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This is a minor update that addresses some issues: [olist]
This update to PGRC makes mod tracks more competitive, and enables new track types. Here are the main changes: Mod tracks now have leaderboards and ghosts, just like the main tracks. Mod tracks can now be played in online and local split-screen multiplayer. Mod tracks can now be point-to-point tracks (no laps), like... actual RALLY races :) Mod tracks can now have branching paths including support for separate checkpoints along different routes. Thank you for your continued support of PGRC, I hope you enjoy this update. We are still working on an official expansion set of 8 new tracks set in western Europe as well, so look forward to that too! A note to track creators: new documentation is coming for these new features ASAP. Also please take a look at the documentation about track version numbers, leaderboards put some restrictions on the number of times you can revice your track and reset the scores.
"Another big update for PGRC has just arrived. We have been working on adding mod support to the game, and today the first part is now available: Custom track mods are now live, using Steam Workshop! Players can now create their own custom tracks (using external mod tools), and share them with other players using Steam Workshop. Some early testers have already made some amazing tracks. This is just the beginning for mod support, more features for custom tracks, including support for leaderboards and playing custom tracks in multiplayer is planned, along with the ability to add custom cars into the game as well. If you are interested in making your own tracks for the game, you can learn more on the Walaber discord or directly at the Modding Documentation page."
You may have noticed that the Steam Workshop for Parking Garage Rally Circuit is now visible, with some custom made tracks starting to show up. This is because Workshop support for game mods (custom tracks) is now in beta testing! I hope to release an update with workshop support very soon. If you're interested in creating your own tracks for the game, you can learn more at this link, or on my discord
This update brings Parking Garage Rally Circuit to version 1.11a. The biggest change in this version is the addition of MacOS support for the game! If you try the game out on Mac, please let me know if you run into any issues with the game! Otherwise this update has some minor bug fixes reported by the community: [olist]
This is a minor update with some smaller fixes:
This update is a big one! It adds local split-screen multiplayer for 2-4 players, among several other improvements! List of changes below. [olist]
The next update to Parking Garage Rally Circuit will add split-screen multiplayer to the game, for 2-4 local players! This update will also feature some other bug fixes and improvements as well. I'm still working on the feature but it's coming along very nicely! You can see day-to-day updates on my twitter or tune into my live gamedev streams on twitch where I'm actively working on this!
This is a minor patch that fixes some Japanese characters that were not supported by the game's font.
I have just released version 1.03 which patches several bugs:
Another small patch, this brings the game to v1.02a. This should make finding and joining multiplayer lobbies much easier (more detail below), and crashes related to the cheat cars have also been fixed. Full details: Previously, when a lobby went into a race, the lobby was marked as unjoinable. This meant that if you checked multiplayer, you would often see no lobbies even though people were playing (they were just in a race). Now, even when mid-race, the lobby remains open and new players can join and wait in the lobby for the next race. When you are waiting in the lobby you will see some updates in the chat log as players finish the current race. I hope this helps people find matches more easily! There was also a nasty crash bug related to a certain cheat code car, its ghost was too powerful, and whenever the ghost was loaded it crashed the game. This has been fixed, and the cheat cars and leaderboard ghosts should work properly without crashing now! If you find any bugs or have other feedback for the game, please let me know about it, either in the discussions here on Steam, or better yet in my discord, where I have a channel specifically for bugs and feedback, which makes things easier for me to track!
Thank you so much to everyone who has been playing and enjoying the game in it's first few days of being released! I have fixed a bunch of bugs that popped up on day 1, here's a short list of what's fixed:
We have been testing Parking Garage Rally Circuit regularly on Steam Deck, and believe the game is 100% compatible, and plays fantastic on the device! Please use the comments on this event to let us know your experience with the game on Steam Deck.
Parking Garage Rally Circuit is now available on Steam! Thank you so much for your interest in the game, I truly hope you enjoy it! If you have feedback, bugs, or want to share cheat codes, etc, consider joining the Walaber Discord, or posting on the Steam discussion forums for the game. Happy drifting! -Walaber
It's official, Parking Garage Rally Circuit will be releasing on September 20, 2024 (in just a few weeks)! Thank you for your interest in the game, I can't wait for you to play it! -Walaber
Parking Garage Rally Circuit has been selected for Tiny Teams 2024, an event showcasing games from *very* small teams. There will be live streams of PGRC and all of the other games, and some featuring on the Steam Store as well. Development of the game is shaping up nicely, and more details on the release date will be coming soon!
As part of Steam Next Fest, a free public demo of Parking Garage Rally Circuit is now available right here on Steam! Please give it a try, let me know what you think, and I'll see your ghosts on the leaderboards :D
Walaber, the developer of Parking Garage Rally Circuit will be showcasing the game and answering questions!
Walaber, the developer of Parking Garage Rally Circuit will be showcasing the game and answering questions.
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