Day 1 bug fixes are here!
[ 2024-09-22 22:10:33 CET ] [ Original post ]
Thank you so much to everyone who has been playing and enjoying the game in it's first few days of being released! I have fixed a bunch of bugs that popped up on day 1, here's a short list of what's fixed:
- chat in multiplayer no longer tries to "localize" what you type (fr -> FRANAIS bug)
- non-US keyboard layouts showing the wrong key prompt fix
- fixed bug where restarting a race with specific timing could lead to the car being stuck at the start line
- fixed loss of audio when playing after using the spectate feature
- increased the default music volume to match the other audio volumes
- fixed issues where locked cars could appear dark in the attract/demo mode
- turned around the rogue arrow blocks on liberty island
- fixed exploit where using the leaderboard "challenge" feature allowed access to locked tracks
- removed the ability to switch tracks while viewing the leaderboard, which caused problems
- made the game grab and lock the mouse less
- made sure that when spectating ghosts, they aren't hidden
- resetting cheats while in a race should no longer cause restart to take you to the wrong track/car
Parking Garage Rally Circuit
Walaber Entertainment LLC
Walaber Entertainment LLC
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(554 reviews)
https://walaber.com/parking-garage-rally-circuit
https://store.steampowered.com/app/2737300 
[0 B]
Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across North America + UK
Players will use a map of North America + UK to chart their course from track to track across the globe.
However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
You said "Parking Garage"?
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.Players will use a map of North America + UK to chart their course from track to track across the globe.
Rally... Circuit?!?
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format.However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Retro Style
Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
MINIMAL SETUP
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support or better
- Storage: 300 MB available space
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