[previewyoutube=O_k2d0ZDXQ0;full][/previewyoutube]
Commanders, the new major update "Stronger than Steel" is finally here!
In it youll find the most powerful top tier armored vehicles for the US and Japan. Like the M26 Pershing heavy tank - better than Shermans in all aspects! And the monstrous self-propelled gun, the Ho-Ri Production - a nightmare for any American tank.
Plus, further new additions await you in each countrys research tree: new heavy tanks for the USSR and Germany, aircrafts and several new firearms for your soldiers.
By the way, the soldiers in your squad learned how to use their own rocket launchers! Aim at an enemy armored vehicle and give the order to attack - AT gunners with rocket launchers will try their best not to let you down.
We have implemented the long-awaited feature that lets you take control of your aircraft's tail gunners. They are available on many airplanes, just don't forget to add an additional crew member to the squad to act as the gunner.
There will be an exclusive slot for one premium squad in your army! If youve been putting your premium squads aside in order to bring slightly more effective upgradable squads into battle, then soon you will be able to add them back to the army without sacrificing efficiency. In addition, battles will become much more diverse, because such units are usually wearing interesting uniforms and are equipped with unique weapons. This feature will be released separately after the update.
There are plenty more new improvements in the patch! Reworked Moscow and Tunisia locations, added "High performance" mode for previous generation consoles (Xbox One, PlayStation 4 and PlayStation 4 Pro), new animations for passengers in transport vehicles and many more interesting things. More details in the full patch notes:
Weapons and soldiers
- Added new researchable weapons: Type Hei Automatic rifle (Japan); Type 100 MG (Japan); M1 Bazooka (USSR).
- Improved firing animations for the following stationary machine guns: MG 34, Browning M1919A4, Type 92, Maxim with Shield, Maxim, DShK, Type 93.
- Improved the M1 Garands texture.
- Adjusted camera position while aiming for the Type 96 and Type 99 light machine guns (Japan).
- Increased base ammunition for the following weapons: Beretta M31, Pavesi M42, Scotti Mod.X, Armaguerra Mod. 39, M1 Garand with grenade launcher.
- Leaning has been rebalanced. Now its slower and increases the dispersion of the weapon when firing.
- The camera position has been changed for the Thompson M21/28 (box magazine), Thompson M1928 USMC and Thompson .30 cal SMG.
- Added sound effect of an empty clip falling to the ground when reloading for Mosin rifles.
- Changed the name of the Italian Beretta M38 submachine gun to Beretta M38A.
- Added more customization options for British soldiers.
- British and American tankers now wear gloves on winter maps.
- Added new firing sound effects for the following weapons: Mosin M91 rifle with suppressor, Nagant M1895 with suppressor, Welrod mk.2, Z vz. 27, Erma EMP with suppressor.
- Corrected the clothing of premium soldiers when using the "Try out a squad" feature.
- Fixed display of purchased clothing, according to the campaign, for squads in battle.
- Improved interaction of engineer's guns with surfaces. Fixed AT guns shaking and stucking inside terrain.
- Fixed occlusion culling related issues with certain bigger guns.
Vehicles
- Added new researchable vehicles: Tiger H1 (Germany), M26 (USA), KV-1 (ZiS-5) (USSR), Ho-Ri Production (Japan), J2M3 (Japan), Ki-84 ko (Japan).
- Added new premium vehicles: Achilles (USA), Ersatz M10 (Germany), LVT-4 (USA).
- Added gunner positions for aircraft. Now players can switch to the rear gunners seat and shoot their pursuers.
- Implemented physics mechanics for soldiers sitting in transport and open-topped vehicles. Now the steering wheel rotates in most vehicles.
- Removed incorrect braking sounds for APCs with tracks.
- Improved lighting in the tank vision slits, it can be especially noticed when switching between the different observation devices.
- Increased color saturation in tank optics and observation devices.
UI
- Added animation to reinforcement point changes in battle.
- Added the ability to assign quick chat commands to any button instead of using the radial menu for orders
- Removed green dots for squads with empty slots. Available slots will be now displayed under the list of soldiers.
- Now slots that can accommodate new gear are highlighted on the interface.
- Now its possible to spawn with a squad by double-clicking on it in the squad list during combat.
- Adjusted the position of the tooltip window with the description of selected weapon or item (medkits, grenades, etc.). The window no longer obstructs the selected item.
- Fixed an issue where Assaulter I class soldiers could have 10 upgrade stars displayed on the UI and could level up to 6.
Graphics
- A new technology to simulate clothes moving in the wind has been added for paratroopers. Noticeable when inside the plane and when leaving it.
- Added tracer effects from ricochets of all types of weapons.
- Reduced the radius of the effect of leaves falling from bushes and trees due to explosions and large projectile hits.
- Fixed the muzzle flash effect visible from the cockpit.
- Added support for DirectX 12. It can be enabled in the settings.
- When DX12 is enabled in the game settings, AMD FSR 2 becomes available.
AI soldiers
- AI soldiers are trained to use AT weapons: rocket launchers and AT rifles. When ordered to attack enemy vehicles, AT Gunners will now use their anti-tank weapons and rocket launchers to defeat them.
- Now AI soldiers react better to markers. Soldiers in the players squad prefer player's markers over markers of their teammates.
Locations and missions
- Improved the water obstacles in the Gorge, Monastery, Kamenka River and Beloe Lake missions. More places have been added where tanks can overcome these.
- Improved the placement of cover in the Al Jabal Farm, Gorge, Fortress, The Manor, Vysokovo Village, Pokrovskoe City, The Maisky Forestry and Quarry missions.
- Improved the placement of cover and approaches to the "Church" capture point in the "Beloe Lake" mission.
- Improved the placement of cover and approaches to the "Artillery emplacement" capture point in the "The Maisky Forestry" mission. The point itself has been renamed to "Warehouse".
- Improved the placement of infantry spawn points, vehicle spawn points, and battle areas in the Wilhelmstrasse (Invasion), The Reich Chancellery North (Invasion), The Reich Chancellery South (Invasion), Quarry North (Invasion), Quarry South (Invasion), Pokrovskoe City (Assault), Pokrovskoe City (Destruction), Monastery (Invasion), The Manor (Conquest), Kamenka River (Conquest), Vysokovo Village East (Invasion), Vysokovo Village West (East), Le Bre West (Invasion)and Le Bre East (Invasion) missions.
- Added a new mission "Munda Point: Laiana (Invasion)".
- Added a new mission "River crossing West (Invasion)".
- Added a new mission "La Perelle Village (Confrontation)".
- Added an alternative capture point, improved the placement of infantry spawn points and vehicle spawn points in the Beloe Lake North (Invasion) and Beloe Lake South (Invasion) missions.
- Added alternative capture points in the Fortress East (Invasion) and Fortress West (Invasion) missions.
- Improved the placement of infantry and vehicle spawn points in The Voskhod settlement West (Invasion), The Voskhod settlement East (Invasion), The Voskhod settlement (Destruction), The Maisky Forestry South (Invasion), The Maisky Forestry North (Invasion), The Maisky Forestry (Destruction),The Maisky Forestry (Conquest) and Steel Mill South (Invasion) missions.
Consoles
- Xbox One: Added "High performance" quality setting to graphics options. (will be released later)
- PlayStation 4 and PlayStation 4 Pro: Added "High performance" quality setting to graphics options.
User modification editor
- The Prefabs dialogue in the Sandbox mod editor has been improved: tooltips now better explain the button actions and a "Select" button has been added to select all objects of selected prefabs.
- The text color has been adjusted in some of the dialogue boxes of the Sandbox mod editor to improve readability.
Other improvements
- Fixed the crossplay filter in the custom matches list.
- Server delay during online gameplay has been reduced.
[ 2024-03-13 12:00:39 CET ] [ Original post ]
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Lead your squads to victory!
Multiple lives
Each player commands his own squad of AI-controlled soldiers in battle. If you lose a soldier, you can immediately switch to another in your squad and continue the fight.
Thanks to this, battles in Enlisted feel truly massive and intense, similar to the real battlefields of the Second World War!
Iconic Fronts
The battles will take you to all corners of the world! Fight on several islands across the Pacific Ocean, in the villages of Normandy, on the streets of Berlin, on the snowy fields of Moscow, in the heart of Stalingrad or even in the sands of Tunisia!
The game features four countries participating in the war: USA, USSR, Germany and Japan. Choose just one or all of them and build your own army to your liking from the myriad of squads with different specialties. Based on your choices, you’ll end up on different battlefields, each with its own weapons, vehicles and matching uniforms.
Combined arms
Not just infantry, but also 350 of the most famous and diverse military equipment is at your disposal: tanks, armored cars, motorcycles and aircraft, both fighters and bombers, are available for your army.
At the same time, tankers and pilots are fully trained soldiers. Was your vehicle damaged? Leave it behind and join the fight on foot, continuing the fight as an infantry squad!
Tools of war
16 different soldier classes, each with unique perks and specialized weapons, including not only classic small arms but also heavy weapons: anti-tank guns, heavy machine guns, anti-aircraft guns, rocket launchers, flamethrowers, rifle grenade launchers and many more, so you can adapt to any situation and overcome every challenge.
These unique mechanics allow you to flank the enemy, drop your paratroopers behind enemy lines, build fortifications and gun emplacements, and use dozens of different tactics to push toward the mission objectives.
Map and mission editor
Each player has access to developer tools to create custom missions that can be launched on the public server!
Hundreds of missions are already available on our dedicated portal - from detailed recreations of historical battles, to battles on the surface of the Moon in low gravity with energy weapons. You are limited only by your imagination!
- OS: Linux
- Processor: Intel Core i3 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 660 or better. AMD Radeon series 78XX or better
- Storage: 10 GB available space
- OS: Linux
- Processor: Intel Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 1060 or better. AMD Radeon series RX480 or better
- Storage: 32 GB available space
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