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Commanders, you won't have time to let you guard down in the "Guerrilla Warfare" update, as soldiers of the new class can now strike from the most unexpected places at any moment! Their bags are full of TNT, they can operate in most of the enemy battle area and they carry ammunition for any captured weapon! And more importantly, they will be available not only in premium squads, but also in the research tree of each country.
Repel the enemy and carry out sabotage operations behind their lines in the new "Mountain pass" missions, set in a new part of the Ardennes, inspired by the bloody battles between the US and Germany in the winter of 1944. In the middle of these snowy mountain forests and hastily built Allied fortifications, you will fight for the control of a small town with an important transport hub. Dress warmly!
There are also new legendary weapons and vehicles waiting for you! The Germans now have access to the famous Marder III tank destroyers, while the Soviets respond to new challenges with a researchable KV-2, and on top of that, guerrilla squads with sawed-off PPSh submachine guns join both countries!
Check out the full list of changes that the "Guerrilla Warfare" brings below:
Weapons and soldiers
- Added a new "Guerrilla" class, they have an expanded battle area, can pick up weapons on the battlefield with full ammo and carry additional TNT charges.
- Increased number of soldiers in "Guerrilla" squads from 4 to 5.
- "Guerrilla" class soldiers cannot use vehicles.
- Added new weapons:
- Beretta M38 (Germany BR I, Premium)
- MP-719(r) (Germany BR II, Premium)
- Captured MP 40 (USSR BR II, Premium)
- PPSh-41 "Obrez" (Germany BR II, Research Tree)
- PPSh-41 "Obrez" (USSR BR II, Research Tree)
- Ithaca 37 (USA BR II, Research Tree)
- FN Browning Auto-5 (Japan BR II, Research Tree)
- Improved recoil for Maxim-Tokarev machine gun.
- Added more parameters to the weapon stat cards, such as accuracy, recoil compensations strength and sprint speed modifier while holding the weapon.
- Fixed certain incorrect pilot customizations related to the Battle of the Bulge campaign.
- Added new caps and pants for the British premium tanker squad with A.C.I.
- Fixed a bug where soldiers didn't move their legs when moving an anti-tank gun built by an engineer.
- Running now works in water as well.
- Fixed a bug in soldier customization that caused the matchmaker search to reset.
- Fixed a bug that caused some squads to not get enough upgrade points.
Vehicles
- Added new vehicles:
- HS 129 B-3 (Germany BR I, Research Tree)
- Marder III (Germany BR II, Research Tree)
- Marder III H (Germany BR III, Research Tree)
- KV-2 (1939) (USSR BR IV, Research Tree)
- A-20-G-25-M8 (USA BR IV, Research Tree)
- Added a new mechanic for tank commanders that allows the use of replacement tanks. This mechanic is only active if the player's BR is lower by 2 than the session maximum BR: in this case, the player will be given a tank with one BR higher upon spawn.
- Added track physics, the tracks will now stretch when driving over various obstacles.
- Reduced ricochet angles for HE shells on various surfaces.
- Added a Battle Pass icon for gold order vehicles.
- Adjusted overheating of the AB-41, now its autocannon overheats after 2 fired magazines.
- Added APHE shell for the Yak-9K's 45 mm NS-45 cannon.
- Changed the engineer-built anti-tank guns in BR III-V battles:
- Added the 76 mm QF 17-pounder cannon for the USA and USSR
- Added the 75 mm Pak 40 AT cannon for Germany and Japan
- Changed the engineer-built anti-tank guns in BR I-III battles:
- Added the 50 mm Pak 38 AT cannon for Germany
- Added the 45 mm 53K AT cannon for the USSR
- Added spawn protection for vehicles.
- Added new vehicles to practice mode: Marder III H and KV-2 (1939).
- Fixed a bug where placed decals would not render from the pilots point of view on aircraft with scopes.
UI
- Fixed an error that caused the incorrect display of available squads for gold order vehicles.
- Added an option to exchange Research points for Silver.
- Fixed the incorrect display of the vehicles BR in battle on the spawn screen.
- Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.
- Added numbering for markers placed by players when playing in a squad. In solo, they now also differ in color from friendly markers.
Graphics
- Fixed graphical artifacts in the water on the Rzhev location.
- Removed TAA, now the default Antialiasing Mode is TSR with a Low and High quality preset. The High preset is the TSR from before, while the Low is a faster version that doesnt support temporal upscaling, but allows the use of FSR 1.0 instead.
- Fixed screen droplets: Fixed the missing blur and the droplets being too dark compared to the sky.
- Improved self shadowing on vegetation, to better emulate leaves being translucent.
Locations and missions
- Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.
- Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer "sink" into the ground.
- Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.
- Adjusted the incorrect capture point boundaries in the "The Kroll Opera House (Invasion)" mission.
- Improved the placement of vehicle spawn points in the following missions: "Omer (Invasion)", "La Perelle Village (Invasion)", "Tenaru River (Invasion)", "Steel Mill (Invasion)", "Le Bre (Invasion)", "Gorge (Destruction)", "Dominant height (Invasion)" and "The Reich Chancellery (Invasion)".
- Adjusted the battle areas in the variants of the "Kahif Cave Village" mission.
- Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.
- Added new cover for better approach to capture points in all variants of the "Beloe Lake" mission.
- Fixed issues with the materials of certain stone surfaces on the Tunisia location.
- Improved the placement of vehicle spawn points in multiple missions in Berlin.
- Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.
- Improved the placement of vehicle spawn points in the "Guadalcanal Coast (Confrontation)" and "Univermag North (Invasion)" missions.
- Adjusted the cameras position for paratroopers in the "Al Har (Conquest)" mission.
Other improvements
- Improved the loading speed of the game on all platforms. On the first launch, from the appearance of the loading screen, the game will cache the necessary files, which will allow subsequent launches to finish this stage faster. The increase in loading speed will be particularly noticeable on previous generation consoles.
- Added voice-overs for various artillery and supply calls for the radio operator class.
- Fixed a bug that caused the "anti-kamikaze" penalty to be applied to damaged aircraft.
- Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.
- Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.
- Replaced the Uncompressed Screenshots setting with a format selector (jpeg, png, tga).
- Added the ability to take HDR screenshots. While HDR is enabled, select the exr format in the Screenshot Format setting.
Enlisted: Reinforced
Darkflow Software
Gaijin Network Ltd
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 151
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(13940 reviews)
https://enlisted.net
https://store.steampowered.com/app/2051620 
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Lead your squads to victory!
Multiple lives
Each player commands his own squad of AI-controlled soldiers in battle. If you lose a soldier, you can immediately switch to another in your squad and continue the fight.
Thanks to this, battles in Enlisted feel truly massive and intense, similar to the real battlefields of the Second World War!
Iconic Fronts
The battles will take you to all corners of the world! Fight on several islands across the Pacific Ocean, in the villages of Normandy, on the streets of Berlin, on the snowy fields of Moscow, in the heart of Stalingrad or even in the sands of Tunisia!
The game features four countries participating in the war: USA, USSR, Germany and Japan. Choose just one or all of them and build your own army to your liking from the myriad of squads with different specialties. Based on your choices, you’ll end up on different battlefields, each with its own weapons, vehicles and matching uniforms.
Combined arms
Not just infantry, but also 350 of the most famous and diverse military equipment is at your disposal: tanks, armored cars, motorcycles and aircraft, both fighters and bombers, are available for your army.
At the same time, tankers and pilots are fully trained soldiers. Was your vehicle damaged? Leave it behind and join the fight on foot, continuing the fight as an infantry squad!
Tools of war
16 different soldier classes, each with unique perks and specialized weapons, including not only classic small arms but also heavy weapons: anti-tank guns, heavy machine guns, anti-aircraft guns, rocket launchers, flamethrowers, rifle grenade launchers and many more, so you can adapt to any situation and overcome every challenge.
These unique mechanics allow you to flank the enemy, drop your paratroopers behind enemy lines, build fortifications and gun emplacements, and use dozens of different tactics to push toward the mission objectives.
Map and mission editor
Each player has access to developer tools to create custom missions that can be launched on the public server!
Hundreds of missions are already available on our dedicated portal - from detailed recreations of historical battles, to battles on the surface of the Moon in low gravity with energy weapons. You are limited only by your imagination!
- OS: Linux
- Processor: Intel Core i3 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 660 or better. AMD Radeon series 78XX or better
- Storage: 10 GB available space
- OS: Linux
- Processor: Intel Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 1060 or better. AMD Radeon series RX480 or better
- Storage: 32 GB available space
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