can enter most of the enemys battle area without the risk of dying from the timer and have the option to carry 5 TNT charges. Furthermore, the weapons they take from fallen soldiers come with full ammunition.
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From October 24th (13:00 UTC) to October 25th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-10-10 11:01:25 CET ] [ Original post ]
[previewyoutube=1amDrdbZZXw;full][/previewyoutube]
Commanders, you won't have time to let you guard down in the "Guerrilla Warfare" update, as soldiers of the new class can now strike from the most unexpected places at any moment! Their bags are full of TNT, they can operate in most of the enemy battle area and they carry ammunition for any captured weapon! And more importantly, they will be available not only in premium squads, but also in the research tree of each country.
Repel the enemy and carry out sabotage operations behind their lines in the new "Mountain pass" missions, set in a new part of the Ardennes, inspired by the bloody battles between the US and Germany in the winter of 1944. In the middle of these snowy mountain forests and hastily built Allied fortifications, you will fight for the control of a small town with an important transport hub. Dress warmly!
There are also new legendary weapons and vehicles waiting for you! The Germans now have access to the famous Marder III tank destroyers, while the Soviets respond to new challenges with a researchable KV-2, and on top of that, guerrilla squads with sawed-off PPSh submachine guns join both countries!
Check out the full list of changes that the "Guerrilla Warfare" brings below:
Weapons and soldiers
- Added a new "Guerrilla" class, they have an expanded battle area, can pick up weapons on the battlefield with full ammo and carry additional TNT charges.
- Increased number of soldiers in "Guerrilla" squads from 4 to 5.
- "Guerrilla" class soldiers cannot use vehicles.
- Added new weapons:
- Beretta M38 (Germany BR I, Premium)
- MP-719(r) (Germany BR II, Premium)
- Captured MP 40 (USSR BR II, Premium)
- PPSh-41 "Obrez" (Germany BR II, Research Tree)
- PPSh-41 "Obrez" (USSR BR II, Research Tree)
- Ithaca 37 (USA BR II, Research Tree)
- FN Browning Auto-5 (Japan BR II, Research Tree)
- Improved recoil for Maxim-Tokarev machine gun.
- Added more parameters to the weapon stat cards, such as accuracy, recoil compensations strength and sprint speed modifier while holding the weapon.
- Fixed certain incorrect pilot customizations related to the Battle of the Bulge campaign.
- Added new caps and pants for the British premium tanker squad with A.C.I.
- Fixed a bug where soldiers didn't move their legs when moving an anti-tank gun built by an engineer.
- Running now works in water as well.
- Fixed a bug in soldier customization that caused the matchmaker search to reset.
- Fixed a bug that caused some squads to not get enough upgrade points.
Vehicles
- Added new vehicles:
- HS 129 B-3 (Germany BR I, Research Tree)
- Marder III (Germany BR II, Research Tree)
- Marder III H (Germany BR III, Research Tree)
- KV-2 (1939) (USSR BR IV, Research Tree)
- A-20-G-25-M8 (USA BR IV, Research Tree)
- Added a new mechanic for tank commanders that allows the use of replacement tanks. This mechanic is only active if the player's BR is lower by 2 than the session maximum BR: in this case, the player will be given a tank with one BR higher upon spawn.
- Added track physics, the tracks will now stretch when driving over various obstacles.
- Reduced ricochet angles for HE shells on various surfaces.
- Added a Battle Pass icon for gold order vehicles.
- Adjusted overheating of the AB-41, now its autocannon overheats after 2 fired magazines.
- Added APHE shell for the Yak-9K's 45 mm NS-45 cannon.
- Changed the engineer-built anti-tank guns in BR III-V battles:
- Added the 76 mm QF 17-pounder cannon for the USA and USSR
- Added the 75 mm Pak 40 AT cannon for Germany and Japan
- Changed the engineer-built anti-tank guns in BR I-III battles:
- Added the 50 mm Pak 38 AT cannon for Germany
- Added the 45 mm 53K AT cannon for the USSR
- Added spawn protection for vehicles.
- Added new vehicles to practice mode: Marder III H and KV-2 (1939).
- Fixed a bug where placed decals would not render from the pilots point of view on aircraft with scopes.
UI
- Fixed an error that caused the incorrect display of available squads for gold order vehicles.
- Added an option to exchange Research points for Silver.
- Fixed the incorrect display of the vehicles BR in battle on the spawn screen.
- Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.
- Added numbering for markers placed by players when playing in a squad. In solo, they now also differ in color from friendly markers.
Graphics
- Fixed graphical artifacts in the water on the Rzhev location.
- Removed TAA, now the default Antialiasing Mode is TSR with a Low and High quality preset. The High preset is the TSR from before, while the Low is a faster version that doesnt support temporal upscaling, but allows the use of FSR 1.0 instead.
- Fixed screen droplets: Fixed the missing blur and the droplets being too dark compared to the sky.
- Improved self shadowing on vegetation, to better emulate leaves being translucent.
Locations and missions
- Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.
- Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer "sink" into the ground.
- Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.
- Adjusted the incorrect capture point boundaries in the "The Kroll Opera House (Invasion)" mission.
- Improved the placement of vehicle spawn points in the following missions: "Omer (Invasion)", "La Perelle Village (Invasion)", "Tenaru River (Invasion)", "Steel Mill (Invasion)", "Le Bre (Invasion)", "Gorge (Destruction)", "Dominant height (Invasion)" and "The Reich Chancellery (Invasion)".
- Adjusted the battle areas in the variants of the "Kahif Cave Village" mission.
- Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.
- Added new cover for better approach to capture points in all variants of the "Beloe Lake" mission.
- Fixed issues with the materials of certain stone surfaces on the Tunisia location.
- Improved the placement of vehicle spawn points in multiple missions in Berlin.
- Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.
- Improved the placement of vehicle spawn points in the "Guadalcanal Coast (Confrontation)" and "Univermag North (Invasion)" missions.
- Adjusted the cameras position for paratroopers in the "Al Har (Conquest)" mission.
Other improvements
- Improved the loading speed of the game on all platforms. On the first launch, from the appearance of the loading screen, the game will cache the necessary files, which will allow subsequent launches to finish this stage faster. The increase in loading speed will be particularly noticeable on previous generation consoles.
- Added voice-overs for various artillery and supply calls for the radio operator class.
- Fixed a bug that caused the "anti-kamikaze" penalty to be applied to damaged aircraft.
- Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.
- Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.
- Replaced the Uncompressed Screenshots setting with a format selector (jpeg, png, tga).
- Added the ability to take HDR screenshots. While HDR is enabled, select the exr format in the Screenshot Format setting.
[ 2024-10-08 13:18:36 CET ] [ Original post ]
Enlisted offers not only the joy of victory, but also beautiful moments in every battle!
Infantry rushes into battle, artillery shelling shakes the ground, sunlight glints off a recently burnt out tank...
Stop for a second, find the best angle and take a screenshot to share these unique moments with everyone in this screenshot contest!
From October 4th to October 14th (13:00 UTC) take screenshots and win prizes!
Participate!
Submit your entries to the Screenshot channel of our Discord server in the following format: in-game username, platform, category (in which you want to submit your screenshot). For example: SuperPro, PS4, Battle. Take a look Read more about the rules of the contest in the How to take screenshots and Terms sections.
Rewards
War photographer portrait
All finalists, as well as those selected by the jury.
500 Gold
Three prizes in each category.
Categories
Battle
Show an amazing battle in the screenshot. For example, a large-scale offensive, an air raid, or a massive firefight.
- Three prizes
Specialist
The protagonist of your screenshot is a soldier of one of the games classes, performing a specialized task specific to his class. For example, a sniper lying in ambush, an engineer fortifying a position, or tankers in their vehicle.
- Three prizes
Location
In these screenshots, the viewer will not see massive battles (maybe just a little bit), but instead will be able to admire the beauty of Enlisteds locations. For example, a train at the station in the sunset, lightning over the ruins of Stalingrad, or Moscow in the quiet of the winter.
- Three prizes
How to take screenshots
Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls Interface Screenshot (No GUI). For the best results, use the replay system (Replays tab on the site) with high graphics settings. :) The created screenshots are saved to the Screenshots folder of the game.
Terms
- Only screenshots created specifically for this contest will be accepted!
- No more than five entries are accepted from each participant.
- When submitting a screenshot, please indicate in which category you want to participate. Only screenshots without GUI are accepted.
- Minor color correction of the screenshots is allowed. Collages are NOT allowed.
[ 2024-10-04 12:56:08 CET ] [ Original post ]
Greetings, commanders! As we promised in our first Outlisted post, here is the latest list of players who have been banned for using forbidden modifications based on your complaints.
Permanently banned
The list below only includes players who have been permanently banned due to your complaints, after their game replays have been reviewed by our team of game masters. OUTLISTED commanders As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.
Protecting Enlisted - Together!
If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.
You can also submit a complaint directly from the Replays section of our website.
Thank you for your help in fighting dishonest players!
[ 2024-10-01 13:02:27 CET ] [ Original post ]
The "Guerrilla Warfare" update, in addition to visual improvements, unique mechanics and a new soldier class, will also bring a multitude of fascinating new weapons and vehicles for all countries. It's time to take a closer look at them!
2nd Parachute Regiment with Beretta M38 (Germany, BR I)
Let's start with a new premium squad - paratroopers of the Ramcke Parachute Brigade will join the German army! This squad, deployed to North Africa, is armed with an Italian submachine gun featuring a bayonet and a 20-round magazine. In terms of characteristics, it is quite similar to the Beretta M38A from the research tree - low recoil and a fire rate of 690 rounds per minute. These paratroopers will fit perfectly into your squad lineup for low BR.
USSR
KV-2 (1939) (BR IV)
This legend needs no introduction - the Kliment Voroshilov tank with the 152-mm howitzer will now be available in the research tree! Reload time is not its strength, but the 5 kilograms of explosives in its shells can destroy any tank with a well placed shot. Unlike the 1940 modification (available with a premium tanker squad for Gold), this tank doesn't have a coaxial machine gun in its turret.
PPSh-41 "Obrez" (BR III)
For guerrillas, the main disadvantages of the PPSh-41 were its size and weight. Replacing the drum magazine with a curved box magazine only partially solved the problem. Drastic measures had to be taken: to be able to carry it concealed, the submachine gun was stripped of its stock, and the barrel and its shroud were significantly shortened. Along with this weapon you will also unlock a Soviet squad with soldiers of the new Guerrilla class.
USA
A-20G-25-8 (BR IV)
This widely used modification of the multi-purpose aircraft carries 12 M8 rockets, which are lethal to infantry, instead of the 500-pound bombs. Additionally, you will have six 12.7 mm Browning M2 machine guns at your disposal, just like on the bomber version. In the past, this aircraft was available in Tunisia. Now it's time for it to fly over other battlefields as well!
Ithaca 37 (BR II)
A well-known American pump-action shotgun with a 7-round tubular magazine, renowned for its simplicity and reliability, which was actively used by the Allies in the battles of the Pacific War. In its class, it is on par with its analogues - equally effective at close range and for clearing rooms. Along with this weapon you will also unlock an Australian squad with soldiers of the new Guerrilla class.
Germany
Marder III (BR III)
A German self-propelled gun based on the captured Czechoslovakian Pz.Kpfw. 38(t) tank. They were particularly common on the Eastern Front - and will come in handy in Enlisted too! The gun on this tank destroyer is also captured: the PaK 36(r) is a modernized version of the Soviet 76-mm F-22 gun. Its penetration is more than enough to take on any opponent in its BR and even above. For fans of tactics, in addition to armor-piercing and high-explosive projectiles, a number of smoke shells are also available.
Marder III H (BR III)
An improved version of the Marder III, based on the experience gained from the battles on the Eastern Front. The most mass-produced modification of its family! Its main armament was replaced with the German 75 mm PaK 40 gun. Also, thanks to the much larger gun shield, the crew is better protected from shrapnel and small arms fire. A non-obvious feature of this accurate and mobile vehicle is its guns horizontal guidance angles: up to 28 degrees to each side and 9 degree for vertical angles! This allows you to engage targets without exposing yourself too much.
PPSh-41 "Obrez" (BR III)
The PPSh-41 was actively used in combat by the German militia due to the shortage of standard submachine guns. In an attempt to maximize the portability of this rather heavy weapon, the barrel and shroud were crudely shortened, and the stock was sawed off. Although the rate of fire remained the same - 1000 rounds per minute - this modification turned out to be even shorter than the one used by the Soviet guerrillas. The removed front sight was not replaced, so aiming is only possible using the rear sight. Along with this weapon you will also unlock a German squad with soldiers of the new Guerrilla class.
Hs 129 B-3 (BR I)
Behind the obscure name of this attack aircraft lies a tanker's worst nightmare! The aircraft doesn't excel in speed or maneuverability, but it's equipped with a 75 mm cannon, which is similar to the PaK 40 both in accuracy and penetration - its armor-piercing shell can easily pierce more than 100 millimeters of armor! In addition to the cannon, it also has a pair of 7.92 mm machine guns - useful if you manage to get on the tail of an inattentive pilot or shooting at a point filled with enemies.
Japan
FN Browning Auto-5 (BR II)
A modification of the Browning semi-automatic shotgun for export - similar to the one youve already aseen in the hands of US soldiers. Its 5-round magazine and decent, 240 shots per minute, fire rate provide good firepower in close combat. Soon the full power of this weapon will be at the disposal of Japanese specialists - engineers, assaulters, medics, APC drivers and, of course, guerrillas! Along with this weapon you will also unlock a Japanese squad with soldiers of the new Guerrilla class.
[ 2024-09-27 12:26:03 CET ] [ Original post ]
Commanders, with the last update, we have improved the soldiers movement animations in Enlisted!
Motion Matching algorithms have already made some of the transitions between movement animations much more realistic, such as sudden movements from a standing position, stopping after running or sprinting and turning in place. We plan to use this technology further to create additional transitional animations from other body positions.
Also, with Motion Matching, your soldiers' feet now "slide" much less when they turn or stop. And thanks to the improved inverse kinematics, you are now less likely to experience the "walking on air" effect on uneven terrain or its opposite, feet sinking into the ground.
[previewyoutube=APBhPs_PQE4;full][/previewyoutube]
[ 2024-09-26 13:01:24 CET ] [ Original post ]
We continue to tell you about the new additions of the upcoming major update. With it, a new class of soldiers will join Enlisted guerrillas!
The soldiers in these squads have a difficult task to sow the seeds of chaos in the ranks of the enemy through sabotage and ruin all their plans. Although guerrillas often prefer to stay in the shadows, they do not hesitate to meet the enemy face to face.
Behind enemy lines
The most important and distinctive feature of the new class is their ability to enter most of the enemy's battle area without time restrictions. The only areas that remain off-limits are the infantry and vehicle spawn zones.
It's also worth mentioning that the overall mission boundaries for guerrillas remain unchanged - like all other classes, they cannot stray too far from the main battlefield.
You can never have too many explosives
Guerrillas can take significantly more TNT charges into battle - as many as five! With them, they can set up elaborate ambushes and fight tankers who think that staying outside the general battle area will save them. Please note: This feature only works if you equip a TNT charge in their Mine slot.
What was yours is now ours
Guerrillas have a special ammo pouch in which they carry ammunition for a wide variety of weapons: when you pick up a weapon, you get full ammunition for it.
This class feature will help you countless times in completing combat missions behind enemy lines.
Pre-order bundle: "Guerrilla Warfare"
Be among the first to try out the new class when the update is released! The bundle includes two premium guerrilla squads with captured weapons for the USSR and Germany! Purchase the bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator. If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the updates release.
Pre-order bonus: "Soviet guerrilla" portrait and "MP-40" nickname decorator.
Soviet guerrillas with MP-40 (USSR, BR II)
Soviet guerrillas operating in occupied territories actively used captured German weapons, including the MP-40. In the forest and rural areas where guerrillas operated, the MP-40 was convenient for close combat, ambushes, and sudden attacks on German columns and garrisons.
Volkssturm with PPS-43 (Germany, BR II)
A significant number of PPS-43s fell into enemy hands and were actively used by Volkssturm units towards the end of the war. Due to its compact size, light weight and reliability, the PPS-43 was excellent for sabotage operations, such as ambushes on retreating units and Allied patrols. Additionally, this new soldier class will be featured in the upcoming "Reinforcements received" event. Plus, all countries will have access to it through research. GO TO THE STORE!
[ 2024-09-23 13:01:18 CET ] [ Original post ]
With the introduction of the "soft" rule for the matchmaker that forms teams from two adjacent Battle Ratings when there are enough players, the balance between players has noticeably improved.
Nevertheless, matches with BR I-III and BR III-V still sometimes occur to this day, which means there's a chance that a player might encounter an enemy tank with two BR higher than their own. The BR difference has a much larger impact on tanks than on firearms, so in the next major update, we are introducing a new mechanic designed to alleviate this problem!
Tanker squads of BR I in battles I-III and BR III in battles III-V, who find themselves in a fight against the most formidable opponents in terms of BR, will be able to spawn in a "replacement" tank supplied by command when clicking on the additional spawn point located next to the standard one!
What kind of tanks?
You don't have to buy or even unlock them! These are combat vehicles that you can spawn with in a battle under the following conditions - if the enemy has a tank on the battlefield with the maximum possible BR of that session, and yours is at least two BR lower. In a BR I-III battle, if you only have a BR I tank, after an opponent spawns with a BR III tank, you will have the opportunity to switch to a BR II tank instead of your own. Same for BR III-V, if your opponent uses a BR V tank and your tank is at least 2 BR lower, you will have access to a BR IV tank.
If the enemy's higher BR tank is destroyed before you spawn in battle, this additional tank spawn point will disappear. It's important to note that these tanks wont have any upgrades. Even if you already have the same tanks purchased and upgraded in your hangar, their upgrades will not transfer to the replacements. Your selected tankers will act as the temporary crew of the new tank. If your squad consists of more soldiers than the tanks maximum crew size, some of your soldiers will have to stay behind. If less than that, no new tankers will be added to to your squad to fill the missing roles.
[ 2024-09-20 14:00:40 CET ] [ Original post ]
In the upcoming update, many of the wheeled and tracked vehicle models will visually improve: the way suspensions work will become more detailed, and tracks and radio antennas will move according to the laws of physics.
Each spring and track link will react to uneven terrain and antennas will sway when the vehicle is moving, which will look fantastic and realistic when looked at. This new effect will not impact the performance of the game or the off-road capability of your vehicles, but it will add a bit of soul to machines under your command.
Gradually, this mechanic will be implemented for all vehicle models in the game.
[previewyoutube=gQXWZIdbggM;full][/previewyoutube]
[ 2024-09-19 13:00:41 CET ] [ Original post ]
In December 1944, the situation in the cold Ardennes was heating up. The German troops did not give up trying, if they could not push the combined Allied forces back into the English Channel, they would at least halt their advance and fortify their own positions.
One of the towns on the route of the German counter-offensive was Bastogne, where the main roads through the mountains converged. The U.S. Armys 101st Airborne Division, supported by tanks and field artillery, heroically held the towns defense despite their limited resources and bad weather conditions. Even after the siege, the battle for the town continued for almost a month as Allied reinforcements arrived, putting an end to the entire German counter-offensive.
New mission - Mountain Pass
The Siege of Bastogne and other battles of the winter of 1944 in the Ardennes have become a new source of inspiration for us. Bone-chilling cold, deserted outskirts of a serene European town, networks of trenches and hastily set up field camps of the Allied forces in the middle of the forest - you'll be able to explore all of these in the new mission "Mountain Pass".
The war has already left its mark on these once peaceful places - destroyed tanks and abandoned vehicles scattering the landscape. And the closer you move to the strategically important transportation hub, the more of them you'll see.
Both sides have numerous reliable covers and just as many ways to bypass them. Typically, due to the difficult terrain.
The height difference makes it impossible to see the entire battlefield from a single point, but tanks can cover all the main directions along the roads. To avoid being caught in the crossfire, tank commanders will need ingenuity.
Among mountains and fortifications, the infantry will have an easier time, because where a tank would get stuck, a soldier can get through without any problems.
The pinnacle of the entire offensive will be the battles for the railway station and the administration building - the key structures of this impregnable region. Bring warm clothes, commanders!
[ 2024-09-18 13:02:17 CET ] [ Original post ]
- Improved the tracks left by vehicles on asphalt.
- Improved the smoothness of the transition of tracks left by tanks between different terrain types.
- Fixed the color correction of the tracks on the ground.
- Fixed the vehicle spawn limits in the "Omer (Conquest)" mission.
- Fixed the missing firing sound of the M1911 Colt Swartz when used by an enemy.
[ 2024-09-18 10:26:00 CET ] [ Original post ]
Commanders, in the coming days Enlisted will transition to a new anti-cheat software, BattlEye. With its help, we'll be able to combat forbidden modifications even more effectively!
For honest players, nothing will change, just our old anti-cheat software will simply be replaced by BattlEye!
Advantages of the new anti-cheat
BattlEye already protects dozens of different multiplayer shooters. It will be very useful in Enlisted too! It effectively fights against unfair play, working on both server and client side, constantly checking for interference in the game processes. Thus, most hacks are completely blocked from the very beginning.
Everything will happen automatically!
Replacing the protection system will take a little time and will occur during one of the launches of the Enlisted client. Afterwards, you'll be greeted by a new protection system window at the start of the game.
BattlEye will only work while the Enlisted client is running and will not affect your system's performance!
[ 2024-09-16 13:00:38 CET ] [ Original post ]
Commanders! On September 16th from 05:00 (UTC) to 05:40 (UTC), technical maintenance will be carried out.
During this period, the Gaijin.Net store will be unavailable.
[ 2024-09-15 17:00:18 CET ] [ Original post ]
Since our launch on Steam, weve seen countless new up-and-coming content creators blossom, so we thought it would be a good time to revisit this series and take a minute to collect a few new videos dedicated to the game for you!
"BETTER LOOKING War Thunder" by DOLLARplays
[previewyoutube=FDSZlu3xo0A;full][/previewyoutube] Have you ever wondered what happens when a well-known War Thunder content creator plays Enlisted? Theres only one way to find out and you can bet it includes some of the most iconic vehicles in the game!
"When the tank has nothing to fight back with." by MrKurbis
[previewyoutube=vl5HNy2Uts8;full][/previewyoutube] Tank models in Enlisted are incredibly detailed you can damage various parts of these armored vehicles with all sorts of weaponry and equipment, either by luck or skill. Yet theres nothing quite like calmly walking up to a tank you disabled yourself, knowing that it can do nothing to escape its inevitable demise by your explosive pack. Pure bliss.
"Fully Upgraded Soldier" by FACE_TAC
[previewyoutube=_3SHEIi2dsg;full][/previewyoutube] You may have noticed that in our recent progression and economy overhaul, the price of enlisting new soldiers was reduced by up to 80% yet upgrading them still remains free! Simply enter battles with your troopers and theyll quickly gain experience for their cheekbones (allegedly). Theres lots of other great community-made content that we watched, including memes, short tutorials, complex guides and cinematics! We couldnt include them all, but we would like to give honorable mentions to: "That one Engineer in Enlisted" by RoMich02_ and "Enlisted | Its over, he has the high ground." by KuurSyal.
Enlisted Partnership Program
Do you upload interesting Enlisted content to YouTube? Share it with us on our official Discord server or Reddit, or apply to the partnership program on our website!
[ 2024-09-13 12:56:52 CET ] [ Original post ]
- Fixed a bug that allowed players to avoid the "anti-kamikaze" penalty by switching to the tail gunner.
- Fixed a bug in the recoil calculation of several weapons.
- Kills with the Yazikov SMG now count as pistol kills.
- Fixed an issue where AI soldiers prioritized using their equipped Yazikov SMG over their primary weapons.
- Changed the event MG 39s reload time from 6.3 to 4.8 seconds.
- Added Silver balance display to the Enlist Soldiers window.
- Fixed the synchronization of the Gewehr 43 (8mm Kurz) firing animation with its sound.
- Fixed a bug that allowed players to destroy tanks at point-blank range using the RMN-50.
- Fixed a bug where paratroopers couldn't use their supply box when there was a dropped ammo crate on the map.
- Fixed a bug that allowed players to spawn in destroyed APCs.
- Fixed the name of the "Tenaru River South (Axis)" and "Tenaru River South (Allies)" missions in custom matches.
- Fixed the final capture point in the "Ruins of Vaux North (Invasion)" mission.
[ 2024-09-11 17:58:10 CET ] [ Original post ]
In early September 1939, one of the longest campaigns of World War II began - the Battle of the Atlantic.
Unable to gain an advantage over the Allies on the surface, Germany instead adopted wolfpack tactics. Relying on small and maneuverable units of submarines, the German navy aimed at disrupting Allied supply lines. For a long time, this tactic terrified Allied convoys.
However, war is a period of rapid technological development, and starting from April 1943, Germany began to lose its strategic advantage. Radars, the decryption of the Enigma code and air superiority helped the Allies gain full control of the ocean, leading to the almost complete destruction of the Kriegsmarine by May 1945.
From September 10th (13:00 UTC) to September 16th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 out of the 12 tasks, you will receive a unique decal for British aircraft, for 7 completed tasks, a unique decal for German aircraft, and for 9 tasks, an order that you can use to buy a unique British or German melee weapon!
Tasks
Phase 1 (September 10th September 12th):
- Kill 80 enemies.
- Destroy 4 vehicles.
- Kill 50 enemies using a bolt-action rifle.
- Complete 5 battles.
- Kill 10 enemies using a pistol.
- Kill 30 enemies with headshots.
- Kill 10 enemies using grenades.
- Complete 5 battles.
- Build rally points and deploy APCs that will be used 30 times.
- Kill 10 enemies with artillery strike.
- Kill 60 enemies using a machine gun.
- Complete 5 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From September 16th to September 18th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-09-10 13:00:35 CET ] [ Original post ]
Weapons and Soldiers
- Increased aiming stability for the following weapons: Owen Mk I, Browning M1918A2, Bren Mk I, Bren Mk II, Vickers-Berthier, BSA Model 1929 Thompson, Gewehr 41(M).
- Anti-personnel mines are now more vulnerable to bullets and explosions. The kill radius of anti-personnel mines have been reduced to 1 meter, knockdown to 1.5 meters, and wounding to 2.5 meters.
- Implemented the 20% squad experience bonus for unique soldiers.
- Fixed an issue where AI soldiers prioritized using their equipped M1911 Colt Swartz over their primary weapons.
- Adjusted AI soldier reactions in close combat situations.
- Changed the icon and the name of the function to call in artillery or supply crate drop for Radio operator class soldiers.
- Changed the default firing mode to automatic for the German FG weapon family (FG 42, FG 42 II, Sniper FG 42 II, FG 42 with grenade launcher, Krieghoff FG).
- Increased the MP41s damage to 7.0 to match the standard MP 40.
- Adjusted the appearance of Italian paratroopers on Battle of Tunisia maps.
- Refined the collision of anti-tank guns, making it easier to neutralize soldiers operating them with melee weapons.
- Added automatic firing mode with 550 RPM for the Gewehr 43 (8mm Kurz), which is now the default instead of semi-auto, removed the burst firing mode.
- Increased the Gert 03s magazine capacity from 15 to 20 rounds.
- Changed the classification of the RMN-50 to "Handheld mortar", kills with it now count as mortar kills instead of grenade kills.
- Adjusted the display range of the radio operator's supply crate.
- Changed the supply crate drops icon from artillery crosshair to ammo box icon.
- Fixed the conflict between the FG 42 II variants (sniper and standard) in presets.
- Improved the accuracy of the Sniper FG 42 II from 0.32 to 0.05.
- Improved the accuracy of the SKT-40 from 0.28 to 0.05.
- Added partial reload for the following weapons: Beretta M1934, StG 44, Sniper StG 44, STG 45 (M).
- Added sprint speed penalty for the Type Hei LMG.
- Rebalanced the German FG weapon family (FG 42, FG 42 II, Sniper FG 42 II, FG 42 with grenade launcher, Krieghoff FG): increased recoil compensation and recoil impulse. These changes will put this weapon family on par with the Type Hei Automatic rifle and T20.
- Increased the recoil compensation of the AVS 36 from 60% to 75%.
- Increased the recoil compensation of the AKT-40 from 0% to 75%.
- Reduced the recoil impulse of the MG 34 Patronentrommel by 10%.
- Increased the recoil impulse of the Beltfed DP by 10%.
- Improved the accuracy of the Type 99 LMG to match the Type 97 LMG and Type 96 LMG.
- Corrected the weight of the Fedorov MG from 5.5kg to 9kg.
- Added sprint speed penalty for the Fedorov MG.
- Increased the aiming speed of the Fedorov MG.
- Improved the handling of the Erma EMP: reduced the recoil by 18%, increased the recoil compensation from 60% to 70% and made the recoil slightly more predictable.
- Increased the M1 and M9 Bazooka's armor penetration to 80 and 127 mm respectively.
- Added semi-auto firing mode for multiple guns: Bren Mk I, Bren Mk I 100, Bren Mk II , MG 13, MG 13 with drum magazine, Madsen, Chatellerault M24/29, Owen Mk I, Owen .45 ACP, MP 28, MP 28 (extended magazine), MP 35/I.
- Improved the posture of soldiers equipped with the Bren Mk I 100 in the hangar.
- Increased the Type Otsu rifle's damage from 11.2 to 11.55.
Vehicles
- Implemented an "anti-kamikaze" system: Players who crash an undamaged aircraft will be prohibited from respawning with an aircraft for their next spawn.
- Added the ability to spawn with a motorized infantry squad without an APC, both when the maximum number of APCs are present on the map and when the limit is not reached.
- Removed the unnecessary second "horizontal aiming drive" from the pie menu when repairing the Ta-Se from inside.
- Added a notification when a player's APC is destroyed.
- Added 1x250kg bomb for the BF-109 K-4 aircraft.
- Added 1x250kg bomb for the P-63A-10 aircraft.
- Adjusted the crew positioning in the Flakpanzer I.
- Increased the flight altitude of AI bombers in Pacific locations.
- Fixed an issue where the crew of the Achilles tank could fire their personal weapons while inside the vehicle.
- Reworked collision for shells, anti-tank and grenade launcher projectiles.
- Halftrack M3A1 - lowered the front window's shield to combat position, changed the drivers view point accordingly.
- AI Commanders can now use tank squads.
UI
- Fixed an issue where the interface could appear during loading.
- Adjusted the replay interface for certain higher resolutions.
- Implemented a new option to skip the animation on the Battle results screen.
- Added additional statuses to the friends list: in a group, last online, and currently in battle.
- The ranks of allied players are now hidden at the start of the battle.
Graphics
- Added FXAA Antialiasing mode to the Graphics settings.
- Fixed an issue with object "overexposure" in the hangar after disabling dynamic resolution.
- Adjusted visibility in various dark areas.
- Optimizations of various GPU objects.
- Improved light reflection on surfaces.
- Added new track marks on the ground from tracked and wheeled vehicles.
- Fixed a bug that allowed enabling HDR on DirectX 11.
- Fixed various issues causing memory leaks related to Dynamic Resolution.
Locations and missions
- Added new missions: "Omer (Conquest)", "Tenaru River South (Invasion)", "Rzhev: Left Bank (Invasion)" and a larger version of "Rzhev: Left Bank (Conquest)" with 5 capture points.
- Improved the balance of capture point times in several missions.
- Improved the placement of infantry spawn points and battle areas in all variants of the "Gare de Saint-Lo" mission.
- Improved the placement of infantry spawn points and battle areas in "The Reich Chancellery (Confrontation)" mission.
- Improved the geometry of capture points in all variants of the "Omer" mission.
- Fixed a bug where infantry could get stuck at the spawn point in the "Ver-sur-Mer South (Invasion)" mission.
- Improved AI-soldiers distribution at capture points in all variants of the "Hrtgen Forest" and "Dominant height" missions.
- Adjusted tank shooting angles in missions starting on the beaches of Normandy.
- Adjusted tank shooting angles on the "Seelow Heights" location.
- Improved the placement of cover and added new ones to "The Kroll Opera House" mission.
- Replaced the tractor models on maps with destroyed ones to distinguish them from driveable vehicles.
- Fixed the destroyed billboard models near the flooded metro construction site in "The Kroll Opera House" mission.
- Fixed the issues with the stone paving of the squares on Tunisia locations.
- Improved various tank passages on Berlin locations.
- Fixed AI navigation on Normandy, Berlin, and Seelow Heights locations.
- Fixed trenches on Moscow locations.
- Fixed floating objects on various locations.
- Changed the location of ground vehicle spawn points in missions: "Tractor Plant East (Invasion)", "Tractor Plant West (Invasion)" and "New Georgia (Destruction)".
- Fixed a bug causing boats to get stuck in all variants of missions: "Guadalcanal Coast", "Alligator Bay" and "Tenaru River".
- Changed the size of the battle area in missions: "Tenaru River East (Invasion)", "Monastery (Invasion)" and "Monastery (Destruction)".
- Changed the shape of the "Central hall" capture point at the railway station in Stalingrad.
- Changed the shape of the "Hotel" capture point in missions: "Communist street (Confrontation)", "Communist street West (Invasion)" and "Communist street East (Invasion)".
- Changed the shape of some capture points in missions: "Railway bridge West (Invasion)", "Knigsplatz (Confrontation)", "Knigsplatz West (Invasion)", "Knigsplatz East (Invasion)", "Moat East (Invasion)", "Moat West (Invasion)", "The Kroll Opera House (Invasion)", "Werbig station East (Invasion)", "Werbig station West (Invasion)", "Werbig station (Confrontation)", "River crossing North (Invasion)", "River crossing West (Invasion)", "Lehrter Bahnhof West (Invasion)" and "Lehrter Bahnhof North (Invasion)".
- Changed the shape of some capture points in missions: "Le Bre (Conquest)", "Le Bre West (Invasion)", "Le Bre East (Invasion)", "Ver-sur-Mer South (Invasion)", "Ruins of Vaux South (Invasion)", "Ruins of Vaux North (Invasion)", "Omer North (Invasion)", "Omer South (Invasion)" and "Omer (Confrontation)".
- Changed the shape of some capture points in missions: "Al Har (Assault)", "Al Har East (Assault)", "Al Har (Confrontation)", "Al Har (Conquest)", "Al Har West (Invasion)", "Al Har East (Invasion)", "Gorge (Assault)", "Gorge North (Invasion)", "Gorge South (Invasion)" and "Tenaru River East (Invasion)".
Other improvements
- Added a nickname decorator for logging in daily for 3 years (1095 days).
- Improved server compatibility for custom games and event-based mods with "motivated" soldiers.
- Fixed a bug where messages from Practice could appear in the next session.
- Fixed audio delays when firing weapons on PlayStation 4.
- Added the ability to resupply ammo for any teams ammo box.
- AI soldiers will follow the players direction less chaotically.
[ 2024-09-09 10:34:51 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
This time special forces will join your army - a division of NKVD Internal Troops with 100-round Thompson submachine guns and a German Jger unit with MG 39 machine guns.
From September 9th (13:00 UTC) to October 7th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
As you complete stages, you will receive several unique squads for your armies and rare melee weapons!
Squad with MG 39 (Germany, BR IV)
Germany offensive forces with heavy weapons! MG 39 - the ancestor of the MG 42. They even look alike! No wonder, since many of the MG 39's solutions, created by Werner Gruner, were used in the development of the MG 42. The MG 39 turned out to be quite successful with its own peculiarities - only automatic firing mode and an insane rate of fire of 1320 shots per minute! They would say "excessive rate of fire" during the tests, but in Enlisted its more of an advantage. The squad has four machine gunners and an engineer with access to the full range of engineering structures.
Squad with M1921 Thompson 100 (USSR, BR V)
These guys had to inspire fear and respect with their appearance, especially in the eyes of those who broke the law. The famous black leather coat, of course, is included. Their Nagants will only be useful as a last resort, because they have more serious tools available. American M1921 "Thompson" submachine guns with drum magazines holding as many as 100 rounds! These guns were purchased for the People's Commissariat for Internal Affairs in the interwar period, even before the official start of Lend-Lease. The rate of fire of these ammo hungry weapons reaches 1040 rounds per minute - so don't forget to bring ammo pouches. The squad has four assaulters and an engineer with access to the full range of engineering structures.
NKVD Knife
A legendary melee weapon from the renowned Soviet craftsmen! Only the most formidable fighters against the counter-revolution had knives like these, and they rarely fell into the hands of ordinary soldiers. But sometimes it happened.
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From October 7th (13:00 UTC) to October 9th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-09-06 15:01:35 CET ] [ Original post ]
Greetings, commanders! We have stepped up our measures to combat forbidden client modifications, and one of the most important aspects of this is transparency. From now on, we will periodically publish the list of banned players and other news related to the security of the game!
Permanently banned
To commanders using unfair advantages, we can only tell one thing: You are permanently OUTlisted! The list below only includes players who have been banned due to your complaints, after their game replays have been reviewed by our team of game masters. OUTLISTED commanders As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.
Protecting Enlisted - Together!
There are three key elements that protect fair play: the external anti-cheat software (which you see launching at the start of the game), the anti-cheat built into the client, and the observant eyes of thousands of commanders - you! If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.
We recently expanded this functionality and added the ability to submit a complaint directly from the Replay section of our website.
Thank you for your help in fighting dishonest players!
[ 2024-09-06 13:02:41 CET ] [ Original post ]
These soldiers sometimes remain in the shadow of the brave assaulters, but without them it is impossible to imagine a successful attack or defense. Their secret weapon is the hammer, and their main task on the battlefield is to support their team by building various structures. Of course, we're talking about engineers!
Strengthen your army with premium engineer squads equipped with unique weapons!
From September 3rd (13:00 UTC) to September 6th (13:00 UTC), unique premium squads with the Arisaka Type 38 carbine and the Kbsp wz.38M will temporarily return to the shop for Gold!
Engineers with Arisaka Type 38 carbine (USSR, BR I)
In the hour of need, when the enemy was at the gates of Moscow, the Soviet command issued a wide variety of weapons from the warehouses into the hands of the soldiers. Among them were Arisaka rifles and carbines, mostly purchased from Japan during the First World War. Compared to its counterpart, the Mosin M1907 carbine, the Arisaka Type 38 carbine has a higher rate of fire, faster reload time and, more importantly, a bayonet. All four engineers in this squad have access to a wide range of buildable structures by default, including machine gun nests, anti-aircraft and anti-tank guns.
Engineers with Kbsp wz.38M (Germany, BR III)
The Kbsp wz.38M semi-automatic rifle was designed by Polish engineer Jzef Maroszek. It was a rare sight on the battlefield - only about 150 rifles were produced before the outbreak of war in 1939. It performs well for a semi-automatic rifle: it has decent accuracy and damage, as well as convenient iron sights like of the Vz. 24. The 10-round internal box magazine can be loaded with stripper clips. All four engineers in this squad have access to a wide range of buildable structures by default, including machine gun nests, anti-aircraft and anti-tank guns.
Discounts on squads for Gold!
Also from September 3rd (13:00 UTC) to September 6th (13:00 UTC), you will receive a 30% discount on premium engineer squads with the Winchester G30M (USA, BR II) and the Type Ko rifle (Japan, BR III) for Gold!
[ 2024-09-03 13:02:32 CET ] [ Original post ]
In the upcoming update, we will improve the look of the tracks left by vehicles. You will be able to clearly distinguish between what left them - tracked or wheeled vehicles - as the tracks will differ in width and shape due to the pressure they apply to the ground.
[previewyoutube=8xzxYp2JtT0;full][/previewyoutube]
To ensure that the new mechanics work correctly, we revised the physical properties of all surface types on which vehicles can drive. This only affects the ground deformation parameters, which are responsible for the correct creation of tracks. So dont worry, your vehicles wont suddenly start behaving differently!
[ 2024-08-30 12:01:33 CET ] [ Original post ]
We continue to push for even more impressive visuals, while maintaining good performance. In the upcoming update, Enlisted will look even better, and you won't even need to change the graphics settings.
Improved reflections
Reflections will now take into account the roughness of the surface more accurately, making them more realistic. This will reduce the excessive specularity in certain cases, especially on weapons, but you will also notice the changes on locations too. Additionally, we have significantly optimized the reflections and now the "High" quality looks so good that we no longer need the "Ultra" setting.
Improvements to Global Illumination
We continue to work on illumination as well. Just recently we released a massive update to it and we will implement further quality improvements in future patches. We optimized and improved the "High" Global Illumination Algorithm setting, when the Quality slider is below the maximum, on lowest quality its significantly faster, while in the middle its in higher resolution, so the overall image quality is better. We improved the visibility on the "Low" setting by calculating multiple light bounces, so indirect light spreads more. We also added high quality local tone mapping to "Medium" and "High" GI to make more use out of the feature (you can read more about this cool feature in our previous graphics devblog).
FXAA
Due to high demand, we added the ability to use FXAA on all graphics settings, not just on "Bare minimum". Take a look at the difference between TAA and FXAA:
[ 2024-08-29 13:00:51 CET ] [ Original post ]
- Changed the default firing mode to automatic from semi-auto for the AVS-36 and Sniper AVS-36.
- Increased the speed of the partial reload animation of the FG 42, FG 42 II and Sniper FG 42 II, proper animation for partial reload will be added in future updates.
- Increased the Murata Type 22 rifles rate of fire from 48 to 69 rounds per minute.
- Corrected the name of the Bren Mk2 100 to Bren Mk1 100.
- Improved the Bren Mk1 100s recoil, now its more predictable.
[ 2024-08-29 11:35:12 CET ] [ Original post ]
To get the most out of your army, you should consider upgrading each of your soldiers properly! In this guide, we'll cover not only the basics, but also delve into the unique perks of different classes. [previewyoutube=4hklGicb8zo;full][/previewyoutube] Help your fellow commanders discover new information! Share this video with your friends, give it a well-deserved like, and subscribe to the channel!
[ 2024-08-28 13:24:02 CET ] [ Original post ]
Commanders! On August 26th from 05:00 (UTC) to 05:40 (UTC), technical maintenance will be carried out.
During this period, the Gaijin.Net store will be unavailable.
[ 2024-08-25 17:00:36 CET ] [ Original post ]
On August 28th, the new Battle Pass season will begin! But today we are ready to show you the new unique guns!
Main rewards of the season
For gold orders in this season, you can get various types of weapons for all countries.
Yazikov SMG (USSR)
A compact submachine gun designed by Foma Yazikov for tank crews. Its rate of fire is extremely high: it surpasses even the famous PPSh-41. This versatile weapon comes with a 15-round magazine and... goes into the sidearm slot. Truly a universal "pistol"!
Bren Mk2 100 (USA, BR V)
The Bren machine gun is already known to many commanders for its effectiveness. Now, instead of the usual 30-round magazine, British engineers have equipped it with a 100-round drum magazine and an excellent anti-aircraft sight, while maintaining its controllable recoil. Soon you'll be able to evaluate it yourself in the game!
Pavesi SVT (Germany, BR III)
A new addition to the arsenal of Italian rifles has arrived! A prototype self-loading rifle with low recoil and good sights. The Pavesi SVT is quite similar to Tokarevs semi-automatic rifle in many design solutions, but uses a more effective Italian cartridge.
Murata Type 22 rifle (Japan, BR II)
An interesting variant of the Japanese Murata rifle chambered for the 8x53R smokeless powder cartridge with an 8-round integral tubular magazine. This rifle has a rather peculiar reloading process and will be perfect for true connoisseurs of Japanese weaponry, who will definitely appreciate its effectiveness. In the new season, worthy pieces of machinery with unique camouflages also await each country - as always, you can get them for gold orders.
KV-1 (L-11) "145" (USSR)
M4A1 "Sloppy Joe" (USA)
Sd.Kfz.234/2 "111" (Germany)
Ho-I "Forest" (Japan)
There are new unique soldiers too - each country will receive one unique Medic class soldier.
Elite Battle Pass owners will also receive a unique "Field surgeon" portrait!
[ 2024-08-22 14:00:40 CET ] [ Original post ]
On August 23, 1943, the Battle of Kursk ended - one of the key battles of World War II, resulting in a Soviet victory.
After the defeat in the Battle of Stalingrad, the German command planned to carry out a large-scale offensive using the latest tanks and aircraft to regain strategic advantage. Meanwhile, the Soviet forces were preparing to repel this attack, to weaken the enemy and complete its defeat. German and Soviet generals agreed on one thing - this battle was decisive, and their countries could not afford to lose it.
Lasting almost 50 days, the Battle of Kursk turned out to be one of the single largest battles of the World War II: it involved over 2 million soldiers, more than 4,000 aircraft, and about 6,000 tanks.
The victory in this battle came at a great cost to the USSR, but it put an end to large-scale German offensives and forced them on the defensive.
From August 22nd (13:00 UTC) to August 28th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 out of the 9 tasks, you will receive a unique "German tanker" portrait, and for 7 completed tasks, a unique wrapped Mosin M91/30 sniper rifle with PE scope.
Tasks
Phase 1 (August 22nd August 24th):
- Destroy 4 vehicles.
- Kill 30 enemies with headshots.
- Complete 6 battles.
- Kill 10 enemies using grenades.
- Kill 40 enemies using a vehicle.
- Complete 6 battles.
- Kill 60 enemies using a machine gun.
- Build rally points and deploy APCs that will be used 30 times.
- Complete 6 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From August 28th to August 30th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-08-22 11:08:15 CET ] [ Original post ]
The more popular the game becomes, the greater the risk that dishonest players will somehow manage to bypass the security systems. The replay system already allows you to identify such users but how can you report them?
It's quite easy! From now on, you can also submit complaints about dishonest players from the "Replay" tab of our website after you have logged in. Simply find the replay, click on the exclamation mark next to the players name and select the reason for the report.
We will continuously review your reports and share the results in future regular posts.
Thank you for your help in making Enlisted better!
[ 2024-08-21 16:51:57 CET ] [ Original post ]
- Fixed a bug where the "Army has changed due to a change in settings" window would appear during custom matches.
- Fixed a bug where in some cases Steam players were missing the bind e-mail button.
- Improved weapon sorting in the equipment replacement window. Weapons are now grouped by type first, then by BR, name and lastly upgrade level.
- Fixed the "Remove unnecessary" feature, which was suggesting incorrect replacements.
[ 2024-08-20 14:16:58 CET ] [ Original post ]
Commanders! The changes we announced yesterday are now in effect. You can now unlock equipment faster and cheaper than before, while also getting nice bonuses for excelling in battles or by letting the matchmaker decide which country needs more players.
- Faster progression: research requires fewer experience points
- Reduced prices: both purchase and and upgrade prices are now lower
- Bonus for Battle Heroes: earn extra Silver by doing well in battles
- Bonus for "Join any team": earn extra experience and Silver for using it
Other changes
- Restored the temporarily reduced reward for repairing allied vehicles to 55 points.
- Rolled out a system in test mode for collecting feedback directly in-game from new players.
[ 2024-08-14 12:22:09 CET ] [ Original post ]
Commanders, as promised, we are back with news on the upcoming economic changes.
Significant reduction in research time and Silver prices!
Your feedback made us realize that we need improvements aimed at both preserving and increasing the amount of currency that can be accumulated by our experienced players, and at the same time ensuring comfortable progression for newcomers. We are talking about accelerating progression by 1.5 - 2 times through significantly reducing the experience points needed for unlocking weapons and vehicles, as well as their purchase and upgrade prices. We will also be adjusting their prices based on Battle Rating, rather than the existing "star" system - BR 3 weapons will become significantly cheaper relative to BR 4 weapons, to more accurately reflect their real value.
As you can see, in some cases the price will be reduced by up to 80%!
No forced conversion of Research points
We have abandoned the idea of introducing a limit on excess Research Points and any forced conversion of them into Silver. So the amount you've already accumulated will remain with you, and newly earned experience points will continue to increase it!
In the future, we will try to find more uses for Research points - for example, we'll create a mechanism that would allow you to voluntarily convert a portion of it to Silver, or provide the opportunity to buy "Veterans Box" for them at a more favorable price.
Bonus Silver for Battle Heroes
In light of the other improvements, we have decided not to change our previously proposed reward of 100 Silver for each valor badge earned, up to a maximum of 500. We believe this should be just a nice little bonus for the most active players, rather than one of the main sources of income from battles.
Dynamic bonus for "Join any team"
Many of you noted that the planned 20% boost to experience and Silver when opting to play with a random country is insufficient - primarily because it does not compensate for the potentially higher chance of defeat. We have taken this into account, and now you will receive 20% bonus Silver and experience for winning (combined with the 50% for victory, so the reward multiplier will be calculated using this formula: 1.2 x 1.5 = 1.8), and 50% bonus for losing (reward multiplier: 1.5). In the future, we may increase this bonus as a temporary event if the game needs more players on a random side.
Thank you for your feedback!
We are grateful to all players who participated in discussions about the economy and wrote ideas and suggestions for the developers! We plan to release the update with the abovementioned changes really soon! With your help and support, we are making Enlisted better!
[ 2024-08-13 14:30:25 CET ] [ Original post ]
Greetings, commanders! Do you often have the feeling that you cant easily tell how upgraded you weapon or vehicle is? Worry not, we are changing how we display the upgrade level of your equipment.
We are leaving behind the 0-6 star system that is based on the old progression system, and we are replacing it with a more intuitive 0-3 system, where stars will now represent how upgraded your gear is.
We hope that this change will make it more easier for you to understand and use the upgrade system, while it'll also allow us to implement further changes to it.
[ 2024-08-13 12:21:58 CET ] [ Original post ]
Commanders! With the new Battle Pass season, new experimental weapons and vehicles with unique camouflages will be available for purchase, but they still need a little polishing. So stay tuned - the announcement revealing them is coming soon!
The current season of the Battle Pass will be extended by 14 days, until August 28th.
Make the most of the extra time: even after finishing all levels of the current season, you can still continue to complete battle tasks and get additional rewards!
[ 2024-08-12 11:15:49 CET ] [ Original post ]
On August 9, 1945, one of the final battles of World War II began, when the Soviet Army, supported by Mongolian and Chinese volunteers, invaded the Japanese puppet state of Manchukuo.
The Japanese generals predicted that the Soviet forces, consisting of one and a half million troops, would be bogged down in Manchuria and Korea for many months thanks to the vast networks of defensive structures and fortified areas waiting for them on the border between the USSR and Japan. Moreover, because it was defended by over a million soldiers of the Kwantung Army - the Emperor's most experienced and combat-ready soldiers.
In reality, however, this offensive operation was one of the fastest in the history of World War II in terms of the speed of advance. The elite units of the Japanese Army ceased to exist within ten days, and by August 30, the Soviets took over not only Korea and Manchuria, but also South Sakhalin and the Kuril Islands.
From August 8th (13:00 UTC) to August 14th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 and 7 out of 9 tasks, you will receive unique decals for vehicles.
Tasks
Phase 1 (August 8th - August 10th):
- Kill 80 enemies.
- Kill 40 enemies using a machine gun.
- Complete 6 battles.
- Kill 10 enemies using a melee weapon.
- Kill 60 enemies using a vehicle.
- Complete 6 battles.
- Your rally points were used 30 times (including APCs).
- Kill 90 enemies using a submachine gun.
- Complete 6 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From August 14th to August 16th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-08-08 13:00:07 CET ] [ Original post ]
- Fixed an issue where selling a soldier as part of a squad would make their equipment inaccessible.
- Fixed certain windows in the Pacific that couldnt be destroyed by bullets.
- Fixed various terrain artifacts on Steam Deck.
- Increased the splash damage for most anti-tank launchers against infantry.
[ 2024-08-05 13:39:04 CET ] [ Original post ]
On August 6, 1909, the American firearms designer Melvin Maynard Johnson Jr. was born in Boston.
Unlike other famous gunsmiths, he had only a couple of inventions to his name by the end of the war - but what inventions they were! Johnsons rifle and machine gun were used in limited numbers by the U.S. Marine Corps in the Pacific theater and were highly appreciated for their light weight, accuracy and reliability.
From August 1st (13:00 UTC) to August 6th (13:00 UTC), a unique premium squad with the Johnson M1941 rifle for the USA will temporarily return to the shop for Gold!
Collectible engineer squad with Johnson M1941 (BR IV)
The Johnson M1941 rifle is a precision weapon with a fast reload and a 10-round internal rotary magazine, it can also be found in the USAs research tree. All four engineers in this squad have access to a wide range of buildable structures by default, including the machine gun nest and the anti-aircraft gun. Additionally, this squads unique appearance will definitely give your army a special look!
[ 2024-08-01 13:03:34 CET ] [ Original post ]
Forget everything you learned at the academy - in this war, whoever hits the enemy first wins! Grab your polished rifles (have you named yours yet?) and head straight to the battlefield!
Every soldier contributes to victory, regardless of specialization - be it an engineer building strategic structures, a radio operator calling in air support, or a simple rifleman whose single shot can also change the course of history.
From July 29th (13:00 UTC) to August 4th (13:00 UTC), you can get rewards for completing tasks.
For completing 6 out of the 9 tasks, you will receive an order that you can use to buy a unique pistol of your choice, and for 8 completed tasks, a unique captured PPSh, converted to use 9mm Parabellum, the MP-41(r) submachine gun!
Tasks
Stage 1:
- Kill 60 enemies using a submachine gun.
- Kill 50 enemies using a machine gun.
- Complete 6 battles.
- Kill 60 enemies using a semi-auto rifle.
- Kill 15 enemies using a melee weapon.
- Complete 6 battles.
- Kill 80 enemies using a bolt-action rifle.
- Your rally points were used 30 times (including APCs).
- Complete 6 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From August 4th to August 6th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-07-29 12:59:42 CET ] [ Original post ]
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
"Conquest" mode improvements
On our roadmap, we mentioned that we will work on increasing your earnings in "Conquest" mode.
We've made several changes that combined have resulted in an increase in the length of battles. Therefore, "Conquest" mode has become less fast-paced, and its average battle time is now closer to modes like "Invasion" and "Confrontation". Try out the updated "Conquest" mode and let us know what you think - we need your feedback!
Improving the Research UI
Multiple improvements have been made to the UI of the Research tab. We tried to make the process of unlocking the next piece of equipment more understandable.
If you've completed your currently selected research in battle and switch to the upgrade tree, we'll use animations to draw your attention to the weapon or vehicle you've just unlocked. Then you'll have the option to purchase the newly unlocked equipment in a new window, as well as choose what to research next. If you don't pick anything, the game will automatically select one for you.
Tank camouflage fixes
We continue to improve the customization system of tanks: this time, we have removed from the list of purchasable camouflages those that were duplicates of the default ones (mainly for German tanks).
Also fixed multiple issues where the applied camouflage would overlap with the original one and act like a "second layer" on a number of Soviet tanks, like the T-50 or the BA-11 armored car.
Other changes
- Fixed the incorrect magazine capacity of Winchester G30R: magazine capacity increased from 10 to 20 rounds, base number of magazines reduced from 5 to 3.
- Fixed an issue that made it impossible for some players to purchase levels for the Radio Operator II squad (167th Infantry Regiment) of the USA.
- Added a "Purchase" button to the UI when inspecting upgraded weapons in the inventory. Please note: you will still only purchase weapons without upgrades.
- Fixed a bug that caused the destruction of objects not to be shown in the replay.
- The "Supply Crate Drop" upgrade is now unlocked by default for all Premium Radio Operator squads, including older ones.
- Improved the off-road capability of the German Panzer IV/70(A) and Panzer IV/70(V) in Normandy.
- Fixed the class specific perk of the Mortarman class, which didn't properly increase mortar ammo capacity when not fully upgraded.
- Corrected the description of one of the reward boxes in the daily login window.
- Fixed the detailed summary of experience distribution among squads on the battle results screen.
- Removed the unnecessary tooltip about using the paratrooper crate.
- Added the headgear to the killers outline in the killcam.
- Fixed a bug where the experience bar for some soldiers extended beyond the interface boundaries.
- Fixed a rare bug where changing the Personnel upgrade from "Backpack Slot" to "Additional Weapon Slot" didn't unlock the weapon slot for soldiers of the corresponding class properly, while the backpack slot didn't become locked either until client restart.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-07-25 10:10:57 CET ] [ Original post ]
- For new players on consoles (including Steam Deck), the "Large font" option is now set to On by default.
- Fixed various instances of overlapping text when using the "Large font" option.
- Changed the location of the vehicle damage model indicator - it is now located next to the minimap.
[ 2024-07-22 15:20:48 CET ] [ Original post ]
Commanders! We heard you: we collected a lot of opinions and feedback on these upcoming changes. We have a lot to think about. This dev blog is undergoing revision and will be re-released along with a description of the extra changes for casual players and newcomers.
[hr][/hr]
In the recently published news about our plans, we announced numerous important changes. Among them were those aimed at improving the in-game economy. Today, we'll tell you more about the upcoming changes!
Silver for Battle Hero awards
We won't overlook the rewards for commanders who have particularly distinguished themselves in battle either! The best engineers, tankers, pilots, and specialists are recognized with a special badge on the battle results screen. Currently, these awards already provide an experience bonus, 1.2x for one and up to 1.5x for multiple awards, for that battle. But now, they will also give Silver as well! For each such badge, a distinguished commander will receive a bonus of 100 silver, up to 500 silver for five Battle Hero awards. This should significantly increase the earnings of the most active and experienced players.
Bonus for using "Join any team"
After evaluating your feedback about the economic improvements, we have adjusted our priorities: we are ready to introduce the bonus for using the "Join any team" system in the near future.
What is this bonus? It's simple: by checking the "Join any team" checkbox and entering the battle with a random country, you will receive 20% more Silver and experience at the end of the battle. You will not receive this bonus if you leave the battle before it ends, as well as in the next battle after desertion. In the future, we may increase this bonus as a temporary event if the game needs more random players.
Research Point Conversion
Even after reaching the top and unlocking all possible weapons, vehicles and squads, you continue to earn Research points in battles that you cant spend anywhere. To ensure that your efforts dont become a "dead weight" on your account, we've decided on ways to make them useful and reward dedicated commanders: well convert excess Research points into Silver.
Freely allocatable Research points won't disappear. You'll still be able to accumulate up to 25,000 points on your account per country, and only the excess experience will be converted into Silver at a rate of 1 Silver per 100 Research points. This can increase your Silver earnings in battles by 10%! If you are actively researching something, new and previously accumulated experience will be invested in it first, and only after that will the remaining Research points exceeding the 25,000 limit be converted to Silver.
[ 2024-07-19 19:01:12 CET ] [ Original post ]
- Players who chose not to link their accounts when they started the game can now reopen the linking window through the main menu of the game.
- Players whose Steam accounts are linked to a Gaijin.Net account created on console will now be able to link another Gaijin.Net account when starting the game.
- Fixed inaccuracies in the description of the account linking interface.
[ 2024-07-19 18:21:15 CET ] [ Original post ]
- Temporarily adjusted the reward for repairing allied vehicles from 55 to 5 points.
- The "Join any team" checkbox is no longer checked by default when launching the client for the first time or after reinstalling.
[ 2024-07-18 16:54:50 CET ] [ Original post ]
Soldiers win battles - that's undeniable! But how many battles have turned into victories for you, commanders, when the engines of armored vehicles roared nearby? With this event, we honor those who protect your soldiers with their armored hulls in every battle, swiftly delivering you to the heat of battle and allowing entire squads to respawn one step closer to victory.
Start up your engines!
From July 18th (13:00 UTC) to July 24th (13:00 UTC), you can get rewards for completing tasks.
For completing 4, 6, 8 and 10 out of the 12 tasks, you will receive unique decals for vehicles of each nation in the game.
Tasks
Stage 1:
- Destroy 6 vehicles.
- Kill 50 enemies using a vehicle.
- Kill 10 enemies with artillery strike.
- Complete 5 battles.
- Destroy 6 vehicles.
- Kill 25 enemies as an AT gunner.
- Kill 10 enemies using grenades.
- Complete 5 battles.
- Destroy 8 vehicles.
- Kill 70 enemies using a vehicle.
- Kill 6 enemies using a TNT charge or a mine.
- Complete 5 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- The received decal for USA can only be used on American vehicles.
- The received decal for Germany can only be used on Italian vehicles.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From July 24th to July 26th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-07-18 13:00:08 CET ] [ Original post ]
- Fixed an issue that allowed you to get into battle with a BR that does not match the BR of the battle joined.
- In the Battle Pass Store, the "tier" of soldiers purchased for Gold Soldier Orders is now displayed.
[ 2024-07-17 23:05:02 CET ] [ Original post ]
[previewyoutube=34TB7NnfI9I;full][/previewyoutube] Commanders, as you requested, Enlisted is now available on Steam for free! We have carefully read your feedback, improved the account linking system and adjusted numerous aspects of the game based on your suggestions. You will also find new premium squads to celebrate the game's launch on Steam.
Account Linking
All your purchases, account progress, and equipment will remain intact if you choose to switch from the Enlisted client version to the Steam client. Upon first launching the game, you'll be prompted to link your Steam and Gaijin accounts, regardless of whether you've previously linked this or another account to Steam through other Gaijin games. By linking your accounts, you will be able to play the game via both Steam and the launcher. Due to technical reasons, the ability to link accounts will only be available for a limited time. We'll try to maintain this feature for as long as possible and will notify you in advance when it's ending.
Steam Deck Support
Enlisted also works on Steam Deck! We've adapted the game's interface and controls to ensure that the gaming experience on Steam's proprietary console is as comfortable as on other platforms where Enlisted is already available.
New Premium Squads
To celebrate Enlisted's return to Steam, we've prepared new squads with unique weapons. These will be useful for both experienced commanders and newcomers ready to hold their own at high battle ratings! These squads will be available to players using both the normal client and the Steam version.
Premium Paratrooper Squad with Type Hei Machine Gun (BR IV)
The unique feature of the Type Hei light machine gun is easily noticeable. The weapon has a shield that partially obstructs the wielders view, but also blocks incoming damage. Though, after taking a few hits, this shield may fall off the weapon, leaving the shooter vulnerable. Thats not all, the squad's main advantage is, of course, the ability to drop behind enemy lines with such a weapon! https://store.steampowered.com/app/3081440
Premium Engineer Squad with Winchester G30R (BR IV)
The self-loading rifle of this squad was created with the M2 Carbine in mind but chambered for a more powerful rifle caliber. The squad also has access to the full range of engineering structures! In addition, the radio operator added to the squad can call in rocket artillery. By purchasing this squad, you'll also receive a unique nickname decorator and a portrait. If you already have them, you'll receive 200 gold compensation for each. https://store.steampowered.com/app/3081430 The most interesting premium squads from the previous "Reinforcements" bundles, the Pz.Sfl.Ic and the M8A1 GMC tanks, are now available as part of the "Direct Fire" bundle in the Gaijin.Net store.
Silver Battles
To celebrate the Steam launch, we've organized a small event for both Enlisted veterans and new players. The conditions are very simple from July 16th (17:00 UTC) to July 17th (17:00 UTC), you can get 3,000 silver for each completed battle, up to a maximum of 3 battles!
See you on the battlefield!
[ 2024-07-16 17:07:31 CET ] [ Original post ]
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Commanders, Enlisted will soon be available on Steam completely free!
In this "Making Enlisted a Better Place" update, we've gathered numerous fixes for small and bigger issues that you frequently reported on the Community Bug Report portal. Thank you for helping us make Enlisted better!
Unstoppable HE shells
This important change will please players using vehicles - some wooden structures, such as buildings, fences and bridges, were considered so thin by the game that neither HE shells nor even sensitive aircraft rockets would detonate on them. Shells would simply pass through them and explode far from where they were intended. But we've taught them good manners!
Now rockets, bombs, and HE shells no longer pass through logs and planks, but explode exactly where they land.
Unification of ammo pouches
What's the difference between a German and an Italian ammo pouch? Just their appearance. In terms of game mechanics, they're the same - allowing you to take more ammunition into battle. Problems arise when you create equipment presets with them. For example, when you run out of German pouches, the game will offer to buy more, even though you still have a full stock of Italian ones.
To simplify your battle preparations, the preset system will now treat different nationality ammo pouches as one item. So if you run out of one type while applying presets, the game will automatically switch to the other. This change also works with all other equipment - medkits, toolkits, grenades, and melee weapons.
Other changes
- Soldiers now descend steep stairs and jump from heights up to a meter high more smoothly, losing control of their weapons less often.
- Increased the length of "Conquest" mode missions.
- Reduced the number of reinforcement points received for capturing a point in "Confrontation" mode.
- Players and AI soldiers can now use machine gun positions at the back of the LVT(A)(1) tank.
- Added unique icons for kills with melee weapons - shovel, saber, axe.
- Added Battle of the Bulge to the list of Possible maps.
- AI soldiers will no longer use grenade launchers (including RMN-50) while in APCs.
- Fixed a rare bug where the icon of an operational APC might not appear on the respawn screen or appear where there is actually no allied APC.
- Added an option to disable the minimal client notification to the settings.
- After placing a mine, the soldier now switches back to the weapon he had in hand before.
- Rockets from AT launchers now correctly pass through opened doors and windows .
- Fixed excessive armor penetration of the Soviet VPGS rifle grenade.
- Fixed a bug that made the projectiles fired from the Japanese Type 4 rocket launcher to look like the M1 Bazookas rockets.
- Fixed the sights misalignment of the Japanese Type 98 anti-aircraft gun.
- Adjusted the Luftfaust B rocket launchers damage against aircraft.
- Removed an incorrect parameter that led to increased spread of each subsequent shot from the MG 15.
- Added new tanks to the shooting range in practice mode.
- AI soldiers in the M8 Greyhound no longer shoot through the tanks armor.
- Fixed the "+x% firing rate while using bolt action rifles" perk.
- Improved the placement of infantry spawn points in missions: "Birch Grove (Invasion)", "Birch Grove (Confrontation)", "The Reich Chancellery (Confrontation)", "Omer (Destruction)".
- Improved the placement of vehicle spawn points in missions: "Al Har (Destruction)" and "Gavutu (Destruction)".
- Fixed the collision of practice targets on Steam Deck, which made it impossible to complete the tutorial.
- For modders: Zombie tanks will no longer leave their final destination point after reaching it.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-07-15 10:17:46 CET ] [ Original post ]
Greetings, commanders! Last week, we shared our plans for the near future of Enlisted, and you responded with your feedback and suggestions. Your input has helped us adjust our plans, and we're pleased to present an updated version. Thank you!
New points are marked with a differently colored icon.
As you may recall, we also invited you to share your questions - we managed to gather quite a few interesting proposals and opinions from all platforms. Today, we'll be answering some of the most popular ones.
Q&A
Q. Will you rework animations? Especially running animations with various weapons, particularly with pistols. A. Yes. We're already working on improving them. We'll pay special attention to those related to soldier movements: running, turning, and changing positions. We hope to show you the first results soon. Q. You mentioned considering the possibility of letting players change the amount of shells in tanks, as well as the belts and payloads of aircraft. Have you forgotten? A. We haven't forgotten. We see that players are requesting this feature. However, implementing payloads in the described manner is a very complex and extensive mechanic. It's not a priority at the moment, but we may tackle this task in the future. Q. Do you plan to expand the number of servers, for example, create dedicated ones for Asia and Oceania? Will there be a setting, like in War Thunder, that prevents you from connecting to ongoing battles? A. At the moment, this could further fragment the playerbase and lead to a significant increase in matchmaking times. But we're keeping it in mind. Q. Are there plans to limit players who don't play infantry and constantly stay in tanks in the grey zone or fly planes? A. We'd like to avoid "restrictions" - we hope to solve the problem through other means, such as altering maps, introducing new mechanics, and improving old ones that will help players counter vehicles in the grey zone and aircraft. Q. One of the recent events showed that there's demand for PVE content among players. Will you continue working in this direction? A. We had a lot of fun developing the PVE event for April Fools', and we're glad you enjoyed it. However, maintaining a PVE mode permanently would be challenging. Not only due to implementation difficulties, but also because we want to avoid having "two games in one". Nevertheless, we're discussing this internally. Q. Will there be an option to separately purchase British and Italian soldiers of various classes? A. We're considering allowing players to change the voice and name of soldiers to the other nationality in the Appearance settings. Q. Will there be a colorblind mode in the game? A. The colors for the in-game HUD were specifically chosen so that people with color vision deficiencies could play Enlisted without problems. However, since you're asking this question, we may have overlooked something. We'll pay attention to this again. If you're experiencing difficulties, please let us know. We'll try to improve these aspects for your convenience. Q. Will you improve or reworke the customization system? For example, by adding seasons: autumn, winter, summer? A. Unfortunately, this approach isn't suitable for Enlisted - besides seasons, there's also the time period to consider. Uniforms in the summer of 1941 and the summer of 1945 can differ significantly, which is reflected in the game, and we don't want to lose that. Instead, we plan to analyze the current customization system and possibly adjust the order price relative to the amount that a player can realistically obtain. We plan to address this after we finish balancing the Silver earnings. Q. Are there plans to rework the "Rider" class? Currently, its effectiveness is questionable. Will other countries get motorcycles too? Now they're only available for Germany and the USA. A. Yes, improving the "Rider" class is in our plans. Q. As you answered earlier, you decided to abandon the idea of "veteran" soldiers, but are there any plans for something similar in terms of concept and mechanics? A. We don't have such plans, but we had ideas to make a "second" layer of progression for soldiers. We might return to this in the future. Q. Are there plans to limit or nerf anti-personnel mines? For example, being able to place them only while crouching or making them available only to engineers. A. We have plans to rebalance or change the mechanics of anti-personnel mines. At this stage, we're considering several options: allowing engineers to find mines and disarm them, reducing the blast radius of mines to make it harder to "cover" a large area, lowering the durability of the mines, so they trigger from explosions and shots more easily. Some or all of these changes may appear in one of the upcoming updates. Q. Are there any plans to make it possible to transfer accounts from console to PC? A. Implementing such a feature is difficult. It's unlikely. Q. How will the new deserter penalty work? A. When leaving a battle early, players will incur a penalty on experience and silver earnings in subsequent battles. This penalty won't apply if the player has spent enough time in the battle. The specific values of the penalty, the number of battles affected and the duration of the penalty are still being discussed within the team. We'll inform you of the exact details closer to the release of this mechanic. We'd like to clarify that this penalty will be introduced alongside other planned matchmaking improvements. Q. Will there be any gameplay changes for players? For example, there are currently too many explosions on the battlefield. Or perhaps a rework of the gray zone in certain missions? A. World War II had many explosions - bombs, artillery - and our game reflects this. However, were trying to ensure that infantry can always react somehow to such things. We're already working on the gray zones. The changes in Moscow and Tunisia, and changes in Berlin are examples of what we've already implemented. But it's important to understand that Enlisted has many missions, and all these changes are made manually - so it will take some time to fix all the gray zones. Q. Will there be a filter or search function for weapons in the storage, or something similar? Sometimes it's easy to get lost in the large amount of available weapons. A. Good idea! We've added it to our to-do list. Q. Are you considering any improvements to premium squads? For example, adding a universal slot for specialists? A. Yes, we've seen this request from players. Therefore, we're considering the possibility of giving all premium squads a universal slot for an additional specialist, where possible. Q. Will anti-aircraft guns also get an improved version for high BR like anti-tank guns? A. For now, we hope to balance the infantry vs aircraft fights with one set of anti-aircraft guns. But if that doesn't work out, we'll certainly consider adding a separate set of AA guns for higher BR. Q. The roadmap didn't mention anything about custom matches and the mod editor. Are there any planned changes for them? New functionalities, improvements or quality of life updates? A. We're constantly working on improving them and fixing the issues that you report on community.gaijin.net, but developing interesting improvements and new functions is very complex and time-consuming. Currently, the priority is on the game's core mechanics.
[ 2024-07-12 16:46:51 CET ] [ Original post ]
Greetings, commanders!
You have seen our plans. You have asked questions about those plans, and, we have been keenly observing what you have to say.
Among these, we saw a great many questions and concerns from you how we will tackle gray-zone players, in what manner well be improving customization, about our planned changes to punish desertion from battles, what the Veterans Box actually is, and what quality of life improvements we were actually referring to in the plan.
Many of the queries mentioned above, or specific questions about other topics, that will be answered anyway in approaching developer blogs, so if you dont see your question addressed directly in the Q&A dont worry! Well answer it another time.
Keep an eye on the news the Q&A is coming in the near future.
[ 2024-07-10 13:31:48 CET ] [ Original post ]
As you know, we recently released a major update - Rzhev. We are constantly collecting your feedback and since the release of the update, we have been working hard on planning future updates. We know that you really want to know what's coming next, what features are planned and what problems will be fixed.
Finally, we are ready to share with you what we're working on! Please note, only the most important topics are included in the list.
Developer Q&A
We know that after the release of this news you will have many questions. Thats why were pleased to announce that we will be collecting them into a new Developer Q&A. Please post your questions as comments directly under this post on the forum and on Reddit, or in the newly created channel for this purpose on Discord.
[ 2024-07-05 15:06:41 CET ] [ Original post ]
Independence Day is a widely popular and one of the most important federal holidays in the United States. On this day, when most citizens are relaxing with family and friends, stores hold big sales. Weve also prepared discounts for you.
Discounts are available from July 4th to July 8th (13:00 UTC).
In-game discounts
- 30% discount on the following premium squads for Gold:
- 37th Tank Battalion with the M4A3E2 Jumbo heavy tank
- 19th Fighter Squadron with the FP-5 fighter aircraft
- 68th Armor Regiment with the M24 light tank
- 65th Engineer Battalion with Winchester G30M
- 99th Fighter Squadron with P-51C-10
- 147th Infantry Regiment with M55 Reising
Gaijin.Net store discounts
- 30% discount on selected premium squads for the USA in the Gaijin.Net store.
[ 2024-07-04 13:04:35 CET ] [ Original post ]
Every year on July 4th, the United States of America celebrates one of its main federal holidays, Independence Day.
It was established to commemorate the events of July 4, 1776, when the delegates of the Thirteen Colonies unanimously adopted a declaration proclaiming independence from the Kingdom of Great Britain.
This holiday is commonly associated with family and friends reunions, barbecues and colorful parades. Join the celebration in Enlisted!
From July 4th (13:00 UTC) to July 10th (13:00 UTC), you can get rewards for completing tasks.
For completing 6 and 8 tasks, you will receive a unique "2 Stinger" machine gun!
Tasks
Stage 1:
- Kill 100 enemies.
- Kill 60 enemies using a machine gun.
- Complete 4 battles.
- Kill 15 enemies using a melee weapon.
- Kill 80 enemies as a machine gunner.
- Complete 6 battles.
- Kill 160 enemies using a submachine gun.
- Kill 120 enemies using a machine gun.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From July 10th to July 12th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-07-04 11:02:48 CET ] [ Original post ]
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Improving the recoil calculation formula
With this long-awaited improvement, many weapons in your soldiers' hands will perform better! This is all thanks to the significantly more predictable recoil. We recently covered this topic in detail in a separate devblog, but in case you missed it dont worry, we'll briefly go over the main changes.
Hit patterns of the MG-42 in three different battles. Left - with the additional randomness. Right - without it. Until now, Enlisted used a formula that also introduced an additional randomness into the recoil pattern, causing it to change from battle to battle. On one hand, this simulated the inconsistency in the manufacturing quality of each weapon, but on the other hand, it almost made it impossible to get used to your favorite guns. After hearing your opinions, we decided to remove this additional randomness from the formula. This doesn't mean that the recoil patterns will always be the same, just that they will be affected by far less random factors.
Improving AI soldiers
As you know, we are constantly improving the AI of the soldiers in your squad - after this update, they will behave even more like humans!
AI soldiers have learned to reload their weapons while running, and their animation of turning around has also become more natural. They can no longer destroy friendly stationary machine guns by accidentally hitting them. And while standing behind them, they pause less and try to find new targets faster.
Other changes
- Reverted the elevation angle changes for anti-aircraft guns: they can now go as low as -2 degrees, instead of the fixed 7,5-degrees.
- Anti-aircraft guns no longer overheat.
- Improved the damage model of AT cannons built by engineers: more parts will count toward the destruction of AT cannons, such as wheels, optics and cannon breech, making it easier to counter them.
- Fixed the poses of soldiers inside the Sd.Kfz.251/9 APC.
- The "Possible maps" tooltip now correctly displays the campaigns whose maps the player might get.
- Fixed infantry getting stuck at one of the spawn points in the "Quarry South (Invasion)" mission.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-07-04 08:34:05 CET ] [ Original post ]
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Improving rocket artillery
The new feature of the "Rzhev" update - rocket artillery - is already available to many of you. We've read your first impressions and suggestions about this feature. So here are the improvements!
Targeting now takes half as long, 7.5 seconds instead of 15, and the rocket salvo takes 6.9 seconds instead of 8.4. Additionally, the armor penetration of direct hits has increased from 35 to 45 millimeters. Also, the maximum effective range of the armor-piercing fragments has increased from 2.5 meters to 3.5. You can already check how the rocket strike has changed by calling it with one of the new radio operator squads of Germany or the USSR. By participating in the recently started event, you can also get radio operator squads with similar mechanics for each country just by playing!
Improving the Battle Pass interface
Did you know that there are repeatable levels at the end of the Battle Pass? By completing them, players who have already claimed all the main prizes can continue to receive nice rewards!
From now on, Battle Pass levels from 76 to 83 will display an indicator that these levels are repeatable.
Other changes
- Improved the startup time on PlayStation 4 and PlayStation 4 Pro by 25%.
- Fixed the audibility of shots fired from the T20 rifle.
- Changed the ammunition load of the M4A3E2 (76) W - added 10 more armor-piercing composite rigid shells.
- Fixed the position of the Walther A115 in the equipment menu.
- Fixed a bug where the collar of the German winter uniform interfered with aiming when looking through the Carcano M91 snipers scope.
- Improved the position of the soldiers hands when using certain weapons on bipods.
- Changed the BR of the gold order Chi-Nu tank from IV to III.
- Added clarification to the "+20% tank gun reload speed (loader perk)", stating that when a tank has two loaders with this perk, the effect does not stack.
- Fixed the disappearance of grass and low vegetation on DX12 Ultra graphics settings in case of GPU driver reset.
- Fixed the driver's head in the Sd.Kfz.251/1 APC.
- Removed the frame for the canvas from the Type-94 Isuzu.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-06-26 09:31:31 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
This time, radio operators will join the ranks of your army, who will also have access to the new, unique artillery support - rocket strike!
From June 24th (13:00 UTC) to July 26th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
As you complete stages, you will receive unique radio operator squads that you can arm however you like!
Radio operator squads with rocket strike (All countries)
These squads, one for each country, all have access to the newly added rocket strike. The rocket strike has its own peculiarities: it lasts longer - 8 seconds versus the 4.5 of the normal artillery strike, but more rockets are fired during this time - 24 launches compared to 19 shells. Moreover, the rockets pose a greater risk to vehicles in case of a direct hit. Note that the call timers for the regular artillery strike and the rocket strike are shared. Each squad has 4 radio operators and an engineer with a wide range of buildable structures. You can change the weapons and equipment of these soldiers, and the BR of the squad alongside with them.
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From July 26th (13:00 UTC) to July 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-06-24 13:00:51 CET ] [ Original post ]
Commanders, we are starting to test additions to the rules for creating matches, which will result in some battles being created with opponents who can differ from your Battle Rating by no more than one! You can read about the rules of the new system and the testing conditions below.
Dynamic BR brackets
Currently there are 5 different Battle Ratings in Enlisted and players can get into BR 1-3 or BR 3-5 matches, depending on the BR of their army. We are adding a new "soft rule": if there are enough players in the queue, matches with a narrower BR spread can be created: BR 1-2, 2-3, 3-4, 4-5. In other words, we are doubling the accuracy of matchmaking!
In order to make this new rule more efficient and more likely to be applied, the maximum time a player can wait in the queue will slightly increase - so the matchmaker can gather enough players to start a battle with a narrower BR range. Even under these conditions, if there are not enough players due to an unpopular country or BR, then the matchmaker will simply create a session according to the classic rules.
About the test
Matchmaking is server-side, so you don't even need to update the client. Just play and share your impressions, and we will collect your feedback and analyze the results. There is also no need to redo your army lineups. Everything else will remain unchanged, and in case you forgot, we have a detailed video about BR. [previewyoutube=RBsoRC9Rk_o;full][/previewyoutube] During the test, we may change the logic of this new mechanism or temporarily disable it for technical improvements. After the end of the test, we will definitely tell you about the results and the decisions made.
[ 2024-06-20 14:46:51 CET ] [ Original post ]
On June 22nd, 1941, the same day that the German army attacked the Soviet Union, the defenders of the Brest Fortress were among the first to face the invaders in battle.
The artillery barrage and the following swift advance of the Germans caught the fortress's large garrison by surprise. Those who failed to break out had to fight an uneven battle within its walls. Despite having the advantage of surprise, only after a week of fighting, with the support of tanks, aircraft, and artillery, were the German forces able to crush the main pockets of resistance and capture the fortress by June 30th. But even after that, a few surviving soldiers, hiding in the catacombs, continued to fight against the German army until July 23th.
From June 20th (13:00 UTC) to June 26th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 out of the 9 tasks, you will receive a unique "Voevodin pistol", and for 7 completed tasks, a unique "Attack order" portrait.
Tasks
Stage 1:
- Destroy 4 vehicles.
- Kill 40 enemies using a machine gun.
- Complete 4 battles.
- Kill 60 enemies using a vehicle.
- Kill 50 enemies using a bolt-action rifle.
- Complete 6 battles.
- Your rally points were used 30 times (including APCs).
- Kill 20 enemies using a pistol.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From June 26th to June 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-06-20 13:01:23 CET ] [ Original post ]
[previewyoutube=-CrLMNxhqqM;full][/previewyoutube]
Commanders, its time to launch an offensive on Rzhev! We're introducing a new campaign on the outskirts of the Soviet capital, when German forces were still strong, and the Red Army's counter-offensive was just gaining momentum. Both sides spared no effort, earning this battle the nickname "meat grinder".
The Invasion of Normandy and the Pacific War campaigns have also been expanded with two new missions: "Ver-sur-Mer North (Invasion)" and "Alligator Creek (Assault)."
Thanks to the updated graphics, new battles will feel even more immersive in Enlisted. The major overhaul of the Global Illumination has made the game visually richer, and the interplay of light and shadow more detailed. Additionally, navigating in dark environments will be easier, and these graphical improvements won't decrease the FPS!
Improved radio operators. Now you'll be able to call in supply crate airdrops simply by marking a location on the map. The new premium radio operator squads introduced with this update (available in the store), as well as radio operator squads from future events, will also be able to call in rocket strikes a more effective artillery support against vehicles.
There are plenty of other novelties too. You can now change the camouflage on premium and event tanks, there are new weapons and vehicles waiting for you in the tech trees, and the mighty KV-2 and the powerful 8,8 cm Flak 37 Sfl. have also joined the fight as premium vehicles.
Upcoming updates, like the "Making Enlisted a Better Place", will introduce bonuses for squads with unique soldiers, recoil improvements for all infantry weapons, and much more. Stay tuned, update Enlisted, and check out the full changelog!
Weapons and soldiers
- Added new weapons:
- T20 rifle (USA BR V, Research Tree)
- Ke7 (Japan BR III, Research Tree)
- Walther A115 (Germany BR III, Premium)
- SVD-30 (USSR BR II, Premium)
- Unique soldiers received a 20% experience bonus that also applies to the entire squad they are assigned to. If there is more than one such soldier in the squad, the bonus does not stack. (will be available in future updates)
- Added a new "Rocket artillery" command for the new premium radio operator squads added with this update. In future events, there will be opportunities to obtain squads with this mechanic for every country.
- Added a new "Drop a supply crate" command for all radio operators squads - after unlocking the upgrade, you will be able to call an airdropped supply crate with ammunition.
- Added new Personnel upgrade for radio operator squads - this upgrade will allow radio operator soldiers in any squads to request a supply crate or smoke barrage. (will be available in future updates)
- Improved the animation when using bipods.
- Corrected the bipod mounting positions for the ZB-26 (Germany) and Maxim-Tokarev (USSR) machine guns.
- Corrected the bipod mounting positions for the GrB-39 AT grenade launcher.
- Fixed a bug when shots from the T20E1 rifle (USA, Gold Order) were inaudible from the side.
- Adjusted the soldier's position behind the ampulomet.
- Fixed a bug that caused soldiers to lose their default uniform.
- Restored the weapon upgrades for the Breda Mod. 30 (USSR, Germany) and the Thompson M21/28 (box magazine) (USSR, USA).
- Added more suitable customization options for the 227th Jger Regiment for all campaigns (Germany, Premium).
Vehicles
- Added new vehicles:
- KV-2 (1940) (USSR BR IV, Premium)
- T-34-57 (1943) (USSR BR III, Research Tree)
- I-185 (M82) (USSR BR V, Research Tree)
- 8,8 cm Flak 37 Sfl. (Germany BR IV, Premium)
- Pz.IV G (Germany BR III, Research Tree)
- M4A3E2 (76) W (USA BR V, Research Tree)
- Chi-To (Japan BR IV, Research Tree)
- Adjusted and improved the vehicle customization: added the ability to apply camouflage to premium and event tanks.
- Changed the model, ammo loadout and the name of the Pz.IV G from the Battle of Stalingrad campaign.
- Tracks left by vehicle wheels and tracks are now clearly distinguishable. (will be available in future updates)
- Added HEAT shells for the Ho-I (Japan).
- Reworked the models of the GAZ AAA (USSR), Studebaker 6 U1 (USA) and Type-94 Isuzu (Japan).
- Updated the cockpit models of the Ju-87 family aircraft.
- Fixed the low fire rate of smoke grenades on certain German tanks.
UI
- The kill log now displays icons for different types of melee weapons (axes, shovels, etc.). (will be available in future updates)
- Added new user statuses to the friends list: In Battle, In Squad. (will be available in future updates)
Graphics
- Updated the games global illumination. The propagation of light has become even more realistic, and the game is visually richer: specular lighting has been added, the display range has increased, and detailed reflections have been added too. Temporarily: Global Illumination Quality is capped at medium if Dynamic Resolution is enabled.
- Added local tone mapping. Now soldiers can better see the details of dark areas, even if there is a bright light source present.
- Adjusted and reduced the intensity of the bloom effect. Now looking at bright light sources from dark rooms does not cause excessive glare.
- The color of smoke and dust from firing automatic weapons now changes depending on the surrounding gamma.
- Updated XeSS to 1.3, added its new presets to the settings: Ultra-Performance, Ultra-Quality Plus, Native Antialiasing.
- Improved performance when rendering water surfaces.
- Fixed reflections in the water while the "High Quality Volumetric Clouds" option is enabled.
- Fixed a bug that caused cloud reflections to appear blurry.
- Improved the quality of terrain reflections.
- Potentially fixed an issue where a player could spawn in an invisible airplane. If you still encounter this problem after the update, please dont hesitate to report it again.
Locations and missions
- Added a new location: Rzhev. Experience the atmosphere of one of the most famous "meat grinder" of the war.
- Added new missions: "Rzhev: Left Bank (Conquest)"; "Rzhev: Left Bank (Invasion)"; "Rzhev: Left Bank (Confrontation)".
- Added a new mission: " Ver-sur-Mer North (Invasion)".
- Added a new mission: "Alligator Creek (Assault)".
- Improved the placement of ground vehicle spawn points in missions: "D-Day (Invasion)"; "Power plant (Invasion)"; "The Kroll Opera House (Invasion)"; "The Kroll Opera House (Assault)"; "Communist street (Confrontation)".
- Improved the geometry of capture points in missions: "Ministry Garden North (Invasion)"; Ministry Garden South (Invasion)".
- Improved the placement of infantry spawn points and battle areas in missions: "Moat West (Invasion)", "Moat East (Invasion)"; "Knigsplatz East (Invasion)"; "Knigsplatz West (Invasion)"; "Ministry Garden (Invasion)"; "Beloe Lake (Invasion)"; "Birch Grove (Conquest)"; " Birch Grove East (Invasion)".
Consoles
- Fixed the graphics preset settings for new players on PlayStation5.
- Fixed the incorrect color of some lamps on PlayStation consoles.
Other improvements
- Added the ability to purchase additional squad slots without an active premium account.
- Removed the rewards for repairing vehicles and structures damaged by allies.
- Fixed the slowdown that occurred during sprinting while leaning.
- Fixed an issue with the stage involving setting up a rally point in the "Engineer Tutorial".
- Extensive optimization of the game's GPU usage.
- Improved the debugging options when using DX12 for more efficient troubleshooting.
[ 2024-06-19 11:36:46 CET ] [ Original post ]
In one of the future "Making Enlisted a Better Place" updates, the recoil of all firearms will become more predictable. We'll explain how it works now and what will change.
About recoil and dispersion in detail
The recoil and dispersion mechanics in Enlisted aim to replicate the real behavior of firearms, this includes calculating the dispersion of each individual bullet and the recoil pattern of automatic weapons, as well as a formula that introduces randomness into the recoil pattern. These factors are responsible for simulating the design and operational characteristics of weapons. Bullet dispersion is caused by imperfections in the weapons mechanism and the basic laws of physics - a long-barreled bolt-action rifle can fire a single bullet much more accurately than a submachine gun with a shorter barrel with lots of moving components.
The recoil pattern is different for every automatic weapon and unique to each model. Even under the influence of a number of random factors, multiple continuous bursts fired from a machine gun or assault rifle will create similar hit patterns on the target. This pattern is affected by the momentum of each shot, the movement and impact of the bolt and other components, the direction of the released gases, and even your soldier's desire to control the recoil.
In addition to the two factors mentioned above, Enlisted also uses a formula that introduces an error into the recoil patterns. With its help, we simulate the small differences in the assembly of each weapon - quality during World War II was not consistent. However, this ultimately has a negative impact on the experience of using a gun - it makes it almost impossible to get used to your favorite gun, because the recoil pattern changes with each battle.
Hit patterns of the MG-42 in three different battles: Left - with the random pattern formula. Right - without the formula. After reading your feedback about this feature, we decided to remove it. The recoil pattern of automatic weapons will continue to be affected by the dispersion of each individual bullet, but without the random formula, the shooting experience will not change drastically from battle to battle. Any subsequent adjustments to recoil and dispersion will be listed in the patch notes and game client files, if such changes are made.
[ 2024-06-14 13:01:42 CET ] [ Original post ]
One of the most famous creations of Fedor Vasilievich Tokarev was the SVT - a semi-auto rifle of his design. Other gunsmiths and Tokarev himself repeatedly attempted to improve it, but not all of these modifications became widespread.
From June 13th (15:00 UTC) to June 16th (15:00 UTC), a unique premium squad with the rare modification of Tokarevs rifle for the USSR will temporarily return to the shop for Gold!
Riflemen with AKT-40 (BR IV)
The squad is armed with AKT-40s - an automatic carbine based on the SVT-40. Tokarev submitted it for testing in 1940 and it was intended for the same purposes as the full-size rifle - but it was lighter, shorter, and capable of automatic fire at 660 rounds per minute. The carbine is fitted with a bayonet and uses the same 10-round magazines as the SVT. The squad consists of 9 rifleman class soldiers.
[ 2024-06-13 15:06:19 CET ] [ Original post ]
On June 14, 1871, Fedor Vasilievich Tokarev, a prominent Soviet weapons designer, was born.
For most of his life, Tokarev learned the art of gunsmithing through practice in workshops and factories. He made his debut as a designer quite late, in 1921, when he got a job at the Tula Arms Plant at the age of 50. This was when he began to create and actively participate in competitions, proposing his designs for adoption.
He wrote his name in history books as the designer of the legendary TT-33 pistol and the equally famous SVT-40 rifle.
From June 13th (13:00 UTC) to June 19th (13:00 UTC), you can get rewards for completing tasks.
For completing 6 and 8 tasks, you will receive a unique "TT Red" pistol.
Tasks
Stage 1:
- Kill 40 enemies using a machine gun.
- Kill 30 enemies with headshots.
- Complete 4 battles.
- Kill 10 enemies using a pistol.
- Kill 80 enemies.
- Complete 6 battles.
- Kill 60 enemies using a semi-auto rifle.
- Kill 160 enemies.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From June 19th to June 21st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-06-13 11:01:19 CET ] [ Original post ]
In our first devblog about the massive graphical improvements, we mentioned the changes to tone mapping - how the eyes adapt to light and dark. In the upcoming "Rzhev" update, visibility in darker areas will be significantly improved.
However, we didn't have the time to fully complete the work on this improvement for the previous devblog, so we couldnt showcase the full potential of this technique. We're now making up for this. You can compare how much easier it will be to navigate even the darkest environments:
[ 2024-06-07 11:05:42 CET ] [ Original post ]
The Allied landings in Normandy on June 6th, 1944 required a massive effort, not just from the command and intelligence, but also from the different branches of the military.
From June 6th (13:00 UTC) to June 10th (13:00 UTC), several unique premium squads for the USA will temporarily return to the shop for Gold!
Collectible machine gunner squad with Browning M1918 (BR III)
The squad is armed with the early variant of the Browning light machine gun without a bipod. This variant was used by the USA in World War I. The M1918 was designed to be used by soldiers during an assault advance and in Enlisted, it performs precisely as an assault weapon should. The squad consists of 4 machine gunners and there is an extra slot for an engineer.
Assaulters with Thompson M1928 USMC (BR II)
These soldiers are holding the famous "Tommy gun" with a 20-round magazine used by the US Marine Corps. Thanks to its convenient open sights and a foregrip to reduce recoil, its one of the most easily controlled submachine guns in its family. The squad has 4 assaulters and an engineer with a wide range of buildable structures.
Fighter pilot with P-40E-1 (BR II)
Take control of this legendary American fighter-bomber! This aircraft boasts excellent top speed and formidable armaments against both air and ground targets. After all, six 12.7mm machine guns, one 500-pound bomb and two 100-pound bombs pack quite a punch!
[ 2024-06-06 13:04:07 CET ] [ Original post ]
The upcoming major update will introduce a new historical battlefield, where the forces of Germany and the USSR clashed after the Battle for Moscow had turned the tables of the war and a brutal bloodbath for each small piece of Soviet land began.
Rzhev
Having withstood the push of the German blitzkrieg during Operation Barbarossa, the USSR immediately launched a counteroffensive. The Wehrmacht had to be pushed away from the capital, but the exhausted Red Army couldnt successfully complete this difficult task everywhere. Due to errors of the command and lack of resources, the Soviet forces failed to drive the Germans out of Rzhev as planned. As a result, a salient formed in the front line, that the German Army Group Centre could use to once again strike in the direction of Moscow. Both sides understood how valuable this chance was and spared no expense. The Battles of Rzhev combined numerous operations that lasted for 15 months in total, and became as important as the defense of Stalingrad or the Battle of Moscow.
The battles took their toll on the town, and after the war some parts of it simply ceased to exist. We tried to recreate them as best as we could using historical photos and archive maps.
Youll be able to visit the Cathedral of the Nativity of Christ that still stands after the shellings, the town hall, the central market and the shopping square with the monument to Gratsinsky the district military commissar of Rzhev. On the outskirts of the town, the battles will take place in an industrial area with a grain elevator and among the ruins of the village of Teterino, where only silhouettes of the houses remain.
Rzhev, even though it is covered by the ashes of war, remains a large and interesting town that can be explored for a while. The central streets, the steep banks on the left side of the Volga, and many small villages around the town.
Tactics-wise, this new campaign features long distance battles, lots of cover and height differences that favor each side of this historic battle from time to time.
Join the fight!
Missions of this new campaign will be available for all Battle Ratings of the USSR and Germany, and after the release of the update, youll have a higher chance of getting this new battlefield for a while. You can express your appreciation to the location designers by sharing this news on social media.
[ 2024-06-06 11:01:51 CET ] [ Original post ]
On June 6th, 1944, the Allied forces carried out the largest sea and airborne invasion in history. This date is now commonly known as "D-Day".
On D-Day, 156,000 Allied soldiers landed on the beaches of Normandy, supported by 195,000 naval personnel. Through their combined efforts, the shores of northwestern France were liberated and transformed into bridgeheads, which were used to prepare for further Allied operations in Western Europe.
This is one of the most widely depicted military operations in movies and other works about World War II - you can find the Normandy beaches in Enlisted too!
From June 6th (13:00 UTC) to June 12th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 out of the 9 tasks, you will receive a "Besal" machine gun, and for 7 completed tasks, a "Lanchester 50" submachine gun.
Tasks
Stage 1:
- Kill 40 enemies using a machine gun.
- Your rally points were used 30 times (including APCs).
- Complete 4 battles.
- Destroy 4 vehicles.
- Kill 150 enemies.
- Compete 6 battles.
- Kill 60 enemies using a submachine gun.
- Kill 120 enemies using a vehicle.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From June 12th to June 14th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-06-06 09:01:10 CET ] [ Original post ]
The novelties of the "Rzhev" update will surely leave no one indifferent: very big guns and interesting new vehicles for all countries. Let us tell you about them!
KV-2 (1940) (BR IV) | USSR
It needs no introductions. The legend with its 152mm howitzer is now in Enlisted! The Kliment Voroshilov tanks were a deadly surprise for the Germans at the beginning of the war. Almost impenetrable to early German guns, these machines could single-handedly hold off the advance of dozens of tanks. The KV-2 is an assault modification of the legendary vehicle. Not every heavy tank can withstand the 5 kilograms of explosives in its shell. The presented 1940 modification has a machine gun in the turret so you wont get bored while reloading. The tank is crewed by 6 well-trained tankers and the squad will be purchasable for Gold in the game.
8,8 cm Flak 37 Sfl. (BR IV) | Germany
The Flak 37, which can shoot down aircraft and tear armored targets to shreds in direct fire mode with equal ease, is an anti-aircraft gun and the main armament of this heavy tractor. You are already familiar with the capabilities of the 8,8 cm cannon, which is similar to the Tigers. The open platform significantly simplifies the gun crew's work, so you can expect a much faster reload rate compared to the Tiger tank. The crew of the tractor is also well-protected. The driver and commander are in an armored cabin, while the gunners are behind a sturdy gun shield. One piece of advice though: when turning sideways, be mindful of the ammunition stowed in the rear box. The crew consists of 6 tankers, and the squad will be purchasable for Gold in the game. And now on to the novelties that you can unlock. You can find these in the research trees of their respective countries!
USSR
I-185 (82) (BR V)
This Soviet monoplane with 20mm cannons becomes the new top fighter in the USSR's research tree. It has quite decent maneuverability and thrust-to-weight ratio - after turning it can easily reach its maximum speed again. Its three 20mm cannons are loaded with 560 rounds, while two 250kg bombs await their turn under the wings.
-34-57 (1943) (BR III)
A new addition for the middle Battle Rating! A late T-34 variant with a hexagonal turret and a 57mm cannon - good penetration and fire rate. Its arsenal includes armor-piercing high-explosive ballistic capped and high-explosive shells. In all other aspects, the tank shares the advantages of other T-34s: decent armor against early German guns, good mobility and off-road capability. Important! You'll find this vehicle in the folder alongside the T-34 (1941). This means that this tank is an optional research.
Germany
Pz.IV G (BR III)
One of the most mass-produced modifications of the Pz.IV tank with reinforced frontal hull armor and minor cosmetic changes compared to the previous F2 modification. This variant differs from the Stalingrad version in its limited selection of shells (armor-piercing capped ballistic capped and high-explosive) and the lack of additional track armor on the upper hull plate. Owners of the old "Battle of Stalingrad - Full access pack": The old Pz.IV G will be renamed to Pz.IV G "Stalingrad" and will receive armor-piercing capped ballistic capped, high-explosive anti-tank, and armor-piercing composite rigid shells, a corresponding designation in the kill log, as well as a few decorative changes to make it stand out on the battlefield.
USA
T20 rifle (BR V)
The long-awaited automatic rifle for the Western Allies chambered for a full-size cartridge. This experimental rifle combines the Garands damage with a decent 710 rounds per minute fire rate (when upgraded). The key difference of this early version from the T20E1 is the absence of a bipod and firing from an open bolt.
M4A3E2 (76) W (BR V)
The Jumbo has the strongest frontal hull armor among the tanks of its family, but not the best gun. Its long-barreled version was long overdue. The 76mm gun with armor-piercing capped ballistic capped, high-explosive and armor-piercing composite rigid shells in its arsenal makes it a real threat to Panthers and other German tanks, which will have a hard time penetrating it anywhere except for its weak spots.
Japan
KE7 (BR III)
This Swiss machine gun from SIG, exported to many countries, traveled through numerous battlefields, just to eventually end up in the hands of soldiers of the Japanese army. In terms of damage and rate of fire, its similar to the American Brownings, and even surpasses them in magazine capacity. 25 rounds - not kidding.
Chi-To (BR IV)
A Japanese tank with a long barrel cannon capable of engaging most American Shermans. Its based on the Chi-Nu tank, the similarity in the hulls shape is easily noticeable. At the same time, the tank received a bit more armor protection and almost did not lose any of its mobility. In the research tree, it is placed directly before the Ho-Ri Production.
[ 2024-06-05 13:35:26 CET ] [ Original post ]
We have reviewed more than three hundred entries! You did a great job! :)
It's time to conclude the screenshot contest and present to you the winners of the three categories: "Battle", "Specialist", and "Location". As well as the works of participants who won the jury prize.
The winners of each category will receive 500 Enlisted Gold and the unique "War Photographer" portrait.
Winners: Battle
MrEMmanuel
iso_seppo123
ShiftyOrange1
Winners: Specialist
_Sarabamjoei_
MrEMmanuel
Ravik
Winners: Location
M9903
MrEMmanuel
_Sarabamjoei_
Jury Prize
Equally interesting works that somehow caught our attention. Wear your new portrait with pride and continue to delight us with your view of the world!
ErikaKalkbrenner
TITAH_YT
WARHEAD
Extermisss
[ 2024-06-05 11:05:21 CET ] [ Original post ]
[previewyoutube=cC-Y3XrvAHo;full][/previewyoutube] In the upcoming "Rzhev" update, all radio operator class soldiers will gain access to a new radio command - Supply crate drop. A transport plane will deliver a crate full of the ammunition to the location you choose. For resupplying allies, the soldier who called the supply drop will receive additional battle score. This command has a 30 second cooldown. One call, and your whole team will be grateful. Let the engineers get their hands dirty with construction.
[ 2024-06-03 13:01:59 CET ] [ Original post ]
In March, we added DirectX12 support to Enlisted. This API allowed us implement the latest graphics technologies. The first addition was the FSR 2.0 upscaling, and in subsequent updates we have added a number of other useful features to the game. In this devblog, we will summarize them and explain their advantages. We suggest that you take a look at the graphics settings if you haven't done so in a while and evaluate our work!
Try DX12!
By default the game uses DirectX 11, but some of the new features will only work if you manually switch to DirectX 12. The renderer selection menu is located in the launcher window, right above the "Play" button. DirectX 12 itself will not affect performance and is supported by most graphics cards, even previous generations.
DLSS Frame Generation
This technology from NVIDIA compares the two most recent frames and uses AI to create an intermediate frame between them, potentially doubling your FPS! For it to work, you need a GeForce RTX 40 series graphics card.
Dynamic resolution scaling
With this setting, the game itself will ensure that even in the most demanding and intense scenes, the FPS remains as stable as possible. Turn it on, select your desired FPS and join the battle! To use this feature, you have to select the "Temporal Super Resolution" antialiasing mode.
If during an intense moment the FPS would drop below the set threshold, the game will dynamically and smoothly lower the resolution of the image, thereby reducing the load on the graphics card. This setting is quite flexible and allows you, for example, to set a minimum resolution below which you don't want the client to reduce the image to maintain the frame rate. We recommend using this setting only if you notice obvious FPS drops from time to time while playing.
And theres more!
We have a few more interesting graphical improvements, but they are not related to DX12, so we will cover them separately in smaller posts on our social media sites. Don't miss out follow us! Telegram | X | Instagram | Facebook
[ 2024-05-31 13:02:07 CET ] [ Original post ]
In May 1939, the only mass-produced Japanese anti-tank rifle, the Type 97, first saw combat during the Battles of Khalkhin Gol.
The design of the new anti-tank rifle proposed by the Kokura Arsenal followed the solutions previously used in the Swiss 20mm Hispano-Suiza aircraft cannon. Because of this, the rifle turned out to be very heavy and oversized, but its large caliber allowed it to fight a variety of targets.
Even towards the end of the war, when anti-tank rifles were considered obsolete and could not counter the American "Shermans", the Type 97 continued to be successfully used against landing craft and with high-explosive shells against infantry and aircraft.
From May 30th (13:00 UTC) to June 5th (13:00 UTC), you can get rewards for completing tasks. For completing 5 out of the 9 tasks, you will receive a unique "Type 14 engraved" pistol, and for 7 completed tasks, a unique portrait.
Tasks
Stage 1:
- Destroy 4 vehicles.
- Kill 90 enemies.
- Complete 4 battles.
- Destroy 6 vehicles.
- Kill 10 enemies using grenades.
- Complete 6 battles.
- Destroy 8 vehicles.
- Kill 150 enemies.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From June 5th to June 7th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-05-30 13:01:23 CET ] [ Original post ]
According to statistics, only 22% of players know about every trick in this video! And over 90% have swallowed at least one spider in their sleep. This time our guide is about engineers. Short and clear with tips that will help you become even more effective. Don't forget to give this video a like with your hammer-free hand! [previewyoutube=rz9dEyhk6mQ;full][/previewyoutube]
[ 2024-05-30 11:01:40 CET ] [ Original post ]
Based on the first devblog about graphics improvements, you can already judge the upcoming major update, but thats not all. Among the new features, you will also find new mechanics, one of which will be available to unique radio operator squads.
You can already pre-order these squads with additional bonuses!
Rocket artillery
Powerful rockets filled with explosives are highly effective against both infantry and armored vehicles - they can destroy a tank by hitting the roof of the turret! A rocket strike consists of 24 launches compared to 19 shells of a normal artillery barrage, and lasts longer - 8 seconds versus 4.5. This new type of fire support will be first available to the premium Soviet and German radio operators of these new squads. The principle of calling in a rocket artillery strike and its timer will be identical to that of normal artillery barrage.
26th Guards Signal Battalion with SVD-30 (BR II)
The Soviet squad is armed with the 1930 model of the Degtyarev self-loading rifle. A rifle produced in limited numbers by the famous designer has good damage, a five-round magazine with fast reloading, and an optical sight that allows you to keep your distance from the enemy and call in artillery strikes more accurately on their heads. In addition to 4 radio operators, the squad also includes an engineer. They have the ability to call in a rocket artillery strike.
332nd Infantry Regiment with Walther A115 (BR III)
The German squad is armed with the Walther A115 semi-automatic rifle. A rare experimental semi-auto rifle, on which the company tested many innovative solutions. The sight is open, comfortable, and in many ways similar to other German weapons. The rifle's fixed magazine holds 10 rounds. In addition to 4 radio operators, the squad also includes an engineer. The squads rocket artillery is just as deadly as the Soviet one.
Pre-order bundle
Purchase the bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator. If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the updates release.
Pre-order bonuses: "Soviet Radio Operator" portrait and "Rockets" nickname decorator. GO TO THE STORE!
[ 2024-05-29 13:18:58 CET ] [ Original post ]
You haven't seen Enlisted like this before. For the next major update, we've prepared a whole range of significant improvements to our game's visuals, and we debated for a long time whether we could fit them all into one devblog. We couldn't, so in this devblog, we'll talk about the graphical changes that will be noticeable to every player.
We present to you a huge improvement to the Global Illumination.
What is a Global Illumination?
In short, Enlisted uses Realtime Global Illumination to calculate light scattering from surfaces. This technology does not require an ultra-modern video card with ray tracing support, yet it creates a realistic look, softly illuminating even areas that are not directly exposed to light. The reflected light changes its characteristics depending on the texture and shade of the surface it is reflected from. This works both indoors and outdoors. GI in Enlisted works even on the low quality graphics preset, since it does not consume a lot of resources, but it dramatically transforms the visuals for the better. It is easier to appreciate the contribution of this technology by watching a video from an early version of the game. [previewyoutube=vSk2h_emTSQ;full][/previewyoutube] Enlisted was among the first games to use Global illumination! And it has proven to work well, even with the limitations of older consoles (Xbox One/PlayStation 4) for which it was designed (because the game must run at 30/60 FPS on these platforms). For example, the early version of Global Illumination did not support detailed reflected light (specular lighting), only diffuse lighting was calculated. Its display distance was significantly limited (GI was calculated in detail up to about 60m, and a simplified calculation was used beyond that). Its resolution did not allow for lighting details smaller than about 50cm, which in some cases caused light to leak through walls. Hardware ray tracing (RTX/DXR) was not supported, and so on.
Updated Global Illumination
In the upcoming major update, the technology that is visible on your screen all the time will impress you even more. We have improved all aspects of the GI - the propagation of light has become even more realistic, and the game is visually richer: we have added specular lighting, increased its display distance, and also added detailed reflections.
We have almost completely eliminated the issues related to light propagation (light and dark leaking), like in this example of light leaking through the ceiling.
The display distance and calculation of Global Illumination has also improved. You will notice this, for example, in the corridors of the Reich Chancellery or inside Lehrter Bahnhof.
Improved reflections to better represent the properties of surfaces and the distribution of reflected light. In other words, in rooms where at least some light enters, more details will be visible and navigation will be easier.
Additionally, smooth surfaces now also reflect objects that are not on the screen (f.e., where Screen Space Reflection does not work).
Performance will remain the same!
We managed to keep the updated Global Illumination within the current performance parameters (depending on the settings). You will be able to appreciate the updated visuals of Enlisted without any performance loss on most settings, except for the highest GI quality setting. There, the impact of the changes may be noticeable, but the visuals will also please the most avid graphics enthusiasts.
Local tone mapping
These additional changes are related to other aspects of Enlisted's graphics. They do not affect the performance, and are made based on your "improve visibility in the dark" feedback. So we do! Now, exposure is not calculated globally, for the entire frame, but locally, allowing both bright and dark areas to retain details. This is somewhat similar to HDR, without the need for such technology in your monitor, or the work of a photographer. Check the difference:
We have also improved the bloom effect the glow from bright light sources, making it softer and more diffused.
Do you like the changes? These are the most noticeable graphical improvements of the upcoming update, which will also introduce new features and improve old ones. Stay tuned for more devblogs, leave feedback, and share the news with your friends. We continue improving the game!
[ 2024-05-27 13:01:14 CET ] [ Original post ]
In every battle there are moments that not only delight you because they increase your kill count, but also because they provide aesthetic pleasure. An enemy tank destroyed by a clever ambush, an entire squad engulfed in flames from a flamethrower, or just a stray ray of sunlight cast on the ground that made you stop for a second to admire the view instead of fighting.
Let's share such moments with each other. In a screenshot contest!
From May 22nd to June 2nd (13:00 UTC) take screenshots and win prizes!
Participate!
Submit your entries to the Screenshot channel of our Discord server in the following format: in-game username, platform, category (in which you want to submit your screenshot). For example: SuperPro, PS4, Battle. Take a look Read more about the rules of the contest in the How to take screenshots and Terms sections.
Rewards
War photographer portrait
All finalists, as well as those selected by the jury.
500 Gold
Three prizes in each category.
Categories
Battle
Show an amazing battle in the screenshot. For example, a large-scale offensive, an air raid, or a massive firefight.
- Three prizes
Specialist
The protagonist of your screenshot is a soldier of one of the games classes, performing a specialized task specific to his class. For example, a sniper lying in ambush, an engineer fortifying a position, or tankers in their vehicle.
- Three prizes
Location
In these screenshots, the viewer will not see massive battles (maybe just a little bit), but instead will be able to admire the beauty of Enlisteds locations. For example, a train at the station in the sunset, lightning over the ruins of Stalingrad, or Moscow in the quiet of the winter.
- Three prizes
How to take screenshots
Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls Interface Screenshot (No GUI). For the best results, use the replay system (Replays tab on the site) with high graphics settings. :) The created screenshots are saved to the Screenshots folder of the game.
Terms
- Only screenshots created specifically for this contest will be accepted!
- There is no limit to the number of submissions per participant.
- When submitting a screenshot, please indicate in which category you want to participate. Only screenshots without GUI are accepted.
- Minor color correction of the screenshots is allowed. Collages are NOT allowed.
[ 2024-05-22 13:01:01 CET ] [ Original post ]
Armed Forces Day in the United States is an important annual holiday, which this year fell on May 18th. It was first celebrated in 1950, combining and replacing the separate Army, Air Forces and Navy Days.
Celebrations are held in honor of all military personnel, including those defending the country's interests abroad. On this day, exhibitions, air shows, parades, and other festivities are traditionally held.
By celebrating this holiday, civilians show their support for the army. And for members of various service branches, this day represents the unity of the U.S. Armed Forces.
From May 20th (13:00 UTC) to May 26th (13:00), you can get rewards for completing tasks.
For completing 6 out of the 9 tasks, you will receive a unique "S&W M1917 engraved" revolver, and for 8 completed tasks, a unique "M1911 Colt Swartz" pistol.
Tasks
Stage 1:
- Kill 100 enemies.
- Kill 15 enemies using a pistol.
- Complete 4 battles.
- Destroy 6 vehicles.
- Kill 120 enemies as an assaulter or medic.
- Complete 6 battles.
- Kill 150 enemies using a submachine gun.
- Your rally points were used 40 times (including APCs).
- Complete 6 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From May 26th to May 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-05-20 13:00:44 CET ] [ Original post ]
- Fixed an issue where double and triple button presses on gamepad didnt always registered.
- Fixed the sight on the SVD-38.
- Improved optic effect: shifted the refraction point from the center closer to the edge of the sight and vignette, improved the refraction effect at the vignette border, and added chromatic aberration at the refraction point.
[ 2024-05-17 15:14:47 CET ] [ Original post ]
Welcome, commanders! In this minor update, we have improved the mechanics of bipod placement and their effectiveness.
AI soldiers have also become much smarter! They react faster to danger, take cover when wounded, have learned to strafe while shooting, choose cover more intelligently, and act more realistically in general.
Tankers can now repair the internal modules of their vehicles without leaving them; while gunners and commanders (as well as soldiers using engineering guns) can now see realistic distortion effects in their sights.
While youre reading the full list of improvements, were already preparing for the upcoming major update.
Weapons and soldiers
- Added an additional slot for premium squads. This slot is optional and can be left empty.
- Improvements for bipods: weapons are now more stable and move more smoothly. Corrected angles of positioning on window sills.
- The camera position has been changed for the STEN submachine guns (Mk II, Mk III, Mk II(S), Austen Mk 1), now the camera is located further from the rear sight.
- Fixed the discrepancy between the recoil parameters of the M2 Hyde and other submachine gun class weapons, the recoil pattern is now more predictable and controllable.
- The perk point modifiers for the squads soldier type are now visible on the research screen, without having to open the squad details window.
- Erma EMP with suppressor moved from BR 3 to BR 2.
- Adjusted the aiming angles of the engineer's machine guns.
- Added an appearance set for the Soviet event engineer squad on the "Battle of Berlin" maps.
- Added additional appearance options for German and Soviet medics.
- Added a unique appearance set for the Fedorov MG squad in each campaign.
- Fixed the default appearance set of the Japanese premium tanker squad with Chi-He.
- The one-piece torso appearance options in the Pacific War campaign for the US were divided into two, torso and legs.
Vehicles
- Added the ability to repair certain parts of the tank from the inside.
- Added distortion effect for tank optics and engineers guns.
- Added the effect of mixing different soil types when a vehicle passes through them.
- Attached the commanders hands to the anti-air machine guns on the turret of tanks.
- Fixed a bug where the damaged parts of vehicles with decals and camouflages could incorrectly turn to the default color.
- SOC-1 - fixed a bug that caused the turret machine gun to be disproportionately small compared to the fuselage of the airplane.
- Fixed the bug that caused the entire squad to leave the vehicle when the player died in the gunner's seat in certain APCs.
UI
- Returned the missing selected event header on the custom matches window.
- Updated the design of all buttons.
- Added a tooltip for research points.
- Added a tooltip for upgrade items.
- Changed the tooltip of the button for disabling notifications.
- Fixed a bug with overlapping UI onn the custom matches window.
- Fixed how armies are displayed when selecting an event on the custom games window.
- You can no longer cancel your combat readiness in a squad if the group leader has started searching for a match.
Graphics
- Added Dynamic Resolution setting for DX12.
- Added a new Ultra option to the Reflection Quality setting for DX12.
- Added DLSS Frame Generation support for DX12.
- Optimized the rendering of shadows in battle.
- Improved the burning effects on soldiers.
- Improved the tracers of tank shells - the tracer does not appear immediately when leaving the barrel, but gradually appears over time.
AI soldiers
- Lots of improvements for AI soldiers.
- Improved reaction time. AI soldiers turn and look around more naturally. At close range, when the enemy is targeting them, AI soldiers return fire less accurately.
- Improved navigation. AI soldiers will no longer run to a distant cover when attacking a nearby target.
- New tactical maneuvers. AI soldiers have learned to strafe while shooting, crawl to a safe place to heal.
- AI commanders will now build rally points in more locations on all maps.
Locations and missions
- Improved buildings and trenches on the "Battle of Moscow" locations visually and gameplay-wise.
- Added a new mission "Munda Point (Conquest)".
- Added new missions "Dominant Height "(Confrontation) and "Werbig Station" (Invasion).
- Improved the placement of certain ground vehicle spawn points in the "The Voskhod settlement East (Invasion)", "Birch Grove West (Invasion)", "Vysokovo Village West (Invasion)", "Omer North (Invasion)" and "Gavutu South (Destruction)" missions.
- Improved the placement of certain ground vehicle spawn points and battle areas in the "Knigsplatz West (Invasion)", "Fortress West (Invasion)" and "River crossing North (Invasion)" missions.
Consoles
- Added requirement to restart the client when changing graphics preset.
- Fixed a bug related to the squad purchase window when the Safe Zone of the screen was set to 90%.
Other improvements
- Fixed a bug where players could get into battle with a battle rating higher than the other players.
- Fixed an issue with burned bodies when joining a battle that has already started.
- Fixed names of certain items in equipment presets.
- System messages in the main menu have been moved to the bottom of the screen.
- In replays, weapons in first-person view move more smoothly.
- Made preparations for future updates.
[ 2024-05-15 11:39:14 CET ] [ Original post ]
The upcoming update already has a lot of new features for armored vehicles enthusiasts - the ability to repair modules from inside the vehicle, new realistic effects for the gunner's and commander's optics. But there is one more important improvement that we want to please you with, and its not just for tankers, but also for outside observers (watching through a snipers scope) - better placement of commanders looking out of the tanks hatch.
Realistic positioning of hands on the hatch, holding the anti-aircraft machine guns grip, and simply adjusting the position of commanders in the hatches to make everything look natural.
This is just the beginning of the improvement process - we have already modified more than a dozen vehicles and will continue this process in the future, but you can already enjoy the changes.
[ 2024-05-14 10:03:50 CET ] [ Original post ]
In early May 1941, the prototype of the P-47 fighter developed by Republic Aviation, designated XP-47B, flew for the first time and successfully passed its flight test.
Just a year later, in March 1942, the new P-47 fighters began rolling off the assembly line and entering service.
The Thunderbolt was known for its high top speed and its great potential for mounting suspended and offensive armaments. At the same time, the fighter turned out to be quite heavy and was inferior in maneuverability to many of its counterparts. The combination of these qualities determined its role in the USAAF: fighter-bomber and ground-attack aircraft.
More than 15,000 P-47s with various modifications were built during World War II, making it the most mass-produced American fighter aircraft in history!
From May 13th (13:00 UTC) to May 19th (13:00 UTC), you can get rewards for completing tasks.
For completing 5 out of the 9 tasks, you will receive a unique decal for aircraft (only for US aircraft), and for 7 completed tasks, a unique portrait!
Tasks
Stage 1:
- Destroy 4 vehicles.
- Kill 100 enemies.
- Complete 4 battles.
- Destroy 8 vehicles.
- Kill 60 enemies using a vehicle.
- Complete 6 battles.
- Kill 120 enemies using a vehicle.
- Your rally points were used 30 times (including APCs).
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From May 19th to May 21st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-05-13 13:01:48 CET ] [ Original post ]
On the night of May 8th, 1945, the document that marked the unconditional victory of the Allied forces over Nazi Germany and the end of World War II in Europe came into effect.
From May 8th (13:00 UTC) to May 12th (13:00 UTC), several unique premium squads for the Allies will temporarily return to the shop for Gold!
Premium squads for the USSR
Assaulters with PPD-40 DSZ (BR IV)
The squad consists of 4 soldiers armed with a rare variant of the PPD-40, produced by Shipyard No. 202 in Vladivostok, and there is an extra slot for an engineer. This submachine gun is distinguished by its muzzle device, a muzzle brake and compensator and the possibility of installing the SVT-40 bayonet.
Engineers with SKS-31 (BR II)
A squad of 4 engineers armed with a prototype self-loading carbine of the Simonov system. From the outside, it already closely resembles the final version of the SKS, adopted for service in 1949, except that its 7.62x54R cartridge is completely different, making it a full-fledged rifle. The integral 5-round magazine can be loaded with stripper clips or one cartridge at a time.
Premium squads for the USA
Assaulters with UD M42 (BR II)
A 5 soldier squad: 4 assaulters and an engineer with a wide range of buildable structures, armed with a uniquely designed American submachine gun with a double magazine. The small magazine capacity is compensated by fast reload times and overall low recoil.
Fighter pilot with Tempest MK.V (BR V)
A British fighter with four 20 mm Hispano Mk.V cannons and two 500 lb bombs. This versatile armament allows it to provide both air support for the infantry and easily deal with enemy aircraft.
[ 2024-05-08 13:03:22 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
In April 1945, the troops of the 69th Infantry Division and the 5th Guards Army met at Torgau on the Elbe river, splitting the Third Reich in two as the Soviet forces completed the encirclement of Berlin. Soon afterwards, in May, the enemy finally fell. Different countries celebrate the end of war on different days: on May 8th in most European countries (Victory in Europe Day), and on May 9th in several countries of the former USSR (Victory Day). To this day, it remains the common holiday for many people around the world.
We are joining the celebrations and have prepared new tools for the Allies that will help them to win their battles. Both the US and USSR armies are getting some serious weapons - an airplane, a tank and effective weapons for the infantry!
From May 7th (13:00 UTC) to June 4th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
As you complete stages, you will receive several rare weapons and unique vehicles for your armies!
Whirlwind Mk I
This British heavy fighter with its powerful offensive and suspended armament will be a useful and versatile machine over the battlefield! Four 20 mm Hispano Mk. I cannons against enemy aircraft and for ground targets, two 500 lb bombs. The aircraft comes without a squad and is available for the Marine Attack Squadron 231 squad (Attacker Pilot I).
T-34-100
One of the most dangerous modifications of the T-34 tank, equipped with a 100 mm LB-1 cannon. Engineers could hardly fit such a gun into the turret, but it was worth it! The BR-412B APHEBC shell can consistently penetrate even the well-armored front of the King Tigers turret from a distance. At the same time, the cannon reloads faster than its 122 mm counterpart. The tank comes without a squad and is available for the 99th Tank Brigade squad (Tanker II).
PPS-42 (Red)
Traditionally, during the event in May, you have the chance to get a rare oxidized PPS-42. The reddish-brown color of bluing was very rare, as it is a consequence of a deviation from the strict standards for the oxidation of finished weapon components. Although it is as reliable as the usual black finish, it gives the weapon a very unusual appearance.
Thompson .30 cal SMG
In the early 1940s, Thompson built several prototypes based on the M1928 submachine gun using the .30 Carbine cartridge, hoping to compete with the M1 Carbine using the same caliber. The Thompson .30 cal SMG has the same high rate of fire, low recoil, and comfortable sights as the standard model, except that it hits much harder!
Terms
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From June 4th (13:00 UTC) to June 6th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-05-07 10:04:20 CET ] [ Original post ]
In the upcoming update, tankers will look at the world through even more realistic sights, with all their advantages and disadvantages. We have reproduced the realistic distortions that the lenses of the gunner's and commander's observation devices have.
[previewyoutube=GNJCoeGLerI;full][/previewyoutube]
This effect isnt fully finalized yet, and we're still tweaking it based on your feedback from the test server, but even in its current version, it makes vehicles (and engineering guns!) more immersive and Enlisted even more realistic.
[ 2024-05-02 11:02:59 CET ] [ Original post ]
We are approaching the release of the next minor update, which will bring you new and interesting mechanics regardless of its smaller scale. One of these is the ability to repair the internal modules of armored vehicles without leaving them.
What breaks off inside the tank...
...stays inside the tank. So you don't have to go outside to repair such modules as the gun breech, machine guns, horizontal and vertical aiming drives. Just switch to your tools and start repairing these important modules. We have made a simple and intuitive radial menu where you can select the module that needs to be repaired. The color of each module indicates the severity of the damage it has received.
The rules are the same as for repairing external modules such as tracks, transmission, or engine. You spend a part of the resources in your toolbox for each repair. The vehicle must be stationary during repairs. We would like to thank you again for your ideas on how to improve Enlisted, and we'll see you in the next developer diary!
[ 2024-04-29 11:00:40 CET ] [ Original post ]
On May 15th, the new Battle Pass season will begin! But today we are ready to show you the BIG guns!
Main rewards of the season
For gold orders in this season, you can get machine guns for all countries, and these weapons will mostly have a low Battle Rating.
RPK 1943 (USSR, BR II)
One of the first works of the legendary weapons designer Mikhail Timofeyevich Kalashnikov - an experimental machine gun created to replace the DP machine gun. Low and predictable recoil, comfortable rate of fire of 500 rounds per minute. Magazine size is limited, just 15-rounds, but the quick reloading time compensates for it.
KnorrBremse MG-35/36 (Germany, BR II)
A machine gun of Swedish-German origin, developed in the interwar period. At a time when there were still not enough MG-34s for everyone, the MG-35 was used by the elite units of the German army. Lightweight, simple, with a 25-round magazine and good open sights - you will surely want one of these.
Hotchkiss 1922 (Japan, BR II)
Japan was not shy to import and capture promising weapons from other countries during the wars with their neighbors. This machine gun, for example, comes from France, and it features a feed strip holding 30 rounds. You can always clearly see how many bullets are left in it and how many you loaded if the feed strip was not full.
Chatellerault M24/29 (USA, BR II)
This French machine gun was developed to replace the obsolete Chauchat machine gun in the interwar period and was intended to be better than its predecessor in every way. The capacity of the magazine was increased to 25 rounds, the rate of fire to 590 rounds per minute, and the machine gun generally became more reliable and easy to use. In the new season, worthy pieces of machinery with unique camouflages also await each country - as always, you can get them for gold orders.
IS-2
SBD-3 Dauntless
Pz.IV J
KI-84 Ko
There are new unique soldiers too - each country will receive one unique Machine Gunner class soldier.
Elite Battle Pass owners will also receive a unique "Red Army pilot" portrait!
Cleaning up the BP store
With the start of the new season, some rewards from previous seasons will have a timer, after which they will no longer be available for purchase. These will soon leave the store:
- Unique weapons: The set of suppressed weapons with the Mosin M91 rifle with suppressor and Nagant M1895 with suppressor (USSR), The set of suppressed weapons with the M3 suppressed and Welrod mk.2 (USA), S&W Light Rifle (USA), Artillery Luger (Germany), Beretta 1918/30 (Germany).
- Unique vehicles: Grant Mk I "Atlanta II", A-20G-25 "La france Libre", Pz.IV E "Ghost division", Fw 190 D-12 "JV 44", StuG III F 16 1 Company StuG.Abt. "GD", BF-110 F-2 "Winter".
[ 2024-04-27 11:01:10 CET ] [ Original post ]
Friends! The May holidays are coming and with them comes the big spring sale in Enlisted. In-game and store discounts on squads and premium account. Prepare for your upcoming battles!
Discounts are available from April 26th to May 6th (13:00 UTC).
In-game discounts
- 50% discount on all premium squads for Gold.
- The discount does not apply to the following squad for Gold: Type 1 Ho-Ha (Japan)
Gaijin.Net store discounts
- 50% discount on all premium squads in the Gaijin.Net store.
- The discount does not apply to the following squads: Achilles (USA),Ersatz M10 (German), LVT-4 (USA).
Premium account discounts
In addition to squads, you will also be able to get premium account in-game for half the price:
- 50% discount on premium account for 365 days.
- 50% discount on premium account for 90 days.
Squad slot discounts
- 50% discount on additional squad slots for Gold.
Note
- Discounts on premium account and squads for Gold apply to all platforms.
- The discount does not apply to the "Reinforcements" packs.
- To purchase additional squad slots you need an active premium account.
[ 2024-04-26 13:21:28 CET ] [ Original post ]
Friends, we've added official support for sound modifications to Enlisted! Soldiers shouts, gunshots and explosions, notifications - all of this can now be changed with a few steps. Of course, if our original cool sounds are not enough to please you!
On the Enlisted sandbox portal, there is a new "Sounds" section, where authors can place their works.
Open Enlisted sandbox
We've prepared instructions for you on how to use and even create sound mods.
- How to install and uninstall
- How to create
[ 2024-04-25 13:00:46 CET ] [ Original post ]
On April 29, 1897, Georgy Semyonovich Shpagin was born, a famous Soviet weapons designer.
Throughout his career, he worked alongside many famous Soviet weapons designers such as Kalashnikov, Degtyaryov, Fyodorov and Tokarev. He also worked on some weapons with them. For example, the DShK heavy machine gun, which remains in service to this day.
But Shpagins real fame came with the submachine gun of his design - the iconic PPSh, the most mass-produced submachine gun of the Red Army. By the end of the war, more than 6 million had been produced! Its reliability, simplicity and extensive use made the PPSh one of the symbols of the USSR in World War II.
From April 24th (13:00 UTC) to April 30th (13:00 UTC), you can get rewards for completing tasks.
For completing 6 out of the 9 tasks, you will receive one collectible melee weapon for any army of your choice, and for 8 completed tasks, a portrait.
Tasks
Stage 1:
- Kill 40 enemies using a submachine gun.
- Kill 60 enemies.
- Complete 4 battles.
- Kill 60 enemies using a submachine gun.
- Kill 6 enemies using a melee weapon.
- Complete 6 battles.
- Kill 120 enemies.
- Your rally points were used 30 times (including APCs).
- Kill 60 enemies using a submachine gun.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From April 30th to May 2nd (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-04-24 10:02:38 CET ] [ Original post ]
The new season of the Battle Pass is just around the corner, commanders! Soon we will announce all the new stuff in it: we will tell you about the new unique soldiers, the improved rewards for levels, and we will show you the weapons and the vehicles with unique camouflages for gold orders.
The current season of the Battle Pass will be extended by two weeks, until May 15th.
Remember, once you finish the 75th level of the Battle Pass, you can still continue to complete tasks and earn additional nice rewards!
[ 2024-04-22 13:01:35 CET ] [ Original post ]
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features. We have implemented these improvements based on your comments and suggestions.
Adjusting Battle Ratings
Weve collected enough statistics to evaluate the effectiveness of some of the weapons and tanks. Did we miss something? Please write it in the comments and the reason why you think so. USSR
- DPM moved from BR 4 to BR 3.
- PPD 1944 (Premium) moved from BR 4 to BR 3.
- SU-76M (Premium) moved from BR 3 to BR 2.
- SMLE Mk III moved from BR 3 to BR 2.
- Lee-Enfield No.4 Mk I moved from BR 3 to BR 2.
- Winchester G30M (Premium) moved from BR 3 to BR 2.
- UD M42 (Premium) moved from BR 3 to BR 2.
- M18 GMC moved from BR 5 to BR 4.
- M24 (Premium) moved from BR 3 to BR 2.
- ZB-26 moved from BR 3 to BR 2.
- VG.2 moved from BR 3 to BR2.
- Carcano M91 with scope mount moved from BR 3 to BR 2.
- Gewehr 98 with scope mount moved from BR 3 to BR 2.
- Beretta M1 moved from BR 3 to BR 2.
- Erma EMP 36 (Premium) moved from BR 3 to BR 2.
- OG-43 (Event) moved from BR 4 to BR 2.
- Pavesi M42 (BP) moved from BR 3 to BR 2.
- MP-40 silenced (Event) moved from BR 3 to BR 2.
- Dicker Max (Premium) moved from BR 4 to BR 3.
- Type Hei rifle 10 (BP) moved from BR 4 to BR 3.
- Na-To moved from BR 4 to BR 3.
"Get All" for BP rewards
The world's best button has also been added for BP rewards. Theres not much more to say - better to just go and click on it.
Tweaking the paratroopers supply crate
We want to ensure that your paratroopers' weapons are useful and varied, and the squads themselves can perform well at any Battle Rating available for them. These changes affect the squads with the M1928A1 Thompson 100 (USA), Krieghoff FG (Germany) and OG-43 (Germany).
Of course, the biggest change is for the squad with the OG-43: it was moved to BR 2. But note that in BR 1-3 battles only two of your soldiers will get flamethrowers. In BR 4-5 battles youll still get six flamethrowers, plus in other sets the weapons will be better suited to high BR battles.
Other changes
- Fixed an issue where the game became too dark after a graphics driver reset.
- Fixed a matchmaking issue that allowed you to get into BR 1-3 battles with higher BR weapons.
- Improved the characteristics of the following weapons: M1C Garand (USA) - increased accuracy and damage; ZK-383 (Germany) - increased rate of fire from 660 to 700 rounds per minute, reduced recoil by 25%; Carcano M91 with scope mount (Germany) - increased rate of fire from 33 to 40 rounds per minute; Type 4 Rifle (Japan) - reduced reload time from 5.2 to 4 seconds.
- Fixed the visual artifacts that appear around the ghillie suit of the AT-44 (USSR) squad on Playstation 4.
- Fixed the position of the pilot's head in the Ki-61-II Otsu Kai (Japan) aircraft during maneuvering.
- Improved the positioning of the pilots hand on the throttle in the Mosquito FB.Mk.VI (USA).
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-04-18 12:21:28 CET ] [ Original post ]
The massive and intensive battle is over, and all participants have received their well-deserved reward. Just look at what you were able to achieve together, commanders. Be proud of yourselves! [previewyoutube=fXjxG3RTLUw;full][/previewyoutube] We were also impressed with your results. We left all the game mode related resources in the client, so mod authors can continue tinkering with the mode. While we keep an eye on what you create, we will continue to discuss ideas for the mode with you as they arise. Leave yours ideas right in the comments!
[ 2024-04-16 13:06:40 CET ] [ Original post ]
From April 11th (13:00 UTC) to April 14th (13:00 UTC), the premium German squad armed with the MG 30 is available for Gold.
135 years ago, on April 13, Heinrich Ehrhardt founded the Rheinische Metallwaaren- und Maschinenfabrik Actiengesellschaft, which later grew into the giant arms manufacturer Rheinmetall.
For most of its history, the company was focused on the development and production of armaments for the German army, and in the interwar and postwar period was famous for the production of typewriters, engines and other civilian products.
The most famous creations of the company that participated in World War II include the MG 13, 15, 30 and 34 machine guns, the 3.7 cm, 5 cm and 7.5 cm anti-tank guns and the giant self-propelled siege mortars known as "Karl-Gert".
The MG 30 is a product of one of the companies within Rheinmetall. Its an Austro-German machine gun with a 25-round magazine. It is notable for its convenient sights and comfortable rate of fire: 630 rounds per minute. The Battle Rating of the MG 30 is II and the squad consists of 4 machine gunners in a unique blue-colored uniform. There is also an extra slot for an engineer.
Hurry up and get this unique squad!
[ 2024-04-11 13:11:22 CET ] [ Original post ]
From April 11th (13:00 UTC) to April 17th (13:00 UTC), you can get a rare variant of the Gewehr 98 rifle for completing tasks.
For completing 5 out of the 9 tasks, you will receive one collectible melee weapon for any army of your choice, and for 8 completed tasks, a unique Gewehr 98 Wartime mod for your German army.
In early April 1898, the Imperial German Army adopted and started the mass production of the Gewehr 98 rifle, a bolt-action rifle made by Mauser.
The rifle was baptized in the trenches of World War I, where it proved to be highly accurate and effective. Later, in the harsh conditions of World War II, the rifle also proved its durability and reliability and continued to be in service.
This Mauser rifle (as well as many others before and after the Gewehr 98) proved to be so successful and effective that many of its design solutions are still used in shooting sports, hunting and sniper rifles. The Gewehr 98 has an impressive record: an estimated 100 million rifles have been produced, making it the most mass-produced rifle in history!
Tasks
Stage 1:
- Kill 50 enemies using a bolt-action rifle.
- Kill 30 enemies with headshots.
- Complete 4 battles.
- Kill 100 enemies using a bolt-action rifle.
- Kill 60 enemies.
- Complete 6 battles.
- Kill 120 enemies.
- Your rally points were used 25 times (including APCs).
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From April 17th to April 19th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-04-11 11:30:51 CET ] [ Original post ]
Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Making life easier for ground vehicles
Tanks are a formidable force on the battlefield. A single HE shell and the capture point is clear! But this comes at a price, their low mobility compared to infantry. On some maps, this made life especially hard for vehicles.
We've improved the placement of ground vehicle spawn points in the following missions: "Gare de Saint-Lo North (Invasion)", "Gare de Saint-Lo (Destruction)", "Power plant North (Invasion)", "Hrtgen Forest (Invasion)", "Werbig station East (Invasion)", "The Maisky Forestry (Invasion)", "Omer North (Invasion)", "Alligator Creek South (Invasion)". Also, we removed the Czech hedgehogs obstructing the passage of vehicles in the "Wilhelmstrasse (Conquest)" mission.
Customizable kill log
Some of you have noticed that sometimes the kill log takes up too much space on the screen. Of course, it's useful to keep track of the battle through it, but not when it distracts you from the actual battle.
Thats why we've added the ability to resize or even disable the kill log - all for your convenience!
OTHER CHANGES
- Improved the placement of infantry spawn points in the "Gogol street North (Assault)" mission.
- Fixed an issue related to the "sticky toggle" button option where in certain cases the player would remain in ADS after changing soldiers.
- Fixed a bug where you could equip gear on a soldier without having the required upgrade unlocked.
- Fixed visual artifacts in the tanks sight when using DLSS or FSR2.
- Fixed a bug where the player controlled paratrooper would jump out of the airplane early.
- Added the ability to use the tail gunner's seat of the "neutral" aircrafts placed throughout the Pacific Ocean.
- Fixed a bug which caused the client to freeze when applying decals to vehicles on certain PC configurations.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-04-11 09:34:12 CET ] [ Original post ]
Commanders, weve received a lot of messages requesting that we extend the event against hordes of motivated soldiers. It seems that even the motivated themselves want to continue the fight, here is an intercepted radio message from one of them: "The#r sc#e#ms #re so satis##ing wh#n I bl#w the#r en##re #eam up wi# my bo#b! Ha ha!".
As you wish.
Operation: Breaking Dead is extended until April 15th (13:00 UTC).
However, the "Testing new elite squads!" event will end on April 8th as we originally announced and we'll analyze your feedback and improve the operation.
Also, we've recently added a leaderboard to the event and a new prize, the "Horrors of the War" portrait, for those of you in the Top 10% of the leaderboard when the operation ends.
The portrait will be added to the Event UI a little later.
[ 2024-04-05 11:33:18 CET ] [ Original post ]
In this special edition of "Making Enlisted a Better Place", were going to delight you by adding a competitive element to the event that you love and a new reward for the most active commanders against the Motivated!
Leaderboard
We have added a leaderboard to the event! Now you can track the top players based on multiple stats, such as: Motivated kills, Maximum survived waves, and more! Show the world how long you can survive!
New reward portrait: "Horrors of the war"
The most effective commanders of the event definitely deserve to stand out! Weve prepared a unique portrait for you that reflects the emotions of soldiers who have seen them... the effects of the GSe07 contamination.
It will be awarded to participants who are in the top 10% of Operation "Breaking Dead" based on maximum waves reached. The portrait will be added to the Event UI a little later. Also, added a "Play the event" button to the "Testing new elite squads!" event window.
[ 2024-04-03 12:45:57 CET ] [ Original post ]
The German High Command made extraordinary efforts to extract this unusual Pz.IV J from the GSe07 fallout zone, and it was even harder to get the over-motivated crew out of it. But now you can take it for a spin too! The tank bears the marks of a dozen battles and is partially coated with red primer, which the Germans used when there was a shortage of paint for camouflage.
The Pz.IV J "Battle Scars" is available for Gold in the Special Offers tab of the shop.
Note: The tank does not come with a squad, to use it you need the German Tanker II squad (33rd Panzer Regiment).
[ 2024-04-02 12:00:44 CET ] [ Original post ]
[previewyoutube=_2JenXCZVKQ;full][/previewyoutube] No other World War II shooter on the scale of Enlisted has ever focused so much on its protagonists - the soldiers in your army. We're proud of our ability to create unique soldiers, even down to their names, and we're not going to stop! We're introducing a new stage in the in-depth re-creation of World War II soldiers - squads with capabilities beyond those available to the average person. The first representatives of these new squads will be elite German soldiers whose physical abilities have been enhanced thanks to the efforts of the German chemical industry. According to the results of the initial internal testing, these new German troops proved to be too effective under your direct control, so in the first stages of testing these new squads will be controlled by AI. Check them out, leave your feedback and get ready for Enlisted's massive expansion!
Contain and Survive!
Hold your ground and repel all attacks of the new AI-controlled German elite troops from April 1st to April 8th (13:00 UTC) in the "Operation: Breaking Dead" event. Additionally, while participating in these special missions, you can complete thematic tasks for unique rewards!
Rewards
Task progress does not reset between stages. By participating in the event, you will also receive the "Subject" portrait after completing 4 battles.
New research branches
A new branch will appear in the research tree for each country. It will feature a separate army with unique classes of soldiers, superior to regular soldiers in survivability and with access to unique equipment. The "motivated" branch will be unlocked after you fully maxed out all branches of the main army of the country, and for its soldiers we will allocate two exclusive slots in your army.
Motivated private
Privates are "motivated" soldiers on whom the effect of GSe07 was not successful enough. The reduced cognitive functions do not allow them to use small arms effectively, but due to their enormous physical strength they do not need to. They operate in large squads in the first wave of attack. If such a soldier is given an object, he will not let it go. This is used to reinforce attackers with armored shields and even aerial bombs.
Motivated demolition engineer
In rare cases, the GSe07 attacks the central nervous system and disrupts the subjects vestibular system. As a result, such soldiers can only move confidently using all four limbs. Their inconspicuous silhouette is perfect for delivering up to 40 kilograms of explosives to enemy defensive fortifications.
Motivated shooter
The ideal outcome of using a motivator. Almost no damage to the frontal lobe and preserves the soldier's combat skills. At the same time, it significantly increases physical strength, endurance, and reaction speed of the subject. These soldiers are used both to form independent units and as commanders of large groups of privates. They can be armed with both simple weapons and flamethrowers.
Over-motivated
In some cases, the use of a motivator can result in significant physical changes that no one anticipated. Due to the high value of such subjects, they are deployed on the battlefield only in extreme cases, such as when the enemy defenses are too strong.
The perfect soldier - the inhuman experiments of an inhuman war
No questions asked, obeys orders without question, and endures all the hardships of war. Such is the portrait of an ideal soldier, which in reality simply does not exist. Attempts to create a super soldier existed even in the medicine of the XX century. Disguised as good faith experiments, they have led to the discovery of dozens of effective means of anesthesia and infection control. But the chemists did not stop working in the back and went to the front lines with the craziest ideas to match the crazy times. The all-out destruction of the war removed many moral restrictions, giving freedom to cruel medical experiments.
Archive photo. A German soldier under the influence of a "motivator". Relaxed facial muscles, weak reaction to external stimuli and unwavering focus on the target. German scientists achieved particularly significant results in such research. A whole range of drugs was created: from simple pills that suppressed cortisol production to complex psychostimulants, under the influence of which a person's self-confidence and pain threshold increased, and a soldier could go several days without sleep. All this was very relevant in the early days of war in the European theater and in the Blitzkrieg, making it possible for the German army to move without stopping for days. "Motivators" in the early years of the war were included in the standard rations of Luftwaffe pilots and tankers, and were issued to scouts and infantry commanders for independent distribution among their subordinates, in the form of chocolate!
"Panzerschokolade" - chocolate for tankers with "motivator". As the war progressed, Germany's chemical production could no longer keep up with the growing demand, and on the personal orders of Hitler, who was also a consumer of these products, work was started on the creation of gaseous motivators. According to the concept, at a critical moment the tin can would be opened and the slowly vaporizing gas would fill the trenches or closed rooms, affecting the soldiers inside much faster than oral intake of "motivators". Outside the mucous membranes, the GSe07 gas would quickly lose its effectiveness and disintegrate.
One of the first sample cans for the gaseous "motivator" GSe07. One quick click and you are stronger, faster and tougher than "them". The trials ended in failure. It was impossible to make a formula that would work properly at all temperatures, humidity and dosing inaccuracies. Overexposure to the gaseous motivator suppressed a person's cognitive functions, and in an overdose, the immune system began to attack its own cells, leading to tissue breakdown. A soldier who remained conscious after exposure to the "motivator" experienced incredible pain and uncontrollable rage, unable to distinguish between their own and their enemies.
A test subject during the GSe07 prolonged exposure test.
Consequence of the experiment. The subject broke the ropes with his bare hands, beat one of the laboratory assistants to death and was shot 15 minutes later by the search party 12 km from the camp. In June 1943, a large-scale bombing campaign was launched against the German "Pointblank" production facilities and fortifications as part of a combined Allied operation. Among the targets in Germany and France was one of the largest GSe07 depots near the French city of Caen. The destruction of the depot led to a massive release of GSe07 and contaminated more than 70 square kilometers of the surrounding area, where the 352nd Infantry Division and 101st Independent German Tank Battalion stationed - participants of the future battles of D-Day. The contamination led to 1,500 deaths, mostly due to violence between soldiers. Rumors of the incident quickly spread among the troops and permanently lowered the morale of the 7th Army, and all work on the GSe07 was shut down. Our game adaptation is dedicated to this event.
Other countries
However, Germany was not alone in its attempts to achieve military success at any cost. Increasing the effectiveness of the army not only with powerful equipment, but also psychologically, was something that every country worked on in the mad madness of the Second World War.
"Stogram" was a Soviet frontline "motivator" that was heavily used by regular units before attacks. Ranging from the simplest supplements to activate the body's hidden reserves, which everyone knows about, to more complex procedures using gamma radiation, which eventually turned into embellished stories and even feature films about a strong patriot with a star on his shield. After the end of World War II, Germany's leading chemists ended up in American and Soviet laboratories, and continued to produce all the same products, just under a new supervision.
Leading German biochemist Warner Gray and his wife during their deportation to the United States. To this day, thousands of documents about the Second World War remain classified in the archives of the countries involved in this insane war. This information is usually particularly disturbing, and the more civilized our society becomes, the more frightening it is to realize what horrors are hidden behind the yellowed covers of archived documents. Prepare society for the truth - share this news on social networks.
[ 2024-04-01 10:34:18 CET ] [ Original post ]
Dear players,
We see that many of you are very dissatisfied with the Early Access version that we made available on Steam. Some of you are not happy that the game is bundled with a paid DLC on Steam. Some of you couldn't link your existing Gaijin.Net accounts to the Steam version due to technical issues. Were deeply sorry for this.
Weve removed the Early Access version of Enlisted: Reinforced from the Steam Store for now. All users who purchased a Steam access pack for Enlisted: Reinforced will be able to continue playing via Steam. Meanwhile well do our best to assess what we can do to address the issues raised by you.
Unfortunately there is a significant technical obstacle preventing us from making the linking process smooth enough. It occurs if a player already linked their Steam account in another Gaijin.Net game, but the email used there and the one used for Enlisted do not match. This completely breaks our linking procedure.
The existing Steam version was never intended to be available to a massive number of players, hence the Early Access status, so making it available to existing huge audience of Enlisted fans could probably lead to even more dissatisfaction, as more people would face these technical issues, or new ones.
Wed like to apologise once again for letting down both our existing players and those who wishlisted the game on Steam. Please, follow the news on our website while we continue exploring our Steam options, looking for a solution for a linking issue and polishing all aspects of the game.
[ 2024-03-28 22:04:40 CET ] [ Original post ]
113 years ago - on March 29th, 1911 - the U.S. Army formally adopted the M1911 pistol as its standard-issue sidearm.
Over the years of its service, it has become more than just an ordinary pistol - a true legend. Its reliability has been tested by generations of soldiers, and its design still looks very modern to this day. Not to mention, its improved versions and variants using different calibers are still being sold and used by armies around the world! Its the perfect opportunity to get a unique M1911 for yourself in Enlisted!
From March 28th (13:00 UTC) to March 31st (13:00 UTC) you can get rewards for completing tasks.
For the 5th and 7th completed task, you will receive a Nickel Plated Colt M1911A1!
Tasks
Stage 1:
- Kill 8 enemies using a pistol.
- Kill 15 enemies with headshots.
- Complete 2 battles.
- Kill 10 enemies using a pistol.
- Kill 30 enemies with headshots.
- Complete 3 battles.
- Kill 50 enemies.
- Kill 15 enemies using a pistol.
- Complete 4 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks is updated every day at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From March 31st to April 1st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-03-28 12:40:55 CET ] [ Original post ]
The economy of the old Enlisted was built in such a way that by the time the player unlocked new campaign levels, he had enough orders in his account to buy weapons and equipment. This was a carefully calculated balance of progression, typical for many similar games. With the release of the merge and the new currency that combined the old orders, this principle has not changed in any way - we just adapted the economy to the new single currency. The appearance of individual research tree branches allows you to unlock interesting weapons faster than before - skipping certain branches with content that you do not plan to use yet. We are trying to adjust the balance to keep player progression interesting at every stage. Thank you for your feedback! As weve also discussed it with you in separate large topics, we want to please you with some changes in the economy, useful for both beginners and active commanders with large armies.
Upgrades are getting cheaper
Changing the price of upgrades was one of the most popular suggestions in the discussions and its the biggest source of your expenses when the goal is to create an uncompromisingly effective army. We are significantly reducing the price of weapon and vehicle upgrades to the first four stars - this will make life easier for newcomers.
More valuable login rewards
The amount of Silver in the daily login reward will also increase significantly. A player usually starts to upgrade his weapons after he has finished equipping his army with basic weapons, and an actively progressing commander needs a lot of them. Any inflow of Silver in this situation is very useful, especially for beginners.
Now even the most basic daily reward won't just be a nice bonus, but at least one weapon or a couple of upgrades. By the way, this is not the first step to expand the ways you can earn Silver - we've recently added a lot of new achievements with Silver rewards. You'll find them by clicking on your profile. We will implement all the described changes in the near future. Once again, we would like to say thank you to everyone participating in these big discussions - and for your concern about new players before the start of Enlisted: Reinforceds testing on Steam. Let's continue to make Enlisted better together!
[ 2024-03-27 11:31:43 CET ] [ Original post ]
Each issue of our regular series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Economy improvements
We have prepared some important economy related adjustments for you. Weapon and vehicle upgrades will become cheaper and the daily login crates will contain more Silver. We will tell you more about it in a separate post today.
Explosions scatter debris
In one of our recent updates, weve implemented that shots and explosions affect the bodies of defeated soldiers: you may have noticed how spectacularly they are blown away. Now its time to add this feature to various destructible objects!
Crates, barrels, fences, doors and many other objects that could function as cover will now break apart based on the force of impact on them, whether its a hit from a rifle or a powerful explosion nearby. This new effect can already be experienced in battles!
Improving the paratroopers crate
To better balance high BR battles, we have added more suitable weapons to several paratrooper squads crates.
The weapons in the crates of paratrooper squads armed with the FG 42 with a grenade launcher, Vickers Mk.I No. 2 and M1928A1 Thompson 100 have changed.
OTHER CHANGES
- Fixed the missing horn sound on APCs.
- Fixed the inaccurate landing of the paratrooper crate to the player's chosen location.
- Fixed a bug where rockets flew through ground vehicles.
- Improved the display of prices in the weapon details window.
- Improved the visibility of the "Show details" button.
- Fixed a bug where smoke shell hits would leave a penetration mark on vehicles.
- Fixed a bug with small caliber hit marks overlapping the tank shell penetration marks.
- Fixed the missing flight controls when switching to the tail gunner in the E13A1 and the A20 Boston MK.3
- Improved the behavior of AI soldiers, they try to spread out in the dug trenches, rather than grouping together.
- Fixed a bug related to using the "Best for BR" presets.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-03-27 10:13:06 CET ] [ Original post ]
Today we have some more interesting missions and hangars to review from several talented Enlisted authors!
Thanks to the mod editor, Enlisted is an endlessly scalable game, you can create a unique mission or even an entirely new location yourself, using thousands of objects from all of the game's campaigns.
The battle in Vladivostok by PrivateRyan44
Original mission title: Russian Civil War - Vladivostok Intervention. The year is 1919, the violent civil war is still raging in Russia. The Whites are fighting the Reds with the help of Allied troops. In this mission, dedicated to a historical event, you can experience this distant battle and fight for the White Army with the interventionists or for the Red Army.
Like in the author's previous work - players and AI commanders are given a unique set of squads. In comparison to the author's previous work, you will now have 12 squads under your command and their equipment has become more diverse. A few more notable changes: the map now uses the Invasion mode, and players are also given the opportunity to control certain BR 1 tanks and aircraft, replacing the vehicles of that time.
Can the Red Army hold their ground or will they be crushed by the White Army with the support of Allied forces? MISSION ON THE PORTAL VERSION WITHOUT VEHICLES
Operation Burning Ridge by Grasslands_YT
Original mission title: Operation Burning Ridge. "September 12, 1942. Major General Kiyotake Kawaguchi launches an offensive to recapture Henderson Field and reclaim Guadalcanal for the Japanese Empire. The American forces barely had time to properly prepare and dig in before the assault!" - changed author's description.
As you may have already realized from the description, in front of you is another mission based on a historical event, in this case - the Battle of Edson's Ridge. A simple, but at the same time fast-paced and atmospheric mission. We recommend to limit the number of players and AI commanders, as the battle area is small and has only one capture point. But no one prevents you from making a real meat grinder.
There is no room on the map for ground and air vehicles, use only your Infantry squads! MISSIOM ON THE PORTAL
30 Seconds To Moon by schyrikami
Original mission title: 30 Seconds To Moon. In one of our recent major updates, we've brought back some assets and equipment from old game events, including the first-ever April Fools Day battlefield - Battle for the Moon. Meet one of the first creation that uses the returned content.
It's almost an exact re-creation of the old Unknown War event, even the available set of squads will be randomized in each battle! However, there are a few minor changes. Now, at the very least, it is possible to throw an axe at an enemy.
Is it certain that the battle ended in an Allied victory? MISSION ON THE PORTAL
Hangar | Military Base by Yopsius
Original hangar title: Military Base. A hangar with a detailed and somewhat dynamic unidentified military base. Not a bad choice for any army.
Almost every game menu, except for the Battle pass, got its own unique and well-chosen background. Everywhere you will find small details that complement the menus nicely: from various objects to soldiers and even a truck that drives around.
Considering that this is the first hangar from this author, it turned out pretty good! HANGAR ON THE PORTAL
THANK YOU, AUTHORS!
Each author whose work is featured in our section of interesting mods will receive a unique portrait of an engineer and an additional gold weapon order! You can get gold orders in the game multiple ways, but the portrait... It is simply impossible to get it otherwise. So if you meet such a player in battle, show them your respect. :)
LAUNCH THE MISSIONS
Every one of you can create your own mission, as well as launch any mission from the portal. Heres a quick reminder how to launch one of these multiplayer missions.
- Choose a mission you like on the Enlisted sandbox (Game Mods) portal and press COPY MOD URL on its page.
- In the game, open game mode selection (above the START button) and choose Custom matches.
- Press the Create Game button, then on the right side No active mod and paste the previously copied URL.
SET UP A HANGAR
In addition to launching a mission, every one of you can install a custom hangar and so replace the foggy background with something new! Below is a quick tutorial on how to do this:
- Choose the hangar you are interested in on the Enlisted Sandbox (Hangars) portal and click DOWNLOAD on its card.
- Place the downloaded file in the userGameMods folder, which is located in the game's folder. If the userGameMods folder is missing, then just create it.
- Make sure that the file is named hangar.
[ 2024-03-22 13:01:52 CET ] [ Original post ]
Friends, on March 28th, Enlisted: Reinforced - a version of our game specially for this platform - will be released on Steam in Early Access.
Together we will continue to make Enlisted even better, implement full support for the features of this platform, and also test the game on Steam Deck!
Enlisted: Reinforced on Steam and Steam Deck
The development of the special version for the new platform will begin with a closed testing stage. Early Access bundles will unlock unique game content, as well as support the development and creation of unique features specifically for Steam and Steam Deck. Enlisted: Reinforced will support full crossplay between all platforms on which Enlisted is already available and will also work on the Steam Deck.
In the Early Access bundles we will include fully equipped unique squads with engineers, with which Enlisted newcomers even in their first battles will be able to overcome any opponent, and become useful allies for their teammates. The cost of the bundles themselves will be much lower than the total cost of squads, equipment and other unique content in them. For those who just want the unique content included in the Early Access of Enlisted: Reinforced, we will be adding bundles with the same content to the Gaijin.Net store to ensure that we dont offend those who support us by continuing to play via the standalone client.
Plans for the future
The decision on the format of further distribution of Enlisted: Reinforced will depend on the success of the closed testing. Enlisted will continue to be available for free on our official website as well as on consoles. Updates for our game will be released on all platforms.
Answering your questions
- Will there be an option to keep my existing progression? Yes. Purchasing a Reinforced bundle on Steam will also give you access to link your Gaijin.Net account (and your existing progression) to your Steam account throughout the game's closed testing.
- Do I have to buy a bundle on Steam Deck separately? No need, just use your account that has access to Enlisted: Reinforced and everything will work.
- What will be in the Reinforced bundles? There'll be three bundles with different content and price, but even the smallest will give you access to test Enlisted: Reinforced. They will include rare vehicles and infantry squads. We've taken your suggestions into account and added engineers to them, so new Steam players will be ready for the challenges of Enlisted battles from the very beginning. We'll announce more details about the contents of these bundles when Enlisted: Reinforceds Early Access launches.
- Is there a difference between the new Steam and Gaijin.Net store bundles? Each Steam bundle gives you access to the testing of Enlisted: Reinforced on Steam. Buying a bundle in the Gaijin.Net store will simply get you the exact same squads, weapons and exclusive content, but without access to the Steam version of the game. However, from purchases in the Gaijin.Net store, the developers will receive the funds in full for further development of Enlisted. So, thank you for that!
[ 2024-03-19 11:01:37 CET ] [ Original post ]
- Added a button to disable all notifications about available perk points, new vehicles and better gear.
- KV-1 (ZiS-5) - Replaced HEAT shells with APCR shells, also added HE shells.
- Corrected the position of the pilot's right hand in Yak type aircrafts.
- Fixed the missing frontal turret armor in the Tiger H1s stat card.
- Fixed the explosive type of the 250 kg Army Type 92 GPHE bomb.
- Fixed a bug where soldiers would get overpowered stats.
- Corrected pilot's position in the Ki-84 ko.
- Fixed a bug with lighting in combat that occurred when switching the graphics preset from the lowest (Bare Minimum) to another without restarting the client.
- Fixed a bug that occurred when trying to apply a preset with weapons that are not available for purchase.
[ 2024-03-14 16:38:25 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
An event dedicated to engineers in March is becoming a good tradition in Enlisted. This time we have prepared a month-long event for the best builders, filled with valuable unique prizes! Its also the perfect occasion to fulfill our promise to the owners of the Battle of Stalingrad: Full Access pack!
From March 14th (13:00 UTC) to April 11th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task! Dont forget to collect your rewards!
Note: Players who previously bought the "Battle of Stalingrad: Full Access" pack will receive these squads within a week after the end of the event without the need to complete the tasks. If you unlock the squads during the event, you will not receive another copy of them after the event.
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main Rewards
Assault engineers are an excellent choice in any situation: they can build rally points, machine gun nests, and keep the enemy at bay! The main difference between them and ordinary engineers is that all members of the squad can use weapons classified as assault rifles.
USSR
A squad of assault engineers wearing body armor. They do offer some protection against shrapnel and bullets, but direct hits from rifles are still deadly. A squad of 6 engineers with access to the full range of engineering structures.
Germany
Check out the helmets of these soldiers - they are equipped with special headgear, which halves the damage from headshots. You don't need to worry about breaking your neck. A squad of 6 engineers with access to the full range of engineering structures.
Terms
- Squads are issued to specific countries in this event.
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From April 11th (13:00 UTC) to April 13th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-03-14 12:08:01 CET ] [ Original post ]
[previewyoutube=O_k2d0ZDXQ0;full][/previewyoutube]
Commanders, the new major update "Stronger than Steel" is finally here!
In it youll find the most powerful top tier armored vehicles for the US and Japan. Like the M26 Pershing heavy tank - better than Shermans in all aspects! And the monstrous self-propelled gun, the Ho-Ri Production - a nightmare for any American tank.
Plus, further new additions await you in each countrys research tree: new heavy tanks for the USSR and Germany, aircrafts and several new firearms for your soldiers.
By the way, the soldiers in your squad learned how to use their own rocket launchers! Aim at an enemy armored vehicle and give the order to attack - AT gunners with rocket launchers will try their best not to let you down.
We have implemented the long-awaited feature that lets you take control of your aircraft's tail gunners. They are available on many airplanes, just don't forget to add an additional crew member to the squad to act as the gunner.
There will be an exclusive slot for one premium squad in your army! If youve been putting your premium squads aside in order to bring slightly more effective upgradable squads into battle, then soon you will be able to add them back to the army without sacrificing efficiency. In addition, battles will become much more diverse, because such units are usually wearing interesting uniforms and are equipped with unique weapons. This feature will be released separately after the update.
There are plenty more new improvements in the patch! Reworked Moscow and Tunisia locations, added "High performance" mode for previous generation consoles (Xbox One, PlayStation 4 and PlayStation 4 Pro), new animations for passengers in transport vehicles and many more interesting things. More details in the full patch notes:
Weapons and soldiers
- Added new researchable weapons: Type Hei Automatic rifle (Japan); Type 100 MG (Japan); M1 Bazooka (USSR).
- Improved firing animations for the following stationary machine guns: MG 34, Browning M1919A4, Type 92, Maxim with Shield, Maxim, DShK, Type 93.
- Improved the M1 Garands texture.
- Adjusted camera position while aiming for the Type 96 and Type 99 light machine guns (Japan).
- Increased base ammunition for the following weapons: Beretta M31, Pavesi M42, Scotti Mod.X, Armaguerra Mod. 39, M1 Garand with grenade launcher.
- Leaning has been rebalanced. Now its slower and increases the dispersion of the weapon when firing.
- The camera position has been changed for the Thompson M21/28 (box magazine), Thompson M1928 USMC and Thompson .30 cal SMG.
- Added sound effect of an empty clip falling to the ground when reloading for Mosin rifles.
- Changed the name of the Italian Beretta M38 submachine gun to Beretta M38A.
- Added more customization options for British soldiers.
- British and American tankers now wear gloves on winter maps.
- Added new firing sound effects for the following weapons: Mosin M91 rifle with suppressor, Nagant M1895 with suppressor, Welrod mk.2, Z vz. 27, Erma EMP with suppressor.
- Corrected the clothing of premium soldiers when using the "Try out a squad" feature.
- Fixed display of purchased clothing, according to the campaign, for squads in battle.
- Improved interaction of engineer's guns with surfaces. Fixed AT guns shaking and stucking inside terrain.
- Fixed occlusion culling related issues with certain bigger guns.
Vehicles
- Added new researchable vehicles: Tiger H1 (Germany), M26 (USA), KV-1 (ZiS-5) (USSR), Ho-Ri Production (Japan), J2M3 (Japan), Ki-84 ko (Japan).
- Added new premium vehicles: Achilles (USA), Ersatz M10 (Germany), LVT-4 (USA).
- Added gunner positions for aircraft. Now players can switch to the rear gunners seat and shoot their pursuers.
- Implemented physics mechanics for soldiers sitting in transport and open-topped vehicles. Now the steering wheel rotates in most vehicles.
- Removed incorrect braking sounds for APCs with tracks.
- Improved lighting in the tank vision slits, it can be especially noticed when switching between the different observation devices.
- Increased color saturation in tank optics and observation devices.
UI
- Added animation to reinforcement point changes in battle.
- Added the ability to assign quick chat commands to any button instead of using the radial menu for orders
- Removed green dots for squads with empty slots. Available slots will be now displayed under the list of soldiers.
- Now slots that can accommodate new gear are highlighted on the interface.
- Now its possible to spawn with a squad by double-clicking on it in the squad list during combat.
- Adjusted the position of the tooltip window with the description of selected weapon or item (medkits, grenades, etc.). The window no longer obstructs the selected item.
- Fixed an issue where Assaulter I class soldiers could have 10 upgrade stars displayed on the UI and could level up to 6.
Graphics
- A new technology to simulate clothes moving in the wind has been added for paratroopers. Noticeable when inside the plane and when leaving it.
- Added tracer effects from ricochets of all types of weapons.
- Reduced the radius of the effect of leaves falling from bushes and trees due to explosions and large projectile hits.
- Fixed the muzzle flash effect visible from the cockpit.
- Added support for DirectX 12. It can be enabled in the settings.
- When DX12 is enabled in the game settings, AMD FSR 2 becomes available.
AI soldiers
- AI soldiers are trained to use AT weapons: rocket launchers and AT rifles. When ordered to attack enemy vehicles, AT Gunners will now use their anti-tank weapons and rocket launchers to defeat them.
- Now AI soldiers react better to markers. Soldiers in the players squad prefer player's markers over markers of their teammates.
Locations and missions
- Improved the water obstacles in the Gorge, Monastery, Kamenka River and Beloe Lake missions. More places have been added where tanks can overcome these.
- Improved the placement of cover in the Al Jabal Farm, Gorge, Fortress, The Manor, Vysokovo Village, Pokrovskoe City, The Maisky Forestry and Quarry missions.
- Improved the placement of cover and approaches to the "Church" capture point in the "Beloe Lake" mission.
- Improved the placement of cover and approaches to the "Artillery emplacement" capture point in the "The Maisky Forestry" mission. The point itself has been renamed to "Warehouse".
- Improved the placement of infantry spawn points, vehicle spawn points, and battle areas in the Wilhelmstrasse (Invasion), The Reich Chancellery North (Invasion), The Reich Chancellery South (Invasion), Quarry North (Invasion), Quarry South (Invasion), Pokrovskoe City (Assault), Pokrovskoe City (Destruction), Monastery (Invasion), The Manor (Conquest), Kamenka River (Conquest), Vysokovo Village East (Invasion), Vysokovo Village West (East), Le Bre West (Invasion)and Le Bre East (Invasion) missions.
- Added a new mission "Munda Point: Laiana (Invasion)".
- Added a new mission "River crossing West (Invasion)".
- Added a new mission "La Perelle Village (Confrontation)".
- Added an alternative capture point, improved the placement of infantry spawn points and vehicle spawn points in the Beloe Lake North (Invasion) and Beloe Lake South (Invasion) missions.
- Added alternative capture points in the Fortress East (Invasion) and Fortress West (Invasion) missions.
- Improved the placement of infantry and vehicle spawn points in The Voskhod settlement West (Invasion), The Voskhod settlement East (Invasion), The Voskhod settlement (Destruction), The Maisky Forestry South (Invasion), The Maisky Forestry North (Invasion), The Maisky Forestry (Destruction),The Maisky Forestry (Conquest) and Steel Mill South (Invasion) missions.
Consoles
- Xbox One: Added "High performance" quality setting to graphics options. (will be released later)
- PlayStation 4 and PlayStation 4 Pro: Added "High performance" quality setting to graphics options.
User modification editor
- The Prefabs dialogue in the Sandbox mod editor has been improved: tooltips now better explain the button actions and a "Select" button has been added to select all objects of selected prefabs.
- The text color has been adjusted in some of the dialogue boxes of the Sandbox mod editor to improve readability.
Other improvements
- Fixed the crossplay filter in the custom matches list.
- Server delay during online gameplay has been reduced.
[ 2024-03-13 12:00:39 CET ] [ Original post ]
New technologies are coming to Enlisted! In the upcoming "Stronger than Steel" update, we are introducing official support for DirectX 12. This has allowed us to support the latest version of FSR 2.0 and opened up the possibility of implementing other new features in the future. And for console players, there will be an option for "High performance" mode in the graphics settings.
FSR 2.0
In Enlisted, certain upscaling technologies are already available that render the frames at a lower resolution than the game settings and then upscale it to display resolution. This allows for a significant increase in FPS with minimal loss of image detail. DX12 allowed us to implement FSR 2.0. This upscaling technology from AMD is available for any video card. You can try it by enabling DX12 in the games launcher.
High performance mode
In the upcoming update, console owners will be able to try out the new "High performance" graphic preset on previous generation consoles: Xbox One, PS4 and PS4 Pro. This mode offers similar graphics quality as the "Bare Minimum" mode on PC. This gives a noticeable increase in FPS, up to 60 frames per second. The Xbox One and Playstation 4 version will run in Full HD, while the Playstation 4 Pro version will offer a 25% higher resolution, 1800p instead of 1440p.
Simulation of wind affecting soldiers' clothing
We are working on simulating the effect of wind and other external forces on the fabric of your soldiers' clothing. In the upcoming update, you will see the first results on the clothing of paratroopers as they prepare to parachute into battle.
Get ready for the next major Enlisted update, commanders!
[ 2024-03-12 15:52:01 CET ] [ Original post ]
In Enlisted, we dont just focus on new maps, but also improve our oldest battlefields. Thanks to our location artists, of course. We continue the tradition with improvements to Moscow and Tunisia - according to our statistics and your feedback.
Near Moscow
The changes here are mostly visual. Weve brought the location up to our quality standards: more notable landmarks, new roads and a more detailed landscape. But at the same time, there are more hiding places and more attack routes. So it will become more interesting tactically.
By the way, these changes affect both the winter and autumn map with the quarry.
On the sands of Tunisia
No less significant changes make the already detailed Tunisia more diverse. Weve added several new details and covers to the open areas of the map.
Also, be sure to check out the He 111 that landed on the airfield for repairs.
[ 2024-03-08 09:33:27 CET ] [ Original post ]
This is something every Enlisted commander should know about. We explain in a simple and easy to understand format the rules of balancing battles based on the Battle Rating of your army. [previewyoutube=RBsoRC9Rk_o;full][/previewyoutube] Enlisted's army of commanders is about to get bigger. Want to help newcomers become good teammates in battles? Rate our video, leave a comment and subscribe to the channel!
[ 2024-03-07 13:16:43 CET ] [ Original post ]
Your pursuers in dogfights will not be happy, because in the upcoming major update you will be able to take control of some of your aircraft's defensive weapons and take on those annoying fighter!
After switching to your gunner, you wont lose control of the aircraft - it will continue to fly on the same course, but you can adjust it with ailerons, elevators, rudders, or by increasing or decreasing the throttle.
In this update, youll only be able to switch to your tail gunners - defending you against enemies from the rear of the aircraft. In the future, we plan to expand the choice of turrets you can switch to.
Don't forget to add a gunner to your aircraft's crew to try out this new feature!
[ 2024-03-04 13:01:33 CET ] [ Original post ]
We continue to improve the combat skills of our AI-controlled soldiers: with the upcoming update, they will complete their heavy weapons training.
Give me the bazooka and step aside
First of all, this improvement will affect the AI AT Gunners in your squad. After the update, if you give them the order to destroy an enemy vehicle, they will use their AT rifles and rocket launchers, aiming at the most vulnerable parts. Most importantly - don't run into the line of fire: friendly fire is on.
Mortar support
In some situations, battles may involve actual AI commanders with their own squad of soldiers. This can happen, for example, if a player loses connection to the battle. Such commanders simply have to be useful to the team! So the mortar squads under their leadership will now be trained to use their specialized weapons - mortars. They will independently target zones where they expect to find enemies and begin their massive shelling. Grab a mortar and try to compete with such commanders in efficiency.
[ 2024-02-29 15:49:24 CET ] [ Original post ]
With the release of the upcoming major update, the Gaijin.Net store will expand its range with a very distinctive US APC, the LVT-4 amphibious vehicle!
On land and sea
The LVT-4, with its all-round bulletproof armor, is packed with machine guns! The large-caliber M2 Brownings are mounted in the two shielded front turrets, while the less powerful M1919A4s are on the sides and in the enclosed bow. A total of 5 firing points! You can deliver this firepower to any comfortable position either on land or on water - since the LVT-4 can swim, which will come in handy in the Pacific. And on land, its maximum speed is 40 km/h. The crew consists of six specialist soldiers of different classes with their appropriate weapons. And like all APCs, the LVT-4 also functions as a mobile rally point. The LVT-4 squad will be available for purchase individually.
[ 2024-02-28 15:31:38 CET ] [ Original post ]
We continue to improve the physical interaction between soldiers and the game world. Since the recent update, hits and explosions affect the bodies of fallen soldiers, and with the upcoming major update will come the second part of the improvements - acceleration, braking and maneuvers of vehicles will affect the behavior of passengers, plus the steering wheel will work in all transport vehicles.
[previewyoutube=Voqj7wmqTsQ;full][/previewyoutube]
Drive safely, take care of your mates!
[ 2024-02-28 11:25:47 CET ] [ Original post ]
In the upcoming update, several countries will get new and long-awaited top tier equipment! The Japanese army will receive weapons and vehicles of Tier 5 - now they are on the same level as any other country! To Germany's King Tigers, the US Army will answer with their M26 Pershing. Furthermore, the USSR and Germany also received a couple of new equipment. Keep reading for more details.
M26 (USA) - BR V
One of the most powerful US tanks that took part in the Second World War. Surpassing the M4 Sherman in all aspects. Excellent 90 mm gun and much more reliable armor - from the hull to the gun mantlet. In the ammunition rack you will find APCBC and APCR shells, in case you don't want to target weak points, even on the "King Tiger". You'll just need to adapt to the limited mobility: the engine is a leftover from the later variants of the Sherman, and the armor added an extra 10 tons - 10 tons of reliability.
Tiger H1 (Germany) - BR IV
An early modification of the legendary German Tiger I, although not inferior in power to the later model. All the same 88 mm gun with APCBC and deadly HE shells, decent protection and very good mobility for a heavy tank. The difference is in the small details: the early variants commander cupola will provide better visibility and at the same time better protection for the commander. The Tiger H1 will be placed in a folder with the Tiger E and will not be required to research to progress along the branch. However, fans of the model will find it quite interesting.
M1 Bazooka (USSR) - BR II
Anti-tank rifles, of course, are effective in their own way - from a distance, or against enemy infantry. But the USSR clearly lacked a more serious tool against armored vehicles at the early tiers. Lend-lease offers a solution. The American "Bazooka" M1 will be a serious argument in battles (but experienced commanders will definitely leave a couple of soldiers with rifles).
KV-1 (ZiS-5) (USSR) - BR IV
A modification of the legendary KV-1 heavy tank, equipped with the ZiS-5 cannon and more advanced 76 mm shells. Better accuracy and penetration, plus the KV-1's armor was also improved in certain areas. Despite the more powerful gun, the weight of the vehicle remained the same, so you won't notice any changes in performance.
Type Hei Automatic rifle (Japan) - BR V
An impressive experimental design based on the Type Hei rifle - a rifle caliber automatic weapon with a 30-round magazine, bipod and even a bayonet. With this caliber, the stopping power is unbelievable. At the same time, it has excellent rate of fire and fast reload time. This rifle will be available at tier 5 and will be classified as a semi-auto rifle, so most soldiers will be able to use it.
Type 100 MG (Japan) - BR V
This machine gun came down to you straight from heaven. Literally, since it was used by air gunners on large bombers. The Type 100 MG with its handy anti-aircraft sight will allow you to put two holes in your enemy with a single pull of the trigger. Twice the barrel, twice the chance of hitting and twice the damage if both bullets reach the target! The magazine holds 100 rounds, 50 for each barrel, so you won't have to worry about reloading.
Ho-Ri Production (Japan) - BR V
It looks like a large barn - perhaps the enemy would derisively call it a coffin. Until they realize that it's very difficult to penetrate the Ho-Ris armor. And when the Ho-Ri fires back with its 105mm gun, itll go right through your Sherman. It comes with APHE shells against armored vehicles and the most powerful HE shells. If you can handle the size of this monster on the cramped islands of the Pacific and accept the lack of a machine gun, you will have no equal on the battlefield.
J2M3 (Japan) - BR V
By the fifth tier, Japanese fighters begin to become an increasing threat to Allied aircraft. This modification of the interceptor already has a very serious weaponry: four 20 mm cannons with a total ammunition of 800 shells and a pair of 60 kg HE bombs. Good speed and maneuverability are the best answer to the American dominance in the sky.
Ki-84 ko (Japan) - BR V
The Mitsubishi J2M3's army counterpart, superior in maneuverability, speed and bomb load (250 kg). Pretty decent for a fighter! Its weapons are a bit more modest: a pair of 20 mm cannons and 12.7 mm machine guns. But its ammunition capacity is just as large: 300 shells for the cannons and 700 rounds for the machine guns.
[ 2024-02-27 13:01:42 CET ] [ Original post ]
- Fixed missing customization and soldier models when trying out a squad that has not yet been purchased.
- Fixed a bug where purchased customization from another campaign was appearing on soldiers in battle.
[ 2024-02-27 09:06:37 CET ] [ Original post ]
Soon, your army will become larger by one squad, so potentially you will be able to earn more experience and Silver in battles without sacrificing combat effectiveness.
We're increasing the maximum number of squads you can take into battle by adding one extra slot - exclusive to Premium Squads.
Once bought, always useful
In Enlisted, we have quite a lot of squads of different classes. Throughout the development of the game, we've tried to impress you with premium units that stand out visually or with their weapons, and also give you double experience and Silver. But the longer you supported the development of the game by purchasing these squads, the more often you encountered situations when it was tactically more favorable to take a more powerful regular squad into battle than an interesting, but weaker premium squad.
This new slot will not give combat advantages to players who support the development. All premium squads added to the game have roughly similar effectiveness as their upgradable equivalents, but stand out with their interesting appearance and rare weapons and equipment. With their participation in battles, Enlisted will become even more diverse for all players. Please note! We are still working on this feature and it might come out in a separate update after the major, if we cant finish it in time.
[ 2024-02-26 13:32:20 CET ] [ Original post ]
- The visual recoil of the AVS 36 has been reduced.
- Fixed a visual bug where experience wasnt credited properly after battles until client restart.
- T20E1 - moved the camera further away from the rear sight while aiming (in addition to the previous change).
- The stability while aiming has been improved for the following weapons: M3 submachine guns (M3, M3A1, M3 field modification, M3 Suppressed), M2 Hyde, Browning M1918 and M1918A1.
- Fixed ground related visual artifacts appearing for owners of certain graphics card models. If this problem is still recurring after this fix, please leave us a detailed report on the Community Bug Report site.
[ 2024-02-21 17:48:52 CET ] [ Original post ]
While you are enjoying the new update, we are already preparing the next one for you, which will be even bigger! Usually alongside the updates we release unique and new squads. This time they are especially interesting.
Two steel half-brothers: M10 Achilles - a British tank destroyer and M10 Ersatz - a German attempt to mimic the Allied M10 Wolverine to cause confusion behind enemy lines! How it all ended - read on.
M10 Ersatz
What a strange looking M10. What's wrong with it? Your observation is correct - its a Panther G, carefully disguised with steel plates and other modifications to look like an Allied tank destroyer. The Fhrer personally ordered the creation of a sabotage brigade disguised as an Allied unit, and the matter was taken extremely seriously. They even found American uniforms for the crews, and initially planned to use captured American tanks. It didn't work out, so they had to make "American tanks" using German vehicles. With the help of additional plates, the Germans managed to recreate the look of the widely used M10 tank destroyer very accurately. They even paid attention to such small details as mounting spare caterpillar tracks in the American style and adding unit markings of the American army. This "masquerade" could have caused trouble behind Allied lines, but in the end these so skillfully camouflaged tanks faced the Allied tanks head-on and lost in a single battle. In Enlisted M10 Ersatz and its crew fully replicate the historical prototypes: the commander's cupola is removed, the Panther turret itself is covered with plates that add some protection, and even on the front there is an additional armor plate, masking the bow machine gun, which should not be there on the M10. The white American star was not forgotten by the saboteurs either. The crew is also partially equipped with American uniforms. You are already familiar with the Panther Gs gun and armor, it can handle any target.
M10 Achilles
This is a British modification of the American M10 Wolverine tank destroyer. Apart from the fact that its not just a "knockoff", the vehicle has an important improvement - its fitted with a more powerful anti-tank gun, an Ordnance QF 17-pounder ("17 pounder")instead of the standard 76mm M7 gun. The effectiveness of the gun has been significantly improved. You will not encounter challenging targets. The disadvantages include slow turret rotation and the lack of romance of sabotage missions. This is just a good machine with an excellent gun, which will easily destroy German tanks. To ignore the slow turret rotation, use the vehicle as it is intended - as a tank destroyer, operating from a distance. Historically, the Achilles first entered combat in Normandy and were subsequently used effectively by British forces on the Western Front. A total of 1,100 vehicles were converted from the M10s delivered under Lend-Lease. Both of these vehicles and their crews earn 100% more experience (and with it, Silver) and are part of the Iron Fury pre-order bundle.
Pre-order bundle
Purchase the bundle before the major update is released to receive exclusive pre-order bonuses: a portrait and a nickname decorator. If you're playing Enlisted on console, you can get these bonuses by purchasing one of the squads within 14 days of the updates release.
Pre-order bonuses: German tanker portrait and Tracks nickname decorator. GO TO THE STORE!
[ 2024-02-21 12:39:15 CET ] [ Original post ]
The battles in Tunisia between the Axis and the Allied forces were a challenge for both sides. The harsh environment, logistical problems and difficult terrain created many situations where one side defeated another, just to suffer heavy casualties several days later.
The Battle of Kasserine Pass took place between February 19 and 24, 1943. After a series of victories, it turned out to be a brutal lesson for the U.S. army. Despite the numerical superiority of the Allies, the Axis forces, supported by vehicles, stormed the pass with minimal losses, while about a third of the defenders were wounded, killed or captured.
The restructuring of command and the revision of tactical, defensive, and troop coordination strategies in general following this defeat helped the Allies adapt more quickly to the realities of maneuver warfare.
From February 21st (13:00 UTC) to February 27th (13:00 UTC), you can get rewards for completing tasks.
For completing 6 out of the 9 tasks, you will receive the 1st Armored Division insignia decal!
Tasks
Stage 1:
- Destroy 8 vehicles.
- Kill 100 enemies using a vehicle.
- Complete 5 battles.
- Kill 150 enemies using a vehicle.
- Your engineering structures were used 50 times.
- Complete 6 battles.
- Kill 100 enemies using a vehicle.
- Destroy 8 vehicles.
- Complete 8 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks are updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
[ 2024-02-21 10:27:47 CET ] [ Original post ]
Smarter AI soldiers, improved mission balancing rules and better visuals. Introducing the minor update with a wide list of improvements based on your feedback!
We have taught the soldiers in your squad to keep an even closer eye on dangerous directions and to expect the enemy to return from cover longer. Outsmarting AI soldiers has become noticeably more difficult. They have also learned to use the trenches you dug.
You will also be able to fight with greater comfort and enjoy the results - now every bullet, shell or thrown explosive affects the bodies of fallen soldiers. Bodies and their parts scatter depending on the received impulse.
And so that you don't miss out on this beauty, we have reduced the visual recoil of weapons with aperture sights.
Also, as you requested, weve changed our approach to balancing missions and have decided not to use the capture time of strategic points for this.
Take a look at the full list of improvements - we tried our best!
Weapons and Soldiers
- For a number of allied weapons with aperture sights, the camera position has been changed and the stability while aiming has been improved during movement and shooting. Now the rear sight is no longer too close to the camera while aiming for the following weapons: Thompson M1, M1A1, M1928A1 (with 30, 50, 100 round magazines); M1, M1A1, M2, M2A1 Carbines; M1, M1E5, M1C Garand; T20E1; Johnson M1941; Farquhar-Hill M1918; M50, M55 Reising; UD M42; Owen .45 ACP.
- Improved the way soldiers die when hit by bullets.
- Reworked the damage from fragmentation grenades. For a soldier without vitality increasing perks, the lethal blast radius of a fragmentation grenade is 4 meters, knockdown radius is 7 meters, and injury radius is 10 meters.
- Fixed that in some cases the paratrooper crate would end up in incorrect positions (floating in the air / falling under the terrain).
- The rate of fire of the VG.2 has been increased by 20%, and reload time has been reduced by 9%.
- The rate of fire of the Gewehr 1888 has been increased by 60%.
- The reload time of the OVP 1918 has been reduced by 21%.
- The rate of fire of the SMLE Mk lll has been increased by 22%.
- The carried ammunition capacity for Gewehr 41, Gewehr 41 (M), Sniper Gewehr 41, Turner SMLE, and SKT-40 has been increased from 30 to 50 rounds.
- The carried ammunition capacity for AKT-40 has been increased from 30 to 60 rounds.
- Magazine drop sounds have been added for BSA Model 1929 Thompson, DPM, and AT-44. The sound differs depending on the material of the surface on which the soldier is standing.
- Magazine drop sounds have been added for several rifles. The sound differs depending on the material of the surface on which the soldier is standing.
- The sound of a fallen casings now changes depending on the material of the surface on which the soldier is standing.
- Fixed that in some cases switching to grenades would not correctly work when changing from another weapon.
- The names of some weapon models that exceed 36 characters have been shortened to fit easily in the combat log.
- Adjusted the parallax for certain scopes.
- Synchronization of reload sounds for the Ross Mk. III rifle, Mosin M44L rifle, Mosin M44 carbine, Mosin M1938 carbine, Mosin M91 "Infantry" and Mosin rifle with grenade thrower have been fixed.
- Various customization options have been added for the Soviet event Paratrooper squad.
- Semi-automatic firing mode has been added for MG 30 and MG 34 machine guns.
- Fixed the incorrect assignment of helmets equipment slots for German soldiers and soldiers in the Tutorial.
- Customization elements for the German event Paratrooper squad have been fixed. Pants customization has been re-enabled.
- More winter uniforms have been added for the US Army in the Ardennes.
- Adjusted the uniform of the premium USA squad with a flamethrower.
- Shorts have been removed from available customization options in Stalingrad for certain Italian squads.
- Corrected the average height of Japanese soldiers.
Vehicles
- Added new improved effects of bullet and shell hits of various calibers, as well as damage from fragments on vehicles. More details in the related developer diary.
- Puddles no longer disappear after a tank drives over them.
- Now all ground vehicles, without exception, leave tracks.
UI
- Now when selling melee weapons, pistols, flamethrowers, mortars and grenade launchers, you can choose "All available".
- In the main menu, a button to change clothes has been added before the list of soldiers in the squad.
- Functionality for displaying event tasks in the main menu has been added.
- Event tasks are now displayed in battle when opening the map.
- Now when trying to sell a scope or bayonet attached to a rifle, a warning window appears stating that the rifle must be unequipped from the soldier first.
- Now, if you don't have enough silver to upgrade a weapon, nor any upgrade orders, a text notification will appear.
- Improved the look of the matchmaking window.
- Fixed an issue where part of the interface was covering the vehicle spawn point in the "Dominant Height (Conquest)" mission.
- Added the ability to quickly view the perk list of the selected soldier.
- An asterisk now appears next to the soldier's perk point if its the maximum value of the class.
Graphics
- Added smoke from the barrel of the tanks gun after firing.
- Now the barrels of guns and machine guns heat up when overheated.
- Improved destructibility of natural objects from explosions.
- Added the effect of scattered leaves and rising dust after explosions, hits from large caliber weapons, and artillery shots.
- Now the detonation of powerful explosives lifts up soil of the corresponding shade into the air.
- Improved effects of bullet and projectile ricochets.
- Now paratroopers clothing flutters in the wind while landing.
- Fixed particle effect flickering (when they have dark colors).
- Added effect of hitting a haystack.
- Added effects of explosions for anti-tank, anti-personnel mines and TNT charges.
- Increased speed of ejection of casings from weapons.
- Improved rendering quality of ground textures.
- Improved volumetric fog shadow casting, both quality- and performance-wise.
- Updated lighting from light poles in Normandy locations.
- Updated lighting from spotlights in bunkers, improved road details, added puddles, improved water behavior in rivers, added effects of wind swirls on slopes and snow being blown off trees in Ardennes.
AI soldiers
- AI soldiers can be sent into trenches and they will use it as cover (they will try not to leave).
- AI soldiers now react more actively to player markers, unless they are expecting a previously detected enemy to emerge from cover.
- AI soldiers now finish off heavily wounded enemies in hand-to-hand combat (it's not a war crime, we're in the game).
- Improved memorization of the last known position of a spotted enemy by AI soldiers. Soldiers will be more vigilant and will wait longer for attacks from dangerous directions.
- During descent on a ladder, AI soldiers will get stuck less often.
Locations and Missions
- Our approach to balancing game missions has been changed. Now the "capture time" of the same type of points will not differ in all missions. Points located in the open will be captured slightly faster, but they will also be identical to each other in all missions. In the future, we will not balance missions with the speed of capturing points.
- Adjusted winter biomes in the Ardennes location.
- Added mission "Munda Trail: Shimizu Hill (Invasion)".
- Added a new mission "Dominant height South (Invasion)".
- Added a new mission "The Reich Chancellery West (Invasion)".
- Improved the ground vehicle spawn points and battle areas in the "Monastery (Invasion)" and "Monastery (Destruction)" missions.
- Improved the spawn points and battle areas in the "Werbig station (Confrontation)" and "Werbig station (Invasion)" missions.
- Improved the ground vehicle spawn points and battle areas in the "Ver-sur-Mer (Conquest)", "Communist street (Confrontation)", "The Kroll Opera House (Assault)", "Omer North (Invasion)", "Gogol street West (Invasion)" missions.
- Improved the ground vehicle spawn points and battle areas in the "Fortified district (Invasion)" mission.
- Improved the spawn points and battle areas in the "Gare de Saint-Lo (Confrontation)", "Gare de Saint-Lo South (Invasion)" and "Gare de Saint-Lo North (Invasion)" missions.
- Improved the infantry spawn points and battle areas in the "Dominant height (Invasion)" mission.
- Improved the battle areas in the "Quarry South (Invasion)", "Quarry North (Invasion)", "Omer South (Invasion)", "Omer North (Invasion)" missions.
- Improved the infantry and vehicle spawn points in the "Airfield West (Invasion)", "Airfield East (Invasion)", "La Perelle Village North (Invasion)", "La Perelle Village South (Invasion)", "Omer North (Invasion)", "Omer South (Invasion)" missions.
- Improved the vehicle spawn points in the "D-Day North (Invasion)" mission.
Other Improvements
- Fixed shaking of various additional equipment items when changing them.
- In the equipment window, the weapon list now displays a tooltip indicating the classes that can use the weapon.
- Mod editor, the format of packed mods has been changed to ZIP (for future support of custom content).
- Changes have been made to the trenches in the Ardennes location. The width of the trenches has been reduced, making it easier for tanks to overcome them. The height of the infantry positions has been slightly adjusted for more comfortable shooting.
- Various balance improvements have been made to the Berlin location, as we previously wrote in our developer diary.
- Auto-aim assist for hands and elbows of soldiers has been removed.
- Free perk reset has been given for the Assaulter squads from the Operation "Winter Fantasy" event due to changes in soldier characteristics.
- A unique sound has been added when receiving a soldier with maximum possible characteristics.
- Fixed the ability to bring up the radial menu on the spawn screen.
- Fixed the inability to exit a vehicle without the squad or change seats when using a gamepad in some cases.
- Fixed synchronization issues with settings when exiting the game.
- German gas masks and sniper masks now properly fit the soldier's head and face shape.
- Improved camera smoothness when switching between soldiers.
- Improved audibility of enemy footsteps and enemy vehicles engines.
- Improved server-side hit registration.
[ 2024-02-20 13:00:25 CET ] [ Original post ]
Commanders, we continue to develop both the gameplay and graphical aspects of Enlisted. Following our New hit decals on vehicles devblog, this time were adding new features for soldiers.
In the upcoming update, well add a new feature to the game, which will allow the bodies of fallen soldiers to be affected by blast waves and weapon hits.
[previewyoutube=sKBVJxMLi1I;full][/previewyoutube]
Even the weakest bullet from a submachine gun will now affect the way your defeated opponent falls. A large caliber bullet, a grenade explosion or a tank shell will send bodies and their parts flying, providing a spectacle for those who were lucky enough not to be hit.
We are also working on this mechanic for interactive objects on maps, but we wont have time to finish these improvements for the upcoming update. We will try to release this as soon as possible.
[ 2024-02-19 13:03:15 CET ] [ Original post ]
As we prepare for this year's first major update, we're going to begin our developer diary series by telling you about Enlisteds visual improvements. Or even better, well show you!
We have radically redesigned the decals of hits on vehicles. Depending on the angle of impact, caliber and force of the shell, the effects of hits will appear differently on the armor of your tanks, armored cars, APCs and other vehicles. Much more realistically and in greater detail than before!
Did a HE shell explode? Shrapnel will leave marks on the hull. Hit by a powerful tank shell? It'll create a massive hole. Lots of new details!
Fighting against armored vehicles is a big part of the fun when playing as infantry. With the release of the upcoming update, you will clearly see the results of your efforts.
We're taking your feedback into account as we continue to work on making important changes, like changes to the visual recoil of weapons, as well as many other changes.
Want to help your favorite game?
Add Enlisted to your Steam wishlist - more of your future combat-in-arms will know about it.
[ 2024-02-15 11:54:32 CET ] [ Original post ]
Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Now you know who you're upgrading
Well, to put it simply, previously in the Personnel upgrades window of a squad you couldnt check what tier of soldier you were upgrading. We've added clarification on this to make it clearer when you upgrade a squad.
In this update, we have prepared mostly small improvements, while the main efforts are focused on preparing a major patch with a lot of improvements. More news on this soon.
OTHER CHANGES
- Assaulter 1 class soldiers now upgrade along with Assaulter 2 soldiers.
- Fixed a bug that was causing paratroopers to fly into combat with the wrong nation's aircraft.
- Fixed the missing spawn points for APCs in Confrontation mode of The Voskhod Settlement (Axis) and The Voskhod Settlement (Allies) missions.
- Fixed the bullet parameters of the Type 99 sniper rifle (long) and Carcano M91 with scope mount, which caused the damage reduction over distance to be more noticeable than on other sniper rifles.
- Fixed a bug with the muzzle velocity of the Type 99 sniper rifle.
- Temporarily disabled the identical pants customisation pieces for the Italian event paratroopers. After a major update is released, different pants will be available.
- Fixed the class of the P-38G aircraft in battle.
- Changed the display of the Kill/Deaths ratio in the Statistics section of the Player Profile.
- Fixed a bug where AMD graphics card owners could see a message to update their drivers to the latest version.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-02-14 09:35:22 CET ] [ Original post ]
Our location artists continue their journey around old maps, creating new pathways, adding more reliable cover and other balance improvements. This time we return to the center of Berlin. By the way, weve already made a few noticeable improvements to it, and this is Round Two.
Road to the Reichstag
Two new pathways have been added to the southern part of the Ministry of the Interior. Previously, attackers only had one path, under the three arches, through which they could attack the Reichstag or the Kroll Opera House from the Ministry. And it could have been easily covered by a tank from the park near the Reichstag. Now itll be easier to slip by unnoticed.
Weve also opened a few previously blocked windows on the northern side.
The Reich Chancellery
Earlier, it was possible to attack Hitlers office from the east via two corridors, and from the west - only via the marble gallery. Weve opened up a nearby corridor that was inaccessible before. This alternative path will help the players diversify their tactics.
Weve also solved the problem of the easily destroyable covers inside the Reich Chancellery. Some sandbag barricades were replaced by durable filing cabinets that the Germans carried to their positions. Now a single heavy machine gun wont dominate the entire corridor, and Hitlers office will be harder to clear out with grenades.
A few other small improvements. Weve changed the height of the windows of the brick buildings near the Reichstag and in other parts of Berlin. Now its comfortable to fire through these loopholes.
A few changes were made to the civilian houses. Weve barricaded a few small dead ends to improve navigation in these buildings.
These improvements will be added to the game in one of the upcoming major updates, and well keep collecting statistics and your feedback about our maps in Enlisted.
[ 2024-02-09 13:02:32 CET ] [ Original post ]
The Lunar New Year, one of Asia's most anticipated and beloved holidays, is coming up. This year it will be celebrated on February 10th. The date is traditionally associated with the completion of a full lunar phase and the awakening of nature from winter sleep. The symbol of 2024 is the dragon, symbolizing power and wisdom
The most important tradition of the Lunar New Year for families is considered to be the annual reunion dinner - even relatives from other cities and countries are invited to the celebration, and also, to meet friends and neighbors. Oh, and this holiday is also known for the large-scale parades along the main streets of the cities, with lion and dragon costumes and awesome fireworks.
Let's join the celebration in Enlisted!
From February 8th (13:00 UTC) to February 14th (13:00 UTC) you can get rewards for completing tasks.
For completing 5 of the 9 tasks, you will receive the Chinese volunteer portrait, and for 7 completed tasks, the Dragon nickname decorator!
Tasks
Stage 1:
- Kill 70 enemies using a bolt-action rifle.
- Your engineering structures were used 25 times.
- Complete 6 battles.
- Kill 50 enemies with headshots.
- Your engineering structures were used 50 times.
- Complete 6 battles.
- Kill 150 enemies as an assaulter.
- Destroy 6 vehicles.
- Win 3 battles.
Terms
- The tasks can be completed in the Squads mode.
- The list of tasks are updated every two days at 13:00 UTC.
- Tasks can be completed simultaneously.
- Uncollected rewards will disappear when the tasks change.
- From February 14th to February 16th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.
[ 2024-02-08 13:03:33 CET ] [ Original post ]
Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Stretched soldiers and visual artifacts
Much of our upcoming patches and improvements will be centered around the feedback we've received since the game's release announcement on Steam. We hope you will appreciate this approach going forward, and we will continue to listen to your feedback and suggestions.
One of these fixes refers to visual artifacts that could occur on some versions of graphics cards. The problem has been localized and fixed. Meanwhile, the second fix is related to soldiers whose hands could stick to ladders. This was the cause of the stretched models. We also identified this problem thanks to your bug reports and it should not happen again.
Impact grenades and their radius
Impact grenades have also become one of the frequent topics of discussion. In this update, we've reworked how they work, tweaked their damage and characteristics. Overall, the guaranteed death zone of impact grenades has been significantly reduced. Thank you for your reports and participation in the discussions!
OTHER CHANGES
- Fixed a bug with the AT-44 event squads camouflage that caused it to not appear correctly from afar.
- The tooltip with the buttons in the pie-menu has been moved to the center of the screen.
- The squad tied to the gold order Chi-Nu tank has been changed: it can now be used by the Tanker III squad.
- Fixed a bug that made it impossible to go into battle with the USSR Breda Mod.30 and Thompson M21/28 (box magazine).
- Added notification when using the minimal client.
- Adjusted the spawn points in Normandy on the "Airfield" and "Ruins of Vaux" maps.
- Adjusted the spawn points in the Pacific on the Guadalcanal map.
- Fixed a bug that caused the ringing sound to remain audible when switching between soldiers in a squad.
- Fixed a bug in the bullet parameters of the Type 99 sniper rifle - the damage reduction over distance of this sniper rifle was more noticeable than its counterparts.
- Removed the green notification dots from locked soldiers in the Enlist Soldiers menu.
- Removed the green notification dots from the Perks button if there are not enough points to upgrade anything.
- Fixed the color of several German camouflage uniforms.
- Fixed the model of the Italian large grenade pouch.
- Added missing customization for German and Italian paratroopers.
- Fixed glove models of British tankers on the Ardennes maps.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports. So share, suggest, and report!
[ 2024-02-07 11:06:23 CET ] [ Original post ]
In the "Reinforcements received" events, youll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
From 1st February (13:00 UTC) to 29th February (13:00 UTC), get battle score in battles and move up the rewards ladder!
Please note: you now have two days to complete each task!
Rewards
You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!
Main rewards
Mobile rally points with weapons and protection for a whole squad! If not an ultimate instrument of war, then very close to it.
USA
Universal Carrier - a small and lightly armored vehicle, which served as the main "workhorse" of the British army in WWII and was supplied to other allied countries. It was really universal - reconnaissance, transportation of infantry and supplies, towing anti-tank guns, and even a self-propelled artillery. Good maneuverability, speed up to 48 km/h and excellent off-road capability helped it to cope with any tasks. This variant is protected from small arms fire, and is equipped with a Bren machine gun on a tripod and a Boys AT rifle in the front of the hull to counter light armored vehicles. The crew of this little guy consists of four soldiers.
Germany
Sd.Kfz. 251/9 - an easily recognizable half-track APC, one of several variants used extensively by the German Army in WWII. The main advantage of the Sd.Kfz. 251 is its good protection from small arms, for both the crew and the soldiers in the fighting compartment. While its main disadvantage is the high silhouette, which can not be confused with anything. This variant is capable of performing the role of both an APC and a formidable self-propelled 75-millimeter gun. Additionally, the forward mounted MG42 machine gun will help to fight off enemy infantry. The crew consists of four soldiers - no more can be taken into battle, otherwise there would be no room for the shells.
Terms
- Squads are issued to specific countries in this event.
- Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
- The task can be completed in the Squads mode.
- From 29th February (13:00 UTC) to 2nd March (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
[ 2024-02-01 13:08:18 CET ] [ Original post ]
A long-awaited addition to Japan's pool of premium vehicles, the Type 1 Ho-Ha APC!
Thanks to the half-track chassis, this APC has excellent off-road capability and a maximum speed of 45 km/h! In addition, this APC is equipped with three Type 97 machine guns, which will allow you to fight off enemy infantry not only from the front, but also from the sides. The crew consists of six specialized soldiers of different classes with appropriate weapons. Like other APCs, the Type 1 Ho-Ha functions as a mobile rally point.
[ 2024-01-31 12:09:50 CET ] [ Original post ]
Commanders! Enlisteds Battle Pass hasn't changed much over the seasons, but with the major update to our game, it's time for it to change too!
Each season of Battle Pass will now have a theme, from customization items to weapons and soldiers. We'll also put even more focus on the items you need most in the rewards, like Appearance change orders.
On January 31st, the new Battle Pass season will begin and here are the rewards you can expect!
Main rewards of the season
This season, we will impress you with submachine guns from different countries and with thematic customization items.
Owen .45 ACP (USA)
This is an experimental version of the Australian Owen submachine gun with .45 caliber rounds. Only 15 powerful bullets are available in the magazine, but each hit with them hurts! Nevertheless, all the advantages of the Australian submachine gun are retained - high rate of fire and low recoil.
Bezruchko-Vysotsky SMG (USSR)
Experimental submachine gun, direct competitor to the PPS in the 1942 trials. Compared with Sudayevs design, the PPBV was distinguished by its higher rate of fire, more comfortable sights and, frankly speaking, its much more unusual appearance.
SIG 1930 (Japan)
An improved version of the well-known Swiss SIG 1920 submachine gun. Without losing its obvious advantages, such as low recoil and comfortable sights, it received one non-obvious one: the magazine is now located on the right side of the gun, and the large 50-round magazine does not interfere with the aiming.
Wz.39 Mors (Germany)
An original Polish submachine gun, of which only a small number were produced, designed to be the perfect solution for arming tank crews. It has good sights, good rate of fire and reloads quickly. Your tankers will certainly be happy with the upgrade! For tankers and pilots, we have four vehicles with cool camouflages!
M4A3E2 Jumbo and Chi-Nu
La-5FN and BF-110 F-2
Novelties
With the new Battle Pass, we're changing our approach to items like posters. They will now follow the theme of the seasons weapons and will be stylized to look like real propaganda posters.
And the unique "Japanese assaulter" portrait will remind you of the new Battle Pass season!
Cleaning up the BP store
With the start of the new season, some rewards from previous seasons will have a timer, after which they will no longer be available for purchase. These will soon leave the store:
- Unique soldiers of USSR, USA and Germany: Sergey Zimin (MG Gunner II), Mikhail Diasamidze (Radioman I), Darrell Lindsey (Attacker Pilot II), Audie Murphy (Assaulter III), Eric Anderson (Engineer II), Philip Gardner (Tanker II), Gerhard Peter (Tanker II), Karl Arndt (Engineer II), Georg Pothig (Attacker Pilot II), Wolf Andreae (MG Gunner II), Theodor Beckmann (Fighter Pilot II), Karl Torley (Radioman I).
- Unique weapons: KB-P-135 (USSR), De Lisle Commando carbine & Welrod mk.2 set (USA), ERMA EMP with suppressor & Z vz. 27 set (Germany), Pavesi M42 (Germany), VMP 1926 (Germany).
- Unique vehicles of USSR, USA and Germany: Yak-1 (The camouflage is based on the painting scheme of Mikhail Baranovs fighter), La-5FN White 07, BT-7 13, SU-85M 20 years of Soviet Uzbekistan, FP-3 VF-41, M13 MGMC 4th Armored Division, M10 GMC EPERVIER, Pz.III J 122, HS-123A-1 Black 52, C. 202EC Black cat, Panther A R05.
[ 2024-01-30 19:47:48 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Lead your squads to victory!
Multiple lives
Each player commands his own squad of AI-controlled soldiers in battle. If you lose a soldier, you can immediately switch to another in your squad and continue the fight.
Thanks to this, battles in Enlisted feel truly massive and intense, similar to the real battlefields of the Second World War!
Iconic Fronts
The battles will take you to all corners of the world! Fight on several islands across the Pacific Ocean, in the villages of Normandy, on the streets of Berlin, on the snowy fields of Moscow, in the heart of Stalingrad or even in the sands of Tunisia!
The game features four countries participating in the war: USA, USSR, Germany and Japan. Choose just one or all of them and build your own army to your liking from the myriad of squads with different specialties. Based on your choices, you’ll end up on different battlefields, each with its own weapons, vehicles and matching uniforms.
Combined arms
Not just infantry, but also 350 of the most famous and diverse military equipment is at your disposal: tanks, armored cars, motorcycles and aircraft, both fighters and bombers, are available for your army.
At the same time, tankers and pilots are fully trained soldiers. Was your vehicle damaged? Leave it behind and join the fight on foot, continuing the fight as an infantry squad!
Tools of war
16 different soldier classes, each with unique perks and specialized weapons, including not only classic small arms but also heavy weapons: anti-tank guns, heavy machine guns, anti-aircraft guns, rocket launchers, flamethrowers, rifle grenade launchers and many more, so you can adapt to any situation and overcome every challenge.
These unique mechanics allow you to flank the enemy, drop your paratroopers behind enemy lines, build fortifications and gun emplacements, and use dozens of different tactics to push toward the mission objectives.
Map and mission editor
Each player has access to developer tools to create custom missions that can be launched on the public server!
Hundreds of missions are already available on our dedicated portal - from detailed recreations of historical battles, to battles on the surface of the Moon in low gravity with energy weapons. You are limited only by your imagination!
- OS: Linux
- Processor: Intel Core i3 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 660 or better. AMD Radeon series 78XX or better
- Storage: 10 GB available space
- OS: Linux
- Processor: Intel Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 1060 or better. AMD Radeon series RX480 or better
- Storage: 32 GB available space
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