You may have noticed that the Steam Workshop for Parking Garage Rally Circuit is now visible, with some custom made tracks starting to show up. This is because Workshop support for game mods (custom tracks) is now in beta testing! I hope to release an update with workshop support very soon. If you're interested in creating your own tracks for the game, you can learn more at this link, or on my discord
[ 2024-12-25 20:14:30 CET ] [ Original post ]
This update brings Parking Garage Rally Circuit to version 1.11a. The biggest change in this version is the addition of MacOS support for the game! If you try the game out on Mac, please let me know if you run into any issues with the game! Otherwise this update has some minor bug fixes reported by the community: [olist]
[ 2024-11-14 01:22:00 CET ] [ Original post ]
This is a minor update with some smaller fixes:
- added a setting for ghost opacity, you can adjust ghost opacity between 100%, 75%, 50% (default), 25%, and 10% values.
- fixed the setting menu being unresponsive when opened while spectating a leaderboard ghost
- implemented a maximum replay recording duration of 10 minutes to get rid of crashes when you play in a track for too long and the replay overflows
- back-to-wheels forces are reduced now when using the Tiny Cars cheat
- hiding the little blue panel on car select and track select when the prompt it contains is hidden
- controls sliders show the correct % value when the controls screen loads now
[ 2024-10-30 17:47:11 CET ] [ Original post ]
This update is a big one! It adds local split-screen multiplayer for 2-4 players, among several other improvements! List of changes below. [olist]
[ 2024-10-25 14:30:46 CET ] [ Original post ]
The next update to Parking Garage Rally Circuit will add split-screen multiplayer to the game, for 2-4 local players! This update will also feature some other bug fixes and improvements as well. I'm still working on the feature but it's coming along very nicely! You can see day-to-day updates on my twitter or tune into my live gamedev streams on twitch where I'm actively working on this!
[ 2024-10-12 04:38:51 CET ] [ Original post ]
This is a minor patch that fixes some Japanese characters that were not supported by the game's font.
[ 2024-09-30 20:54:34 CET ] [ Original post ]
I have just released version 1.03 which patches several bugs:
- When you quick-restart a race, or restart from the pause menu, or restart from results but without setting a new best time, ghosts are simply re-used instead of re-downloaded! This should generally make the game way less over-enthusiastic about constantly re-downloading the same ghosts over and over.
- many achievements are re-checked on the progress overview screen now
- the long-standing "bronze trophies seem to follow silver trophies" bug has been fixed!
- quick restart during the attract mode "exploit" (which was kinda cute but buggy) has been properly disabled now :)
[ 2024-09-28 00:07:15 CET ] [ Original post ]
Another small patch, this brings the game to v1.02a. This should make finding and joining multiplayer lobbies much easier (more detail below), and crashes related to the cheat cars have also been fixed. Full details: Previously, when a lobby went into a race, the lobby was marked as unjoinable. This meant that if you checked multiplayer, you would often see no lobbies even though people were playing (they were just in a race). Now, even when mid-race, the lobby remains open and new players can join and wait in the lobby for the next race. When you are waiting in the lobby you will see some updates in the chat log as players finish the current race. I hope this helps people find matches more easily! There was also a nasty crash bug related to a certain cheat code car, its ghost was too powerful, and whenever the ghost was loaded it crashed the game. This has been fixed, and the cheat cars and leaderboard ghosts should work properly without crashing now! If you find any bugs or have other feedback for the game, please let me know about it, either in the discussions here on Steam, or better yet in my discord, where I have a channel specifically for bugs and feedback, which makes things easier for me to track!
[ 2024-09-24 17:25:09 CET ] [ Original post ]
Thank you so much to everyone who has been playing and enjoying the game in it's first few days of being released! I have fixed a bunch of bugs that popped up on day 1, here's a short list of what's fixed:
- chat in multiplayer no longer tries to "localize" what you type (fr -> FRANAIS bug)
- non-US keyboard layouts showing the wrong key prompt fix
- fixed bug where restarting a race with specific timing could lead to the car being stuck at the start line
- fixed loss of audio when playing after using the spectate feature
- increased the default music volume to match the other audio volumes
- fixed issues where locked cars could appear dark in the attract/demo mode
- turned around the rogue arrow blocks on liberty island
- fixed exploit where using the leaderboard "challenge" feature allowed access to locked tracks
- removed the ability to switch tracks while viewing the leaderboard, which caused problems
- made the game grab and lock the mouse less
- made sure that when spectating ghosts, they aren't hidden
- resetting cheats while in a race should no longer cause restart to take you to the wrong track/car
[ 2024-09-22 22:10:33 CET ] [ Original post ]
We have been testing Parking Garage Rally Circuit regularly on Steam Deck, and believe the game is 100% compatible, and plays fantastic on the device! Please use the comments on this event to let us know your experience with the game on Steam Deck.
[ 2024-09-21 21:52:53 CET ] [ Original post ]
Parking Garage Rally Circuit is now available on Steam! Thank you so much for your interest in the game, I truly hope you enjoy it! If you have feedback, bugs, or want to share cheat codes, etc, consider joining the Walaber Discord, or posting on the Steam discussion forums for the game. Happy drifting! -Walaber
[ 2024-09-20 13:39:52 CET ] [ Original post ]
It's official, Parking Garage Rally Circuit will be releasing on September 20, 2024 (in just a few weeks)! Thank you for your interest in the game, I can't wait for you to play it! -Walaber
[ 2024-09-05 14:00:22 CET ] [ Original post ]
Parking Garage Rally Circuit has been selected for Tiny Teams 2024, an event showcasing games from *very* small teams. There will be live streams of PGRC and all of the other games, and some featuring on the Steam Store as well. Development of the game is shaping up nicely, and more details on the release date will be coming soon!
[ 2024-08-08 15:00:03 CET ] [ Original post ]
As part of Steam Next Fest, a free public demo of Parking Garage Rally Circuit is now available right here on Steam! Please give it a try, let me know what you think, and I'll see your ghosts on the leaderboards :D
[ 2024-06-11 05:04:01 CET ] [ Original post ]
Walaber, the developer of Parking Garage Rally Circuit will be showcasing the game and answering questions!
[ 2024-05-17 19:43:49 CET ] [ Original post ]
Walaber, the developer of Parking Garage Rally Circuit will be showcasing the game and answering questions.
[ 2024-05-17 19:42:18 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
You said "Parking Garage"?
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.Players will use a map of North America + UK to chart their course from track to track across the globe.
Rally... Circuit?!?
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format.However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Retro Style
Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support or better
- Storage: 300 MB available space
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