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Massive graphical improvements!


You haven't seen Enlisted like this before. For the next major update, we've prepared a whole range of significant improvements to our game's visuals, and we debated for a long time whether we could fit them all into one devblog. We couldn't, so in this devblog, we'll talk about the graphical changes that will be noticeable to every player. We present to you a huge improvement to the Global Illumination.

What is a Global Illumination?


In short, Enlisted uses Realtime Global Illumination to calculate light scattering from surfaces. This technology does not require an ultra-modern video card with ray tracing support, yet it creates a realistic look, softly illuminating even areas that are not directly exposed to light. The reflected light changes its characteristics depending on the texture and shade of the surface it is reflected from. This works both indoors and outdoors. GI in Enlisted works even on the low quality graphics preset, since it does not consume a lot of resources, but it dramatically transforms the visuals for the better. It is easier to appreciate the contribution of this technology by watching a video from an early version of the game. [previewyoutube=vSk2h_emTSQ;full][/previewyoutube] Enlisted was among the first games to use Global illumination! And it has proven to work well, even with the limitations of older consoles (Xbox One/PlayStation 4) for which it was designed (because the game must run at 30/60 FPS on these platforms). For example, the early version of Global Illumination did not support detailed reflected light (specular lighting), only diffuse lighting was calculated. Its display distance was significantly limited (GI was calculated in detail up to about 60m, and a simplified calculation was used beyond that). Its resolution did not allow for lighting details smaller than about 50cm, which in some cases caused light to leak through walls. Hardware ray tracing (RTX/DXR) was not supported, and so on.

Updated Global Illumination


In the upcoming major update, the technology that is visible on your screen all the time will impress you even more. We have improved all aspects of the GI - the propagation of light has become even more realistic, and the game is visually richer: we have added specular lighting, increased its display distance, and also added detailed reflections.
We have almost completely eliminated the issues related to light propagation (light and dark leaking), like in this example of light leaking through the ceiling.
The display distance and calculation of Global Illumination has also improved. You will notice this, for example, in the corridors of the Reich Chancellery or inside Lehrter Bahnhof.
Improved reflections to better represent the properties of surfaces and the distribution of reflected light. In other words, in rooms where at least some light enters, more details will be visible and navigation will be easier.
Additionally, smooth surfaces now also reflect objects that are not on the screen (f.e., where Screen Space Reflection does not work).

Performance will remain the same!


We managed to keep the updated Global Illumination within the current performance parameters (depending on the settings). You will be able to appreciate the updated visuals of Enlisted without any performance loss on most settings, except for the highest GI quality setting. There, the impact of the changes may be noticeable, but the visuals will also please the most avid graphics enthusiasts.

Local tone mapping


These additional changes are related to other aspects of Enlisted's graphics. They do not affect the performance, and are made based on your "improve visibility in the dark" feedback. So we do! Now, exposure is not calculated globally, for the entire frame, but locally, allowing both bright and dark areas to retain details. This is somewhat similar to HDR, without the need for such technology in your monitor, or the work of a photographer. Check the difference:

We have also improved the bloom effect the glow from bright light sources, making it softer and more diffused.
Do you like the changes? These are the most noticeable graphical improvements of the upcoming update, which will also introduce new features and improve old ones. Stay tuned for more devblogs, leave feedback, and share the news with your friends. We continue improving the game!


[ 2024-05-27 13:01:14 CET ] [ Original post ]



Enlisted: Reinforced
Darkflow Software
  • Developer

  • Gaijin Network Ltd
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 154  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (13940 reviews)


  • Review Score

  • https://enlisted.net
  • Website

  • https://store.steampowered.com/app/2051620 
  • Steam Store



  • [0 B] [0 B]

  • Public Linux depots

  • In Enlisted, you are not only commanding a single soldier, but an entire squad! This MMO squad based shooter recreates the key battles of the bloodiest war of the 20th century, with hundreds of soldiers, tanks and aircraft taking part in each battle.

    Lead your squads to victory!

    Multiple lives



    Each player commands his own squad of AI-controlled soldiers in battle. If you lose a soldier, you can immediately switch to another in your squad and continue the fight.

    Thanks to this, battles in Enlisted feel truly massive and intense, similar to the real battlefields of the Second World War!

    Iconic Fronts



    The battles will take you to all corners of the world! Fight on several islands across the Pacific Ocean, in the villages of Normandy, on the streets of Berlin, on the snowy fields of Moscow, in the heart of Stalingrad or even in the sands of Tunisia!

    The game features four countries participating in the war: USA, USSR, Germany and Japan. Choose just one or all of them and build your own army to your liking from the myriad of squads with different specialties. Based on your choices, you’ll end up on different battlefields, each with its own weapons, vehicles and matching uniforms.

    Combined arms



    Not just infantry, but also 350 of the most famous and diverse military equipment is at your disposal: tanks, armored cars, motorcycles and aircraft, both fighters and bombers, are available for your army.

    At the same time, tankers and pilots are fully trained soldiers. Was your vehicle damaged? Leave it behind and join the fight on foot, continuing the fight as an infantry squad!

    Tools of war



    16 different soldier classes, each with unique perks and specialized weapons, including not only classic small arms but also heavy weapons: anti-tank guns, heavy machine guns, anti-aircraft guns, rocket launchers, flamethrowers, rifle grenade launchers and many more, so you can adapt to any situation and overcome every challenge.

    These unique mechanics allow you to flank the enemy, drop your paratroopers behind enemy lines, build fortifications and gun emplacements, and use dozens of different tactics to push toward the mission objectives.

    Map and mission editor


    Each player has access to developer tools to create custom missions that can be launched on the public server!

    Hundreds of missions are already available on our dedicated portal - from detailed recreations of historical battles, to battles on the surface of the Moon in low gravity with energy weapons. You are limited only by your imagination!
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel Core i3 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660 or better. AMD Radeon series 78XX or better
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel Core i5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 1060 or better. AMD Radeon series RX480 or better
    • Storage: 32 GB available space
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